Incorporeal Undead

TColMaster Arueshalae's page

78 posts. Alias of TColMaster.


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Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Blood Demon:

Henchman
Type: Monster
Traits: Outsider Demon Servitor
To Defeat: Combat 17
The Blood Demon is immune to the Electricity and Poison traits. Before you act, succeed at an Arcane or Divine 9 check or you may not play spells that have the Attack trait. During this encounter, if you would reveal, recharge, or discard a weapon that has the Melee trait in a check against the Blood Demon, bury it instead.

Frost Longbow
Combat 17: 2d8 + 1d4 + 4 ⇒ (3, 8) + (2) + 4 = 17

Demonic Horde Defeated


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour:Blessing of Iomedae
Hour Rules: None
SOT: Display Magic Chain Shirt
Move: XX -> YY
Location Powers: Blessings played by characters at this location add d12 instead of the normal die. At the end of your turn, or when this location is not occupied, flip this card.
Explore: Explosive Runes
The Winged Serpent
Dex 10: 1d12 + 1d8 + 3 ⇒ (8) + (7) + 3 = 18
Defeated

[ooc]Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Explosive Runes
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Deathbane Light Crossbow, Old Salt, Frost Longbow, Heavy Crossbow (Core), Blessing of Wadjet, Longbow (Core),

Displayed: Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 3 Discard: 8 Buried: 0
Hero Points: 0
Mythic Charges1
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Firesticks, Blessing of Ascension, Blessing of the Quartermaster 3
Recharged:
Discard Pile: Compass (Core) 2, Blessing of the Quartermaster 1, Blessing of the Quartermaster 2, Prayer (Core), Shortbow (Core), Quartermaster, Compass (Core) 1, The Winged Serpent,
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.

Favored Card: Blessings
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour: Blessing of Ascension
Hour Rules: None
SOT: None
Potion Of Healing: 1d4 ⇒ 1
RNG: 1d6 ⇒ 4
Move: Cavern
Location Powers: If you move or are moved from this location, move to a random other location.
Explore: Demon Patrol
Prayer
Dex 10: 2d8 + 3 ⇒ (1, 6) + 3 = 10
Examine Abyssal Rift:
Peryton
Blessing of Abraxas
Agility

Discard Shortbow to attempt to close
The Cyclone
STR 7: 2d6 ⇒ (4, 3) = 7
Location Closed.

All move to Abyssal Rift.

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Demon Patrol
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Deathbane Light Crossbow, Old Salt, Frost Longbow, Heavy Crossbow (Core), The Winged Serpent, Magic Chain Shirt (Core),

Displayed: Arueshalae's Gift,
Deck: 5 Discard: 7 Buried: 0
Hero Points: 0
Mythic Charges1
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Quartermaster 3, Blessing of Wadjet, Longbow (Core), Blessing of Ascension, Firesticks
Recharged:
Discard Pile: Compass (Core) 2, Blessing of the Quartermaster 1, Blessing of the Quartermaster 2, Prayer (Core), Shortbow (Core), Quartermaster, Compass (Core) 1,
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.

Favored Card: Blessings
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: [/ooc]

Turn - Hour:[ooc] Blessing of Ascension
Hour Rules: None
SOT: Immune to 3 Fire Damage
Move: XX -> YY
Location Powers: When any character at this location would be dealt Combat damage, you are dealt Fire damage instead. At the start of your turn, you are dealt 1 Fire damage.
Explore: Telekinesis Trap
Disable 11: 1d8 + 7 ⇒ (5) + 7 = 12
Defeated
Discard Compass to explore:

Janeamine:

WotR Henchman 2
Type: Monster
Traits: Outsider Demon
To Defeat: Combat 17 OR Wisdom 12
Janeamine is immune to the Fire, Electricity and Poison traits. Before you act, succeed at an Arcane or Divine 12 check or you may not play spells that have the Atack trait. If undefeated, Janeamine deals no damage; instead, bury all blessings in your hand, or if you have no blessings, bury your hand. If defeated, you may immediately attempt to close the location this henchman came from.

BYA Not Applicable.
Deathbane Light X Bow, Expend Mythic Charge
Combat 17: 1d20 + 1d8 + 8 ⇒ (9) + (3) + 8 = 20
RNG Draw(Shield of Iomedae): 1d7 ⇒ 5 Prayer back into hand.
Close Check: 3 fire damage (Immune to 3), no damage taken.
WPC: No effect.

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Telekinesis Trap, Janeamine
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Deathbane Light Crossbow, Old Salt, Frost Longbow, Heavy Crossbow (Core), Prayer (Core), Shortbow (Core),

Displayed: Arueshalae's Gift,
Deck: 6 Discard: 6 Buried: 0
Hero Points: 0
Mythic Charges1
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magic Chain Shirt (Core), Longbow (Core), Firesticks, Blessing of the Quartermaster 3
Recharged: The Winged Serpent, Blessing of Wadjet,
Discard Pile: Compass (Core) 2, Blessing of the Quartermaster 1, Blessing of the Quartermaster 2, Blessing of Ascension, Quartermaster, Compass (Core) 1,
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.

Favored Card: Blessings
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour: Blessing of Sarenrae
Hour Rules: None
SOT: Fire damage reduced to 0 via power.
Move: XX -> YY
Location Powers: When any character at this location would be dealt Combat damage, you are dealt Fire damage instead. At the start of your turn, you are dealt 1 Fire damage.
Explore: Blessing of Ascension
Auto acquire. Discard it to explore:

Arboreal Blight:

WotR Barrier B
Traits: Skirmish Demon
To Defeat: None 0
Each character summons and encounters the henchman Fiendish Tree. The barrier is defeated or undefeated based solely on your encounter. If any Fiendish Trees were not defeated, roll 1d20; if the result is less than or equal to the number of Fiendish Trees that were not defeated, summon and encounter the henchman Ulkreth.

Recharge Winged Serpent and Blessing of Wadjet to allow others to evade bane.

Fiendish Tree:

Henchman
Type: Monster
Traits: Plant Demon Veteran
To Defeat: Combat 13
The difficult to defeat is increased by twice the scenario's adventure deck number. The Fiendish Tree is immune to the Mental and Poison traits. If the check to defeat has the Fire trait, add 1d8. Before you act, the Fiendish Tree deals 1 Ranged Combat damage to you. After you act, the Fiendish Tree deals 1 Ranged Combat damage to you.

Deathbane Light X-Bow, Prayer
Combat 17: 3d8 + 7 ⇒ (5, 4, 5) + 7 = 21
Defeated
Ulkreth?: 1d20 ⇒ 20 Never going to happen.

Discard Quartermaster to explore:

Telekinesis Trap:

WotR Barrier 2
Traits: Trap Arcane Magic
To Defeat: ArcaneDivine 14 OR Disable 11
If undefeated, you are dealt 3 Combat damage; display this card next to its location deck. While this card is displayed, characters at this location cannot move, be moved, or explore. While this card is displayed, at the end of your turn, Telekinesis Trap deals 1d4+1 Acid damage to you. At the end of your move step, succeed at a Strength, Dexterity, or Acrobatics 11 check to banish this card.

