Quinn

TColMaster Quinn's page

35 posts. Alias of TColMaster.


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Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Hero Point: Bank

Upgrade: Blessing 1: 1d1000 ⇒ 211
Add in The Locksmith

Con Boon: 1d20 ⇒ 2


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: None

Turn - Hour: Calistria's Sting - You may avenge by discarding a card.
SOT: None
Give Card: None
Move: XX -> YY
Location Powers: When you would bury or banish an Alchemical or Liquid boon for its power, you may do so with an ally or a blessing instead.
Explore: Quinn does NOT explore

Leech Quinn: 1d4 - 1 ⇒ (2) - 1 = 1

RNG: 1d2 ⇒ 1

Quinn ends their turn.

Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Quinn wrote:

Hand: Prayer, Cape of Escape, Gem of Mental Acuity, Tinker, Orison, Keen Rapier,

Displayed:
Deck: 6 Discard: 1 Buried: 6
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Elixir of Love, BOTG, Rapier, Elixir of Healing, Investigator's Lamp
Recharged: Leech,
Discard Pile: Giant Slug,
Buried Pile: Blast Stone, Armored Coat, Incitation , Clockwork Servant, Noxious Bomb, Thieves' Tools,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: None

Turn - Hour: The Keep When you would discard or bury an armor you play, you may recharge it instead.
SOT: None
Give Card: None
Move: XX -> YY
Location Powers: The difficulty of combat checks is increased by 2.
Explore: Burning Tar
BYA - Giant Slug as damage

Bury Noxious Bomb for Power
Dex 7: 1d8 + 1d6 + 1 ⇒ (6) + (2) + 1 = 9
Banished

---Play Investigators Lamp (Recharge)
Plaguebearer
Henchmen A1
Mob of Undead

Encounter Mob, put Henchmen on top, then Plaguebearer

Mob of Undead:

Core Barrier 1
Traits: Skirmish Undead
To Defeat: None 0
Summon and encounter a random Undead story bane, then a random character at each other occupied location summons and encounters it. If all summoned banes are defeated, this barrier is defeated; otherwise, it is undefeated.

Undead RNG: 1d6 ⇒ 1 (Ancient Skeleton)

Ancient Skeleton:

Story Bane
Type: Monster
Traits: Skeleton Undead Veteran
To Defeat: Combat 11+##
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.

BYA - Discard Tinker

Cape for Keen Rapier Boost
Combat 13: 1d10 + 1d6 + 3 ⇒ (9) + (6) + 3 = 18
Defeated

Quinn ends their turn.

Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Burning Tar
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

Start of Tharg's Turn

Elixir of Healing: 1d4 + 1 ⇒ (3) + 1 = 4
RNG: 1d4 ⇒ 3

"

Quinn wrote:

Hand: Thieves' Tools, Elixir of Love, Leech, Rapier, Keen Rapier,

Displayed:
Deck: 8 Discard: 1 Buried: 5
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Orison, Cape of Escape, BOTG, Gem of Mental Acuity, Prayer, Tinker, Investigator's Lamp
Recharged: Elixir of Healing,
Discard Pile: Giant Slug,
Buried Pile: Blast Stone, Armored Coat, Incitation , Clockwork Servant, Noxious Bomb,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: None

Turn - Hour: Erastil's Eye - If you are at a Wild location, you may discard a card to explore
SOT: None
Give Card: None
Move: XX -> YY
Location Powers: The difficulty of combat checks is increased by 2.
Explore: Henchmen B1 (Non-Closing Zombie Minion)
Gem for Recharge w/ Rapier Finesse Power
Combat 11: 1d10 + 1d6 + 3 ⇒ (3) + (5) + 3 = 11
Orison for Recharge w/ Rapier Finesse Power, BoTG
Combat 14: 2d10 + 1d6 + 3 ⇒ (7, 5) + (3) + 3 = 18
Defeated

Quinn ends their turn.
EOT Free Examine - Burning Tar
Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Henchmen B1
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Quinn wrote:

Hand: Tinker, Investigator's Lamp, Giant Slug, Cape of Escape, Noxious Bomb, Keen Rapier,

Displayed:
Deck: 7 Discard: 2 Buried: 4
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Thieves' Tools, Elixir of Love, Leech, Rapier, Elixir of Healing, Gem of Mental Acuity, Orison,
Discard Pile: BOTG, Prayer,
Buried Pile: Blast Stone, Armored Coat, Incitation , Clockwork Servant,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: Receive Blessing of the Gods

Turn - Hour: The Dance - When at least 3 types of boon are played on any check, a character may draw a card.
SOT: Leech Tharg: 1d4 - 1 ⇒ (2) - 1 = 1
Give Card: None
Move: XX -> YY
Location Powers: The difficulty of combat checks is increased by 2.
Explore: Acucursed Priest
Recharge Rapier on Keen Rapier
Combat 15: 1d10 + 1d6 + 3 ⇒ (10) + (6) + 3 = 19
Defeated
AYA - Bury Incitation
Bury Clockwork Servant to Explore

