Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None Turn - Hour:The Cricket
Disable 11: 2d12 + 2 ⇒ (6, 6) + 2 = 14
Discard Compass to explore:
Asmodeus's Tyranny:
Core Blessing 2 Traits: Deity: Asmodeus Divine Veteran When this is the hour: When you fail a check, you may bury your hand and discards to reroll. To Acquire: Charisma Diplomacy Divine 5+# On any check, recharge to bless. If the character fails the check, a random character buries a card. Discard to explore. Recharge Gem of Physical Prowess to use Dex Dex 8: 1d12 + 1 ⇒ (10) + 1 = 11 Acquired Damiel ends their turn.
[u]Summary[/u]
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Fire Lance, Javelin of Lightning, Poisoned Sand tube, Blessing of Erastil Recharged: Cure (Core), Potion of Focus, Gem of Physical Prowess (Core), Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
1 damage - Galvanic Chakram +1 " Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Javelin of Lightning, Fire Lance, Shozoku of the Night Wind, Bloodscent (Core), Pheromones, Blessing of Erastil, Blessing of Kofusachi, Poisoned Sand tube Recharged: Cure (Core), Potion of Focus, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
EOT Fire Damage: 1d4 - 2 ⇒ (1) - 2 = -1
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None Turn - Hour:Desna's Freedom
Discard Blessing of Nethys to explore:
Cruel Longsword:
CotCT Weapon 1 Traits: Magic Melee Slashing Sword To Acquire: Strength Melee 10 For your combat check, reveal to use Strength or Melee + 1d8+1; if proficient, against a monster, you may additionally reload to add another 1d4 and the Mental trait, and you may ignore its after acting powers. Autofail, banish. Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
[u]Summary[/u]
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pheromones, Javelin of Lightning, Blessing of Erastil, Blessing of Kofusachi, Fire Lance, Poisoned Sand tube, Shozoku of the Night Wind, Bloodscent (Core) Recharged: Cure (Core), Potion of Focus, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None Turn - Hour: Incitation
Disable 9: 1d12 + 1d10 + 3 ⇒ (1) + (8) + 3 = 12
use Cure to heal both cards in discard pile. Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
[u]Summary[/u]
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bloodscent (Core), Compass, Shozoku of the Night Wind, Fire Lance, Blessing of Kofusachi, Blessing of Erastil, Galvanic Chakram +1, Pheromones, Javelin of Lightning, Poisoned Sand tube, Clockwork Servant Recharged: Cure (Core), Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None Turn - Hour:Sands of the Hour
Damiel ends their turn.
[u]Summary[/u]
Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Clockwork Servant, Shozoku of the Night Wind, Pheromones, Blessing of Erastil, Compass, Blessing of Nethys, Javelin of Lightning, Galvanic Chakram +1, Bloodscent (Core), Potion of Focus, Blessing of Kofusachi Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Compass, Shozoku of the Night Wind, Blessing of Erastil, Potion of Focus, Pheromones, Blessing of Kofusachi, Blessing of Nethys, Clockwork Servant, Bloodscent (Core), Galvanic Chakram +1, Javelin of Lightning Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Hero Point:
Unlock Mindchemist Role Card Card Upgrade: Armor 3.
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None
Turn - Hour: Orison
Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
[u]Summary[/u]
" Damiel wrote:
Deck, Discard, Buried:
[i]Reloaded:
Middle of Deck (Unknown Order): Orison, Clockwork Servant Recharged: Cure (Core), Gem of Physical Prowess (Core), Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Start of Next Turn
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Kofusachi, Sable Company Leathers, Orison, Potion of Focus, Bloodscent (Core), Clockwork Servant Recharged: Cure (Core), Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None Turn - Hour:Abadar's Law
Zombie Minions:
Story Bane Type: Monster Traits: Undead Zombie Veteran To Defeat: Combat 9 THEN Combat 11+# Immune to Mental and Poison. If undefeated, each local character suffers 1d4 Poison damage. Frightened Damage: 1d4 - 1 ⇒ (4) - 1 = 3 Pith Helmet, Good Omen, Pheromones Galvanic Chakram Combat 9: 1d12 + 1d8 + 2 ⇒ (5) + (8) + 2 = 15 Javelin of Lightning Combat 14: 1d12 + 2d6 + 2 ⇒ (10) + (2, 2) + 2 = 16 Defeated Close Check: Wis/Perception 7
WPC Not needed. Location banished, move to Mountain (1 damage - Galvanic Chakram) [ooc]Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
[u]Summary[/u]
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Clockwork Servant, Bloodscent (Core), Sable Company Leathers, Potion of Focus, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None Turn - Hour: Orison
Wight:
Story Bane Type: Monster Traits: Undead Wight Veteran To Defeat: Knowledge 6+# OR Combat 10+## Immune to Mental and Poison. Before acting, suffer 1 Cold damage. If undefeated, suffer the scourge Drained. 1 cold damage - Corrosive Dagger +1 Bloodscent, Blessing of Kofusachi Knowledge 9: 2d4 + 1d10 ⇒ (2, 3) + (6) = 11 Close Check Damage: 1d6 ⇒ 1 Recharge Sable Company Leathers to reduce to 0. WPC No Effect. Location closed, removed, move to Tower. Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
[u]Summary[/u]
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Poisoned Sand tube, Fire Lance, Cure (Core) Recharged: Blessing of Nethys, Keen Starknife, Gem of Physical Prowess (Core), Clockwork Servant, Bloodscent (Core), Sable Company Leathers, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None Turn - Hour: Sands of the Hour
Bury Clockwork Servant to explore:
Orison:
Core Blessing 0 Traits: Divine When this is the hour: No effect. To Acquire: Wisdom Divine 2 On a local check, discard to bless. If the hour's level is 0, you may recharge instead. Discard to explore. Wis 2: 1d6 ⇒ 4 Acquired Discard it to explore: Sable Company Leathers:
CotCT Armor 3 Traits: Light Armor Magic To Acquire: Constitution Acrobatics Fortitude 10 Display. While displayed: * When you suffer Cold or Combat damage, you may recharge to reduce it by 2. * On your combat, Constitution, or Fortitude check, you may recharge to add your Acrobatics modifier. Use Gem of Physical Prowess to use Dex, Blessing of Erastil Dex 10: 2d12 + 1 ⇒ (9, 4) + 1 = 14 Acquired Display new armor. Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
[u]Summary[/u]
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Javelin of Lightning, Explorer's Pith Helmet, Poisoned Sand tube, Potion of Focus, Fire Lance, Cure (Core) Recharged: Blessing of Nethys, Keen Starknife, Gem of Physical Prowess (Core), Clockwork Servant, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None Turn - Hour:Urgathoa's Gluttony
Keep Starknife, ditch rapier. Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
[u]Summary[/u]
Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Kofusachi, Potion of Focus, Bloodscent (Core), Explorer's Pith Helmet, Cure (Core), Good Omen (Core), Corrosive Dagger +1, Poisoned Sand tube, Pheromones, Fire Lance, Javelin of Lightning Recharged: Blessing of Nethys, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Start: Base.
Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Javelin of Lightning, Poisoned Sand tube, Potion of Focus, Pheromones, Explorer's Pith Helmet, Cure (Core), Blessing of Kofusachi, Good Omen (Core), Corrosive Dagger +1, Fire Lance, Bloodscent (Core) Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Hero Point: Bank. Replace Hand Crossbow with Galvanic Chakram +1. Supporter Feat: Boors.
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None Turn - Hour: Norgorber's Shadow
Damiel ends their turn.
[u]Summary[/u]
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Compass, Gem of Physical Prowess (Core), Clockwork Servant Recharged: Cure (Core), Potion of Focus, Fire Lance, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None
Blood Veil:
Story Bane Type: Barrier Traits: Disease Obstacle To Defeat: Constitution Divine Fortitude Knowledge 6 If defeated by less than 4, suffer the scourge Plagued. If undefeated, each local character suffers the scourge Plagued. Use Potion of Focus to add Craft Skill Con 6: 1d10 + 1d6 + 4 ⇒ (9) + (3) + 4 = 16 Bury Clockwork Servant to explore: Daughter of Urgathoa:
CotCT Story Bane 2 Type: Monster Traits: Undead Urgathoa To Defeat: Constitution Fortitude 9 THEN Combat 18 Immune to Mental and Poison. After acting, bury the top card of your deck and suffer the scourge Plagued. Discard Blesing of Kofusachi to get Poisoned Sand Tube (Alchemical Weapon) Use Poisoned Sand Tube for Alchemical Power to add INT to CON check. Con 9: 16 + 1d10 + 1 ⇒ 16 + (8) + 1 = 25 Banish Fire Lance(Alchemical so is recharged per Damiel Power) Combat 18: 4d8 ⇒ (3, 8, 6, 7) = 24 AYA Discard Top Card of Deck: Pheromones Suffer Plagued Siege Card Banish per defeat Daughter of Urgathoa
Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
Clockwork Servant Craft 8: 1d10 + 4 ⇒ (8) + 4 = 12
[u]Summary[/u]
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Clockwork Servant, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
START of NEXT TURN:
RNG: 1d9 + 1d8 + 1d7 + 1d6 + 1d5 ⇒ (1) + (4) + (1) + (4) + (4) = 14 " Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Corrosive Dagger +1, Blessing of Kofusachi, Hand Crossbow, Gem of Physical Prowess (Core), Compass, Clockwork Servant Recharged: Cure (Core), Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None Turn - Hour: Gorum's Iron
Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
[u]Summary[/u]
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pheromones, Corrosive Dagger +1, Explorer's Pith Helmet, Poisoned Sand tube Recharged: Cure (Core), Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None Turn - Hour: Benefaction
Sneak:
CotCT Monster 0 Traits: Human Rogue Veteran To Defeat: Combat 9+## Before acting, succeed at a Wisdom or Perception 7+# check or discard a card. Autofail Perception 9, discard Bloodscent. Corrosive Dagger w/ Recharge, Blessing of Erastil (dex_ Combat 13: 1d12 + 4d4 + 2 ⇒ (4) + (4, 3, 4, 2) + 2 = 19 Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
[u]Summary[/u]
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Good Omen (Core), Fire Lance, Explorer's Pith Helmet, Hand Crossbow, Potion of Focus, Poisoned Sand tube, Clockwork Servant Recharged: Corrosive Dagger +1, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Starting: Ossuary " Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Good Omen (Core), Blessing of Nethys, Clockwork Servant, Poisoned Sand tube, Fire Lance, Javelin of Lightning, Potion of Focus, Explorer's Pith Helmet, Cure (Core), Pheromones, Hand Crossbow Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Hero Point: Hand Size = 6 Item 2: 1d1000 ⇒ 216
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None Turn - Hour:The Hidden Truth
Hour Power Examine Heal: 1d4 - 1 ⇒ (4) - 1 = 3 Heal all. Bury Clockwork Servant to explore:
Zellara's Harrow Deck:
CotCT Item 2 Traits: Gambling Harrow Loot Magic Mental Tool To Acquire: Wisdom Perception 10 Reload to examine the top 3 cards of any character's deck and return them in any order. Banish to examine the top 3 cards of any location and return them in any order. DURING RECOVERY Discard this card; you may succeed at a Perception 12 check to recharge it instead, adding 1d4 if the hour is Harrow. Blessing of Nethys Perception 10: 2d6 + 2 ⇒ (3, 5) + 2 = 10 Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
Clockwork Servant Craft 8: 1d10 + 4 ⇒ (3) + 4 = 7
[u]Summary[/u]
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Kofusachi, Potion of Focus, Compass, Blue Star, Pheromones, Bloodscent (Core), Poisoned Sand tube, Blessing of Erastil, Hand Crossbow, Cure (Core), Orison Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None Turn - Hour: The Theater
Discard Blessing of Kofusachi to explore: Rioting Mob - Proxy A:
Story Bane Type: Barrier Traits: Skirmish Veteran To Defeat: Charisma Diplomacy 6+# If undefeated, each character summons and encounters the story bane Thug. Charisma 9, even blessed, will be an auto fail. Encounter Thug. Thug:
Story Bane Type: Monster Traits: Fighter Human Veteran To Defeat: Combat 10+## OR Charisma Diplomacy 7+# Before acting, either banish a boon or attempt a Strength, Charisma, Diplomacy, or Melee 4+# check. If you fail the check, suffer 1d4 Combat damage. BYA: Banish Good Omen.