Disable 11: 1d8 + 1d6 + 6 ⇒ (1) + (5) + 6 = 12

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: Blessing of Ascension
Banished: Arboreal Blight, Telekinesis Trap
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Deathbane Light Crossbow, Old Salt, Frost Longbow, Heavy Crossbow (Core), Compass (Core) 1, Shortbow (Core),

Displayed: Arueshalae's Gift,
Deck: 6 Discard: 6 Buried: 0
Hero Points: 0
Mythic Charges2
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Quartermaster 3, Longbow (Core), Firesticks, Magic Chain Shirt (Core)
Recharged: The Winged Serpent, Blessing of Wadjet,
Discard Pile: Compass (Core) 2, Blessing of the Quartermaster 1, Blessing of the Quartermaster 2, Blessing of Ascension, Prayer (Core), Quartermaster,
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.

Favored Card: Blessings
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour:Blessing of Abadar
Hour Rules: None
SOT: None
Move: Molten Pool
Location Powers: When any character at this location would be dealt Combat damage, you are dealt Fire damage instead. At the start of your turn, you are dealt 1 Fire damage.
Explore: Magic Scale Mail
Con 5: 1d6 ⇒ 1
Fail, banish.

Discard Blessing of the Quartermaster 1 to explore:

Mongrel Ranger:

WotR Monster B
Traits: Mongrel Ranger Elite
To Defeat: Combat 0
The difficulty of the check to defeat is equal to the highest difficult to defeat a random monster from the box. Before you act, the Mongrel Ranger deals 1d4-1 Ranged Combat damage to you.
This "First Descendant" keeps his brethren safe with cunning and a sharp arrow's point_

BYA Damage: 1d4 - 1 ⇒ (4) - 1 = 3 Combat Damage becomes Fire Damage (Location Power)
Arueshalae reduces fire damage by 3.

RNG Monster 1 is Combat 9.
Deathbane Light Crossbow
Combat 9 is an auto with 2d8+7
Defeated
Discard Blessing of the Quartermaster 2 to explore:

Spiked Pit Trap:

WotR Barrier B
Traits: Trap Veteran
To Defeat: Wisdom Perception 7 OR Dexterity Acrobatics 8
The difficulty to defeat is increased by the scenario's adventure deck number. If defeated, you may explore again. If undefeated, each character at this location is dealt 1d4+1 Combat damage; then end your turn.

Dex 10: 1d8 + 4 ⇒ (8) + 4 = 12
Defeated
Free Explore due to Barrier:
Janeamine:

WotR Henchman 2
Type: Monster
Traits: Outsider Demon
To Defeat: Combat 17 OR Wisdom 12
Janeamine is immune to the Fire, Electricity and Poison traits. Before you act, succeed at an Arcane or Divine 12 check or you may not play spells that have the Atack trait. If undefeated, Janeamine deals no damage; instead, bury all blessings in your hand, or if you have no blessings, bury your hand. If defeated, you may immediately attempt to close the location this henchman came from.

Arushalae power: Evade encounter.

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Mongrel Ranger, Spiked Pit Trap
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
"

Arueshalae wrote:

Hand: Deathbane Light Crossbow, Prayer (Core), The Winged Serpent, Quartermaster, Blessing of Wadjet, Shortbow (Core),

Displayed: Arueshalae's Gift,
Deck: 8 Discard: 3 Buried: 0
Hero Points: 0
Mythic Charges2
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Quartermaster 3, Heavy Crossbow (Core), Longbow (Core), Frost Longbow, Old Salt, Magic Chain Shirt (Core), Compass (Core) 1, Firesticks
Recharged:
Discard Pile: Compass (Core) 2, Blessing of the Quartermaster 1, Blessing of the Quartermaster 2,
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.

Favored Card: Blessings
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour: Blessing of Iomedae
Hour Rules: None
SOT: None
Move: XX -> YY
Location Powers: Begin the scenario with this side up. Blessings played by characters at this location add d4 instead of the normal die. At the end of your turn, flip this card.
Explore: Wrecker Demon
Demonbane Light X Bow
Combat 14: 3d8 + 7 ⇒ (3, 2, 5) + 7 = 17
Defeated

Discard Compass to explore:

Constrictor Snake:

WotR Monster B
Traits: Animal Elite
To Defeat: Combat 11
If the check to defeat has the Cold trait, add 1d6. If undefeated, bury the top card of your deck and return the Constrictor Snake to the top of its location deck.
Unless you make it angry, a constrictor snake will leave you alone_ Don't make it angry_

Demonbane Light X Bow
Combat 14: 2d8 + 7 ⇒ (7, 6) + 7 = 20
Defeated

Arushalae ends their turn.
Flip Abyssal Rift to Temp Closed Side.
Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Wrecker Demon, Constrictor Snake
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Deathbane Light Crossbow, Blessing of the Quartermaster 2, Blessing of the Quartermaster 1, Quartermaster, Blessing of Wadjet, Shortbow (Core),

Displayed: Arueshalae's Gift,
Deck: 10 Discard: 1 Buried: 0
Hero Points: 0
Mythic Charges2
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Longbow (Core), The Winged Serpent, Firesticks, Blessing of the Quartermaster 3, Old Salt, Magic Chain Shirt (Core), Prayer (Core), Heavy Crossbow (Core), Frost Longbow, Compass (Core) 1
Recharged:
Discard Pile: Compass (Core) 2,
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.

Favored Card: Blessings
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Deathbane Light X Bow
Combat 12: 2d8 + 7 ⇒ (7, 7) + 7 = 21


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Starting: Abyssal Rift

"

Arueshalae wrote:

Hand: Deathbane Light Crossbow, Blessing of the Quartermaster 2, Compass (Core) 2, Quartermaster, Blessing of Wadjet, Shortbow (Core),

Displayed: Arueshalae's Gift,
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
Mythic Charges2
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Winged Serpent, Compass (Core) 1, Firesticks, Blessing of the Quartermaster 3, Old Salt, Magic Chain Shirt (Core), Prayer (Core), Longbow (Core), Heavy Crossbow (Core), Blessing of the Quartermaster 1, Frost Longbow
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.

Favored Card: Blessings
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Knight: Dex

Weapon 2: 1d1000 ⇒ 467
Replace Shortbow with Frost Longbow
Hero Point: Weapon +1

Else wait and get something others don't want or need.


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour: Blessing of Baphomet
Hour Rules: None
SOT: None
Move: XX -> YY
Location Powers: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
Explore: Codex
Knowledge 8: 1d12 + 1 ⇒ (8) + 1 = 9
Acquired

Discard Blessing of the Quartermaster to explore:

Blight Druid:

SoRi Villain 2
Type: Monster
Traits: Druid Undead
To Defeat: Combat 20 OR Divine 15
The Blight Druid is immune to the Fire, Mental, and Poison traits. If the check to defeat has the Bludgeoning trait, add 1d8. When you encounter this card, locations that have the Abyssal trait cannot be temporarily closed. Before you act, each character at this location is dealt 1d4 Poison damage then buries a card from his discard pile.

