Turn - Hour: Calistria's Sting - You may avenge by discarding a card. SOT: None Give Card: None Move: XX -> YY Location Powers: When you would bury or banish an Alchemical or Liquid boon for its power, you may do so with an ally or a blessing instead. Explore: Quinn does NOT explore
Leech Quinn:1d4 - 1 ⇒ (2) - 1 = 1
RNG:1d2 ⇒ 1
Quinn ends their turn.
Quinn attempts to recover all cards in their Recovery pile.
Quinn resets their hand.
[u]Summary[/u]
Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed: Deck: 6 Discard: 1 Buried: 6
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Turn - Hour: The Keep When you would discard or bury an armor you play, you may recharge it instead. SOT: None Give Card: None Move: XX -> YY Location Powers: The difficulty of combat checks is increased by 2. Explore: Burning Tar
BYA - Giant Slug as damage
Bury Noxious Bomb for Power Dex 7:1d8 + 1d6 + 1 ⇒ (6) + (2) + 1 = 9 Banished
---Play Investigators Lamp (Recharge)
Plaguebearer
Henchmen A1
Mob of Undead
Encounter Mob, put Henchmen on top, then Plaguebearer
Mob of Undead:
Core Barrier 1
Traits: Skirmish Undead
To Defeat: None 0
Summon and encounter a random Undead story bane, then a random character at each other occupied location summons and encounters it. If all summoned banes are defeated, this barrier is defeated; otherwise, it is undefeated.
Undead RNG:1d6 ⇒ 1 (Ancient Skeleton)
Ancient Skeleton:
Story Bane
Type: Monster
Traits: Skeleton Undead Veteran
To Defeat: Combat 11+##
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.
Quinn attempts to recover all cards in their Recovery pile.
Quinn resets their hand.
[u]Summary[/u]
Acquired: None Banished: Burning Tar Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed: Deck: 8 Discard: 1 Buried: 5
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Orison, Cape of Escape, BOTG, Gem of Mental Acuity, Prayer, Tinker, Investigator's Lamp
Recharged: Elixir of Healing,
Discard Pile: Giant Slug, Buried Pile: Blast Stone, Armored Coat, Incitation , Clockwork Servant, Noxious Bomb,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Displayed: Deck: 7 Discard: 2 Buried: 4
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Thieves' Tools, Elixir of Love, Leech, Rapier, Elixir of Healing, Gem of Mental Acuity, Orison,
Discard Pile: BOTG, Prayer, Buried Pile: Blast Stone, Armored Coat, Incitation , Clockwork Servant,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Turn - Hour: The Dance - When at least 3 types of boon are played on any check, a character may draw a card. SOT: Leech Tharg:1d4 - 1 ⇒ (2) - 1 = 1 Give Card: None Move: XX -> YY Location Powers: The difficulty of combat checks is increased by 2. Explore: Acucursed Priest Recharge Rapier on Keen Rapier Combat 15:1d10 + 1d6 + 3 ⇒ (10) + (6) + 3 = 19 Defeated
AYA - Bury Incitation
Bury Clockwork Servant to Explore
Porcupine Wis 5:1d8 ⇒ 4
Fail, Banish
Quinn ends their turn.
EOT Free Examine - Spyglass
Quinn attempts to recover all cards in their Recovery pile.
Quinn resets their hand.
