Turn - Hour:Blessing of Deskari Hour Rules: None SOT: None Move: XX -> YY Location Powers: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits. Explore: Giant Cockroach
BYA Not Applicable.
Deathbane Light X Bow vs Undead Combat 8:3d8 + 7 ⇒ (6, 5, 2) + 7 = 20 Defeated
Discard Compass to explore:
Temptation of Attraction:
WotR Barrier B
Traits: Temptation
To Defeat: None 0
Draw 3 allies from the box; if the scenario's adventure deck number is 3 or higher, draw 3 non-Basic allies from the box instead. Youmay choose 1 and add it to your hand; banish any not chosen. If you added 1 to your hand, the barrier is undefeated; banish an ally from either your hand or discard pile. Otherwise, the barrier is defeated. After you act, banish this barrier.
Ally B, Ally B, and Scribe (Ally 2) Take the Ally and Banish Old Salt from discard pile.
Discard the Scribe to explore:
Cambion:
WotR Monster B
Traits: Outsider Demon Elite
To Defeat: Combat 12
The Cambion is immune to Electricity and Poison traits. Before you act, succeed at an Arcane or Divine 9 check or you may not play spells that have the Attack trait. If undefeated, bury an ally that lists Diplomacy in its check to acquire.
This leering, red-skinned humanoid has cloven hooves and a pair of black horns_
Deathbane Light X Bow vs Undead Combat 12:3d8 + 7 ⇒ (7, 4, 6) + 7 = 24
Arushalae ends their turn.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
[u]Summary[/u]
Acquired: Scribe Banished: Giant Cockroach, Cambion Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 3 Discard: 9 Buried: 1
Hero Points: 0
Mythic Charges2
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Firesticks, Quartermaster
Recharged: Blessing of the Quartermaster 3,
Discard Pile: Scribe, Blessing of the Quartermaster 2, Blessing of Wadjet, Compass (Core) 2, The Winged Serpent, Blessing of Nethys, Prayer (Core), Marksman's Bow, Compass (Core) 1, Buried Pile: Gossamer Shrouds,
Skills and Powers:
Weapons Strength d6☐ +1 Dexterity d8☑ +1☑ +2☐ +3☐ +4
Ranged +2
Disable +2
Constitution d6☐ +1 Intelligence d6☐ +1☐ +2☐ +3 Wisdom d4☐ +1 Charisma d12☐ +1☐ +2☐ +3☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.
Favored Card: Blessings Hand Size: 5 ☑ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour:Blessing of Torag Hour Rules: SOT: None Move: XX -> YY Location Powers: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits. Explore: Gossamer Shrouds Con 7:1d6 + 2 ⇒ (6) + 2 = 8 Acquired
Discard Blessing of Nethys to examine top 2 card of my location, put back in any order, then explore:
Giant Cockroach
Cultist Archer
Swap and encounter the Archer.
Displayed:Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 4 Discard: 7 Buried: 1
Hero Points: 0
Mythic Charges2
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Quartermaster, Blessing of the Quartermaster 1, Firesticks
Recharged: Blessing of the Quartermaster 3,
Discard Pile: Old Salt, Blessing of the Quartermaster 2, Blessing of Wadjet, Compass (Core) 2, The Winged Serpent, Blessing of Nethys, Prayer (Core), Buried Pile: Gossamer Shrouds,
Skills and Powers:
Weapons Strength d6☐ +1 Dexterity d8☑ +1☑ +2☐ +3☐ +4
Ranged +2
Disable +2
Constitution d6☐ +1 Intelligence d6☐ +1☐ +2☐ +3 Wisdom d4☐ +1 Charisma d12☐ +1☐ +2☐ +3☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.
Favored Card: Blessings Hand Size: 5 ☑ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour: Blessing of Iomedae Hour Rules: None SOT: None Move: CemeteryY Location Powers: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits. Explore: Blessing of Nethys Blessing of Wadjet - discard Divine 5:1d4 + 2d8 ⇒ (4) + (7, 5) = 16 Acquired
Discard Compass to explore:
Marksman's Bow:
WotR Weapon 2
Traits: Bow Ranged Piercing Magic Veteran
To Acquire: Dexterity Ranged 10
For your combat check, reveal this card to use your Dexterity or Ranged skill plus your Strength die plus the scenario's adventure deck number; you may additionally discard this card to add another 1d6+1. If not proficient with weapons, the difficulty of this check is increased by 4. If proficient with weapons, discard this card to add your Strength die to a combat check by a character at another location.
Blessing of the Quartermaster Recharge Ranged 10:2d8 + 6 ⇒ (7, 2) + 6 = 15 Acquired Arushalae ends their turn.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
[u]Summary[/u]
Acquired: Blessing of Nethys, Marksman's Bow Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
"
Displayed:Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 5 Discard: 6 Buried: 0
Hero Points: 0
Mythic Charges2
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Firesticks, Blessing of the Quartermaster 1, Quartermaster, Compass (Core) 1
Recharged: Blessing of the Quartermaster 3,
Discard Pile: Old Salt, Blessing of the Quartermaster 2, Blessing of Wadjet, Compass (Core) 2, The Winged Serpent, Prayer (Core), Buried Pile:
Skills and Powers:
Weapons Strength d6☐ +1 Dexterity d8☑ +1☑ +2☐ +3☐ +4
Ranged +2
Disable +2
Constitution d6☐ +1 Intelligence d6☐ +1☐ +2☐ +3 Wisdom d4☐ +1 Charisma d12☐ +1☐ +2☐ +3☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.
Favored Card: Blessings Hand Size: 5 ☑ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Out of Turn Updates: Hand adjustment from previous turn. remove blessing of ascension, good omen
Turn - Hour: Blessing of Ascension Hour Rules: None SOT: None Move: XX -> YY Location Powers: When a character dies, all characters at this location die. Explore: Ghalcor Deathbane Light X bow (vs undead) Combat 12:3d8 + 7 ⇒ (8, 4, 1) + 7 = 20 Ghalcor rules:1d6 ⇒ 5 Defeated
Close check: Defeat Wight
Wight:
Henchman
Type: Monster
Traits: Undead Wight
To Defeat: Combat 10 OR Wisdom Divine 8
The Wight is immune to the Mental and Poison traits. Before you act, the Wight deals 1 Cold damage to a random character at your location; when that character is dealt damage, she buries those cards instead of discarding them. If defeated, you may immediately attempt to close the location this henchman came from.