BYA Damage: 1d4 ⇒ 2 Bury Magic Chain Shirt to reduce to 0

Deathbane Light X Bow vs undead, Blessing of the Spellbound
Combat 22: 4d8 + 7 ⇒ (4, 5, 7, 8) + 7 = 31

We win!


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Undead Company w/ Deathbane Light X Bow
Combat 16: 3d8 + 7 ⇒ (2, 7, 5) + 7 = 21


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour:Blessing of Deskari
Hour Rules: None
SOT: None
Move: XX -> YY
Location Powers: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
Explore: Giant Cockroach
BYA Not Applicable.
Deathbane Light X Bow vs Undead
Combat 8: 3d8 + 7 ⇒ (6, 5, 2) + 7 = 20
Defeated

Discard Compass to explore:

Temptation of Attraction:

WotR Barrier B
Traits: Temptation
To Defeat: None 0
Draw 3 allies from the box; if the scenario's adventure deck number is 3 or higher, draw 3 non-Basic allies from the box instead. Youmay choose 1 and add it to your hand; banish any not chosen. If you added 1 to your hand, the barrier is undefeated; banish an ally from either your hand or discard pile. Otherwise, the barrier is defeated. After you act, banish this barrier.

Ally B, Ally B, and Scribe (Ally 2) Take the Ally and Banish Old Salt from discard pile.

Discard the Scribe to explore:

Cambion:

WotR Monster B
Traits: Outsider Demon Elite
To Defeat: Combat 12
The Cambion is immune to Electricity and Poison traits. Before you act, succeed at an Arcane or Divine 9 check or you may not play spells that have the Attack trait. If undefeated, bury an ally that lists Diplomacy in its check to acquire.
This leering, red-skinned humanoid has cloven hooves and a pair of black horns_

Deathbane Light X Bow vs Undead
Combat 12: 3d8 + 7 ⇒ (7, 4, 6) + 7 = 24

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: Scribe
Banished: Giant Cockroach, Cambion
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Blessing of the Quartermaster 1, Shortbow (Core), Deathbane Light Crossbow, Heavy Crossbow (Core), Longbow (Core),

Displayed: Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 3 Discard: 9 Buried: 1
Hero Points: 0
Mythic Charges2
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Firesticks, Quartermaster
Recharged: Blessing of the Quartermaster 3,
Discard Pile: Scribe, Blessing of the Quartermaster 2, Blessing of Wadjet, Compass (Core) 2, The Winged Serpent, Blessing of Nethys, Prayer (Core), Marksman's Bow, Compass (Core) 1,
Buried Pile: Gossamer Shrouds,

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.

Favored Card: Blessings
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Marksmans Bow w/discard
Combat 16: 1d8 + 6 + 1d6 + 2 + 1d6 + 1 ⇒ (1) + 6 + (2) + 2 + (4) + 1 = 16


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour:Blessing of Torag
Hour Rules:
SOT: None
Move: XX -> YY
Location Powers: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
Explore: Gossamer Shrouds
Con 7: 1d6 + 2 ⇒ (6) + 2 = 8
Acquired

Discard Blessing of Nethys to examine top 2 card of my location, put back in any order, then explore:
Giant Cockroach
Cultist Archer
Swap and encounter the Archer.

BYA damage: 1d4 - 1 ⇒ (3) - 1 = 2
Bury Gossamer Shrouds to reduce to 0.
Deathbane Light X Bow
Combat 14: 3d8 + 7 ⇒ (6, 4, 5) + 7 = 22
Defeated

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: Gossamer Shrouds
Banished: Cultist Archer
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Compass (Core) 1, Marksman's Bow, Shortbow (Core), Deathbane Light Crossbow, Heavy Crossbow (Core), Longbow (Core),

Displayed: Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 4 Discard: 7 Buried: 1
Hero Points: 0
Mythic Charges2
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Quartermaster, Blessing of the Quartermaster 1, Firesticks
Recharged: Blessing of the Quartermaster 3,
Discard Pile: Old Salt, Blessing of the Quartermaster 2, Blessing of Wadjet, Compass (Core) 2, The Winged Serpent, Blessing of Nethys, Prayer (Core),
Buried Pile: Gossamer Shrouds,

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.

Favored Card: Blessings
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour: Blessing of Iomedae
Hour Rules: None
SOT: None
Move: CemeteryY
Location Powers: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
Explore: Blessing of Nethys
Blessing of Wadjet - discard
Divine 5: 1d4 + 2d8 ⇒ (4) + (7, 5) = 16
Acquired
Discard Compass to explore:

Marksman's Bow:

WotR Weapon 2
Traits: Bow Ranged Piercing Magic Veteran
To Acquire: Dexterity Ranged 10
For your combat check, reveal this card to use your Dexterity or Ranged skill plus your Strength die plus the scenario's adventure deck number; you may additionally discard this card to add another 1d6+1. If not proficient with weapons, the difficulty of this check is increased by 4. If proficient with weapons, discard this card to add your Strength die to a combat check by a character at another location.

Blessing of the Quartermaster Recharge
Ranged 10: 2d8 + 6 ⇒ (7, 2) + 6 = 15
Acquired
Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: Blessing of Nethys, Marksman's Bow
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
"

Arueshalae wrote:

Hand: Blessing of Nethys, Marksman's Bow, Shortbow (Core), Deathbane Light Crossbow, Heavy Crossbow (Core), Longbow (Core),

Displayed: Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 5 Discard: 6 Buried: 0
Hero Points: 0
Mythic Charges2
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Firesticks, Blessing of the Quartermaster 1, Quartermaster, Compass (Core) 1
Recharged: Blessing of the Quartermaster 3,
Discard Pile: Old Salt, Blessing of the Quartermaster 2, Blessing of Wadjet, Compass (Core) 2, The Winged Serpent, Prayer (Core),
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.

Favored Card: Blessings
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Deathbane Light X Bow vs undead
Combat 16: 3d8 + 7 ⇒ (6, 3, 4) + 7 = 20


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: Hand adjustment from previous turn. remove blessing of ascension, good omen

Turn - Hour: Blessing of Ascension
Hour Rules: None
SOT: None
Move: XX -> YY
Location Powers: When a character dies, all characters at this location die.
Explore: Ghalcor
Deathbane Light X bow (vs undead)
Combat 12: 3d8 + 7 ⇒ (8, 4, 1) + 7 = 20
Ghalcor rules: 1d6 ⇒ 5
Defeated

Close check: Defeat Wight

Wight:

Henchman
Type: Monster
Traits: Undead Wight
To Defeat: Combat 10 OR Wisdom Divine 8
The Wight is immune to the Mental and Poison traits. Before you act, the Wight deals 1 Cold damage to a random character at your location; when that character is dealt damage, she buries those cards instead of discarding them. If defeated, you may immediately attempt to close the location this henchman came from.

Cold Damage: 1d2 ⇒ 2

Deathbane Light X bow (vs undead)
Combat 10: 3d8 + 7 ⇒ (1, 6, 5) + 7 = 19
WPC: Close location but shuffle cards bac into it.