[u]Summary[/u]
Acquired: None Banished: Accursed Priest Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Start of Tharg's Turn
Elixir of Healing:1d4 + 1 ⇒ (3) + 1 = 4
- Recovers automatically
Displayed: Deck: 9 Discard: 1 Buried: 4
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cape of Escape, Giant Slug, Tinker
Recharged: Noxious Bomb, Thieves' Tools, Elixir of Love, Leech, Rapier, Elixir of Healing,
Discard Pile: Prayer, Buried Pile: Blast Stone, Armored Coat, Incitation , Clockwork Servant,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Displayed: Deck: 9 Discard: 1 Buried: 2
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Investigator's Lamp, Orison, Tinker, Cape of Escape, Elixir of Healing, Giant Slug
Recharged: Noxious Bomb, Thieves' Tools, Elixir of Love,
Discard Pile: Prayer, Buried Pile: Blast Stone, Armored Coat,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Turn - Hour: The Juggler - On your check, you may discard a card to reroll a die showing 1 SOT: None Give Card: None Move: XX -> YY Location Powers: On your check to acquire an ally, you may bury a boon to add 1d8. Explore: Snake
Wis 5:1d8 ⇒ 3 Fail, Banish
-Discard Incitation the Explore
Displayed: Deck: 11 Discard: 1 Buried: 1
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Elixir of Healing, Cape of Escape, Orison, Giant Slug, Rapier, Leech, Tinker, Investigator's Lamp, Incitation , Gem of Mental Acuity
Recharged: Noxious Bomb,
Discard Pile: Prayer, Buried Pile: Blast Stone,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Out of Turn Updates: Bury Blast Stone for Quinn Power.
Turn - Hour: Incitation - None SOT: None Give Card: None Move: XX -> YY Location Powers: When you would bury or banish an Alchemical or Liquid boon for its power, you may do so with an ally or a blessing instead. Explore: Villain V2
Play Cape of Escape to Evade Villain, move to Tenement
Quinn ends their turn.
Quinn attempts to recover all cards in their Recovery pile.
Quinn resets their hand.
[u]Summary[/u]
Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
++++++Start of Tharg's Turn - Elixir of Healing on Quinn
Heal:1d4 + 1 ⇒ (1) + 1 = 2
--Elixir recharges without test due to Quinn Power
Displayed: Deck: 12 Discard: 0 Buried: 1
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Armored Coat, Clockwork Servant, Keen Rapier, Gem of Mental Acuity, Elixir of Love, Tinker, Giant Slug, Cape of Escape, Rapier, Investigator's Lamp, Orison
Recharged: Elixir of Healing,
Discard Pile: Buried Pile: Blast Stone,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Turn - Hour: Irori's Mastery - On your blessed check, you may reroll any dice showing 1. SOT: None Give Card: None Move: XX -> YY Location Powers: When you would bury or banish an Alchemical or Liquid boon for its power, you may do so with an ally or a blessing instead. Explore: Giant Slug
Wis 6:1d8 ⇒ 6 Acquired
-Recharge and Discard top card of Hourglass to explore
Orison Cape of Escape Dex 8:2d6 ⇒ (6, 4) = 10 Acquired
Quinn ends their turn.
EOT Free Examine: Mountebank
Quinn attempts to recover all cards in their Recovery pile.
Quinn resets their hand.
[u]Summary[/u]
Acquired: Giant Slug, Cape of Escape Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed: Deck: 11 Discard: 1 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Gem of Mental Acuity, Armored Coat, Tinker, Keen Rapier, Clockwork Servant, Thieves' Tools, Elixir of Love, Elixir of Healing, Rapier
Recharged: Investigator's Lamp, Giant Slug,
Discard Pile: Orison, Buried Pile:
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Displayed: Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Thieves' Tools, Elixir of Healing, Keen Rapier, Gem of Mental Acuity, Blast Stone, Rapier, Tinker, Clockwork Servant, Elixir of Love, Armored Coat
Recharged: Discard Pile: Buried Pile:
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Turn - Hour: The Liar - At the start of your check, the difficulty is increased by the number of allies in your hand. SOT: None Give Card: None Move: XX -> YY Location Powers: The difficulty of combat checks is increased by 2. Explore: Brother of the Seal
Core
Monster 1
Traits:
Cleric
Undead
Veteran
To Defeat:
Combat 11+##
OR Divine 8+##
Immune to Mental and Poison. No more than 1 Divine card may be played against this monster.
After acting, a local character buries a blessing.