Cold Damage:1d2 ⇒ 2
Deathbane Light X bow (vs undead) Combat 10:3d8 + 7 ⇒ (1, 6, 5) + 7 = 19
WPC: Close location but shuffle cards bac into it.
Arushalae ends their turn.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
[u]Summary[/u]
Acquired: None Banished: Ghalcor Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
"
Displayed:Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 5 Discard: 4 Buried: 0
Hero Points: 0
Mythic Charges2
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Shortbow (Core), Firesticks, Compass (Core) 1, Blessing of the Quartermaster 1, Quartermaster
Recharged: Discard Pile: Old Salt, Blessing of the Quartermaster 2, The Winged Serpent, Prayer (Core), Buried Pile:
Skills and Powers:
Weapons Strength d6☐ +1 Dexterity d8☑ +1☑ +2☐ +3☐ +4
Ranged +2
Disable +2
Constitution d6☐ +1 Intelligence d6☐ +1☐ +2☐ +3 Wisdom d4☐ +1 Charisma d12☐ +1☐ +2☐ +3☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.
Favored Card: Blessings Hand Size: 5 ☑ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour: Blessing of Abadar Hour Rules: None SOT: None Move: XX -> YY Location Powers: When a character dies, all characters at this location die. Explore: Good Omen Int 6:1d6 ⇒ 6 Acquired
Discard Blessing of the Quartermaster 2 to explore:
Blessing of Ascension:
WotR Blessing B
Traits: Divine Mythic Basic
To Acquire: Charisma 6 OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it. Discard this card to add 1 die to any check. Discard this card to explore your location. Discard this card to get a mythic charge.
Mythic Charge: Auto Acquire. Discard it to explore
Death of Righteousness:
WotR Barrier 2
Traits: Trap Mental Magic
To Defeat: Wisdom 12 OR Knowledge 10
Each character at your location encounters this barrier. If a character does not defeat this barrier, she discards a number of cards from her deck equal to her hand size, and she may not play cards or use powers against this barrier until the end of the turn. After you act, banish this barrier.
Knowledge 10:2d12 + 1 ⇒ (2, 10) + 1 = 13
Arushalae ends their turn.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
[u]Summary[/u]
Acquired: Good Omen Banished: Death of Righteousness Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
"
Displayed:Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 6 Discard: 5 Buried: 0
Hero Points: 0
Mythic Charges2
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Quartermaster 1, Firesticks, Shortbow (Core), Compass (Core) 2, Compass (Core) 1, Quartermaster
Recharged: Discard Pile: Old Salt, Blessing of the Quartermaster 2, Blessing of Ascension, The Winged Serpent, Prayer (Core), Buried Pile:
Skills and Powers:
Weapons Strength d6☐ +1 Dexterity d8☑ +1☑ +2☐ +3☐ +4
Ranged +2
Disable +2
Constitution d6☐ +1 Intelligence d6☐ +1☐ +2☐ +3 Wisdom d4☐ +1 Charisma d12☐ +1☐ +2☐ +3☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.
Favored Card: Blessings Hand Size: 5 ☑ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour: Blessing of Nethys Hour Rules: None SOT: Display Magic Chain Shirt Move: XX -> YY Location Powers: When a character dies, all characters at this location die. Explore: Blessing of Ascension Charisma 6:1d12 ⇒ 1
Fail, Banish.
Discard Prayer to explore:
Rat Swarm:
WotR Monster B
Traits: Animal Swarm Elite
To Defeat: Combat 8
If you do not defeat the Rat Swarm by at least 4, shuffle it into its location deck; the Rat Swarm still conts as defeated.
They seem kind of cute in ones or twos_ A swarm of rats is significantly less cute_
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
[u]Summary[/u]
Acquired: None Banished: Rat Swarm Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 2 Discard: 7 Buried: 0
Hero Points: 0
Mythic Charges2
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Compass (Core) 2, Quartermaster
Recharged: Discard Pile: Old Salt, Blessing of the Quartermaster 1, Shortbow (Core), Firesticks, The Winged Serpent, Compass (Core) 1, Prayer (Core), Buried Pile:
Skills and Powers:
Weapons Strength d6☐ +1 Dexterity d8☑ +1☑ +2☐ +3☐ +4
Ranged +2
Disable +2
Constitution d6☐ +1 Intelligence d6☐ +1☐ +2☐ +3 Wisdom d4☐ +1 Charisma d12☐ +1☐ +2☐ +3☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.
Favored Card: Blessings Hand Size: 5 ☑ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour: Blessing of Ascension Hour Rules: None SOT: None Move: XX -> YY Location Powers: When a character dies, all characters at this location die. Explore: Nectar of the Gods
d4 wis says no. Banish.
Discard Old Salt to explore:
Death of Righteousness:
WotR Barrier 2
Traits: Trap Mental Magic
To Defeat: Wisdom 12 OR Knowledge 10
Each character at your location encounters this barrier. If a character does not defeat this barrier, she discards a number of cards from her deck equal to her hand size, and she may not play cards or use powers against this barrier until the end of the turn. After you act, banish this barrier.
Blessing of the Quartermaster Knowledge 10:2d12 + 1 ⇒ (3, 2) + 1 = 6
Fail, shuffle location
Discard hand, end turn.
Arushalae ends their turn.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
[u]Summary[/u]
Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Arueshalae's Gift,
Deck: 4 Discard: 6 Buried: 0
Hero Points: 0
Mythic Charges2
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Compass (Core) 2, Quartermaster, Blessing of the Quartermaster 2, Longbow (Core)
Recharged: Discard Pile: Old Salt, Blessing of the Quartermaster 1, Shortbow (Core), Firesticks, The Winged Serpent, Compass (Core) 1, Buried Pile:
Skills and Powers:
Weapons Strength d6☐ +1 Dexterity d8☑ +1☑ +2☐ +3☐ +4
Ranged +2
Disable +2
Constitution d6☐ +1 Intelligence d6☐ +1☐ +2☐ +3 Wisdom d4☐ +1 Charisma d12☐ +1☐ +2☐ +3☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.