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Ghalcor
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
"

Arueshalae wrote:

Hand: Blessing of Wadjet, Blessing of the Quartermaster 3, Compass (Core) 2, Deathbane Light Crossbow, Heavy Crossbow (Core), Longbow (Core),

Displayed: Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 5 Discard: 4 Buried: 0
Hero Points: 0
Mythic Charges2
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shortbow (Core), Firesticks, Compass (Core) 1, Blessing of the Quartermaster 1, Quartermaster
Recharged:
Discard Pile: Old Salt, Blessing of the Quartermaster 2, The Winged Serpent, Prayer (Core),
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.

Favored Card: Blessings
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None
Cure RNG: 1d1d7 + 1d6 + 1d5 + 1d4 ⇒ (3) + (2) + (3) + (3) = 11

Turn - Hour: Blessing of Abadar
Hour Rules: None
SOT: None
Move: XX -> YY
Location Powers: When a character dies, all characters at this location die.
Explore: Good Omen
Int 6: 1d6 ⇒ 6
Acquired

Discard Blessing of the Quartermaster 2 to explore:

Blessing of Ascension:

WotR Blessing B
Traits: Divine Mythic Basic
To Acquire: Charisma 6 OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it. Discard this card to add 1 die to any check. Discard this card to explore your location. Discard this card to get a mythic charge.

Mythic Charge: Auto Acquire. Discard it to explore

Death of Righteousness:

WotR Barrier 2
Traits: Trap Mental Magic
To Defeat: Wisdom 12 OR Knowledge 10
Each character at your location encounters this barrier. If a character does not defeat this barrier, she discards a number of cards from her deck equal to her hand size, and she may not play cards or use powers against this barrier until the end of the turn. After you act, banish this barrier.

Knowledge 10: 2d12 + 1 ⇒ (2, 10) + 1 = 13

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: Good Omen
Banished: Death of Righteousness
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
"

Arueshalae wrote:

Hand: Blessing of Wadjet, Blessing of the Quartermaster 3, Deathbane Light Crossbow, Heavy Crossbow (Core), Longbow (Core), Good Omen,

Displayed: Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 6 Discard: 5 Buried: 0
Hero Points: 0
Mythic Charges2
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Quartermaster 1, Firesticks, Shortbow (Core), Compass (Core) 2, Compass (Core) 1, Quartermaster
Recharged:
Discard Pile: Old Salt, Blessing of the Quartermaster 2, Blessing of Ascension, The Winged Serpent, Prayer (Core),
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.

Favored Card: Blessings
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour: Blessing of Nethys
Hour Rules: None
SOT: Display Magic Chain Shirt
Move: XX -> YY
Location Powers: When a character dies, all characters at this location die.
Explore: Blessing of Ascension
Charisma 6: 1d12 ⇒ 1
Fail, Banish.

Discard Prayer to explore:

Rat Swarm:

WotR Monster B
Traits: Animal Swarm Elite
To Defeat: Combat 8
If you do not defeat the Rat Swarm by at least 4, shuffle it into its location deck; the Rat Swarm still conts as defeated.
They seem kind of cute in ones or twos_ A swarm of rats is significantly less cute_

Deathbane Light X Bow
Combat 8 (12): 2d8 + 5 ⇒ (7, 4) + 5 = 16
Defeated

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Rat Swarm
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Blessing of Wadjet, Blessing of the Quartermaster 3, Blessing of the Quartermaster 2, Deathbane Light Crossbow, Heavy Crossbow (Core), Longbow (Core),

Displayed: Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 2 Discard: 7 Buried: 0
Hero Points: 0
Mythic Charges2
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Compass (Core) 2, Quartermaster
Recharged:
Discard Pile: Old Salt, Blessing of the Quartermaster 1, Shortbow (Core), Firesticks, The Winged Serpent, Compass (Core) 1, Prayer (Core),
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.

Favored Card: Blessings
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour: Blessing of Ascension
Hour Rules: None
SOT: None
Move: XX -> YY
Location Powers: When a character dies, all characters at this location die.
Explore: Nectar of the Gods
d4 wis says no. Banish.

Discard Old Salt to explore:

Death of Righteousness:

WotR Barrier 2
Traits: Trap Mental Magic
To Defeat: Wisdom 12 OR Knowledge 10
Each character at your location encounters this barrier. If a character does not defeat this barrier, she discards a number of cards from her deck equal to her hand size, and she may not play cards or use powers against this barrier until the end of the turn. After you act, banish this barrier.

Blessing of the Quartermaster
Knowledge 10: 2d12 + 1 ⇒ (3, 2) + 1 = 6
Fail, shuffle location
Discard hand, end turn.

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Blessing of Wadjet, Blessing of the Quartermaster 3, Magic Chain Shirt (Core), Deathbane Light Crossbow, Heavy Crossbow (Core), Prayer (Core),

Displayed: Arueshalae's Gift,
Deck: 4 Discard: 6 Buried: 0
Hero Points: 0
Mythic Charges2
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Compass (Core) 2, Quartermaster, Blessing of the Quartermaster 2, Longbow (Core)
Recharged:
Discard Pile: Old Salt, Blessing of the Quartermaster 1, Shortbow (Core), Firesticks, The Winged Serpent, Compass (Core) 1,
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.

Favored Card: Blessings
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Starting: Tomb

"

Arueshalae wrote:

Hand: Shortbow (Core), Firesticks, Old Salt, The Winged Serpent, Compass (Core) 1, Blessing of the Quartermaster 1,

Displayed: Arueshalae's Gift,
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
Mythic Charges2
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Wadjet, Longbow (Core), Quartermaster, Heavy Crossbow (Core), Deathbane Light Crossbow, Blessing of the Quartermaster 3, Compass (Core) 2, Blessing of the Quartermaster 2, Prayer (Core), Magic Chain Shirt (Core)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.

Favored Card: Blessings
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Hero Point: Hand Size = 6

Item 2: 1d1000 ⇒ 40

Replace Firesticks with Gem of Mental Acuity


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour: Blessing of Ascension
Hour Rules: None
SOT: Give Longbow to Alahazra
Move: XX -> YY
Location Powers: Succeed at a Strength or Disable 7 check to move or be moved.
Explore: Shortbow
Ranged 3 is an auto acquire

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.
Discard Shortbow
[u]Summary[/u]
Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Prayer (Core), Deathbane Light Crossbow, The Winged Serpent, Firesticks, Heavy Crossbow (Core),

Displayed: Arueshalae's Gift,
Deck: 4 Discard: 8 Buried: 2
Hero Points: 0
Mythic Charges2
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Quartermaster
Recharged: Old Salt, Blessing of the Quartermaster 3, Blessing of the Quartermaster 1,
Discard Pile: Compass (Core) 1, Vulture, Compass (Core) 2, Teamster, Shortbow (Core), Blessing of the Quartermaster 2, Blessing of Wadjet, shortbow,
Buried Pile: Magic Chain Shirt (Core), Longbow (Core),

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.