Displayed:Armored Coat,
Deck: 9 Discard: 4 Buried: 3
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Out of Turn Updates: Receive Leather Armor, Display it.
Turn - Hour: The Keep - : When you would discard or bury an armor you play, you may recharge it instead. SOT: None Give Card: None Move: XX -> YY Location Powers: The difficulty of combat checks is increased by 2. Explore: Troubadour Diplomacy 4:1d6 + 2 ⇒ (6) + 2 = 8 Acquired
-Discard it to explore
Thieves Tool w/Recharge Poison Gas Disable 7:1d10 + 2d8 + 1 ⇒ (1) + (2, 1) + 1 = 5
Product d10 reroll:1d10 ⇒ 4 Defeated
Quinn ends their turn.
EOT Examine - Weapon 1
Quinn attempts to recover all cards in their Recovery pile.
Quinn resets their hand.
[u]Summary[/u]
Acquired: Troubadour Banished: Poison Gas Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Armored Coat, Leather Armor,
Deck: 10 Discard: 2 Buried: 3
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Clockwork Servant,
Middle of Deck (Unknown Order): Incitation , Pig, Rapier, Leech, Elixir of Love
Recharged: Investigator's Lamp, Prayer, Elixir of Healing, Thieves' Tools,
Discard Pile: Priest of Abadar, Troubadour, Buried Pile: Luckstone, Antiplague, Noxious Bomb,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Turn - Hour: The Cricket - When a character moves on their turn, each other local character may move with them. SOT: None Give Card: Elixir of Love Move: XX -> YY Location Powers: When you would bury or banish an Alchemical or Liquid boon for its power, you may do so with an ally or a blessing instead. Explore: Priest of Abadar
BYA Dex 5:1d6 ⇒ 4
--Reload Clockwork Servant
Keen Rapier, Recharge to use Knowledge Combat 13:1d10 + 1d6 + 2 + 1 ⇒ (5) + (6) + 2 + 1 = 14 Defeated
Bury Noxious Bomb to close
Heal Tharg for both his discards (Elixir of Healing d4+1)
Quinn ends their turn.
EOT Examine (Incitation)
Quinn attempts to recover all cards in their Recovery pile.
Elixir auto recovers
Quinn resets their hand.
[u]Summary[/u]
Acquired: Priest of Abadar Banished: Henchmen Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Armored Coat,
Deck: 10 Discard: 1 Buried: 3
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Clockwork Servant,
Middle of Deck (Unknown Order): Rapier, Elixir of Love, Incitation , Pig, Blast Stone, Leech
Recharged: Investigator's Lamp, Prayer, Elixir of Healing,
Discard Pile: Priest of Abadar, Buried Pile: Luckstone, Antiplague, Noxious Bomb,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Out of Turn Updates: Con 5:1d6 ⇒ 3
--Armored Coat, reload Elixir of Love
Turn - Hour: The Tyrant - When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded. SOT: None Give Card: None Move: The Tyrasnt Location Powers: When you would bury or banish an Alchemical or Liquid boon for its power, you may do so with an ally or a blessing instead. Explore: Antiplague
Displayed:Armored Coat,
Deck: 10 Discard: 0 Buried: 2
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Turn - Hour: Sands - None SOT: Display Armored Coat Give Card: None Move: XX -> YY Location Powers: On your check to acquire an ally, you may bury a boon to add 1d8. Explore: Luckstone
Displayed:Armored Coat,
Deck: 10 Discard: 0 Buried: 1
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Turn - Hour: The Owl - Your Survival check is blessed. SOT: None Give Card: None Move: XX -> YY Location Powers: On your check to acquire an ally, you may bury a boon to add 1d8. Explore: Pig
Brawl:
Barrier
Traits: Skirmish Veteran
To Defeat: Strength Dexterity Melee 4+#
Before acting, each other local character summons and encounters this barrier. If undefeated, suffer 1+# Combat damage. After all encounters, if any character defeated this barrier, banish it.