Porcupine Wis 5: 1d8 ⇒ 4
Fail, Banish

Quinn ends their turn.
EOT Free Examine - Spyglass
Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Accursed Priest
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

Start of Tharg's Turn
Elixir of Healing: 1d4 + 1 ⇒ (3) + 1 = 4
- Recovers automatically

"

Quinn wrote:

Hand: Investigator's Lamp, Gem of Mental Acuity, Orison, Keen Rapier, BOTG,

Displayed:
Deck: 9 Discard: 1 Buried: 4
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cape of Escape, Giant Slug, Tinker
Recharged: Noxious Bomb, Thieves' Tools, Elixir of Love, Leech, Rapier, Elixir of Healing,
Discard Pile: Prayer,
Buried Pile: Blast Stone, Armored Coat, Incitation , Clockwork Servant,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: None

Turn - Hour:Sands - None
SOT: None
Give Card: Gallivance back to Tharg
Move: XX -> YY
Location Powers: On your check to acquire an ally, you may bury a boon to add 1d8.
Explore: Villain V1
BYA Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Bury Armored Coat
Keen Rapier + Thieve's Tools Recharge
Combat 12: 1d10 + 1d6 + 3 ⇒ (10) + (3) + 3 = 16
Keen Rapier + Elixir of Love Recharge
Combat 14: 2d10 + 1d6 + 3 ⇒ (1, 7) + (2) + 3 = 13
Paizo Reroll: 1d10 ⇒ 9
Location Closed, Move to Dungeons
Quinn ends their turn.
EOT Examine, The Trumpet
Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Villain V2
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
"

Quinn wrote:

Hand: Rapier, Leech, Gem of Mental Acuity, Incitation , Clockwork Servant, Keen Rapier,

Displayed:
Deck: 9 Discard: 1 Buried: 2
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Investigator's Lamp, Orison, Tinker, Cape of Escape, Elixir of Healing, Giant Slug
Recharged: Noxious Bomb, Thieves' Tools, Elixir of Love,
Discard Pile: Prayer,
Buried Pile: Blast Stone, Armored Coat,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: Receive weapon from Tharg

Turn - Hour: The Juggler - On your check, you may discard a card to reroll a die showing 1
SOT: None
Give Card: None
Move: XX -> YY
Location Powers: On your check to acquire an ally, you may bury a boon to add 1d8.
Explore: Snake

Wis 5: 1d8 ⇒ 3
Fail, Banish
-Discard Incitation the Explore

Reefclaw: 3d6 ⇒ (2, 6, 2) = 10
Fail, discard Prayer as damage
Leech Quinn: 1d4 - 1 ⇒ (2) - 1 = 1
RNG: 1d2 ⇒ 1

Quinn ends their turn.
EOT Free Examine - Henchmen B2
Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Quinn wrote:

Hand: Gallivance, Thieves' Tools, Elixir of Love, Armored Coat, Clockwork Servant, Keen Rapier,

Displayed:
Deck: 11 Discard: 1 Buried: 1
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Elixir of Healing, Cape of Escape, Orison, Giant Slug, Rapier, Leech, Tinker, Investigator's Lamp, Incitation , Gem of Mental Acuity
Recharged: Noxious Bomb,
Discard Pile: Prayer,
Buried Pile: Blast Stone,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: Bury Blast Stone for Quinn Power.

Turn - Hour: Incitation - None
SOT: None
Give Card: None
Move: XX -> YY
Location Powers: When you would bury or banish an Alchemical or Liquid boon for its power, you may do so with an ally or a blessing instead.
Explore: Villain V2
Play Cape of Escape to Evade Villain, move to Tenement

Quinn ends their turn.

Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

++++++Start of Tharg's Turn - Elixir of Healing on Quinn
Heal: 1d4 + 1 ⇒ (1) + 1 = 2
--Elixir recharges without test due to Quinn Power

"

Quinn wrote:

Hand: Thieves' Tools, Incitation , Prayer, Leech, Noxious Bomb,

Displayed:
Deck: 12 Discard: 0 Buried: 1
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Armored Coat, Clockwork Servant, Keen Rapier, Gem of Mental Acuity, Elixir of Love, Tinker, Giant Slug, Cape of Escape, Rapier, Investigator's Lamp, Orison
Recharged: Elixir of Healing,
Discard Pile:
Buried Pile: Blast Stone,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: None

Turn - Hour: Irori's Mastery - On your blessed check, you may reroll any dice showing 1.
SOT: None
Give Card: None
Move: XX -> YY
Location Powers: When you would bury or banish an Alchemical or Liquid boon for its power, you may do so with an ally or a blessing instead.
Explore: Giant Slug

Wis 6: 1d8 ⇒ 6
Acquired

-Recharge and Discard top card of Hourglass to explore
Orison
Cape of Escape Dex 8: 2d6 ⇒ (6, 4) = 10
Acquired

Quinn ends their turn.
EOT Free Examine: Mountebank
Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: Giant Slug, Cape of Escape
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Quinn wrote:

