Displayed: Deck: 12 Discard: 0 Buried: 0
Hero Points: 0
Mythic Charges: 0
NOTES: Available Support: Blessings are available for use.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Torch, Athlete, Frog (Core), Compass (Core), B Of Gods 4, Emerald of Dexterity, B Of Gods 3, Quartermaster, B Of Gods 1, Glacial Khopesh +1, Trapsmith Gloves, Snake (Core)
Recharged: Discard Pile: Buried Pile:
Favored Card: Blessings Hand Size: 5 ☐ 6☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill and the Bludgeoning trait ([x] and you may add the Magic trait); you may not play a weapon on this check.
You may reveal a blessing to evade your encounter. (☐ Then you may recharge that blessing to explore your location.)
Hero Point:
For your Melee combat check, you may recharge a card to add your Wisdom skill and the Bludgeoning trait ([x] and you may add the Magic trait); you may not play a weapon on this check.
Turn - Hour:Blessing of the Elements Hour Rules: None SOT: Move: XX -> YY Location Powers: All monsters are immune to Poison. Explore: Torch Wis 4:1d10 ⇒ 8 Acquired
Bury Torch to explore:
Bonecrusher Ambusher:
SoPT Henchman 1
Type: Monster
Traits: Gnoll Trigger
To Defeat: Combat 10
When you examine this card, encounter it; the difficulty to defeat is increased by 3. Before you act, succeed at a Wisdom or Perception 5 check or you are dealt 1d4-1 Ranged Combat damage. If defeated, you may immediately attempt to close the location this henchman came from.
Perception 5:1d10 + 2 ⇒ (3) + 2 = 5 Amulet of Mighty Fists, Recharge Blessing of the Gods to add WIS Combat 10:1d6 + 2 + 1d10 + 1d4 ⇒ (5) + 2 + (4) + (4) = 15 Defeated Gnoll Move:1d3 ⇒ 1
Close check - 1 fire damage.
Discard Blessing of Wadjet.
WPC: No Effect.
Location NOT Closed: Villain still there!
Athnul ends their turn.
Athnul attempts to recover all cards in their Recovery pile.
Athnul resets their hand.
[u]Summary[/u]
Acquired: Torch Banished: Bonecrusher Ambusher Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed: Deck: 9 Discard: 2 Buried: 1
Hero Points: 0
Mythic Charges: 0
NOTES: Available Support: Blessings are available for use.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Glacial Khopesh +1, Turtle, Snake (Core), Athlete, Trapsmith Gloves, Frog (Core), Compass (Core), B Of Gods 2
Recharged: B Of Gods 1,
Discard Pile: B Of Gods 3, B Of Wadjet, Buried Pile: Torch,
Favored Card: Blessings Hand Size: 5 ☐ 6☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill and the Bludgeoning trait (☐ and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☐ Then you may recharge that blessing to explore your location.)
Favored Card: Blessings Hand Size: 5 ☐ 6☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill and the Bludgeoning trait (☐ and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☐ Then you may recharge that blessing to explore your location.)
Turn - Hour:Blessing of Pharasma Hour Rules: None SOT: None Move: Volcanic Vents Location Powers: All monsters are immune to Poison. Explore: Bonecrusher Master
Reveal Blessing of Wadjet to evade encounter (Power 2). Location shuffled.
Discard Snake to explore.
RNG:1d12 ⇒ 8
Acid Flask:
MM Item C
Traits: Liquid Attack Acid Alchemical Basic
To Acquire: Intelligence Craft 5
For your combat check or your check against a barrier, banish this card to use your Disable or Ranged skill + 2d6. If the bane invokes the Acid trait, add another 1d12.
Int d4 says banished.
Athnul ends their turn.
Athnul attempts to recover all cards in their Recovery pile.
Athnul resets their hand.
[u]Summary[/u]
Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Favored Card: Blessings Hand Size: 5 ☐ 6☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill and the Bludgeoning trait (☐ and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☐ Then you may recharge that blessing to explore your location.)
Turn - Hour: Blessing of the Ancients Hour Rules: None SOT: None Move: XX -> YY Location Powers: At the start of your turn, shuffle any armors into your deck. Explore: Glacial Khopesh +1 Blessing of the Gods Melee 9:2d6 + 2 ⇒ (1, 3) + 2 = 6 Reroll:1d6 + 5 ⇒ (5) + 5 = 10 Acquired
Discard Turtle to explore:
Bonecrusher Ambusher:
SoPT Henchman 1
Type: Monster
Traits: Gnoll Trigger
To Defeat: Combat 10
When you examine this card, encounter it; the difficulty to defeat is increased by 3. Before you act, succeed at a Wisdom or Perception 5 check or you are dealt 1d4-1 Ranged Combat damage. If defeated, you may immediately attempt to close the location this henchman came from.
Close Check: Summon and defeat the henchman Giant Sand Eel.
Giant Sand Eel:
Henchman
Type: Monster
Traits: Animal Veteran
To Defeat: Combat 11
The difficulty to defeat is increased by twice the scenario's adventure deck number. If undefeated, shuffle this card into a random open location deck and discard a card. If defeated, shuffle this card into a random other open location deck, and you may immediately attempt to close the location this henchman came from.
Amulet of Mighty Fists, Recharge Athlete to add Wis Combat 13:1d6 + 2 + 1d4 + 1d10 ⇒ (5) + 2 + (2) + (9) = 18
WPC: No Effect
Third Law: 8 cards in location, rolling a d6 won't be greater than 8, no effect.
Athnul ends their turn.
Athnul attempts to recover all cards in their Recovery pile.
Athnul resets their hand.
[u]Summary[/u]
Acquired: Glacial Khopesh +1 Banished: Bonecrusher Ambusher Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed: Deck: 9 Discard: 2 Buried: 0
Hero Points: 0
Mythic Charges: 0
NOTES: Available Support: Blessings are available for use.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): B Of Gods 1, Frog (Core), Quartermaster, Compass (Core), B Of Gods 2, B Of Gods 4, Trapsmith Gloves
Recharged: Glacial Khopesh +1, Athlete,
Discard Pile: B Of Gods 3, Turtle, Buried Pile:
Favored Card: Blessings Hand Size: 5 ☐ 6☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill and the Bludgeoning trait (☐ and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☐ Then you may recharge that blessing to explore your location.)
Displayed: Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
Mythic Charges: 0
NOTES: Available Support: Blessings are available for use.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Frog (Core), B Of Gods 2, Compass (Core), Snake (Core), B Of Milani, B Of Gods 1, Emerald of Dexterity, B Of Gods 4, Trapsmith Gloves, Quartermaster
Recharged: Discard Pile: Buried Pile:
Favored Card: Blessings Hand Size: 5 ☐ 6☐ 7 Proficiencies: {list proficiencies here} POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill and the Bludgeoning trait (☐ and you may add the Magic trait); you may not play a weapon on this check
You may reveal a blessing to evade your encounter. (☐ Then you may recharge that blessing to explore your location.)