Barrier undefeated, shuffle location. Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Poisoned Sand tube, Bloodscent (Core), Orison, Compass, Blessing of Erastil, Explorer's Pith Helmet, Potion of Focus, Hand Crossbow Recharged: Cure (Core), Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None Turn - Hour:Norgorber's Shadow
Disable 10: 2d10 + 3 ⇒ (3, 10) + 3 = 16
Discard Blessing of Nethys to examine top 2 cards of location:
Wis 2: 1d6 ⇒ 2
Cure: 1d4 + 1 ⇒ (4) + 1 = 5 Heal all. Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
[u]Summary[/u]
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Nethys, Fire Lance, Explorer's Pith Helmet, Blessing of Erastil, Potion of Focus, Clockwork Servant, Orison, Bloodscent (Core), Compass, Poisoned Sand tube, Hand Crossbow Recharged: Cure (Core), Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Starting: Barracks " Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Hand Crossbow, Clockwork Servant, Compass, Blessing of Erastil, Potion of Focus, Bloodscent (Core), Blessing of Kofusachi, Good Omen (Core), Explorer's Pith Helmet, Corrosive Dagger +1, Fire Lance, Poisoned Sand tube Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Item 2: 1d1000 ⇒ 867
Else pass on loot. Hero Point: Int +1
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Development:
Ketrik pulls you aside after the long
Rewards
Magic Klar (Armor 2)
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Corrections Con 5: 1d6 ⇒ 1
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pheromones, Blue Star, Compass, Fire Lance Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
During This Adventure: At the start of each scenario, examine a new Harrow blessing. Its harrow suit is the harrow suit for the scenario. When choosing deck upgrades, treat Harrow blessings that match the scenario's harrow suit as being level #. Each character record the supports they rally, the supporters they uncheck, and the supporters feats they gain on their own Chronicle sheets. When a scenario includes the Base, shuffle all supporters rallied by at least one character into it. Each character may only play supporters they have rallied and may only use supporter feats they have gained. During This Scenario: Additional Rules: Supporters:
Adventure 2— Urgathoa’s Persistent Shadow
Dangers
Zombie Minions:
Story Bane Type: Monster Traits: Undead Zombie Veteran To Defeat: Combat 9 THEN Combat 11+# Immune to Mental and Poison. If undefeated, each local character suffers 1d4 Poison damage. [bTraits: Harrow Suit: Hammers[/b]
When you defeat a Cultist or Plague Zombie if a proxy is not displayed at your location, you may not attempt to close your location; instead, display the Cultist or Plague Zombie Proxy next to its location. Lady Andaisin - Villain:
Story Bane Type: Monster Traits: Cleric Human To Defeat: Combat 16 Before acting, succeed at a Constitution or Fortitude 9 check or bury the top 1d4+1 cards of your deck. After acting, suffer the scourge Wounded. Closing Henchmen:
Cultist - Proxy A:
Story Bane Type: Monster Traits: Cultist Human Veteran To Defeat: Combat 10+## OR Diplomacy 8+# If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards. Plague Zombie - Proxy B:
Story Bane Type: Monster Traits: Disease Undead Veteran Zombie To Defeat: Combat 10 THEN Combat 11+## Immune to Mental and Poison. After acting, a local character suffers 1d4-1 Combat damage. If undefeated, each local character must succeed at a Constitution or Fortitude 4+# check or suffer the scourge Plagued. Scenario Level (#): 2 Turn: 12, Harsk/Matsu_Kurisu
Scourge Table:
1-2. Curse of Poisoning 3. Curse of Vulnerability 4. Curse of Daybane 5. Curse of the Ravenous 6. Curse of Withering 7. Curse of Fevered Dreams 8. Curse of the Sphinx 9. Curse of Blindness 10. Curse of the Mummy Random Cards:
Monsters Spoiler:
Traitor
CotCT Monster 1 Traits: Human Spy Veteran To Defeat: Combat 9+## Before acting, discard a random ally; the difficulty is increased by its level. Spoiler:
Guardian Zombie
CotCT Monster 2 Traits: Undead Zombie Veteran To Defeat: Combat 11+## Immune to Cold, Electricity, Mental and Poison. If undefeated, suffer the scourge Plagued. Spoiler:
Smoke Slayer
CotCT Monster 2 Traits: Elemental To Defeat: Combat 13 Resistant to Melee. Before acting, succeed at a Constitution or Fortitude 9 check or bury the top card of your deck and the difficulty to defeat is increased by 1d8. Spoiler:
Minotaur
Core Monster 2 Traits: Minotaur To Defeat: Combat 15 OR Fortitude 8 If this is your first exploration of your turn, before acting, either bury an armor or suffer 1d4+1 Combat damage. Spoiler:
Rat Swarm
Core Monster 0 Traits: Animal Swarm To Defeat: Combat 9 Vulnerable to Attack. If defeated by less than 4, shuffle this monster into its location. Barriers Spoiler:
Death's Breath Door
CotCT Barrier 2 Traits: Lock Trap To Defeat: Strength Dexterity Disable Divine 10 If undefeated, mark this barrier's location with the scourge Poisoned and each local character must succeed at a Dexterity or Acrobatics 7 check or suffer 1d4+1 Combat damage. Spoiler:
Warband
Core Barrier 1 Traits: Skirmish Veteran Trigger To Defeat: None 0 When examined, succeed at a Stealth 7+# check or encounter this barrier. Summon and encounter a monster, then each other local character summons and encounters it. If the one you summoned is defeated, this barrier is defeated; otherwise, shuffle this barrier into a random location. Spoiler:
Concealed Hatch
CotCT Barrier 1 Traits: Lock To Defeat: Strength 5 OR Disable 3 Before acting, succeed at an Intelligence or Perception 5 check or the difficulty to defeat is increased by 3. If undefeated, reload this barrier into its location. Spoiler:
Haughty Nobles
Core Barrier 1 Traits: Cache Task Veteran To Defeat: Charisma Diplomacy 6+# If you are at an Urban location, the difficulty to defeat is increased by 4. If undefeated, bury either an ally or a random boon. If defeated, you may summon and encounter a new boon of any type. Spoiler:
Ghastly Runes
Core Barrier 1 Traits: Magic Trap Trigger Veteran To Defeat: Arcane Divine 4+# OR Disable 6+# When examined, encounter this barrier. If you have the Perception skill, the difficulty to defeat is increased by #. If undefeated, move to a random location and suffer the scourge Frightened. Weapons Spoiler:
Frost Longspear
CotCT Weapon 2 Traits: 2-Handed Cold Magic Melee Piercing Spear To Acquire: Strength Melee 12 For your combat check, reveal to use Strength or Melee + 1d8 + 1d4; you may remove 1d4 and the Cold trait. You may additionally discard to reroll. After playing this weapon, you may not play an Offhand boon this encounter. Spoiler:
Shock Glaive
Core Weapon 2 Traits: 2-Handed Electricity Magic Melee Polearm Slashing To Acquire: Strength Melee 14 For your combat check, reveal to use Strength or Melee + 1d10 + 1d4; you may remove 1d4 and the Electricity trait. If proficient, you may additionally discard to reroll. After playing this weapon, you may not play an Offhand boon this encounter. Spoiler:
Elven Curve Blade