Hand: Cape of Escape, Blast Stone, Incitation , Prayer, Leech, Noxious Bomb,

Displayed:
Deck: 11 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Gem of Mental Acuity, Armored Coat, Tinker, Keen Rapier, Clockwork Servant, Thieves' Tools, Elixir of Love, Elixir of Healing, Rapier
Recharged: Investigator's Lamp, Giant Slug,
Discard Pile: Orison,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Starting Location: Den of Iniquity
"

Quinn wrote:

Hand: Orison, Investigator's Lamp, Incitation , Prayer, Leech, Noxious Bomb,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Thieves' Tools, Elixir of Healing, Keen Rapier, Gem of Mental Acuity, Blast Stone, Rapier, Tinker, Clockwork Servant, Elixir of Love, Armored Coat
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Hero Point: Int +1

Ally 1: 1d1000 ⇒ 887

Pass on Crossbow

Shield of Resistance: 1d1000 ⇒ 366
Con Boon: 1d20 ⇒ 11


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: None

Turn - Hour: The Liar - At the start of your check, the difficulty is increased by the number of allies in your hand.
SOT: None
Give Card: None
Move: XX -> YY
Location Powers: The difficulty of combat checks is increased by 2.
Explore: Brother of the Seal

BYA Dex 5: 1d6 ⇒ 2 Recharge Leather Armor
BYA Fort 5 - Proxy for Tharg: 1d8 + 2 ⇒ (4) + 2 = 6
Keen Rapier (Burgler Recharge), Orison, Blast Stone
Combat 11+1+1+2+1 (16): 2d10 + 1d6 + 2d4 + 3 ⇒ (2, 7) + (1) + (2, 4) + 3 = 19
Defeated

Close Check: Defeat the Danger (New Monster)

Accursed Priest:

Core
Monster 1
Traits:
Cleric
Undead
Veteran
To Defeat:
Combat 11+##
OR Divine 8+##
Immune to Mental and Poison. No more than 1 Divine card may be played against this monster.
After acting, a local character buries a blessing.

Keen Rapier (Gem Recharge), BotG
Combat 11+1+1+2 (15): 2d10 + 1d6 + 3 ⇒ (10, 2) + (6) + 3 = 21
Defeated, Closed
Tharg buries Blessing of Kohls
-Move to Tenement

Quinn ends their turn.

Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Henchemen
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
"

Quinn wrote:

Hand: Rapier, Pig, Keen Rapier, Incitation , Leech, Elixir of Love,

Displayed: Armored Coat,
Deck: 9 Discard: 4 Buried: 3
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded: Clockwork Servant,
Middle of Deck (Unknown Order): 0
Recharged: Investigator's Lamp, Prayer, Elixir of Healing, Thieves' Tools, Leather Armor, Burglar, Blast Stone, Gem of Mental Acuity,
Discard Pile: Priest of Abadar, Troubadour, Orison, BotG,
Buried Pile: Luckstone, Antiplague, Noxious Bomb,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: Receive Leather Armor, Display it.

Turn - Hour: The Keep - : When you would discard or bury an armor you play, you may recharge it instead.
SOT: None
Give Card: None
Move: XX -> YY
Location Powers: The difficulty of combat checks is increased by 2.
Explore: Troubadour
Diplomacy 4: 1d6 + 2 ⇒ (6) + 2 = 8
Acquired
-Discard it to explore
Thieves Tool w/Recharge
Poison Gas Disable 7: 1d10 + 2d8 + 1 ⇒ (1) + (2, 1) + 1 = 5

Product d10 reroll: 1d10 ⇒ 4
Defeated

Quinn ends their turn.
EOT Examine - Weapon 1
Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: Troubadour
Banished: Poison Gas
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Quinn wrote:

Hand: Burglar, Gem of Mental Acuity, Keen Rapier, Orison, Blast Stone, BotG,

Displayed: Armored Coat, Leather Armor,
Deck: 10 Discard: 2 Buried: 3
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded: Clockwork Servant,
Middle of Deck (Unknown Order): Incitation , Pig, Rapier, Leech, Elixir of Love
Recharged: Investigator's Lamp, Prayer, Elixir of Healing, Thieves' Tools,
Discard Pile: Priest of Abadar, Troubadour,
Buried Pile: Luckstone, Antiplague, Noxious Bomb,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: None

Turn - Hour: The Cricket - When a character moves on their turn, each other local character may move with them.
SOT: None
Give Card: Elixir of Love
Move: XX -> YY
Location Powers: When you would bury or banish an Alchemical or Liquid boon for its power, you may do so with an ally or a blessing instead.
Explore: Priest of Abadar

Diplomacy 6: 1d6 + 2 ⇒ (5) + 2 = 7
Acquired
-Discard Priest to Explore (Henchmen A3)

BYA Dex 5: 1d6 ⇒ 4
--Reload Clockwork Servant
Keen Rapier, Recharge to use Knowledge
Combat 13: 1d10 + 1d6 + 2 + 1 ⇒ (5) + (6) + 2 + 1 = 14
Defeated
Bury Noxious Bomb to close

Heal Tharg for both his discards (Elixir of Healing d4+1)

Quinn ends their turn.
EOT Examine (Incitation)
Quinn attempts to recover all cards in their Recovery pile.
Elixir auto recovers
Quinn resets their hand.