Favored Card: Blessings Hand Size: 5 ☑ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Displayed:Arueshalae's Gift,
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
Mythic Charges2
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Wadjet, Longbow (Core), Quartermaster, Heavy Crossbow (Core), Deathbane Light Crossbow, Blessing of the Quartermaster 3, Compass (Core) 2, Blessing of the Quartermaster 2, Prayer (Core), Magic Chain Shirt (Core)
Recharged: Discard Pile: Buried Pile:
Skills and Powers:
Weapons Strength d6☐ +1 Dexterity d8☑ +1☑ +2☐ +3☐ +4
Ranged +2
Disable +2
Constitution d6☐ +1 Intelligence d6☐ +1☐ +2☐ +3 Wisdom d4☐ +1 Charisma d12☐ +1☐ +2☐ +3☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.
Favored Card: Blessings Hand Size: 5 ☑ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour: Blessing of Ascension Hour Rules: None SOT: Give Longbow to Alahazra Move: XX -> YY Location Powers: Succeed at a Strength or Disable 7 check to move or be moved. Explore: Shortbow
Ranged 3 is an auto acquire
Arushalae ends their turn.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
Discard Shortbow
[u]Summary[/u]
Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Arueshalae's Gift,
Deck: 4 Discard: 8 Buried: 2
Hero Points: 0
Mythic Charges2
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Quartermaster
Recharged: Old Salt, Blessing of the Quartermaster 3, Blessing of the Quartermaster 1,
Discard Pile: Compass (Core) 1, Vulture, Compass (Core) 2, Teamster, Shortbow (Core), Blessing of the Quartermaster 2, Blessing of Wadjet, shortbow, Buried Pile: Magic Chain Shirt (Core), Longbow (Core),
Skills and Powers:
Weapons Strength d6☐ +1 Dexterity d8☑ +1☑ +2☐ +3☐ +4
Ranged +2
Disable +2
Constitution d6☐ +1 Intelligence d6☐ +1☐ +2☐ +3 Wisdom d4☐ +1 Charisma d12☐ +1☐ +2☐ +3☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour: Blessing of Ascension Hour Rules: None SOT: None Move: XX -> YY Location Powers: Succeed at a Strength or Disable 7 check to move or be moved Explore: Incubus Deathbane Light Crossbow, Blessing of the Quartermaster Combat 15:3d8 + 5 ⇒ (2, 2, 1) + 5 = 10
Bury Magic Chain Shirt to reduce to 0
Shuffle location
Arushalae ends their turn.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
[u]Summary[/u]
Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Arueshalae's Gift,
Deck: 6 Discard: 6 Buried: 1
Hero Points: 0
Mythic Charges2
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Firesticks, Quartermaster, Prayer (Core), The Winged Serpent
Recharged: Old Salt, Blessing of the Quartermaster 3,
Discard Pile: Compass (Core) 1, Vulture, Compass (Core) 2, Teamster, Shortbow (Core), Blessing of the Quartermaster 2, Buried Pile: Magic Chain Shirt (Core),
Skills and Powers:
Weapons Strength d6☐ +1 Dexterity d8☑ +1☑ +2☐ +3☐ +4
Ranged +2
Disable +2
Constitution d6☐ +1 Intelligence d6☐ +1☐ +2☐ +3 Wisdom d4☐ +1 Charisma d12☐ +1☐ +2☐ +3☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour: Blessing of Ascension Hour Rules: None SOT: None Move: Cell Location Powers: Succeed at a Strength or Disable 7 check to move or be moved. Explore: Mongrel Traitor
RNG Monster #2 - Incubus Combat 15
Combat 15:2d8 + 7 ⇒ (1, 1) + 7 = 9 Combat 15 Hero Point:2d8 + 7 ⇒ (6, 5) + 7 = 18 Defeated
No Ally in Hand - cannot close (don't want to anyway to mine for boons)
Discard Compass to explore
Teamster:
WotR Ally B
Traits: Human Hireling Basic
To Acquire: Constitution Fortitude 7 OR Charisma Diplomacy 6
Recharge this card to add 1d6 to your non-combat Constitution or Wisdom check. Discard thi card to explore your location.
Diplomacy 6:1d12 + 1 ⇒ (8) + 1 = 9 Acquired
Discard the Teamster to explore:
Death of Righteousness:
WotR Barrier 2
Traits: Trap Mental Magic
To Defeat: Wisdom 12 OR Knowledge 10
Each character at your location encounters this barrier. If a character does not defeat this barrier, she discards a number of cards from her deck equal to her hand size, and she may not play cards or use powers against this barrier until the end of the turn. After you act, banish this barrier.
Displayed:Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 7 Discard: 5 Buried: 0
Hero Points: 0
Mythic Charges2
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Quartermaster, The Winged Serpent, Blessing of the Quartermaster 1, Prayer (Core), Firesticks
Recharged: Old Salt, Blessing of the Quartermaster 3,
Discard Pile: Compass (Core) 1, Vulture, Compass (Core) 2, Teamster, Shortbow (Core), Buried Pile:
Skills and Powers:
Weapons Strength d6☐ +1 Dexterity d8☑ +1☑ +2☐ +3☐ +4
Ranged +2
Disable +2
Constitution d6☐ +1 Intelligence d6☐ +1☐ +2☐ +3 Wisdom d4☐ +1 Charisma d12☐ +1☐ +2☐ +3☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour:Blessing of Ascension Hour Rules: None SOT: None Move: XX -> YY Location Powers: At the end of your turn, you may search your deck for an ally or cohort and add it to your hand. Explore: Vulture Old Salt (Recharge), Blessing of the Quartermaster (Recharge) Wis 5:2d4 + 2 ⇒ (2, 3) + 2 = 7 Acquired
Discard Vulture to explore:
Mongrel Traitor:
WotR Henchman 1
Type: Monster
Traits: Mongrel Soldier
To Defeat: Combat 0
The difficulty of the check to defeat the Mongrel Traitor is equal to the highest difficulty to defeat a random monster from the box. In undefeated, bury 1 random card from your discard pile. If defeated, you may immediately attempt to close the location this henchman came from.