Favored Card: Blessings
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour: Blessing of Ascension
Hour Rules: None
SOT: None
Move: XX -> YY
Location Powers: Succeed at a Strength or Disable 7 check to move or be moved
Explore: Incubus
Deathbane Light Crossbow, Blessing of the Quartermaster
Combat 15: 3d8 + 5 ⇒ (2, 2, 1) + 5 = 10
Bury Magic Chain Shirt to reduce to 0
Shuffle location

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Blessing of Wadjet, Deathbane Light Crossbow, Blessing of the Quartermaster 1, Longbow (Core), Heavy Crossbow (Core),

Displayed: Arueshalae's Gift,
Deck: 6 Discard: 6 Buried: 1
Hero Points: 0
Mythic Charges2
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Firesticks, Quartermaster, Prayer (Core), The Winged Serpent
Recharged: Old Salt, Blessing of the Quartermaster 3,
Discard Pile: Compass (Core) 1, Vulture, Compass (Core) 2, Teamster, Shortbow (Core), Blessing of the Quartermaster 2,
Buried Pile: Magic Chain Shirt (Core),

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.

Favored Card: Blessings
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour: Blessing of Ascension
Hour Rules: None
SOT: None
Move: Cell
Location Powers: Succeed at a Strength or Disable 7 check to move or be moved.
Explore: Mongrel Traitor
RNG Monster #2 - Incubus Combat 15

Combat 15: 2d8 + 7 ⇒ (1, 1) + 7 = 9
Combat 15 Hero Point: 2d8 + 7 ⇒ (6, 5) + 7 = 18
Defeated
No Ally in Hand - cannot close (don't want to anyway to mine for boons)

Discard Compass to explore

Teamster:

WotR Ally B
Traits: Human Hireling Basic
To Acquire: Constitution Fortitude 7 OR Charisma Diplomacy 6
Recharge this card to add 1d6 to your non-combat Constitution or Wisdom check. Discard thi card to explore your location.

Diplomacy 6: 1d12 + 1 ⇒ (8) + 1 = 9
Acquired

Discard the Teamster to explore:

Death of Righteousness:

WotR Barrier 2
Traits: Trap Mental Magic
To Defeat: Wisdom 12 OR Knowledge 10
Each character at your location encounters this barrier. If a character does not defeat this barrier, she discards a number of cards from her deck equal to her hand size, and she may not play cards or use powers against this barrier until the end of the turn. After you act, banish this barrier.

Matsu, Blessing of Deskari
Knowledge 10: 2d12 + 1 ⇒ (11, 11) + 1 = 23

Banished Regardless, but Grizzly must attempt Barrier.

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.
Discard Shortbow

[u]Summary[/u]
Acquired: Teamster
Banished: Mongrel Traitor
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Blessing of Wadjet, Deathbane Light Crossbow, Blessing of the Quartermaster 2, Longbow (Core), Heavy Crossbow (Core),

Displayed: Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 7 Discard: 5 Buried: 0
Hero Points: 0
Mythic Charges2
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Quartermaster, The Winged Serpent, Blessing of the Quartermaster 1, Prayer (Core), Firesticks
Recharged: Old Salt, Blessing of the Quartermaster 3,
Discard Pile: Compass (Core) 1, Vulture, Compass (Core) 2, Teamster, Shortbow (Core),
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.

Favored Card: Blessings
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour:Blessing of Ascension
Hour Rules: None
SOT: None
Move: XX -> YY
Location Powers: At the end of your turn, you may search your deck for an ally or cohort and add it to your hand.
Explore: Vulture
Old Salt (Recharge), Blessing of the Quartermaster (Recharge)
Wis 5: 2d4 + 2 ⇒ (2, 3) + 2 = 7
Acquired
Discard Vulture to explore:

Mongrel Traitor:

WotR Henchman 1
Type: Monster
Traits: Mongrel Soldier
To Defeat: Combat 0
The difficulty of the check to defeat the Mongrel Traitor is equal to the highest difficulty to defeat a random monster from the box. In undefeated, bury 1 random card from your discard pile. If defeated, you may immediately attempt to close the location this henchman came from.

RNG Monster 1:
Constrictor Snake:

Monster
Traits: Animal Elite
To Defeat: Combat 11
If the check to defeat has the Cold trait, add 1d6. If undefeated, bury the top card of your deck and return the Constrictor Snake to the top of its location deck.
Unless you make it angry, a constrictor snake will leave you alone_ Don't make it angry_

Deathbane Light X Bow
Combat 11: 2d8 + 5 ⇒ (4, 6) + 5 = 15

Close Check: Combat 11

Deathbane Light X Bow
Combat 11: 2d8 + 5 ⇒ (1, 4) + 5 = 10
Paizo Reroll: 1d8 + 9 ⇒ (4) + 9 = 13

WPC: End turn

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: Vulture
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Shortbow (Core), Deathbane Light Crossbow, Compass (Core) 2, Longbow (Core), Heavy Crossbow (Core),

Displayed: Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 9 Discard: 2 Buried: 0
Hero Points: 1
Mythic Charges2
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Quartermaster 2, Prayer (Core), Blessing of Wadjet, Blessing of the Quartermaster 1, Quartermaster, The Winged Serpent, Firesticks
Recharged: Old Salt, Blessing of the Quartermaster 3,
Discard Pile: Compass (Core) 1, Vulture,
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.

Favored Card: Blessings
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour: Blessing of Deskari
Hour Rules: None
SOT: Arueshalae's Gift to Alahazra, Display Magic Chain Shirt
Move: XX -> YY
Location Powers: At the end of your turn, you may search your deck for an ally or cohort and add it to your hand.
Explore: Magic Padded Armor
Con 4: 1d6 ⇒ 3
Fail, Banish

Discard Compass to explore:

Blackwing Librarian:

WotR Ally B
Traits: Human Wizard Basic
To Acquire: Intelligence Knowledge 6 OR Diplomacy 8
Recharge this card to succeed at your check against a boon that has the Arcane trait. Discard this card to explore your location.

Diplomacy 8: 1d12 + 1 ⇒ (3) + 1 = 4
Fail, Banish.

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Shortbow (Core), Deathbane Light Crossbow, Blessing of the Quartermaster 3, Longbow (Core), Old Salt,

Displayed: Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 9 Discard: 1 Buried: 0
Hero Points: 1
Mythic Charges2
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Heavy Crossbow (Core), Blessing of the Quartermaster 1, The Winged Serpent, Compass (Core) 2, Firesticks, Blessing of Wadjet, Quartermaster, Prayer (Core), Blessing of the Quartermaster 2
Recharged:
Discard Pile: Compass (Core) 1,
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1
Shield of Iomedae:
Add your number of mythic charges to your Dexterity, Constitution, or Intelligence check. Then you may expend 1 or more charges. If you do, you may draw a random card from your discard pile, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20.
If you expend 5 or more charges on a single check, each character gets a charge.

Favored Card: Blessings
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Hero Point: Bank

Replace Firesticks with Sacred Prism (Unless someone else really wants it. I do for the heal)

Mythic Path: Shield of Iomedae

Skill Feat: Dex +2


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour: Blessing of Ascension
Hour Rules: None
SOT: None
Move: XX -> YY
Location Powers: When you acquire a weapon, you may draw a card.
Explore: Javelin
Ranged 4 is an auto acquire.