[u]Summary[/u]
Acquired: Priest of Abadar
Banished: Henchmen
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Quinn wrote:

Hand: Burglar, Gem of Mental Acuity, Keen Rapier, Orison, Thieves' Tools, BotG,

Displayed: Armored Coat,
Deck: 10 Discard: 1 Buried: 3
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded: Clockwork Servant,
Middle of Deck (Unknown Order): Rapier, Elixir of Love, Incitation , Pig, Blast Stone, Leech
Recharged: Investigator's Lamp, Prayer, Elixir of Healing,
Discard Pile: Priest of Abadar,
Buried Pile: Luckstone, Antiplague, Noxious Bomb,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: Con 5: 1d6 ⇒ 3
--Armored Coat, reload Elixir of Love
Turn - Hour: The Tyrant - When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.
SOT: None
Give Card: None
Move: The Tyrasnt
Location Powers: When you would bury or banish an Alchemical or Liquid boon for its power, you may do so with an ally or a blessing instead.
Explore: Antiplague

Int 5: 1d10 ⇒ 10
Acquired

Recharge Investigator's Lamp
-Priest of Abadar
-Spiked Volley (Barrier)
-Returning Throwing Axe.

Encounter Barrier, put Axe on top, then Priest
Bury Antiplague for Perception
Spiked Volley Disable 9: 1d10 + 1 + 1d8 + 1 ⇒ (10) + 1 + (5) + 1 = 17
Defeated

[ooc]Quinn ends their turn.
EOT Examine (Throwing Axe)
Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: Antiplague
Banished: Spiked Trap
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
"

Quinn wrote:

Hand: Noxious Bomb, Elixir of Healing, Keen Rapier, Elixir of Love, Prayer, Clockwork Servant,

Displayed: Armored Coat,
Deck: 10 Discard: 0 Buried: 2
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pig, Burglar, Leech, Gem of Mental Acuity, Blast Stone, Incitation , Rapier, Thieves' Tools, Orison
Recharged: Investigator's Lamp,
Discard Pile:
Buried Pile: Luckstone, Antiplague,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: None

Turn - Hour: Sands - None
SOT: Display Armored Coat
Give Card: None
Move: XX -> YY
Location Powers: On your check to acquire an ally, you may bury a boon to add 1d8.
Explore: Luckstone

Wis 6: 1d8 ⇒ 6
Acquired

Discard Incitation to explore
Bury Luckstone to add Perception
Ghastly Runes Disable 8: 1d10 + 1 + 1d8 + 1 ⇒ (3) + 1 + (3) + 1 = 8
Defeated

Leech: 1d4 - 1 ⇒ (3) - 1 = 2
-Heal both card in discard pile.

Quinn ends their turn.
EOT Free Examine: Henchmen A1
Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: Luckstone
Banished: Ghastly Runes
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Quinn wrote:

Hand: Noxious Bomb, Elixir of Healing, Keen Rapier, Investigator's Lamp, Elixir of Love, Clockwork Servant,

Displayed: Armored Coat,
Deck: 10 Discard: 0 Buried: 1
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer, Blast Stone, Thieves' Tools, Leech, Burglar, Gem of Mental Acuity, Incitation , Rapier, Pig, Orison
Recharged:
Discard Pile:
Buried Pile: Luckstone,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: None

Turn - Hour: The Owl - Your Survival check is blessed.
SOT: None
Give Card: None
Move: XX -> YY
Location Powers: On your check to acquire an ally, you may bury a boon to add 1d8.
Explore: Pig

Brawl:

Barrier
Traits: Skirmish Veteran
To Defeat: Strength Dexterity Melee 4+#
Before acting, each other local character summons and encounters this barrier. If undefeated, suffer 1+# Combat damage. After all encounters, if any character defeated this barrier, banish it.

Blast Stone
Brawl Dex 5: 1d6 + 2d4 ⇒ (4) + (1, 2) = 7
Defeated, Banished
Blessed per hour power
Pig Survival 3: 2d4 ⇒ (1, 3) = 4

Discard Pig to Explore

Dagger STR 3: 1d6 ⇒ 2
Fail, Banish

Quinn ends their turn.
EOT Free Examine - EVIDENCE

Knowledge 11: 1d10 + 1d8 + 2 ⇒ (8) + (2) + 2 = 12

Quinn attempts to recover all cards in their Recovery pile.
Blast Stone Recovers automatically
Quinn resets their hand.