RNG Monster 1:
Constrictor Snake:
Monster
Traits: Animal Elite
To Defeat: Combat 11
If the check to defeat has the Cold trait, add 1d6. If undefeated, bury the top card of your deck and return the Constrictor Snake to the top of its location deck.
Unless you make it angry, a constrictor snake will leave you alone_ Don't make it angry_
Displayed:Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 9 Discard: 2 Buried: 0
Hero Points: 1
Mythic Charges2
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Quartermaster 2, Prayer (Core), Blessing of Wadjet, Blessing of the Quartermaster 1, Quartermaster, The Winged Serpent, Firesticks
Recharged: Old Salt, Blessing of the Quartermaster 3,
Discard Pile: Compass (Core) 1, Vulture, Buried Pile:
Skills and Powers:
Weapons Strength d6☐ +1 Dexterity d8☑ +1☑ +2☐ +3☐ +4
Ranged +2
Disable +2
Constitution d6☐ +1 Intelligence d6☐ +1☐ +2☐ +3 Wisdom d4☐ +1 Charisma d12☐ +1☐ +2☐ +3☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour: Blessing of Deskari Hour Rules: None SOT: Arueshalae's Gift to Alahazra, Display Magic Chain Shirt Move: XX -> YY Location Powers: At the end of your turn, you may search your deck for an ally or cohort and add it to your hand. Explore: Magic Padded Armor Con 4:1d6 ⇒ 3
Fail, Banish
Discard Compass to explore:
Blackwing Librarian:
WotR Ally B
Traits: Human Wizard Basic
To Acquire: Intelligence Knowledge 6 OR Diplomacy 8
Recharge this card to succeed at your check against a boon that has the Arcane trait. Discard this card to explore your location.
Diplomacy 8:1d12 + 1 ⇒ (3) + 1 = 4
Fail, Banish.
Arushalae ends their turn.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
[u]Summary[/u]
Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 9 Discard: 1 Buried: 0
Hero Points: 1
Mythic Charges2
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Heavy Crossbow (Core), Blessing of the Quartermaster 1, The Winged Serpent, Compass (Core) 2, Firesticks, Blessing of Wadjet, Quartermaster, Prayer (Core), Blessing of the Quartermaster 2
Recharged: Discard Pile: Compass (Core) 1, Buried Pile:
Skills and Powers:
Weapons Strength d6☐ +1 Dexterity d8☑ +1☑ +2☐ +3☐ +4
Ranged +2
Disable +2
Constitution d6☐ +1 Intelligence d6☐ +1☐ +2☐ +3 Wisdom d4☐ +1 Charisma d12☐ +1☐ +2☐ +3☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour: Blessing of Ascension Hour Rules: None SOT: None Move: XX -> YY Location Powers: When you acquire a weapon, you may draw a card. Explore: Javelin
Ranged 4 is an auto acquire.
Discard Blessing of the Quartermaster 1 to explore:
Helm:
WotR Armor B
Traits: Heavy Armor Basic
To Acquire: Constitution Fortitude 3
Recharge this card to reduce Combat damage dealt to you by 1; you may play another armor on this check. If proficient with heavy armors, you may reveal this card instead of recharging it.
Con 3:1d6 ⇒ 3 Acquired
No cards remaining, close check: RNG Weapon #2
Swordbreaker:
Weapon
Traits: Knife Melee Slashing Finesse Veteran
To Acquire: Strength Melee 9
For your combat check, reveal this card to use your Strength or Melee skill + 1d4+1; you may additionally discard this card to add another 1d4+1. Discard this card to evade a monster you encounter whose highest difficulty to defeat is less than 11 plus twice the scenario's adventure deck number.
Blessing of the Quartermaster STR 9:2d6 ⇒ (1, 4) = 5 STR 9 Hero Point:2d6 ⇒ (5, 6) = 11
WPC No Effect
Arushalae ends their turn.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
Discard Helm, Swordbreaker
[u]Summary[/u]
Acquired: Javelin, Helm, Swordbreaker Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 9 Discard: 9 Buried: 2
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Wadjet, Old Salt, Heavy Crossbow (Core), Demon Hunter, Compass (Core) 1, Deathbane Light Crossbow, The Winged Serpent, Shortbow (Core)
Recharged: Blessing of the Quartermaster 2,
Discard Pile: Quartermaster, Sickle, Prayer (Core), Blessing of the Quartermaster 1, Blessing of the Quartermaster 3, Swordbreaker, Longsword, Heavy Pick, Helm, Buried Pile: Hand Crossbow, Sacred_Prism,
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Weapon
Traits: Bow Ranged Piercing 2-Handed Basic
To Acquire: Dexterity Ranged 3
For your combat check, reveal this to use your Dexterity or Ranged skill + 1d6. If proficient with weapons, discard this card to add 1d4 to a combat check by a character at another location.
Displayed:Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 8 Discard: 6 Buried: 2
Hero Points: 1
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Winged Serpent, Compass (Core) 1, Demon Hunter, Deathbane Light Crossbow, Blessing of Wadjet, Old Salt, Heavy Crossbow (Core), Shortbow (Core)
Recharged: Discard Pile: Quartermaster, Sickle, Prayer (Core), Blessing of the Quartermaster 3, Longsword, Heavy Pick, Buried Pile: Hand Crossbow, Sacred_Prism,
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour: Blessing of Ascension Hour Rules: None SOT: None Move: XX -> YY Location Powers: None Explore: Hide Armor Con 3:1d6 ⇒ 1
Fail, Banish.
Discard Blessing of Wadjet to explore:
Lance:
WotR Weapon B
Traits: Polearm Melee Piercing 2-Handed Elite
To Acquire: Strength Melee 8
For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally discard this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4. On this check, you may reveal a card that has the Mount trait to ignore the 2-Handed trait on this card; if you do and this is your first combat check of the turn, add another 1d8 to your check.
d6 STR says no, banish.