Discard Blessing of the Quartermaster 1 to explore:

Helm:

WotR Armor B
Traits: Heavy Armor Basic
To Acquire: Constitution Fortitude 3
Recharge this card to reduce Combat damage dealt to you by 1; you may play another armor on this check. If proficient with heavy armors, you may reveal this card instead of recharging it.

Con 3: 1d6 ⇒ 3
Acquired

No cards remaining, close check: RNG Weapon #2

Swordbreaker:

Weapon
Traits: Knife Melee Slashing Finesse Veteran
To Acquire: Strength Melee 9
For your combat check, reveal this card to use your Strength or Melee skill + 1d4+1; you may additionally discard this card to add another 1d4+1. Discard this card to evade a monster you encounter whose highest difficulty to defeat is less than 11 plus twice the scenario's adventure deck number.

Blessing of the Quartermaster
STR 9: 2d6 ⇒ (1, 4) = 5
STR 9 Hero Point: 2d6 ⇒ (5, 6) = 11

WPC No Effect

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.
Discard Helm, Swordbreaker
[u]Summary[/u]
Acquired: Javelin, Helm, Swordbreaker
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Compass (Core) 2, Longbow (Core), Shortbow, Firesticks, Javelin,

Displayed: Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 9 Discard: 9 Buried: 2
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Wadjet, Old Salt, Heavy Crossbow (Core), Demon Hunter, Compass (Core) 1, Deathbane Light Crossbow, The Winged Serpent, Shortbow (Core)
Recharged: Blessing of the Quartermaster 2,
Discard Pile: Quartermaster, Sickle, Prayer (Core), Blessing of the Quartermaster 1, Blessing of the Quartermaster 3, Swordbreaker, Longsword, Heavy Pick, Helm,
Buried Pile: Hand Crossbow, Sacred_Prism,

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1

Favored Card: Blessings
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Guard Check: RNG Weapon 1

Shortbow:

Weapon
Traits: Bow Ranged Piercing 2-Handed Basic
To Acquire: Dexterity Ranged 3
For your combat check, reveal this to use your Dexterity or Ranged skill + 1d6. If proficient with weapons, discard this card to add 1d4 to a combat check by a character at another location.

Ranged 3 is an auto acquire


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Sacred Prism Heal: 1d4 ⇒ 2
RNG: 1d8 + 1d7 ⇒ (4) + (5) = 9

"

Arueshalae wrote:

Hand: Compass (Core) 2, Longbow (Core), Blessing of the Quartermaster 2, Blessing of the Quartermaster 1, Firesticks,

Displayed: Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 8 Discard: 6 Buried: 2
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Winged Serpent, Compass (Core) 1, Demon Hunter, Deathbane Light Crossbow, Blessing of Wadjet, Old Salt, Heavy Crossbow (Core), Shortbow (Core)
Recharged:
Discard Pile: Quartermaster, Sickle, Prayer (Core), Blessing of the Quartermaster 3, Longsword, Heavy Pick,
Buried Pile: Hand Crossbow, Sacred_Prism,

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1

Favored Card: Blessings
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour: Blessing of Ascension
Hour Rules: None
SOT: None
Move: XX -> YY
Location Powers: None
Explore: Hide Armor
Con 3: 1d6 ⇒ 1
Fail, Banish.

Discard Blessing of Wadjet to explore:

Lance:

WotR Weapon B
Traits: Polearm Melee Piercing 2-Handed Elite
To Acquire: Strength Melee 8
For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally discard this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4. On this check, you may reveal a card that has the Mount trait to ignore the 2-Handed trait on this card; if you do and this is your first combat check of the turn, add another 1d8 to your check.

d6 STR says no, banish.
Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.
Discard Longsword, Heavy Pick
[u]Summary[/u]
Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Compass (Core) 2, Longbow (Core), Blessing of the Quartermaster 2, Blessing of the Quartermaster 1, Firesticks,

Displayed: Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 6 Discard: 8 Buried: 1
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Heavy Crossbow (Core), Deathbane Light Crossbow, Old Salt, Compass (Core) 1, Shortbow (Core), The Winged Serpent
Recharged:
Discard Pile: Quartermaster, Sickle, Prayer (Core), Demon Hunter, Blessing of the Quartermaster 3, Blessing of Wadjet, Longsword, Heavy Pick,
Buried Pile: Hand Crossbow,

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1

Favored Card: Blessings
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour:Blessing of Deskari
Hour Rules: None
SOT: None
Move: Armory
Location Powers: When you acquire a weapon, you may draw a card.
Explore: Longsword
STR 6: 1d6 ⇒ 6
Acquired
Discard Blessing of the Quartermaster 3 to explore:

Demon Hunter:

WotR Ally B
Traits: Human Ranger
To Acquire: Melee Ranged 7 OR Charisma Diplomacy 6
Discard this card to add 1d6 to your check against a bane that has the Demon trait. Discard this card to explore your location. During this exploration, add 1d6 to your checks against banes that have the Demon trait.

Diplomacy 6: 1d12 + 1 ⇒ (12) + 1 = 13
Acquired
Discard Demon Hunter to explore:

Cold Iron Longsword:

WotR Weapon 1
Traits: Sword Melee Slashing Elite
To Acquire: Strength Melee 7
For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally recharge this card to add another 1d6. If the bane has the Demon or Fey trait, add another 1d4. If not proficient with weapons, the difficulty of this check is increased by 4.

STR 7 is an auto fail, banish.

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: Longsword, Demon Hunter
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Blessing of Wadjet, Longbow (Core), Longsword, Heavy Pick, Firesticks,

Displayed: Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 9 Discard: 5 Buried: 1
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Compass (Core) 2, Blessing of the Quartermaster 2, The Winged Serpent, Compass (Core) 1, Deathbane Light Crossbow, Shortbow (Core), Old Salt, Heavy Crossbow (Core), Blessing of the Quartermaster 1
Recharged:
Discard Pile: Quartermaster, Sickle, Prayer (Core), Demon Hunter, Blessing of the Quartermaster 3,
Buried Pile: Hand Crossbow,

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1

Favored Card: Blessings
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour:Blessing of Deskari
Hour Rules: None
SOT: None
Move: XX -> YY
Location Powers: You may summon and defeat a random monster instead of the normal check to acquire a boon.
Explore: Scale Mail
Con 4: 1d6 ⇒ 2
Fail, Banish

Discard Prayer to explore:

Cultist of Baphomet:

WotR Henchman B
Type: Monster
Traits: Human Cleric Cultist Veteran
To Defeat: Combat 10
The difficulty of checks to defeat the Cultist of Baphomet is increased by the scenario's adventure deck number. Before you act, if this is your first exploration of the turn, the Cultist of Baphomet deals 1 Combat damage to you. If undefeated, shuffle the top card of the blessings deck into your location deck. If defeated, you may immediately attempt to close the location this henchman came from.