Blast Stone Brawl Dex 5:1d6 + 2d4 ⇒ (4) + (1, 2) = 7 Defeated, Banished Blessed per hour power Pig Survival 3:2d4 ⇒ (1, 3) = 4
Discard Pig to Explore
Dagger STR 3:1d6 ⇒ 2
Fail, Banish
Quinn ends their turn.
EOT Free Examine - EVIDENCE
Knowledge 11:1d10 + 1d8 + 2 ⇒ (8) + (2) + 2 = 12
Quinn attempts to recover all cards in their Recovery pile.
Blast Stone Recovers automatically
Quinn resets their hand.
[u]Summary[/u]
Acquired: Pig Banished: Evidence Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed: Deck: 10 Discard: 1 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Displayed: Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Elixir of Love, Prayer, Investigator's Lamp, Burglar, Thieves' Tools, Gem of Mental Acuity, Noxious Bomb, Orison, Clockwork Servant, Rapier
Recharged: Discard Pile: Buried Pile:
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Turn - Hour:The Desert - When you move during your move step, bury a card. SOT: None Give Card: Helm to Tharg Move: XX -> YY Location Powers: Treat your hand size as 1 larger. Explore: Sage's Journal
Know 6:1d10 + 2 ⇒ (6) + 2 = 8 Acquired
Discard Burgler to Examine (Flaming Shortbow)
Cannot acquire, banish.
Quinn ends their turn.
EOT Free Examine
Quinn attempts to recover all cards in their Recovery pile.
Quinn resets their hand.
[u]Summary[/u]
Acquired: None Banished: Sage's Journal Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Armored Coat,
Deck: 8 Discard: 5 Buried: 2
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Prayer, Snake, Keen Rapier, Elixir of Love
Recharged: Elixir of Healing, Investigator's Lamp, Rapier, Crowbar,
Discard Pile: Orison, Compass, Incitation , Harrow Society Student, Burglar, Buried Pile: Clockwork Servant, Blast Stone,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Turn - Hour: Shelyn's Song - When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead. SOT: None Give Card: Sanctuary to Tharg Move: XX -> YY Location Powers: Treat your hand size as 1 larger. Explore: Helm
Con 4:1d6 ⇒ 4 Acquired
Quinn ends their turn.
Quinn attempts to recover all cards in their Recovery pile.
Quinn resets their hand.
[u]Summary[/u]
Acquired: Helm Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Armored Coat,
Deck: 9 Discard: 4 Buried: 2
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): BotG, Prayer, Snake, Keen Rapier, Elixir of Love
Recharged: Elixir of Healing, Investigator's Lamp, Rapier, Crowbar,
Discard Pile: Orison, Compass, Incitation , Harrow Society Student, Buried Pile: Clockwork Servant, Blast Stone,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Displayed:Armored Coat,
Deck: 10 Discard: 4 Buried: 2
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Burglar, Elixir of Love, Snake, BotG, Keen Rapier, Prayer
Recharged: Elixir of Healing, Investigator's Lamp, Rapier, Crowbar,
Discard Pile: Orison, Compass, Incitation , Harrow Society Student, Buried Pile: Clockwork Servant, Blast Stone,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Turn - Hour: Gorum's Iron - On your non-Attack combat check, add 1 SOT: None Give Card: None Move: XX -> YY Location Powers: When you fail a check to defeat a bane, suffer 1 Acid damage. Explore: Spiked Volley
Displayed:Armored Coat,
Deck: 9 Discard: 4 Buried: 2
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Burglar, Keen Rapier, Snake, Prayer, Elixir of Love, BotG
Recharged: Elixir of Healing, Investigator's Lamp, Rapier,
Discard Pile: Orison, Compass, Incitation , Harrow Society Student, Buried Pile: Clockwork Servant, Blast Stone,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Turn - Hour:Prayer - None SOT: None Give Card: None Move: XX -> YY Location Powers: When you fail a check to defeat a bane, suffer 1 Acid damage. Explore: Infernal Healing
Put back (Compass on top, then Ratling, then Tools)
Discard Orison to explore
Compass Wis 4:1d8 ⇒ 7 Acquired
-Discard Compass to Explore
BYA must be fought by Tharg.