CotCT Weapon 1 Traits: 2-Handed Finesse Melee Slashing Sword To Acquire: Strength Melee 8 For your combat check, reveal to use Strength or Melee + 1d10; if proficient, you may additionally discard to add another 2d4. After playing this weapon, you may not play an Offhand boon this encounter. Spoiler:
Bolas
CotCT Weapon 0 Traits: Chain Ranged To Acquire: Dexterity Ranged 5 For your combat check, reveal to use Dexterity or Ranged + 1d4; you may additionally recharge to add another 1d4. If you fail this check against a non-villain monster, you may reload the monster into its location. If proficient, discard to evade a monster you encounter. Spoiler:
Snakebite Dagger
CotCT Weapon 1 Traits: Finesse Knife Magic Melee Piercing Ranged To Acquire: Strength Dexterity Melee Ranged Stealth 7 For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Stealth + 1d4+1; against an Animal or Human bane, you may add another 1d8 and the Poison trait. On a local combat check, freely recharge to add 1d4. You may use this power even if you have previously revealed this card on this check. Spells Spoiler:
Disable Mechanism
CotCT Spell 2 Traits: Arcane Magic Divine To Acquire: Intelligence Wisdom Arcane Divine 10 When you encounter a Construct, Lock, or Trap bane, banish to evade it. On any Disable check or any check against a Construct, Lock, or Trap bane, banish to add 2d8. DURING RECOVERY
Spoiler:
Charm Person
Core Spell 1 Traits: Arcane Magic To Acquire: Intelligence Arcane 6 On your turn, banish to draw a new ally that lists Diplomacy in its check to acquire. DURING RECOVERY If proficient, you may bury this card. Spoiler:
Divine Insight
Core Spell 0 Traits: Divine Magic To Acquire: Wisdom Divine 6 On any check to defeat a barrier, banish to add 2d6. DURING RECOVERY If proficient, discard this card; you may succeed at a Divine 8 check to recharge it instead. Spoiler:
Commune
Core Spell 1 Traits: Divine Magic To Acquire: Wisdom Divine 12 Banish to draw a new blessing. DURING RECOVERY If proficient, you may bury this card. Spoiler:
Detect Magic
Core Spell 0 Traits: Arcane Magic Divine To Acquire: Intelligence Wisdom Arcane Divine 3 Banish to examine the top card of your location. If it is a Magic card, you may encounter it. If it is not, you may shuffle your location. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane or Divine 5 check to recharge it instead. Armors Spoiler:
Magic Chain Mail
CotCT Armor 1 Traits: Heavy Armor Magic To Acquire: Constitution Fortitude 7 Display. While displayed: * When you suffer Combat damage, you may recharge to reduce it by 3. * If proficient, when you suffer any damage, you may bury to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead. Spoiler:
Full Plate
Core Armor 1 Traits: Heavy Armor To Acquire: ConstitutionFortitude 9 Display. While displayed: * When you suffer Combat damage, you may draw this card to reduce it by 2. * If proficient, when you suffer any damage, you may discard to reduce it to 0. You may succeed at a Fortitude 6 check to recharge instead. Spoiler:
Chain Mail
Core Armor 0 Traits: Heavy Armor To Acquire: Constitution Fortitude 5 Display. While displayed: * When you suffer Combat damage, you may recharge to reduce it by 2. * If proficient, when you suffer any damage, you may bury to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead. Spoiler:
Magic Leather Armor
Core Armor 1 Traits: Light Armor Magic To Acquire: Constitution Fortitude 6 Display. While displayed: * When you suffer Cold or Combat damage, you may recharge to reduce it by 2. * When you suffer any damage, you may bury to reduce it to 0. Spoiler:
Leather Armor
Core Armor 0 Traits: Light Armor To Acquire: Constitution Fortitude 3 Display. While displayed: * When you suffer Cold or Combat damage, you may recharge to reduce it by 1. * When you suffer any damage, you may bury to reduce it to 0. Items Spoiler:
Holy Water
CotCT Item 0 Traits: Liquid Magic Divine To Acquire: Wisdom Divine 4 When a local character encounters an Outsider or Undead bane, banish to let them evade it. On a local check to defeat an Outsider or Undead bane, banish to add 2d6. DURING RECOVERY
Spoiler:
Crowbar
Core Item 0 Traits: Tool To Acquire: Strength Melee 3 On your Strength non-combat check or your check to defeat a Lock or Obstacle barrier, reveal to add 1d8; you may additionally recharge to add another 1d8. Spoiler:
Wand of Flame
Core Item 2 Traits: Arcane Attack Divine Fire Magic Veteran Wand To Acquire: Intelligence Arcane 9 OR Wisdom Divine 11 For your combat check, bury or banish to roll 3d6+#; you may additionally discard a spell to add your Arcane or Divine skill. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane 11 or Divine 13 check to recharge it instead. Spoiler:
White War Paint
CotCT Item 2 Traits: Liquid Paint To Acquire: Melee Divine 5 Display. While displayed: * On your checks against Undead banes, add 1d8. * When you fail a combat check or play another Paint card, bury this card; if you have the Melee skill, discard it instead. Spoiler:
Compass
Core Item 0 Traits: Object To Acquire: Wisdom Survival 4 Recharge to move, then you may examine the top card of your location. You may not use this power during an encounter. Discard to explore. Allies Spoiler:
Naval Hero
CotCT Ally 2 Traits: Human Swashbuckler To Acquire: Charisma Diplomacy Melee 9 On a local combat or Charisma check, recharge to add 1d6. Discard to explore. If you are at an Aquatic location, recharge instead. Spoiler:
Korvosan Dandy
CotCT Ally 1 Traits: Aristocrat Human To Acquire: Charisma Diplomacy 9 On a local Charisma or Diplomacy non-combat check, recharge to add 1d6; against an Aristocrat card, you may reveal instead. Discard to explore. This exploration, on your Charisma or Diplomacy non-combat checks, add 1d6. Spoiler:
Fox
Core Ally 1 Traits: Animal To Acquire: Wisdom Survival 5 On a local Intelligence or Wisdom check, recharge to add 1d4. Discard to explore. This exploration, on your Intelligence and Wisdom checks, add 1d4. Spoiler:
Magistrate
CotCT Ally 2 Traits: Aristocrat Human To Acquire: Charisma Diplomacy Knowledge 9 On a local Intelligence, Wisdom, or Diplomacy non-combat check, recharge to add 1d8. Discard to explore. This exploration, on your checks against Human cards, add 1d6. Spoiler:
Sergeant-at-arms
CotCT Ally 2 Traits: Human Soldier To Acquire: Charisma Diplomacy Knowledge 10 On a local check against a bane or an ally, recharge to add 1d6. Discard to explore. This exploration, on your checks against banes and allies, add 1d4. Blessings Spoiler:
Iomedae's Justice
Core Blessing 1 Traits: Deity: Iomedae Divine Veteran When this is the hour: On your check against an Outsider card, add 1d4. To Acquire: Charisma Diplomacy Divine 4+# On another character's check to defeat, discard to add 1d12; the check counts as blessed. Discard to explore. This exploration, on your checks against Outsider cards, add 1d4. Spoiler:
The Midwife