BYA Not Applicable
Longbow
Combat 10+1: 2d8 + 3 ⇒ (4, 7) + 3 = 14
Defeated
Close Check: Banish a weapon (Hand Crossbow)
WPC: Draw RNG Weapon 2 Heavy Pick
Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Cultist of Baphomet
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Blessing of Wadjet, Longbow (Core), Blessing of the Quartermaster 3, Heavy Pick, Firesticks,

Displayed: Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 9 Discard: 3 Buried: 1
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Heavy Crossbow (Core), Shortbow (Core), Compass (Core) 1, Deathbane Light Crossbow, Blessing of the Quartermaster 2, The Winged Serpent, Old Salt, Compass (Core) 2, Blessing of the Quartermaster 1
Recharged:
Discard Pile: Quartermaster, Sickle, Prayer (Core),
Buried Pile: Hand Crossbow,

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1

Favored Card: Blessings
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour: Blessing of Shax
Hour Rules: None
SOT: Display Magic Chain Shirt
Move: XX -> YY
Location Powers: You may summon and defeat a random monster instead of the normal check to acquire a boon.
Explore: Sickle
STR 5: 1d6 ⇒ 5
Acquired
Discard Quartermaster to explore:

Hand Crossbow:

WotR Weapon B
Traits: Bow Ranged Piercing Basic
To Acquire: Dexterity Ranged 5
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6. If proficient with weapons, you may additionally recharge another weapon that has the Ranged trait to add another 1d8.

Ranged 5: 1d8 + 3 ⇒ (6) + 3 = 9
Acquired
Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.
Discard Sickle
[u]Summary[/u]
Acquired: Sickle, Hand Crossbow
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Longbow (Core), Blessing of the Quartermaster 3, Prayer (Core), Hand Crossbow, Firesticks,

Displayed: Arueshalae's Gift, Magic Chain Shirt (Core),
Deck: 10 Discard: 2 Buried: 0
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Heavy Crossbow (Core), The Winged Serpent, Blessing of Wadjet, Blessing of the Quartermaster 1, Shortbow (Core), Blessing of the Quartermaster 2, Compass (Core) 2, Deathbane Light Crossbow, Old Salt, Compass (Core) 1
Recharged:
Discard Pile: Quartermaster, Sickle,
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1

Favored Card: Blessings
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Starting: Watchtower

"

Arueshalae wrote:

Hand: Magic Chain Shirt (Core), Longbow (Core), Blessing of the Quartermaster 3, Prayer (Core), Quartermaster, Firesticks,

Displayed: Arueshalae's Gift,
Deck: 10 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shortbow (Core), Blessing of the Quartermaster 2, The Winged Serpent, Compass (Core) 2, Heavy Crossbow (Core), Blessing of Wadjet, Deathbane Light Crossbow, Old Salt, Compass (Core) 1, Blessing of the Quartermaster 1
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1

Favored Card: Blessings
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Hero Point: Bank

Replace Chain Shirt with Magic Chain Shirt (CORE)


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

The Winged Serpent
Diplomacy 15: 2d12 + 1 ⇒ (12, 6) + 1 = 19


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour: Blessing of Shax
Hour Rules: None
SOT: None
Move: Laboratory
Location Powers: When you would banish an item for its power, bury it instead.
Explore: Caravan Guard.

Bury Scale Mail to acquire, put in Boon Pile

Discard Blessing of the Quartermaster to explore:

Create Pit:

WotR Spell B
Traits: Magic Arcane Trap Basic
To Acquire: Intelligence Arcane 6
Discard this card to evade a monster you encounter whose highest difficulty to defeat is 12 or lower; you may instead bury this card to put the monster on the bottom of its location deck. After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 8 check to recharge this card instead of discarding or burying it.

Int 6: 1d6 ⇒ 6
put in Boon Pile

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: Caravan Guard , Create Pit
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Heavy Crossbow (Core), Deathbane Light Crossbow, Prayer (Core), Longbow (Core), The Winged Serpent,

Displayed: Arueshalae's Gift,
Deck: 9 Discard: 3 Buried: 1
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Compass (Core) 2, Blessing of the Quartermaster 3, Compass (Core) 1, Vulture, Shortbow (Core), Blessing of the Quartermaster 1, Firesticks, Chain Shirt (Core), Quartermaster
Recharged:
Discard Pile: Blessing of the Quartermaster 2, Old Salt, Blessing of Wadjet,
Buried Pile: Scale Mail,

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1

Favored Card: Blessings
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Heal: 2d7 ⇒ (6, 5) = 11

"

Arueshalae wrote:

Hand: Heavy Crossbow (Core), Deathbane Light Crossbow, Scale Mail, Blessing of the Quartermaster 2, The Winged Serpent,

Displayed: Arueshalae's Gift,
Deck: 11 Discard: 2 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Quartermaster, Blessing of the Quartermaster 1, Firesticks, Vulture, Longbow (Core), Chain Shirt (Core), Compass (Core) 1, Compass (Core) 2, Prayer (Core), Shortbow (Core), Blessing of the Quartermaster 3
Recharged:
Discard Pile: Old Salt, Blessing of Wadjet,
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1

Favored Card: Blessings
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour: Blessing of Baphomet
Hour Rules: None
SOT: None
Move: Guardpost 1
Location Powers: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
Explore: Frog
Recharge Blessing of the Quartermaster
Wis 6: 2d4 ⇒ (2, 4) = 6
Put in Boon Pile

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Heavy Crossbow (Core), Deathbane Light Crossbow, Scale Mail, Blessing of the Quartermaster 2, The Winged Serpent,

Displayed: Arueshalae's Gift,
Deck: 6 Discard: 7 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Compass (Core) 2, Chain Shirt (Core), Firesticks, Longbow (Core)
Recharged: Blessing of the Quartermaster 1, Blessing of the Quartermaster 3,
Discard Pile: Quartermaster, Compass (Core) 1, Vulture, Prayer (Core), Old Salt, Blessing of Wadjet, Shortbow (Core),
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1

Favored Card: Blessings
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: Blessing of Ascension

Turn - Hour: XXX - YYY
Hour Rules: None
SOT: Evade the soldier.
Move: XX -> YY
Location Powers: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
Explore: Ghost
I have no way to add Magic Trait, will Evade.
Shuffle Location

Discard Old Salt to explore:
RNG: 1d2 ⇒ 1 Still the Ghost, will evade.
Discard Blessing of Wadjet to explore:
RNG: 1d2 ⇒ 1 REALLY? Evade it.