Arushalae ends their turn.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
Discard Longsword, Heavy Pick
[u]Summary[/u]
Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 6 Discard: 8 Buried: 1
Hero Points: 1
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Heavy Crossbow (Core), Deathbane Light Crossbow, Old Salt, Compass (Core) 1, Shortbow (Core), The Winged Serpent
Recharged: Discard Pile: Quartermaster, Sickle, Prayer (Core), Demon Hunter, Blessing of the Quartermaster 3, Blessing of Wadjet, Longsword, Heavy Pick, Buried Pile: Hand Crossbow,
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour:Blessing of Deskari Hour Rules: None SOT: None Move: Armory Location Powers: When you acquire a weapon, you may draw a card. Explore: Longsword STR 6:1d6 ⇒ 6 Acquired
Discard Blessing of the Quartermaster 3 to explore:
Demon Hunter:
WotR Ally B
Traits: Human Ranger
To Acquire: Melee Ranged 7 OR Charisma Diplomacy 6
Discard this card to add 1d6 to your check against a bane that has the Demon trait. Discard this card to explore your location. During this exploration, add 1d6 to your checks against banes that have the Demon trait.
WotR Weapon 1
Traits: Sword Melee Slashing Elite
To Acquire: Strength Melee 7
For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally recharge this card to add another 1d6. If the bane has the Demon or Fey trait, add another 1d4. If not proficient with weapons, the difficulty of this check is increased by 4.
STR 7 is an auto fail, banish.
Arushalae ends their turn.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
[u]Summary[/u]
Acquired: Longsword, Demon Hunter Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 9 Discard: 5 Buried: 1
Hero Points: 1
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Compass (Core) 2, Blessing of the Quartermaster 2, The Winged Serpent, Compass (Core) 1, Deathbane Light Crossbow, Shortbow (Core), Old Salt, Heavy Crossbow (Core), Blessing of the Quartermaster 1
Recharged: Discard Pile: Quartermaster, Sickle, Prayer (Core), Demon Hunter, Blessing of the Quartermaster 3, Buried Pile: Hand Crossbow,
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour:Blessing of Deskari Hour Rules: None SOT: None Move: XX -> YY Location Powers: You may summon and defeat a random monster instead of the normal check to acquire a boon. Explore: Scale Mail Con 4:1d6 ⇒ 2
Fail, Banish
Discard Prayer to explore:
Cultist of Baphomet:
WotR Henchman B
Type: Monster
Traits: Human Cleric Cultist Veteran
To Defeat: Combat 10
The difficulty of checks to defeat the Cultist of Baphomet is increased by the scenario's adventure deck number. Before you act, if this is your first exploration of the turn, the Cultist of Baphomet deals 1 Combat damage to you. If undefeated, shuffle the top card of the blessings deck into your location deck. If defeated, you may immediately attempt to close the location this henchman came from.
BYA Not Applicable
Longbow Combat 10+1:2d8 + 3 ⇒ (4, 7) + 3 = 14 Defeated
Close Check: Banish a weapon (Hand Crossbow)
WPC: Draw RNG Weapon 2 Heavy Pick
Arushalae ends their turn.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
[u]Summary[/u]
Acquired: None Banished: Cultist of Baphomet Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 9 Discard: 3 Buried: 1
Hero Points: 1
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Heavy Crossbow (Core), Shortbow (Core), Compass (Core) 1, Deathbane Light Crossbow, Blessing of the Quartermaster 2, The Winged Serpent, Old Salt, Compass (Core) 2, Blessing of the Quartermaster 1
Recharged: Discard Pile: Quartermaster, Sickle, Prayer (Core), Buried Pile: Hand Crossbow,
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour: Blessing of Shax Hour Rules: None SOT: Display Magic Chain Shirt Move: XX -> YY Location Powers: You may summon and defeat a random monster instead of the normal check to acquire a boon. Explore: Sickle STR 5:1d6 ⇒ 5 Acquired
Discard Quartermaster to explore:
Hand Crossbow:
WotR Weapon B
Traits: Bow Ranged Piercing Basic
To Acquire: Dexterity Ranged 5
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6. If proficient with weapons, you may additionally recharge another weapon that has the Ranged trait to add another 1d8.
Displayed:Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 10 Discard: 2 Buried: 0
Hero Points: 1
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Heavy Crossbow (Core), The Winged Serpent, Blessing of Wadjet, Blessing of the Quartermaster 1, Shortbow (Core), Blessing of the Quartermaster 2, Compass (Core) 2, Deathbane Light Crossbow, Old Salt, Compass (Core) 1
Recharged: Discard Pile: Quartermaster, Sickle, Buried Pile:
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Displayed:Arueshalae's Gift,
Deck: 10 Discard: 0 Buried: 0
Hero Points: 1
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Shortbow (Core), Blessing of the Quartermaster 2, The Winged Serpent, Compass (Core) 2, Heavy Crossbow (Core), Blessing of Wadjet, Deathbane Light Crossbow, Old Salt, Compass (Core) 1, Blessing of the Quartermaster 1
Recharged: Discard Pile: Buried Pile:
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour: Blessing of Shax Hour Rules: None SOT: None Move: Laboratory Location Powers: When you would banish an item for its power, bury it instead. Explore: Caravan Guard.
Bury Scale Mail to acquire, put in Boon Pile
Discard Blessing of the Quartermaster to explore:
Create Pit:
WotR Spell B
Traits: Magic Arcane Trap Basic
To Acquire: Intelligence Arcane 6
Discard this card to evade a monster you encounter whose highest difficulty to defeat is 12 or lower; you may instead bury this card to put the monster on the bottom of its location deck. After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 8 check to recharge this card instead of discarding or burying it.