CotCT Blessing 1 Traits: Harrow Suit: Stars Veteran When this is the hour: At the start of your turn, summon and encounter a monster. To Acquire: Wisdom Divine 4+# When a local character would encounter a boon or a non-story bane, discard to exchange that card with a new card of the same type instead; all checks against it are blessed. Discard to explore. This exploration, the first time you would encounter a boon or a non-story bane, you may exchange it with a new one of the same type instead. Spoiler:
The Keep
CotCT Blessing 1 Traits: Harrow Suit: Hammers Veteran When this is the hour: When you would discard or bury an armor you play, you may recharge it instead. To Acquire: Strength Fortitude 4+# On any check, discard to bless. On any check against a barrier or to close, discard to bless twice. Bury to explore. This exploration, you cannot suffer damage or scourges. Spoiler:
Shelyn's Song
Core Blessing 1 Traits: Deity: Shelyn Divine Veteran When this is the hour: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead. To Acquire: Charisma Divine 4+# On any check, discard to bless. On a Dexterity or Charisma check, freely discard to bless. Discard to explore. Spoiler:
The Empty Throne
CotCT Blessing 1 Traits: Harrow Suit: Crowns Veteran When this is the hour: On your check, you may banish a boon to reroll a die. To Acquire: Charisma Divine 4+# On any check, discard to bless. Discard to ignore a bane's before acting or after acting powers. Discard to explore. This exploration, you may ignore banes' before acting or after acting powers. Hour Power: No effect. Current Hour: Sands of the Hour:
Sands of the Hour
CotCT Blessing 0 Traits: Arcane Divine When this is the hour: No effect. To Acquire: Arcane Divine Knowledge Perception 4 On any check using a skill listed in the hour's check to acquire, recharge to bless. Discard to examine the top card of your location, then you may explore. Hours Remaining: 18 Hourglass
Hourglass Cards/Turn Order:
Hourglass Card 1 Lini/Bigguyinblack: Spoiler: Hourglass Card 2 Damiel/tcolmaster01: Hourglass Card 1 Lini/Bigguyinblack
Sands of the Hour CotCT Blessing 0 Traits: Arcane Divine When this is the hour: No effect. To Acquire: Arcane Divine Knowledge Perception 4 On any check using a skill listed in the hour's check to acquire, recharge to bless. Discard to examine the top card of your location, then you may explore. Spoiler: Hourglass Card 3 Harsk/Matsu_Kurisu: Hourglass Card 2 Damiel/tcolmaster01
The Betrayal CotCT Blessing 1 Traits: Harrow Suit: Crowns Veteran When this is the hour: When you acquire a boon, bury it. To Acquire: Charisma Diplomacy 4+# On your check, discard to bless twice. If you would suffer damage, a local character suffers it instead. Discard to explore. This exploration, if you would suffer damage, a local character suffers it instead. Spoiler: Hourglass Card 4 Lini/Bigguyinblack: Hourglass Card 3 Harsk/Matsu_Kurisu
The Owl CotCT Blessing 1 Traits: Harrow Suit: Stars Veteran When this is the hour: Your Survival check is blessed. To Acquire: Wisdom Survival 4+# On your check, freely discard to use your Wisdom die instead of the normal die. Discard to explore. This exploration, if you are at a Wild location, local checks are blessed. Spoiler: Hourglass Card 5 Damiel/tcolmaster01: Hourglass Card 4 Lini/Bigguyinblack
The Inquisitor CotCT Blessing 1 Traits: Harrow Suit: Books Veteran When this is the hour: You may not use powers to reroll dice. To Acquire: Intelligence Diplomacy 4+# On any check, discard to bless and ignore immunities and resistances. Discard to explore. This exploration, you may ignore immunities and resistances. Spoiler: Hourglass Card 6 Harsk/Matsu_Kurisu: Hourglass Card 5 Damiel/tcolmaster01
The Teamster CotCT Blessing 1 Traits: Harrow Suit: Shields Veteran When this is the hour: After your first exploration of your turn, you may discard a card to explore. To Acquire: Constitution Diplomacy 4+# On your check, freely discard to use your Constitution die instead of the normal die. Reload this card and discard another boon to explore. Spoiler: Hourglass Card 7 Lini/Bigguyinblack: Hourglass Card 6 Harsk/Matsu_Kurisu
Iomedae's Justice Core Blessing 1 Traits: Deity: Iomedae Divine Veteran When this is the hour: On your check against an Outsider card, add 1d4. To Acquire: Charisma Diplomacy Divine 4+# On another character's check to defeat, discard to add 1d12; the check counts as blessed. Discard to explore. This exploration, on your checks against Outsider cards, add 1d4. Spoiler: Hourglass Card 8 Damiel/tcolmaster01: Hourglass Card 7 Lini/Bigguyinblack
The Paladin CotCT Blessing 1 Traits: Harrow Suit: Hammers Veteran When this is the hour: When another character avenges your encounter, heal 1d4 cards. To Acquire: Strength Divine 4+# On any check, discard to bless; if it is a non-combat check against a bane, add your Charisma or Diplomacy. Discard to explore. This exploration, on all non-combat checks against banes, you may add your Charisma or Diplomacy. Spoiler: Hourglass Card 9 Harsk/Matsu_Kurisu: Hourglass Card 8 Damiel/tcolmaster01
Sarenrae's Light Core Blessing 1 Traits: Deity: Sarenrae Divine Veteran When this is the hour: When you heal, you may heal an additional card. To Acquire: Wisdom Divine 4+# Recharge to heal another local character a card. Discard to explore. This exploration, you may evade monsters you encounter. Spoiler: Hourglass Card 10 Lini/Bigguyinblack: Hourglass Card 9 Harsk/Matsu_Kurisu
Orison Core Blessing 0 Traits: Divine When this is the hour: No effect. To Acquire: Wisdom Divine 2 On a local check, discard to bless. If the hour's level is 0, you may recharge instead. Discard to explore. Spoiler: Hourglass Card 11 Damiel/tcolmaster01: Hourglass Card 10 Lini/Bigguyinblack
The Hidden Truth CotCT Blessing 1 Traits: Harrow Suit: Books Veteran When this is the hour: The first time you examine cards this turn, heal 1d4-1 cards. To Acquire: Intelligence Stealth 4+# On your check, freely discard to use your Intelligence die instead of the normal die. Recharge to examine the top card of your location, then you may discard a card to explore. Spoiler: Hourglass Card 12 Harsk/Matsu_Kurisu: Hourglass Card 11 Damiel/tcolmaster01
The Eclipse CotCT Blessing 1 Traits: Harrow Suit: Stars Veteran When this is the hour: On your Intelligence or Wisdom check, the difficulty is increased by 3. To Acquire: Wisdom Divine 4+# On any check, freely discard to bless. Discard to explore; if there are fewer than 6 cards in the hourglass, reload instead. Spoiler: Hourglass Card 13 Lini/Bigguyinblack: Hourglass Card 12 Harsk/Matsu_Kurisu
The Rakshasa CotCT Blessing 1 Traits: Harrow Suit: Books Veteran When this is the hour: On your Charisma check, you may use your Intelligence die instead of the normal die. To Acquire: Intelligence Arcane 4+# On your Magic check, recharge to bless. On your Magic Mental check, recharge to bless twice. Discard to explore. Spoiler: Hourglass Card 14 Damiel/tcolmaster01: Hourglass Card 13 Lini/Bigguyinblack
Desna's Freedom Core Blessing 1 Traits: Deity: Desna Divine Veteran When this is the hour: On each check, the first blessing played to bless may be played freely. To Acquire: Wisdom Divine Perception 4+# On any check, discard to bless. On a check against a barrier, recharge to bless. Discard to move, then explore. Spoiler: Hourglass Card 15 Harsk/Matsu_Kurisu: Hourglass Card 14 Damiel/tcolmaster01