[u]Summary[/u]
Acquired: Pig
Banished: Evidence
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Quinn wrote:

Hand: Noxious Bomb, Elixir of Healing, Keen Rapier, Incitation , Armored Coat, Leech,

Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Rapier, Clockwork Servant, Thieves' Tools, Orison, Elixir of Love, Investigator's Lamp, Burglar, Gem of Mental Acuity, Prayer
Recharged: Blast Stone,
Discard Pile: Pig,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Starting location: Tenement, set by scenario

"

Quinn wrote:

Hand: Blast Stone, Elixir of Healing, Keen Rapier, Incitation , Armored Coat, Leech,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Elixir of Love, Prayer, Investigator's Lamp, Burglar, Thieves' Tools, Gem of Mental Acuity, Noxious Bomb, Orison, Clockwork Servant, Rapier
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Con Boon: 1d20 ⇒ 9

Hero Point: Item +1

-Add in Occult pack.

-Add Gem of Mental Acuity


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: None

Turn - Hour:The Desert - When you move during your move step, bury a card.
SOT: None
Give Card: Helm to Tharg
Move: XX -> YY
Location Powers: Treat your hand size as 1 larger.
Explore: Sage's Journal

Know 6: 1d10 + 2 ⇒ (6) + 2 = 8
Acquired

Discard Burgler to Examine (Flaming Shortbow)
Cannot acquire, banish.

Quinn ends their turn.
EOT Free Examine
Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Sage's Journal
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Quinn wrote:

Hand: Wand of Acid Burst, Noxious Bomb, Keen Rapier 2, Levitate, Sage's Journal, Thieves' Tools, BotG,

Displayed: Armored Coat,
Deck: 8 Discard: 5 Buried: 2
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer, Snake, Keen Rapier, Elixir of Love
Recharged: Elixir of Healing, Investigator's Lamp, Rapier, Crowbar,
Discard Pile: Orison, Compass, Incitation , Harrow Society Student, Burglar,
Buried Pile: Clockwork Servant, Blast Stone,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: None

Turn - Hour: Shelyn's Song - When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.
SOT: None
Give Card: Sanctuary to Tharg
Move: XX -> YY
Location Powers: Treat your hand size as 1 larger.
Explore: Helm

Con 4: 1d6 ⇒ 4
Acquired

Quinn ends their turn.

Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: Helm
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Quinn wrote:

Hand: Wand of Acid Burst, Noxious Bomb, Keen Rapier 2, Levitate, Helm, Thieves' Tools, Burglar,

Displayed: Armored Coat,
Deck: 9 Discard: 4 Buried: 2
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): BotG, Prayer, Snake, Keen Rapier, Elixir of Love
Recharged: Elixir of Healing, Investigator's Lamp, Rapier, Crowbar,
Discard Pile: Orison, Compass, Incitation , Harrow Society Student,
Buried Pile: Clockwork Servant, Blast Stone,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: None

Turn - Hour:Sands - None
SOT: None
Give Card: None
Move: XX -> YY
Location Powers: When you fail a check to defeat a bane, suffer 1 Acid damage.
Explore: Shrieky Plant
Recharge Crowbar
Perception 8: 3d8 + 1 ⇒ (3, 3, 3) + 1 = 10

Int 6 Close Check: 1d10 ⇒ 6

3 Spell Summon
Minor Harrowing Int 7 (Spell 1)
Locate Object Int 6 (Spell 1)
False Life (Spell 0)

Locate Object Int 6: 1d10 ⇒ 1

Quinn ends their turn.

Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Shrieky Plant
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Quinn wrote:

Hand: Wand of Acid Burst, Noxious Bomb, Keen Rapier 2, Levitate, Sanctuary, Thieves' Tools,

Displayed: Armored Coat,
Deck: 10 Discard: 4 Buried: 2
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Burglar, Elixir of Love, Snake, BotG, Keen Rapier, Prayer
Recharged: Elixir of Healing, Investigator's Lamp, Rapier, Crowbar,
Discard Pile: Orison, Compass, Incitation , Harrow Society Student,
Buried Pile: Clockwork Servant, Blast Stone,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: None

Turn - Hour: Gorum's Iron - On your non-Attack combat check, add 1
SOT: None
Give Card: None
Move: XX -> YY
Location Powers: When you fail a check to defeat a bane, suffer 1 Acid damage.
Explore: Spiked Volley

Reveal Thieves Tools
Disable 9: 1d10 + 1d8 + 1 ⇒ (6) + (6) + 1 = 13
Defeated
Discard Incitation to Explore

Harrow Student Diplo 6: 1d6 + 2 ⇒ (4) + 2 = 6
Acquired

Discard Student to Explore

Levitate Int 5: 1d10 ⇒ 8
Acquired

Quinn ends their turn.
Examine top card of location (Clockwork Guardian)

Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: Harrow Society Student, Levitate
Banished: Spiked Volley
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Quinn wrote:

Hand: Wand of Acid Burst, Noxious Bomb, Keen Rapier 2, Levitate, Sanctuary, Thieves' Tools,

Displayed: Armored Coat,
Deck: 9 Discard: 4 Buried: 2
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Burglar, Keen Rapier, Snake, Prayer, Elixir of Love, BotG
Recharged: Elixir of Healing, Investigator's Lamp, Rapier,
Discard Pile: Orison, Compass, Incitation , Harrow Society Student,
Buried Pile: Clockwork Servant, Blast Stone,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: None

Turn - Hour:Prayer - None
SOT: None
Give Card: None
Move: XX -> YY
Location Powers: When you fail a check to defeat a bane, suffer 1 Acid damage.
Explore: Infernal Healing

Int 6: 1d10 ⇒ 3
Fail, Banish

Recharge Investigator's Lamp:
Ratling (Monster 1)
Compass (Item 0)
Thieves' Tools (Item 0)

Put back (Compass on top, then Ratling, then Tools)

Discard Orison to explore

Compass Wis 4: 1d8 ⇒ 7
Acquired
-Discard Compass to Explore

BYA must be fought by Tharg.