Int 6:1d6 ⇒ 6
put in Boon Pile
Arushalae ends their turn.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
[u]Summary[/u]
Acquired: Caravan Guard , Create Pit Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Arueshalae's Gift,
Deck: 9 Discard: 3 Buried: 1
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Compass (Core) 2, Blessing of the Quartermaster 3, Compass (Core) 1, Vulture, Shortbow (Core), Blessing of the Quartermaster 1, Firesticks, Chain Shirt (Core), Quartermaster
Recharged: Discard Pile: Blessing of the Quartermaster 2, Old Salt, Blessing of Wadjet, Buried Pile: Scale Mail,
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Displayed:Arueshalae's Gift,
Deck: 11 Discard: 2 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Quartermaster, Blessing of the Quartermaster 1, Firesticks, Vulture, Longbow (Core), Chain Shirt (Core), Compass (Core) 1, Compass (Core) 2, Prayer (Core), Shortbow (Core), Blessing of the Quartermaster 3
Recharged: Discard Pile: Old Salt, Blessing of Wadjet, Buried Pile:
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour: Blessing of Baphomet Hour Rules: None SOT: None Move: Guardpost 1 Location Powers: At the start of your turn, summon and encounter the henchman Corrupted Soldier. Explore: Frog
Recharge Blessing of the Quartermaster
Wis 6:2d4 ⇒ (2, 4) = 6
Put in Boon Pile
Arushalae ends their turn.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
[u]Summary[/u]
Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Arueshalae's Gift,
Deck: 6 Discard: 7 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Compass (Core) 2, Chain Shirt (Core), Firesticks, Longbow (Core)
Recharged: Blessing of the Quartermaster 1, Blessing of the Quartermaster 3,
Discard Pile: Quartermaster, Compass (Core) 1, Vulture, Prayer (Core), Old Salt, Blessing of Wadjet, Shortbow (Core), Buried Pile:
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour: XXX - YYY Hour Rules: None SOT: Evade the soldier. Move: XX -> YY Location Powers: At the start of your turn, summon and encounter the henchman Corrupted Soldier. Explore: Ghost
I have no way to add Magic Trait, will Evade.
Shuffle Location
Discard Old Salt to explore:
RNG:1d2 ⇒ 1 Still the Ghost, will evade.
Discard Blessing of Wadjet to explore:
RNG:1d2 ⇒ 1 REALLY? Evade it.
Arushalae ends their turn.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
Discard Shortbow
[u]Summary[/u]
Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Arueshalae's Gift,
Deck: 6 Discard: 7 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Firesticks, Chain Shirt (Core), Blessing of the Quartermaster 2, Compass (Core) 2, Longbow (Core)
Recharged: Blessing of the Quartermaster 1,
Discard Pile: Quartermaster, Compass (Core) 1, Vulture, Prayer (Core), Old Salt, Blessing of Wadjet, Shortbow (Core), Buried Pile:
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour:Blessing of Ascension Hour Rules: None SOT: Evade Henchmen Move: XX -> YY Location Powers: At the start of your turn, summon and encounter the henchman Corrupted Soldier. Explore: Mace STR 4:1d6 ⇒ 3
Fail, Banish
Discard Prayer to explore:
Worm Demon:
WotR Monster B
Traits: Outsider Undead Demon
To Defeat: Combat 10
The Worm Demon is immune to the Electricity and Poison traits. If undefeated, bury an ally from your hand or your discard pile.
Worn demons inhabit and control the corpses of dead humanoids_
Displayed:Arueshalae's Gift,
Deck: 9 Discard: 4 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Deathbane Light Crossbow, Compass (Core) 2, Blessing of the Quartermaster 2, Chain Shirt (Core), Firesticks, The Winged Serpent, Longbow (Core), Blessing of the Quartermaster 3
Recharged: Blessing of the Quartermaster 1,
Discard Pile: Quartermaster, Compass (Core) 1, Vulture, Prayer (Core), Buried Pile:
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour:Blessing of Ascension Hour Rules: None SOT: Auto Evade Move: XX -> YY Location Powers: At the start of your turn, summon and encounter the henchman Corrupted Soldier. Explore: Vulture Blessing of the Quartermaster (Recharge) Wis 5:2d4 ⇒ (2, 4) = 6 Acquired
Discard Vulture to explore:
Giant Cockroach:
WotR Monster B
Traits: Vermin Basic
To Defeat: Combat 8
Before you act, another character at your location summons and encounters a Giant Cockroach. If the check to defeat has the Bludgeoning trait, add 1d8.
This is the biggest cockroach you've ever seen_ you better check on your backpack full of trail rations, just to make sure it's safe.
Displayed:Arueshalae's Gift,
Deck: 10 Discard: 3 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Winged Serpent, Firesticks, Blessing of the Quartermaster 2, Compass (Core) 2, Longbow (Core), Blessing of the Quartermaster 3, Deathbane Light Crossbow, Shortbow (Core), Chain Shirt (Core)
Recharged: Blessing of the Quartermaster 1,
Discard Pile: Quartermaster, Compass (Core) 1, Vulture, Buried Pile:
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour: Blessing of Pulura Hour Rules: None SOT: Evade summoned bane via power. Move: XX -> YY Location Powers: At the start of your turn, summon and encounter the henchman Corrupted Soldier. Explore: Magic Shield Con 6:1d6 ⇒ 5
Fail, Banish
Discard Compass to explore:
Scale Mail:
WotR Armor B
Traits: Heavy Armor Basic
To Acquire: Constitution Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 2, or 3 if the damage is dealt to you before or after you act. Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.
Con 4:1d6 ⇒ 6 Acquired
Arushalae ends their turn.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
[u]Summary[/u]
Acquired: None Banished: Scale Mail Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Arueshalae's Gift,
Deck: 10 Discard: 2 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Chain Shirt (Core), Shortbow (Core), Deathbane Light Crossbow, Blessing of the Quartermaster 2, The Winged Serpent, Firesticks, Compass (Core) 2, Prayer (Core), Blessing of the Quartermaster 3, Longbow (Core)
Recharged: Discard Pile: Quartermaster, Compass (Core) 1, Buried Pile:
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour:Blessing of Abraxas Hour Rules: None SOT: Evade Corrupted Soldier with power.
Gift bonus to Grizzly
Move: XX -> YY Location Powers: At the start of your turn, summon and encounter the henchman Corrupted Soldier. Explore: Glaive +1
Autofail, Banish
Discard Quartermaster to explore:
Frilled Lizard
Autofail, Banish.