Benefaction Core Blessing 0 Traits: Divine When this is the hour: No effect. To Acquire: Diplomacy Divine 5 On another character's check, discard to bless. To avenge, discard. Discard to explore. Spoiler: Hourglass Card 16 Lini/Bigguyinblack: Hourglass Card 15 Harsk/Matsu_Kurisu
Orison Core Blessing 0 Traits: Divine When this is the hour: No effect. To Acquire: Wisdom Divine 2 On a local check, discard to bless. If the hour's level is 0, you may recharge instead. Discard to explore. Spoiler: Hourglass Card 17 Damiel/tcolmaster01: Hourglass Card 16 Lini/Bigguyinblack
Lamashtu's Madness Core Blessing 2 Traits: Deity: Lamashtu Divine Veteran When this is the hour: On your check against a monster, add 1. Damage suffered from monsters is increased by 1. To Acquire: Intelligence Arcane Divine 5+# On any check against a monster, discard to bless twice. Recharge to explore, then a random character summons and encounters a monster. Spoiler: Hourglass Card 18 Harsk/Matsu_Kurisu: Hourglass Card 17 Damiel/tcolmaster01
The Lost CotCT Blessing 1 Traits: Harrow Suit: Stars Veteran When this is the hour: When you would recharge a Magic boon, discard it instead. To Acquire: Wisdom Survival 4+# On your check, after the roll, discard to add the number of cards in your discards; you suffer damage as if you had not done so. Discard to explore. This exploration, on all checks that invoke the Curse or Undead trait, add 1. Spoiler: Hourglass Card 18 Harsk/Matsu_Kurisu
Norgorber's Shadow Core Blessing 2 Traits: Deity: Norgorber Divine Veteran When this is the hour: On your Stealth check or your check that invokes the Poison trait, add 1d4. To Acquire: Dexterity Divine Stealth 5+# On any check, discard to bless. On a Perception or Stealth check, recharge to bless. Discard to examine the top card of your location; you may shuffle it into the location. Then you may explore. Location #0: Base
Base Card 1: Moise
YoRR Supporter 2 Traits: Human Hunter Display. While displayed: • You may bury to heal a local character a card and you may remove the scourges Plagued, Poisoned, and Wounded from them. • [] You may bury to draw a card, then each local character may recharge a card; any that do may draw a card. The infection has really gotten to him. I’m afraid he won’t be the only one; this is spreading too quickly. We need to find something to help. Base Card 2: Pathfinder Bodyguard
YoRR Supporter 0 Traits: Human Fighter Display. While displayed: • When a local character suffers damage, you may bury to reduce it to 0. • [] To let any character avenge, you may bury; during the encounter, add 1d6 to all checks. Pathfinders take all types. Some read books, delve tombs, or influence politics. I get stabbed and bludgeoned. Base Card 3:
Boors
YoRR Supporter 2 Traits: Human Ranger Display. While displayed: • You may bury to examine the top card of up to 3 locations. • [] You may bury to draw a new Melee weapon and a new Ranged weapon, then banish 1 of them. Look out there. Give your eyes some time to adjust and look at the horizon. Location #1: Barracks Urban At This Location: On your combat check, add 1d4. On your Diplomacy and Stealth checks, the difficulty is increased by 1d4. When Closing: Succeed at a combat check with a difficulty equal to 5+## plus the total number of monsters on all locations' deck lists at the size built. When Permanently Closed: Each local character may heal an Attack, Melee, or Ranged boon. M: 1 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 2 ?: 1 Located/Displayed Here: Harsk/Matsu_Kurisu, Lini/Bigguyinblack, Plague Zombie displayed. Barracks Card 1: Henchman Proxy A1
Core Henchman 0 Type: Proxy Traits: To Defeat: None None This card is a proxy for a henchman. Please refer to the scenario text for the Proxy A definition. Barracks Card 2: Orison
Core Blessing 0 Traits: Divine When this is the hour: No effect. To Acquire: Wisdom Divine 2 On a local check, discard to bless. If the hour's level is 0, you may recharge instead. Discard to explore. Barracks Card 3: Codex
Core Item 0 Traits: Book To Acquire: Intelligence Knowledge 5 On your check to acquire, reveal to add 1. On a local check to acquire, discard to add your Knowledge skill. Barracks Card 4: Azer
Core Monster 1 Traits: Elemental Fire Outsider Veteran To Defeat: Combat 11+## Immune to Fire. Vulnerable to Cold. After acting, suffer 1d4-1 Fire damage. Barracks Card 5:
The Snakebite
CotCT Blessing 1 Traits: Harrow Suit: Books Veteran When this is the hour: On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned. To Acquire: Intelligence Craft 4+# On any combat check that does not use Dexterity or Strength, recharge to bless; if it invokes Poison, bless twice instead. Discard to explore. This exploration, on your combat checks, you may add 1d4 and the Poison trait. Location #3: Ossuary Sacred Urban At This Location: On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings. When Closing: Each local character summons and encounters the story bane Ancient Skeleton; at least 1 must be defeated. When Permanently Closed: You may exchange a card in your discards with 1 in your bury pile. M: 2 Ba: 0 W: 0 Sp: 1 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 3 Located/Displayed Here: Damiel/tcolmaster01, Villain Ossuary Card 1: Lady Andaisin
CotCT Story Bane 2 Type: Monster Traits: Cleric Human To Defeat: Combat 16 Before acting, succeed at a Constitution or Fortitude 9 check or bury the top 1d4+1 cards of your deck. After acting, suffer the scourge Wounded. Ossuary Card 2: Mimic
Core Monster 2 Traits: Aberration Trap To Defeat: Combat 15 OR Wisdom Perception 9 On the check to defeat, if you would reveal, reload, or recharge a weapon, discard it instead. If undefeated, suffer the scourge Entangled. Ossuary Card 3: Henchman Proxy A3
Core Henchman 0 Type: Proxy Traits: To Defeat: None None This card is a proxy for a henchman. Please refer to the scenario text for the Proxy A definition. Ossuary Card 4: Candlelight
CotCT Spell 0 Traits: Arcane Magic To Acquire: Intelligence Wisdom Arcane Divine 5 Banish to examine the top 5 cards of the hourglass or its discards, then return them in any order. You may not use this power during an encounter. DURING RECOVERY
Ossuary Card 5: Henchman Proxy B1
Core Henchman 0 Type: Proxy Traits: To Defeat: None None This card is a proxy for a henchman. Please refer to the scenario text for the Proxy B definition. Ossuary Card 6: Noxious Bomb
Core Item 0 Traits: Alchemical Attack Liquid Poison To Acquire: Intelligence Craft 5 For your combat check, banish to use Dexterity, Craft, or Ranged + 2d6; against a monster, you may ignore its after acting powers. DURING RECOVERY If proficient, you may succeed at a Craft 7 check to recharge this card. Ossuary Card 7: Dire Boar
Core Monster 1 Traits: Animal To Defeat: Combat 10 THEN Combat 11 When you would reveal a Melee weapon on the check to defeat, recharge it instead. If defeated, but either check to defeat was not exceeded by at least 4, suffer 1d4 Combat damage.