Ratling:

CotCT Monster 1
Traits: Aberration
To Defeat: Combat 9
Immune to Poison. Before acting, another local character summons and encounters this monster. If undefeated, suffer the scourge Plagued.

Keen Rapier, Recharge Rapier to use Know
Ratling Combat 9: 1d10 + 1d6 + 3 ⇒ (9) + (2) + 3 = 14
Banished

Quinn ends their turn.

Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: Compass
Banished: Ratling
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Quinn wrote:

Hand: Wand of Acid Burst, Noxious Bomb, Keen Rapier 2, Incitation , Sanctuary, Thieves' Tools,

Displayed: Armored Coat,
Deck: 9 Discard: 2 Buried: 2
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): BotG, Burglar, Keen Rapier, Elixir of Love, Prayer, Snake
Recharged: Elixir of Healing, Investigator's Lamp, Rapier,
Discard Pile: Orison, Compass,
Buried Pile: Clockwork Servant, Blast Stone,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: Receive BotG from Crowe

Turn - Hour: Benefaction - None
SOT: None
Give Card: None
Move: Repository
Location Powers: When you fail to acquire a boon, suffer 1d4-1 Poison damage.
Explore: Sanctuary
Prayer
Wis 6: 2d8 ⇒ (4, 1) = 5
Reroll: 1d8 ⇒ 6
Acquired

Discard Snake to explore
Bury Blast Stone to add Perception
Symbol of Sleep Int 8: 1d10 + 1d8 + 1 ⇒ (6) + (2) + 1 = 9
Defeated
Discard BotG to explore

Henchmen A1 (Mysterious Relic)Knowledge 5: 1d10 + 2 ⇒ (4) + 2 = 6
Defeated

Close Check:
RNG Recharge: 1d4 ⇒ 2 (Sanctuary, Keen Rapier)
Incitation
Wand of Acid Burst Item 1 INT 6: 2d10 ⇒ (4, 5) = 9

When Closed Recharge Boons: 1d4 ⇒ 4

Move both to Laboratory

Quinn ends their turn.
Free top card Examine
Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: Wand of Acid Burst
Banished: Sanctuary, Symbol of Sleep, Henchmen A1
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

Start of Crowe Turn - heal self: 1d4 + 1 ⇒ (4) + 1 = 5
-Elxir recovers.

"

Quinn wrote:

Hand: Orison, Noxious Bomb, Rapier, Investigator's Lamp, Thieves' Tools,

Displayed: Armored Coat,
Deck: 10 Discard: 0 Buried: 2
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Incitation , Snake, Burglar, Prayer, Wand of Acid Burst, Sanctuary, Keen Rapier, BotG, Elixir of Love
Recharged: Elixir of Healing,
Discard Pile:
Buried Pile: Clockwork Servant, Blast Stone,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: None

Turn - Hour: The Joke - On your check against a barrier, you may recharge a card to add your Intelligence die.
SOT: None
Give Card: None
Move: XX -> YY
Location Powers: Treat your hand size as 1 larger.
Explore: Brawl

Tharg must encounter Brawl as well.

Brawl:

Core Barrier 1
Traits: Skirmish Veteran
To Defeat: Strength Dexterity Melee 4+#
Before acting, each other local character summons and encounters this barrier. If undefeated, suffer 1+# Combat damage. After all encounters, if any character defeated this barrier, banish it.

Recharge Rapier to add INT dice (Hour Power)
Str 5: 1d6 + 1d8 ⇒ (4) + (7) = 11
Defeated, Banished

-Bury Clockwork Servant to Explore

Recharge Investigator's Lamp to examine top 3 cards in location:
Bloatmage
Werewolf
Chain Mail.

Put in the following order (top to bottom)
Werewolf
Chain Mail
Bloatmage

Bury Clockwork Servant to explore
Keen Rapier, Recharge THieves tools to use KNow
Combat 11: 1d10 + 2 + 1d6 + 1 ⇒ (2) + 2 + (6) + 1 = 11
Defeated

Quinn ends their turn.

Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Brawl, Werewolf
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Quinn wrote:

Hand: Elixir of Love, Burglar, Prayer, Blast Stone, Keen Rapier, Snake, Incitation ,

Displayed: Armored Coat,
Deck: 6 Discard: 0 Buried: 1
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Noxious Bomb, Orison
Recharged: Elixir of Healing, Rapier, Investigator's Lamp, Thieves' Tools,
Discard Pile:
Buried Pile: Clockwork Servant,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: None

Turn - Hour: Desna's Freedom
Hour PowerOn each check, the first blessing played to bless may be played freely.
SOT: Display Armored Coat
Give Card: None
Move: XX -> YY
Location Powers: Treat your hand size as 1 larger.
Explore: Boots of Friendly Terrain
Orison, Incitation - Hour Power, first one played Freely
Dex 8: 3d6 ⇒ (3, 3, 2) = 8
Acquired

Use Elixir of Healing to get both blessings back, Elixir recovers automatically.
Quinn ends their turn.

Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: Boots of Friendly Terrain
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
"

Quinn wrote:

Hand: Clockwork Servant, Thieves' Tools, Investigator's Lamp, Blast Stone, Keen Rapier, Snake, Rapier,

Displayed: Armored Coat,
Deck: 7 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Noxious Bomb, Prayer, Burglar, Incitation , Orison, Elixir of Love
Recharged: Elixir of Healing,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Starting Location: #3 with Tharg.

"

Quinn wrote:

Hand: Elixir of Healing, Thieves' Tools, Armored Coat, Blast Stone, Incitation , Orison, Rapier,

Displayed:
Deck: 8 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Noxious Bomb, Burglar, Investigator's Lamp, Prayer, Clockwork Servant, Keen Rapier, Elixir of Love, Snake
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
[X] You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Hero Point: Power Feat, Proficient with Alchemical

Deck Upgrade 1: Ally 1 (Clockwork Servant, replace Spider)

Weapon 1: 1d1000 ⇒ 97
-Replace Shortsword with Elven Curve Blade

Giving Thargrap first crack at Ring of Protection.

Con Boon: 1d20 ⇒ 16


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: None

Turn - Hour: Calistria's Sting
SOT: You may avenge by discarding a card
Give Card: None
Move: XX -> YY
Location Powers: When you play an ally for its power, display it next to this location card.
Explore: Henchmen A3 (Sales)

Summon Zombie Minions
To Defeat: Combat 9 THEN Combat 11+#
Rapier, Quinn Power Reload Crowbar
Combat 9: 1d10 + 1d6 + 2 ⇒ (3) + (5) + 2 = 10
Rapier, Quinn Power Reload Light X-Bow, Orison
Combat 12: 2d10 + 1d6 + 2 ⇒ (10, 1) + (1) + 2 = 14
Defeated, Summon RNG Boon
RNG: 1d6 ⇒ 3
Armor of Insults Constitution, Diplomacy, Fortitude 8

Diplomacy 8: 1d6 + 2 ⇒ (3) + 2 = 5
Fail, Banish

Close Check - Summon Ally

Reveal Thieves Tools
Tinker Disable 6: 1d10 + 1d8 + 1 ⇒ (8) + (3) + 1 = 12
Acquired
Closed!

Draw all allies, give one to Crowe (Craftsman)

Move to Plaza

Quinn ends their turn.

Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: Tinker
Banished: Henchmen
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Quinn wrote:

Hand: Thieves' Tools, Rapier, Tinker, Spider, Korvosan Dandy, Harrower,

Displayed:
Deck: 10 Discard: 1 Buried: 3
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Burglar, Snake, Incitation , Blast Stone, Armored Coat, Elixir of Love, Prayer, Investigator's Lamp
Recharged: Crowbar, Light X-Bow,
Discard Pile: Orison,
Buried Pile: Noxious Bomb, Token of Remembrance , Elixir of Healing,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: Healed both cards in Discard Pile

Turn - Hour: The Courtesan
SOT: When you would encounter a non- story bane barrier, banish it instead, then summon and encounter a Task barrier.
Give Card: None
Move: XX -> YY
Location Powers: When you play an ally for its power, display it next to this location card.
Explore: Token of Remembrance

Int 5: 1d10 ⇒ 8
Acquired

Discard (Display at Location) Spider to Explore

Burning Tar Barrier. Hour Power active - Encounter RNG Task Barrier
No Task barrier in Random Cards, drawing from BR Software.

Phantasmal Apparition:

CotCT Barrier 1
Traits: Curse Task Trigger Veteran
To Defeat: Intelligence Knowledge 6+# OR Perception 4+#
When examined, you may encounter this barrier; if you do not, suffer the scourge Frightened. If undefeated, suffer the scourge Exhausted. If defeated, you may examine the top 2 cards of your location.

Bury TOken of Remembrance to add Knowledge (Power)
Perception 5: 1d8 + 1 + 1d10 + 2 ⇒ (4) + 1 + (8) + 2 = 15
Banished!

Free top 2 card Examine
Spellbook, Evoker

Quinn ends their turn.

Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: Token of Remembrance
Banished: Phantasmal Apparition
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

Start of Tharg's Turn-

Elixir of Healing: 1d4 + 1 ⇒ (2) + 1 = 3
Cannot Recover, Banish

"

Quinn wrote:

Hand: Rapier, Orison, Light X-Bow, Thieves' Tools, Crowbar,

Displayed:
Deck: 9 Discard: 0 Buried: 3
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Incitation , Armored Coat, Burglar, Elixir of Love, Harrower, Investigator's Lamp, Snake, Blast Stone, Prayer
Recharged:
Discard Pile:
Buried Pile: Noxious Bomb, Token of Remembrance , Elixir of Healing,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: None

Turn - Hour:Orison
SOT: None
Give Card: Shortsword to Tharg.

Move: Alley
Location Powers: When you play an ally for its power, display it next to this location card.
Explore: Harrower

Diplomacy 4: 1d6 + 2 ⇒ (5) + 2 = 7
Acquired
Display Harrow at Location to Examine (Light X Bow)

Light X-Bow Dex 4: 1d6 ⇒ 5
Acquired

Recharge Investigator's Lamp to examine top 3 cards in location deck:

Token of Remembrance
Craftsman
Rat Swarm

Put back in following order (Top to bottom)
Craftsman
Rat Swarm
Token

Quinn ends their turn.

Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: Harrower, Light X-Bow
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
"

Quinn wrote:

Hand: Spider, Rapier, Orison, Light X-Bow, Thieves' Tools, Crowbar,

Displayed:
Deck: 8 Discard: 2 Buried: 1
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Harrower, Prayer, Burglar, Armored Coat
Recharged: Elixir of Love, Elixir of Healing, Snake, Investigator's Lamp,
Discard Pile: Incitation , Blast Stone,
Buried Pile: Noxious Bomb,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: None

Turn - Hour:Torag's Power
SOT: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.
Give Card: None
Move: XX -> YY
Location Powers: When you would bury or banish an Alchemical or Liquid boon for its power, you may do so with an ally or a blessing instead.
Explore: Henchmen A1
Tharg displays Enhance, selects Knowledge
Shortsword recharging Elixir of Healing to use Know
Combat 9: 1d10 + 1d6 + 4 ⇒ (9) + (2) + 4 = 15
Shortsword recharging Snake to use Know
Combat 12: 1d10 + 1d6 + 4 ⇒ (1) + (1) + 4 = 6
Paizo Reroll: 1d10 + 5 ⇒ (10) + 5 = 15

RNG boon encounter: 1d6 ⇒ 6

Incitation Arcane 4: 1d4 ⇒ 2
Nope!
Bury Noxious Bomb to close
When Closed - Nope!

Move Crowe and Quinn to Plaza

Quinn ends their turn.
Examine top card of Plaza Henchmen A2
Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Henchmen A1
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Quinn wrote:

Hand: Investigator's Lamp, Rapier, Shortsword, Orison, Thieves' Tools, Crowbar,

Displayed:
Deck: 7 Discard: 2 Buried: 1
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer, Armored Coat, Spider, Burglar
Recharged: Elixir of Love, Elixir of Healing, Snake,
Discard Pile: Incitation , Blast Stone,
Buried Pile: Noxious Bomb,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Out of Turn Updates: None

Turn - Hour: The Snakebite
SOT: On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned.
Give Card: None
Move: XX -> YY
Location Powers: When you would bury or banish an Alchemical or Liquid boon for its power, you may do so with an ally or a blessing instead.
Explore: Sword Cane

STR 6: 1d6 ⇒ 3
Fail, Banish.

Discard Incitation to explore.

BYA Perception 5: 1d8 + 1 ⇒ (6) + 1 = 7
Shortsword (Recharge Elixir of Love to use Knowledge), Blast Stone
Skeletal Owlbeast Combat 14: 1d10 + 1d6 + 2d4 + 2 ⇒ (2) + (6) + (3, 3) + 2 = 16

Quinn ends their turn.
EOT Top Card Examine - No Trigger
Quinn attempts to recover all cards in their Recovery pile.

Quinn resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Skeletal Owlbeast
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
"

Quinn wrote:

Hand: Investigator's Lamp, Elixir of Healing, Shortsword, Snake, Noxious Bomb, Thieves' Tools,

Displayed:
Deck: 7 Discard: 2 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spider, Orison, Burglar, Armored Coat, Prayer, Rapier
Recharged: Elixir of Love,
Discard Pile: Incitation , Blast Stone,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"


Quinn Deck Handler|||Occult Pack ||| Finesse Pack|||Alchemy Pack

Starting Location: Den

"

Quinn wrote:

Hand: Incitation , Elixir of Healing, Shortsword, Blast Stone, Elixir of Love, Thieves' Tools,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Move me to first open location if needed.
Other: Hi I'm Quinn! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spider, Armored Coat, Snake, Noxious Bomb, Burglar, Orison, Prayer, Rapier, Investigator's Lamp
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1
Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +1
Knowledge +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Perception +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3
Diplomacy +2

Favored Card: Item
Hand Size: 6 ☐ 7
Proficiencies:
{list proficiencies here}
POWERS:
For your check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card's level.
On a local check against a barrier, you may bury an item to add your Perception.
At the end (☐ or start) of your turn, you may examine the top card of your location.
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.

"