Arushalae ends their turn.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
[u]Summary[/u]
Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Arueshalae's Gift,
Deck: 10 Discard: 1 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Quartermaster 2, Deathbane Light Crossbow, Longbow (Core), Blessing of the Quartermaster 3, Shortbow (Core), Chain Shirt (Core), The Winged Serpent, Compass (Core) 2, Firesticks, Prayer (Core)
Recharged: Discard Pile: Quartermaster, Buried Pile:
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Displayed:Arueshalae's Gift,
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Quartermaster 2, Compass (Core) 2, Longbow (Core), Shortbow (Core), Prayer (Core), Firesticks, Deathbane Light Crossbow, Chain Shirt (Core), Blessing of the Quartermaster 3, Compass (Core) 1, The Winged Serpent
Recharged: Discard Pile: Buried Pile:
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
SoRi Villain 1
Type: Monster
Traits: Demon Druid Plant
To Defeat: Combat 15
Carrock is immune to the Mental and Poison traits. If the check to defeat has the Fire trait, add 1d8. Before you act, Carrock deals 1 Ranged Combat damage to you. After you act, Carrock deals 1 Ranged Combat damage to you.
Turn - Hour: Blessing of Shelyn Hour Rules: None SOT: None Move: XX -> YY Location Powers: If you move or are moved from this location, move to a random other location. Explore: Frilled Lizard
Autofail, Banish.
Discard Compass to explore:
Giant Bat:
WotR Henchman 1
Type: Monster
Traits: Animal
To Defeat: Combat 10
Before you act, succeed at a Wisdom or Perception 9 check or the Giant Bat may not be evaded and the difficulty of checks to defeat it is increased by 3. If undefeated, you may bury the top card of your deck to retrn the Giant Bat to the top of its location deck. If defeated, you may immediately attempt to close the location this henchman came from.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
[u]Summary[/u]
Acquired: Giant Bat Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Arueshalae's Gift, Chain Shirt (Core),
Deck: 5 Discard: 7 Buried: 1
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Archer (Core), Deathbane Light Crossbow, Blessing of the Quartermaster 1, Prayer (Core), Compass (Core) 2
Recharged: Discard Pile: Blessing of the Quartermaster 2, Blessing of Shelyn, Shortbow, Blessing of the Quartermaster 3, Blessing of Wadjet, Compass (Core) 1, The Winged Serpent, Buried Pile: Heavy Crossbow (Core),
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour:Blessing of Abraxas Hour Rules: None SOT: None Move: XX -> YY Location Powers: If you move or are moved from this location, move to a random other location. Explore: Stalking Armor Con 4:1d6 ⇒ 4 Acquired
Discard Blessing of Wadjet to explore:
Worm Demon:
WotR Monster B
Traits: Outsider Undead Demon
To Defeat: Combat 10
The Worm Demon is immune to the Electricity and Poison traits. If undefeated, bury an ally from your hand or your discard pile.
Worn demons inhabit and control the corpses of dead humanoids_
Displayed:Arueshalae's Gift, Chain Shirt (Core),
Deck: 7 Discard: 5 Buried: 1
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Compass (Core) 2, Archer (Core), Shortbow (Core), Deathbane Light Crossbow, Quartermaster, Prayer (Core), Blessing of the Quartermaster 1
Recharged: Discard Pile: Blessing of the Quartermaster 2, Blessing of Shelyn, Shortbow, Blessing of the Quartermaster 3, Blessing of Wadjet, Buried Pile: Heavy Crossbow (Core),
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour: Blessing of Baphomet Hour Rules: None SOT: None Move: Cavern Location Powers: If you move or are moved from this location, move to a random other location. Explore: Horn of Battle Clarity Reveal Wadjet for 1d4 Charisma 7:1d12 + 1d4 ⇒ (5) + (1) = 6 Fail, Banish
Discard Blessing of the Quartermaster to explore:
Force Shortbow +1:
WotR Weapon 1
Traits: Bow Ranged Piercing 2-Handed Magic Elite
To Acquire: Dexterity Ranged 10
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+1; you may additionally discard this card to add another 2d4 and the Force trait. If proficient with weapons, discard this card to add 1d4 and the Force trait to a combat check by a character at another location.
Displayed:Arueshalae's Gift, Chain Shirt (Core),
Deck: 7 Discard: 4 Buried: 1
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Archer (Core), Blessing of the Quartermaster 1, Compass (Core) 2, Deathbane Light Crossbow, Prayer (Core), Shortbow (Core), Quartermaster
Recharged: Discard Pile: Blessing of the Quartermaster 2, Blessing of Shelyn, Shortbow, Blessing of the Quartermaster 3, Buried Pile: Heavy Crossbow (Core),
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour: Blessing of Ascension Hour Rules: None SOT: Display Chain Shirt Move: XX -> YY Location Powers: When you explore, examine the top 2 cards. Shuffle 1 into the deck, and encounter the other. Explore: Skitter or Demonic Horde Skitter Int 6:1d6 ⇒ 1
Arushalae ends their turn.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
[u]Summary[/u]
Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
"
Displayed:Arueshalae's Gift, Chain Shirt (Core),
Deck: 8 Discard: 3 Buried: 1
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Quartermaster, Compass (Core) 1, Deathbane Light Crossbow, Shortbow (Core), Prayer (Core), Archer (Core), Blessing of the Quartermaster 1, Compass (Core) 2
Recharged: Discard Pile: Blessing of the Quartermaster 2, Blessing of Shelyn, Shortbow, Buried Pile: Heavy Crossbow (Core),
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour: Blessing of Abadar Hour Rules: None SOT: Give Heavy Crossbow to MM
Arueshalae's Gift to Grizzly
Move: XX -> YY Location Powers: When you explore, examine the top 2 cards. Shuffle 1 into the deck, and encounter the other. Explore: Giant Bat OR Shortbow
Shortbow Ranged 3 is an autoacquire
Discard Blessing of the Quartermaster 2 to explore:
RNG:1d9 + 1d8 ⇒ (2) + (8) = 10
Blessing of Shelyn OR Giant Maggot Swarm
Blessing of Shelyn Wis 4:1d4 ⇒ 4 Acquired
Discard the blessing to explore
RNG:1d8 + 1d7 ⇒ (8) + (6) = 14
Giant Maggot Swarm or Demonic Horde
Giant Maggot Swarm:
WotR Monster B
Traits: Vermin Swarm Basic
To Defeat: Combat 6
Before you act, each other character at your location summons and encounters a Giant Maggot Swarm. Before you act, the Giant Maggot Swarm deals 1 Acid damage to you. If you do not defeat the Giant Maggot Swarm by at least 4, shuffle it into the deck it came from; the Giant Maggot Swar still counts as defeated.