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None Turn - Hour:Benefaction
Plague Zombie - Proxy B:
Story Bane Type: Monster Traits: Disease Undead Veteran Zombie To Defeat: Combat 10 THEN Combat 11+## Immune to Mental and Poison. After acting, a local character suffers 1d4-1 Combat damage. If undefeated, each local character must succeed at a Constitution or Fortitude 4+# check or suffer the scourge Plagued. I can't play anything to beat the 2 checks (immune to poison and my only weapon is poison). Will discard entire hand as combat damage AYA Con 6: 1d6 ⇒ 3 Everyone becomes poisoned. Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
Poison Recharge: 1d5 ⇒ 1
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blue Star, Compass, Fire Lance, Pheromones, Explorer's Pith Helmet Recharged: Blessing of Nethys, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: RNG Move: 1d3 ⇒ 1 Turn - Hour: Benefaction
Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
[u]Summary[/u]
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Compass, Explorer's Pith Helmet, Corrosive Dagger +1, Hand Crossbow, Cure (Core), Blue Star, Fire Lance, Blessing of Nethys, Potion of Nightvision, Pheromones Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None Turn - Hour: The Bear
Discard Blessing of Erastil to explore: Henchman Proxy A2 Cultist - Proxy A:
Story Bane Type: Monster Traits: Cultist Human Veteran To Defeat: Combat 10+## OR Diplomacy 8+# If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards. Discard Blessing of Kofusachi to get a weapon from deck - Grab Javelin of Lightning + Reveal Belt of Physical might for +2 Combat 12: 1d12 + 2d6 + 2 + 2 ⇒ (8) + (5, 4) + 2 + 2 = 21 Defeated Can't close due to rules, display Cultist. Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blue Star, Explorer's Pith Helmet, Potion of Nightvision, Cure (Core), Corrosive Dagger +1, Blessing of Nethys, Fire Lance, Pheromones, Hand Crossbow, Compass Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None Turn - Hour:The Dance
Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
[u]Summary[/u]
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Compass, Explorer's Pith Helmet, Poisoned Sand tube, Javelin of Lightning, Potion of Nightvision, Hand Crossbow, Pheromones, Blue Star, Blessing of Nethys, Cure (Core) Recharged: Corrosive Dagger +1, Fire Lance, Good Omen (Core), Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Zombie Minions:
Story Bane Type: Monster Traits: Undead Zombie Veteran To Defeat: Combat 9 THEN Combat 11+# Immune to Mental and Poison. If undefeated, each local character suffers 1d4 Poison damage. Corrosive Dagger w/Recharge Combat 9: 1d12 + 2d4 + 2 ⇒ (5) + (2, 1) + 2 = 10 Fire Lance Combat 13: 4d8 ⇒ (4, 2, 1, 4) = 11 Paizo Product Reroll: 1d8 + 10 ⇒ (7) + 10 = 17
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Starting: Abandoned Shacks " Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Poisoned Sand tube, Blue Star, Blessing of Erastil, Compass, Potion of Nightvision, Blessing of Nethys, Cure (Core), Javelin of Lightning, Pheromones, Explorer's Pith Helmet, Hand Crossbow, Clockwork Servant Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Rally Boors ++++++++++
ELSE Hero Point: Hand +1
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Mob of Undead:
Barrier Traits: Skirmish Undead To Defeat: None 0 Summon and encounter a random Undead story bane, then a random character at each other occupied location summons and encounters it. If all summoned banes are defeated, this barrier is defeated; otherwise, it is undefeated. RNG: 1d6 ⇒ 3 Zombie Minions:
Story Bane Type: Monster Traits: Undead Zombie Veteran To Defeat: Combat 9 THEN Combat 11+# Immune to Mental and Poison. If undefeated, each local character suffers 1d4 Poison damage. Allying Dart, recharge Poison Sand tube to add int
Allying Dart, recharge Fire Lance tube to add int
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: Start of Harsk Turn:
Turn - Hour:Incitation
Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
[u]Summary[/u]
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blue Star, Explorer's Pith Helmet, Blessing of Erastil, Potion of Nightvision, Pheromones, Blessing of Nethys Recharged: Cure (Core), Keen Starknife, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None Turn - Hour:Zon-kuthon's Pain
Display Breastplate Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
Clockwork Servant Craft 8: 1d10 + 3 ⇒ (2) + 3 = 5
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Fire Lance, Pheromones, Blessing of Nethys Recharged: Good Omen (Core), Blue Star, Poisoned Sand tube, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: Location closed: Move to Ruin Turn - Hour: Iomedae's Justice
Discard Pith Helmet to explore:
Allying Dart:
Core Weapon 1 Traits: Dart Magic Piercing Ranged To Acquire: Dexterity Ranged 7 For your combat check, reveal to use Dexterity or Ranged + 1d4+1; you may additionally discard to reroll. On another local character's combat check, freely reload to add 1d4+1. Dex 7: 1d12 + 1 ⇒ (9) + 1 = 10
Discard Compass to explore:
Divine Insight:
Core Spell 0 Traits: Divine Magic To Acquire: Wisdom Divine 6 On any check to defeat a barrier, banish to add 2d6. DURING RECOVERY If proficient, discard this card; you may succeed at a Divine 8 check to recharge it instead. Wis 6: 1d6 ⇒ 2
Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
[u]Summary[/u]
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Fire Lance, Pheromones, Cure (Core), Blessing of Nethys, Bloodscent (Core) Recharged: Good Omen (Core), Blue Star, Poisoned Sand tube, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Wraith:
Story Bane Type: Monster Traits: Incorporeal Undead Veteran Wraith To Defeat: Combat 13+## OR Divine 8+# Immune to Mental and Poison. If the check to defeat does not have the Magic trait, this monster is undefeated. Damage suffered from this monster may not be reduced. If undefeated, suffer the scourge Drained. Discard Blessing of Kofusachi to search deck for a weapon, armor, or Item. Grab Corrosive Dagger +1 (Has Magic Trait) Recharge Poisoned Sand Tube to add INT to the combat check. Combat 17: 1d12 + 1d10 + 1d4 + 2 ⇒ (2) + (7) + (4) + 2 = 15
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None Turn - Hour: The Desert
Demonling:
Core Monster 1 Traits: Demon Outsider To Defeat: Combat 8 OR Arcane Knowledge 6 Immune to Electricity and Poison. Resistant to Attack. Before acting, succeed at a Wisdom or Perception 5 check or suffer 2 Poison damage. If undefeated, suffer the scourge Poisoned. Perception 5: 1d6 + 2 ⇒ (4) + 2 = 6 Corrosive Dagger
Swap order and explore:
Bandit:
Story Bane Type: Monster Traits: Bandit Human Veteran To Defeat: Combat 11 OR Banish A Random Boon Before acting, recharge a card. If undefeated or evaded, bury the bottom card of your deck. Corrosive Dagger, Recharge Blue Star to add INT Combat 11: 1d12 + 1d10 + 1d4 + 2 ⇒ (6) + (9) + (1) + 2 = 18 Defeated Add a Bandit Marker to Bandit Leader. Close check: Recharge 3 boons (Cure, Corrosive Dagger, Bloodscent)
Location Closed. Move to Ravine Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
[u]Summary[/u]
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Hand Crossbow, Bloodscent (Core), Potion of Nightvision, Corrosive Dagger +1, Cure (Core), Pheromones, Blessing of Nethys, Fire Lance Recharged: Good Omen (Core), Blue Star, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Starting: Glade " Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Potion of Nightvision, Explorer's Pith Helmet, Fire Lance, Cure (Core), Poisoned Sand tube, Good Omen (Core), Blessing of Kofusachi, Compass, Hand Crossbow, Clockwork Servant, Bloodscent (Core) Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Grab a Blessing 1. Replace Blessing of Elements 2 with Kofusachi. Take Bodyguard Feat as well.
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None Turn - Hour: The Joke
Ghastly Runes:
Core Barrier 1 Traits: Magic Trap Trigger Veteran To Defeat: Arcane Divine 4+# OR Disable 6+# When examined, encounter this barrier. If you have the Perception skill, the difficulty to defeat is increased by #. If undefeated, move to a random location and suffer the scourge Frightened. --Use Hour Power to recharge Lightning Touch to add Int +++Have Perception, increase by # Disable 8: 1d12 + 1d10 + 2 ⇒ (3) + (1) + 2 = 6 Disable 8 Paizo Reroll: 1d10 + 5 ⇒ (4) + 5 = 9 Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
[u]Summary[/u]
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Explorer's Pith Helmet, Blue Star, Good Omen (Core) Recharged: Corrosive Dagger +1, Smoke Bomb, Cure (Core), Clockwork Servant, Poisoned Sand tube, Lightning Touch, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: 2 damage - Pheromones, Shortbow Turn - Hour:Prayer
Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
[u]Summary[/u]
Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Good Omen (Core), Blue Star, Explorer's Pith Helmet, Fire Lance Recharged: Corrosive Dagger +1, Smoke Bomb, Cure (Core), Clockwork Servant, Poisoned Sand tube, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Bury Potion of Nightvision to Avenge RNG: 1d6 ⇒ 1 Ancient Skeleton:
Story Bane Type: Monster Traits: Skeleton Undead Veteran To Defeat: Combat 11+## Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage. BYA 1 damage - Compass Poisoned Sand Tube
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Elements 2, Fire Lance, Explorer's Pith Helmet, Bloodscent (Core), Good Omen (Core), Blue Star Recharged: Corrosive Dagger +1, Smoke Bomb, Cure (Core), Clockwork Servant, Poisoned Sand tube, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
Damiel Deck Handler|||Alchemy Class Deck||| Ultimate Equipment|||STR: d4 DEX:d12 (Disable +1) CON:d6 INT:d10 (Craft +3) WIS:d6 (Perception +2) CHA:d4
Out of Turn Updates: None Turn - Hour: The Paladin
Discard Dragon Emissary to explore:
Trapped Furniture - Proxy B:
Story Bane Type: Barrier Traits: Trap Trigger To Defeat: Wisdom Perception 8 OR Craft Disable 6 When examined, encounter this barrier. If undefeated, summon and encounter a barrier. Craft 6: 1d10 + 3 ⇒ (8) + 3 = 11
acquire (1=me in order): 1d3 + 1d5 ⇒ (2) + (3) = 5 Close Check: Summon Weapon, spell, armor, or item. Pick Item (Item #1) Smoke Bomb:
Item Traits: Alchemical Liquid To Acquire: Intelligence Craft 7 When a local character encounters a monster, banish to let them evade it. On a local combat check, banish to add the character's Stealth. DURING RECOVERY If proficient, you may succeed at a Craft 9 check to recharge this card. Craft 7: 1d10 + 3 ⇒ (8) + 3 = 11 Closed! WPC: Recharge 1d4 boons
All Move to Library Damiel ends their turn. Damiel attempts to recover all cards in their Recovery pile.
[u]Summary[/u]
" Damiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Good Omen (Core), Explorer's Pith Helmet, Blessing of the Elements 2, Bloodscent (Core), Blue Star, Fire Lance Recharged: Corrosive Dagger +1, Smoke Bomb, Cure (Core), Clockwork Servant, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Disable +1 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Craft +3 Wisdom d6 ☐ +1 ☐ +2 Perception +2 Charisma d4 ☐ +1 Favored Card: Weapon
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