Ratling:
CotCT Monster 1
Traits: Aberration
To Defeat: Combat 9
Immune to Poison. Before acting, another local character summons and encounters this monster. If undefeated, suffer the scourge Plagued.
Displayed:Armored Coat,
Deck: 9 Discard: 2 Buried: 2
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Close Check:
RNG Recharge:1d4 ⇒ 2 (Sanctuary, Keen Rapier)
Incitation Wand of Acid Burst Item 1 INT 6:2d10 ⇒ (4, 5) = 9
When Closed Recharge Boons:1d4 ⇒ 4
Move both to Laboratory
Quinn ends their turn.
Free top card Examine
Quinn attempts to recover all cards in their Recovery pile.
Quinn resets their hand.
[u]Summary[/u]
Acquired: Wand of Acid Burst Banished: Sanctuary, Symbol of Sleep, Henchmen A1 Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Armored Coat,
Deck: 10 Discard: 0 Buried: 2
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Incitation , Snake, Burglar, Prayer, Wand of Acid Burst, Sanctuary, Keen Rapier, BotG, Elixir of Love
Recharged: Elixir of Healing,
Discard Pile: Buried Pile: Clockwork Servant, Blast Stone,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Turn - Hour: The Joke - On your check against a barrier, you may recharge a card to add your Intelligence die. SOT: None Give Card: None Move: XX -> YY Location Powers: Treat your hand size as 1 larger. Explore: Brawl
Tharg must encounter Brawl as well.
Brawl:
Core Barrier 1
Traits: Skirmish Veteran
To Defeat: Strength Dexterity Melee 4+#
Before acting, each other local character summons and encounters this barrier. If undefeated, suffer 1+# Combat damage. After all encounters, if any character defeated this barrier, banish it.
Recharge Rapier to add INT dice (Hour Power) Str 5:1d6 + 1d8 ⇒ (4) + (7) = 11
Defeated, Banished
-Bury Clockwork Servant to Explore
Recharge Investigator's Lamp to examine top 3 cards in location:
Bloatmage
Werewolf
Chain Mail.
Put in the following order (top to bottom)
Werewolf
Chain Mail
Bloatmage
Displayed:Armored Coat,
Deck: 6 Discard: 0 Buried: 1
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Turn - Hour: Desna's Freedom Hour PowerOn each check, the first blessing played to bless may be played freely.
SOT: Display Armored Coat Give Card: None Move: XX -> YY Location Powers: Treat your hand size as 1 larger. Explore: Boots of Friendly Terrain Orison, Incitation - Hour Power, first one played Freely Dex 8:3d6 ⇒ (3, 3, 2) = 8 Acquired
Use Elixir of Healing to get both blessings back, Elixir recovers automatically.
Quinn ends their turn.
Quinn attempts to recover all cards in their Recovery pile.
Quinn resets their hand.
[u]Summary[/u]
Acquired: Boots of Friendly Terrain Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
"
Displayed:Armored Coat,
Deck: 7 Discard: 0 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Noxious Bomb, Prayer, Burglar, Incitation , Orison, Elixir of Love
Recharged: Elixir of Healing,
Discard Pile: Buried Pile:
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Displayed: Deck: 8 Discard: 0 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Turn - Hour: Calistria's Sting SOT: You may avenge by discarding a card Give Card: None Move: XX -> YY Location Powers: When you play an ally for its power, display it next to this location card. Explore: Henchmen A3 (Sales)
Displayed: Deck: 10 Discard: 1 Buried: 3
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Burglar, Snake, Incitation , Blast Stone, Armored Coat, Elixir of Love, Prayer, Investigator's Lamp
Recharged: Crowbar, Light X-Bow,
Discard Pile: Orison, Buried Pile: Noxious Bomb, Token of Remembrance , Elixir of Healing,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Out of Turn Updates: Healed both cards in Discard Pile
Turn - Hour: The Courtesan SOT: When you would encounter a non- story bane barrier, banish it instead, then summon and encounter a Task barrier. Give Card: None Move: XX -> YY Location Powers: When you play an ally for its power, display it next to this location card. Explore: Token of Remembrance
Int 5:1d10 ⇒ 8 Acquired
Discard (Display at Location) Spider to Explore
Burning Tar Barrier. Hour Power active - Encounter RNG Task Barrier
No Task barrier in Random Cards, drawing from BR Software.