Displayed:Arueshalae's Gift,
Deck: 9 Discard: 3 Buried: 1
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Prayer (Core), Compass (Core) 1, Archer (Core), Shortbow (Core), Blessing of the Quartermaster 1, Deathbane Light Crossbow, Compass (Core) 2, Quartermaster, The Winged Serpent
Recharged: Discard Pile: Blessing of the Quartermaster 2, Blessing of Shelyn, Shortbow, Buried Pile: Heavy Crossbow (Core),
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Displayed:Arueshalae's Gift,
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Quartermaster, Deathbane Light Crossbow, Compass (Core) 2, The Winged Serpent, Blessing of the Quartermaster 1, Firesticks, Archer (Core), Chain Shirt (Core), Prayer (Core), Shortbow (Core), Compass (Core) 1
Recharged: Discard Pile: Buried Pile:
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour:Blessing of Ascension Hour Rules: None SOT: None Move: XX -> YY Location Powers: If you fail a check to defeat a monster, discard a card from the blessings deck. Explore: Cultist of Baphomet
BYA 1 combat damage - recharge Stalking Armor
Longbow, Blessing of the Quartermaster Combat 11:3d8 + 2 ⇒ (1, 8, 4) + 2 = 15
Close Check - Summon a Cultist.
Longbow, Blessing from MM Combat 11:3d8 + 2 ⇒ (4, 6, 4) + 2 = 16
Location Closed.
WPC - bury Blessing of the Quartermaster.
Arushalae ends their turn.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
[u]Summary[/u]
Acquired: None Banished: Cultist of Baphomet Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Arueshalae's Gift, Chain Shirt (Core),
Deck: 10 Discard: 1 Buried: 1
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Corroded Helm, Deathbane Light Crossbow, Heavy Crossbow (Core), Blessing of the Quartermaster 2, Blessing of Wadjet, Compass (Core) 1, Archer (Core), Blessing of the Quartermaster 3, Compass (Core) 2
Recharged: Stalking Armor,
Discard Pile: Shortbow (Core), Buried Pile: Blessing of the Quartermaster 1,
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour: Blessing of Sarenrae Hour Rules: None SOT: None Move: XX -> YY Location Powers: If you fail a check to defeat a monster, discard a card from the blessings deck. Explore: Dazzle Int 4:1d6 ⇒ 3
Fail, Banish.
Arushalae ends their turn.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
[u]Summary[/u]
Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Arueshalae's Gift, Chain Shirt (Core),
Deck: 7 Discard: 5 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Deathbane Light Crossbow, Compass (Core) 2, Compass (Core) 1, Heavy Crossbow (Core), Quartermaster, Blessing of Wadjet
Recharged: Blessing of the Quartermaster 2,
Discard Pile: Prayer (Core), Archer (Core), Blessing of the Quartermaster 3, Corroded Helm, Shortbow (Core), Buried Pile:
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour: Blessing of Iomedae Hour Rules: None SOT: None Move: Befouled Altar Location Powers: If you fail a check to defeat a monster, discard a card from the blessings deck. Explore: Blessing of Deskari
Autofail, banish.
Discard Blessing of the quartermaster to explore
Bat:
WotR Ally B
Traits: Animal Elite
To Acquire: WisdomSurvival 6
Recharge this card to add 1d4 to your Ranged or Survival check. Discard this card to explore your location. During this exploration, add 1d4 to your first Ranged or Survival check.
Autofail that.
Arushalae ends their turn.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
Discard Corroded Helm
[u]Summary[/u]
Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Arueshalae's Gift, Chain Shirt (Core),
Deck: 8 Discard: 4 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Deathbane Light Crossbow, Heavy Crossbow (Core), Quartermaster, Blessing of the Quartermaster 1, Compass (Core) 1, Blessing of Wadjet, Compass (Core) 2
Recharged: Blessing of the Quartermaster 2,
Discard Pile: Prayer (Core), Archer (Core), Blessing of the Quartermaster 3, Corroded Helm, Buried Pile:
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.
Turn - Hour:Blessing of Ascension Hour Rules: None SOT: None Move: XX -> YY Location Powers: When you acquire a weapon, you may draw a card. Explore: Corroded Helm
Fort 3:1d6 ⇒ 6 Acquired
Discard Archer to explore:
RNG:1d6 ⇒ 5
Cultist of Baphomet:
WotR Henchman B
Type: Monster
Traits: Human Cleric Cultist Veteran
To Defeat: Combat 10
The difficulty of checks to defeat the Cultist of Baphomet is increased by the scenario's adventure deck number. Before you act, if this is your first exploration of the turn, the Cultist of Baphomet deals 1 Combat damage to you. If undefeated, shuffle the top card of the blessings deck into your location deck. If defeated, you may immediately attempt to close the location this henchman came from.
BYA - NOT first explore
Longbow Combat 11:2d8 + 2 ⇒ (4, 6) + 2 = 12
When Closing: Summon and acquire a random weapon. (RNG Weapon 1)
Lance:
Weapon
Traits: Polearm Melee Piercing 2-Handed Elite
To Acquire: Strength Melee 8
For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally discard this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4. On this check, you may reveal a card that has the Mount trait to ignore the 2-Handed trait on this card; if you do and this is your first combat check of the turn, add another 1d8 to your check.
Blessing of the Quartermaster STR 8:2d6 ⇒ (3, 6) = 9 Acquired
WPC: No Effect
Arushalae ends their turn.
Arushalae attempts to recover all cards in their Recovery pile.
Arushalae resets their hand.
[u]Summary[/u]
Acquired: Corroded Helm, Lance Banished: Cultist of Baphomet Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Displayed:Arueshalae's Gift, Chain Shirt (Core),
Deck: 8 Discard: 2 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Compass (Core) 1, Deathbane Light Crossbow, Quartermaster, Heavy Crossbow (Core), Blessing of Wadjet, Blessing of the Quartermaster 1, Compass (Core) 2
Recharged: Blessing of the Quartermaster 2,
Discard Pile: Prayer (Core), Archer (Core), Buried Pile:
Favored Card: Blessings Hand Size: 5 ☐ 6 Proficiencies: Light Armors | Weapons POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.