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.
Discard Shortbow
[u]Summary[/u]
Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Heavy Crossbow (Core), Deathbane Light Crossbow, Scale Mail, Blessing of the Quartermaster 3, The Winged Serpent,

Displayed: Arueshalae's Gift,
Deck: 6 Discard: 7 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Firesticks, Chain Shirt (Core), Blessing of the Quartermaster 2, Compass (Core) 2, Longbow (Core)
Recharged: Blessing of the Quartermaster 1,
Discard Pile: Quartermaster, Compass (Core) 1, Vulture, Prayer (Core), Old Salt, Blessing of Wadjet, Shortbow (Core),
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1

Favored Card: Blessings
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour:Blessing of Ascension
Hour Rules: None
SOT: Evade Henchmen
Move: XX -> YY
Location Powers: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
Explore: Mace
STR 4: 1d6 ⇒ 3
Fail, Banish
Discard Prayer to explore:

Worm Demon:

WotR Monster B
Traits: Outsider Undead Demon
To Defeat: Combat 10
The Worm Demon is immune to the Electricity and Poison traits. If undefeated, bury an ally from your hand or your discard pile.
Worn demons inhabit and control the corpses of dead humanoids_

Combat 10: 1d8 + 1d10 + 2 ⇒ (6) + (3) + 2 = 11
Defeated

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Heavy Crossbow (Core), Shortbow (Core), Scale Mail, Blessing of Wadjet, Old Salt,

Displayed: Arueshalae's Gift,
Deck: 9 Discard: 4 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Deathbane Light Crossbow, Compass (Core) 2, Blessing of the Quartermaster 2, Chain Shirt (Core), Firesticks, The Winged Serpent, Longbow (Core), Blessing of the Quartermaster 3
Recharged: Blessing of the Quartermaster 1,
Discard Pile: Quartermaster, Compass (Core) 1, Vulture, Prayer (Core),
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1

Favored Card: Blessings
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour:Blessing of Ascension
Hour Rules: None
SOT: Auto Evade
Move: XX -> YY
Location Powers: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
Explore: Vulture
Blessing of the Quartermaster (Recharge)
Wis 5: 2d4 ⇒ (2, 4) = 6
Acquired
Discard Vulture to explore:

Giant Cockroach:

WotR Monster B
Traits: Vermin Basic
To Defeat: Combat 8
Before you act, another character at your location summons and encounters a Giant Cockroach. If the check to defeat has the Bludgeoning trait, add 1d8.
This is the biggest cockroach you've ever seen_ you better check on your backpack full of trail rations, just to make sure it's safe.

BYA Not Applicable

Combat 8: 1d8 + 1d10 + 2 ⇒ (3) + (7) + 2 = 12
Defeated

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: Vulture
Banished: Giant Cockroach
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
"

Arueshalae wrote:

Hand: Heavy Crossbow (Core), Prayer (Core), Scale Mail, Blessing of Wadjet, Old Salt,

Displayed: Arueshalae's Gift,
Deck: 10 Discard: 3 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Winged Serpent, Firesticks, Blessing of the Quartermaster 2, Compass (Core) 2, Longbow (Core), Blessing of the Quartermaster 3, Deathbane Light Crossbow, Shortbow (Core), Chain Shirt (Core)
Recharged: Blessing of the Quartermaster 1,
Discard Pile: Quartermaster, Compass (Core) 1, Vulture,
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1

Favored Card: Blessings
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour: Blessing of Pulura
Hour Rules: None
SOT: Evade summoned bane via power.
Move: XX -> YY
Location Powers: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
Explore: Magic Shield
Con 6: 1d6 ⇒ 5
Fail, Banish

Discard Compass to explore:

Scale Mail:

WotR Armor B
Traits: Heavy Armor Basic
To Acquire: Constitution Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 2, or 3 if the damage is dealt to you before or after you act. Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.

Con 4: 1d6 ⇒ 6
Acquired

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Scale Mail
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Heavy Crossbow (Core), Blessing of the Quartermaster 1, Scale Mail, Blessing of Wadjet, Old Salt,

Displayed: Arueshalae's Gift,
Deck: 10 Discard: 2 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Chain Shirt (Core), Shortbow (Core), Deathbane Light Crossbow, Blessing of the Quartermaster 2, The Winged Serpent, Firesticks, Compass (Core) 2, Prayer (Core), Blessing of the Quartermaster 3, Longbow (Core)
Recharged:
Discard Pile: Quartermaster, Compass (Core) 1,
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1

Favored Card: Blessings
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Out of Turn Updates: None

Turn - Hour:Blessing of Abraxas
Hour Rules: None
SOT: Evade Corrupted Soldier with power.
Gift bonus to Grizzly
Move: XX -> YY
Location Powers: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
Explore: Glaive +1
Autofail, Banish

Discard Quartermaster to explore:
Frilled Lizard

Autofail, Banish.

Arushalae ends their turn.

Arushalae attempts to recover all cards in their Recovery pile.

Arushalae resets their hand.

[u]Summary[/u]
Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Arueshalae wrote:

Hand: Heavy Crossbow (Core), Blessing of the Quartermaster 1, Compass (Core) 1, Blessing of Wadjet, Old Salt,

Displayed: Arueshalae's Gift,
Deck: 10 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Quartermaster 2, Deathbane Light Crossbow, Longbow (Core), Blessing of the Quartermaster 3, Shortbow (Core), Chain Shirt (Core), The Winged Serpent, Compass (Core) 2, Firesticks, Prayer (Core)
Recharged:
Discard Pile: Quartermaster,
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1

Favored Card: Blessings
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Starting: Guardpost #2

"

Arueshalae wrote:

Hand: Heavy Crossbow (Core), Blessing of the Quartermaster 1, Quartermaster, Blessing of Wadjet, Old Salt,

Displayed: Arueshalae's Gift,
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: Arueshalae's Gift = Grizzly
Other: Hi I'm Arueshale! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Quartermaster 2, Compass (Core) 2, Longbow (Core), Shortbow (Core), Prayer (Core), Firesticks, Deathbane Light Crossbow, Chain Shirt (Core), Blessing of the Quartermaster 3, Compass (Core) 1, The Winged Serpent
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
Weapons
Strength d6 ☐ +1
Dexterity d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Ranged +2
Disable +2
Constitution d6 ☐ +1
Intelligence d6 ☐ +1 ☐ +2 ☐ +3
Wisdom d4 ☐ +1
Charisma d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Knowledge +1
Diplomacy +1

Favored Card: Blessings
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | Weapons
POWERS:
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (☐ 5).
You may evade your encounter (☐ then if it is your turn, you may move).
When the cohort Arueshalae's Gift is displayed next to a character's deck, add 1d4 ([X] +1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae's Gift to your hand.

"


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Her Point - Dex +1

Ally 1: 1d1000 ⇒ 977
Replace Archer with Old Salt

Give up RNG Draw


Ranged Pack || Ultimate Equipment Hand Tracker|| STR d6 | DEX d8 Ranged +2 Disable +2 | CON d6 | INT d6 | WIS d4 | CHA d12 Knowledge +1 Diplomacy +3 |

Roll from Grizzly turn: 1d10 ⇒ 1 No banishment

Out of Turn Updates: None

Turn - Hour: Blessing of Ascension/ooc]
Hour Rules:[ooc] None

SOT: None
Move: XX -> YY
Location Powers: Retainer
Explore: Retainer
Diplomacy 4: 1d12 + 1 ⇒ (12) + 1 = 13
Acquired
Discard Retainer to explore:

Carrock:

SoRi Villain 1
Type: Monster
Traits: Demon Druid Plant
To Defeat: Combat 15
Carrock is immune to the Mental and Poison traits. If the check to defeat has the Fire trait, add 1d8. Before you act, Carrock deals 1 Ranged Combat damage to you. After you act, Carrock deals 1 Ranged Combat damage to you.

BYA 1 damage - recharge Chain Shirt
Longbow, Firesticks
Combat 15: 2d8 + 1d4 + 2 ⇒ (5, 8) + (3) + 2 = 18
Defeated
WE WIN

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