Phantasmal Apparition:
CotCT Barrier 1
Traits: Curse Task Trigger Veteran
To Defeat: Intelligence Knowledge 6+# OR Perception 4+#
When examined, you may encounter this barrier; if you do not, suffer the scourge Frightened. If undefeated, suffer the scourge Exhausted. If defeated, you may examine the top 2 cards of your location.
Displayed: Deck: 9 Discard: 0 Buried: 3
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Incitation , Armored Coat, Burglar, Elixir of Love, Harrower, Investigator's Lamp, Snake, Blast Stone, Prayer
Recharged: Discard Pile: Buried Pile: Noxious Bomb, Token of Remembrance , Elixir of Healing,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Displayed: Deck: 8 Discard: 2 Buried: 1
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Turn - Hour:Torag's Power SOT: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead. Give Card: None Move: XX -> YY Location Powers: When you would bury or banish an Alchemical or Liquid boon for its power, you may do so with an ally or a blessing instead. Explore: Henchmen A1
Tharg displays Enhance, selects Knowledge
Shortsword recharging Elixir of Healing to use Know Combat 9:1d10 + 1d6 + 4 ⇒ (9) + (2) + 4 = 15 Shortsword recharging Snake to use Know Combat 12:1d10 + 1d6 + 4 ⇒ (1) + (1) + 4 = 6 Paizo Reroll:1d10 + 5 ⇒ (10) + 5 = 15
RNG boon encounter:1d6 ⇒ 6
Incitation Arcane 4:1d4 ⇒ 2
Nope!
Bury Noxious Bomb to close
When Closed - Nope!
Move Crowe and Quinn to Plaza
Quinn ends their turn.
Examine top card of Plaza Henchmen A2
Quinn attempts to recover all cards in their Recovery pile.
Quinn resets their hand.
[u]Summary[/u]
Acquired: None Banished: Henchmen A1 Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed: Deck: 7 Discard: 2 Buried: 1
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Prayer, Armored Coat, Spider, Burglar
Recharged: Elixir of Love, Elixir of Healing, Snake,
Discard Pile: Incitation , Blast Stone, Buried Pile: Noxious Bomb,
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Turn - Hour: The Snakebite SOT: On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned. Give Card: None Move: XX -> YY Location Powers: When you would bury or banish an Alchemical or Liquid boon for its power, you may do so with an ally or a blessing instead. Explore: Sword Cane
STR 6:1d6 ⇒ 3
Fail, Banish.
Discard Incitation to explore.
BYA Perception 5:1d8 + 1 ⇒ (6) + 1 = 7 Shortsword (Recharge Elixir of Love to use Knowledge), Blast Stone Skeletal Owlbeast Combat 14:1d10 + 1d6 + 2d4 + 2 ⇒ (2) + (6) + (3, 3) + 2 = 16
Quinn ends their turn.
EOT Top Card Examine - No Trigger
Quinn attempts to recover all cards in their Recovery pile.
Quinn resets their hand.
[u]Summary[/u]
Acquired: None Banished: Skeletal Owlbeast Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
"
Displayed: Deck: 7 Discard: 2 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
Displayed: Deck: 9 Discard: 0 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!
Favored Card: Item Hand Size: 6 ☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.