Khabekh-Shu

T'Chara's page

No posts. Organized Play character for Zero the Nothing.


Full Name

T'Chara

Race

Mwangi

Classes/Levels

Forester 1, Brawler 7

Gender

Male

Size

Medium

Age

25

Special Abilities

|XP-8: 21/24|GP: 450|

Alignment

Lawful Neutral

Deity

Bast

Location

Mwangi Expanse

Languages

Polyglot, Taldane, Osiriani, Tien, Thassilonian, Azlanti

Strength 20
Dexterity 15
Constitution 14
Intelligence 12
Wisdom 16
Charisma 7

About T'Chara

<---[ To The King - REST IN POWER (11/29/1976 - 08/28/2020) ]--->
Chadwick Boseman - Wikipedia
Chadwick Boseman - IMDb
--------------------------------------------------------------------------- --
- This character was inspired by the Marvel Comics character, the Black Panther -
------

Character Info:

---=] Race [=--- Human
Racial Traits:

Bonus Feat --> Adoptive Parentage: Humans are sometimes orphaned and adopted by other races. Choose one humanoid race without the human subtype. You start play with that race’s languages and gain that race’s weapon familiarity racial trait (if any). If the race does not have weapon familiarity, you gain either Skill Focus or Weapon Focus as a bonus feat that is appropriate for that race instead. This racial trait replaces the bonus feat trait.

Skilled --> Heart of the Fey: Fey-touched humans enjoy senses and reactions superior to those of their kin. These humans receive low-light vision, gain a +1 racial bonus on Reflex and Will saves, and treat Knowledge (nature) and Perception as class skills. This racial trait replaces skilled.

---=] Traits [=---
[> RACE <] Deathtouched: +2 versus Mind-affecting.
[> MAGIC <] Magical Knack: +2 caster level with spellcasting class.

-----------------------------------------------

---=] Levels [=---
Hunter, Brawler
1st +0 +2 +2 +0 Animal focus, nature training, orisons, wild empathy 1
1st +1 +2 +2 +0 Brawler's cunning, martial flexibility, martial training, unarmed strike 1d6
2nd +2 +3 +3 +0 Bonus combat feat, brawler's flurry (Two-Weapon Fighting) 1d6
3rd +3 +3 +3 +1 Maneuver training 1 1d6
4th +4 +4 +4 +1 AC bonus +1, knockout 1/day 1d8
5th +5 +4 +4 +1 Bonus combat feat, brawler's strike (magic), close weapon mastery 1d8
6th +6/+1 +5 +5 +2 Martial flexibility (swift action) 1d8
7th +7/+2 +5 +5 +2 Maneuver training 2 1d8
8th +8/+3 +6 +6 +2 Bonus combat feat, brawler's flurry (Improved Two-Weapon Fighting) 1d10
9th +9/+4 +6 +6 +3 AC bonus +2, brawler's strike (cold iron and silver) 1d10
10th +10/+5 +7 +7 +3 Martial flexibility (free action), knockout 2/day 1d10
11th +11/+6/+1 +7 +7 +3 Bonus combat feat, maneuver training 3 1d10

---=] Spells Known [=---
Level | 0 | 1
- 1st | 4 | 2
- 0 -
Create Water: Creates 2 gallons/level of pure water.
Detect Magic: Detects spells and magic items within 60 ft.
Guidance: +1 on one attack roll, saving throw, or skill check.
Read Magic: Read scrolls and spellbooks.

- 1 -
Feather Step: Subject ignores adverse movement effects in difficult terrain.
Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.

---=] Animal Focus [=---
Bat: The creature gains darkvision to a range of 60 feet.
Bear: The creature gains a +2 enhancement bonus to Constitution.
Bull: The creature gains a +2 enhancement bonus to Strength.
Falcon: The creature gains a +4 competence bonus on Perception checks.
Frog: The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump.
Monkey: The creature gains a +4 competence bonus on Climb checks.
Mouse: The creature gains evasion, as the rogue class feature.
Owl: The creature gains a +4 competence bonus on Stealth checks.
Snake: The creature gains a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity.
Stag: The creature gains a 5-foot enhancement bonus to its base land speed.
Tiger: The creature gains a +2 enhancement bonus to Dexterity.
Wolf: The creature gains the scent ability with a range of 10 feet.
Air: You gain a constant feather fall effect. At 10th level, you instead gain a constant levitate effect.
Cold: Creatures that attack you with natural attacks or melee weapons take 1d4 points of cold damage for every 2 class levels you possess.

Earth: You gain a burrow speed equal to your base land speed, and a +2 enhancement bonus to your natural armor.
Fire: Your natural attacks and melee weapons deal 1d6 points of fire damage for every 4 class levels you possess.

Lawful: You can automatically succeed at any saving throw against a polymorph spell or effect. Only lawful characters can use this planar focus.
Shadow: You gain a +5 bonus on Stealth and Sleight of Hand checks.
Water: You gain a 30-foot swim speed and can breathe water as well as air.

---=] Feats [=---
1Rswap Weapon Focus(Tiger Fork)
1 Weapon Finesse*
[-----------] 2C Martial Flex 1(Move) <---[ LOCKED ]---o Feature
[-----------] 2C Improved Unarmed Strike <---[ LOCKED ]---o Feature
3 Extended Animal Focus
[-----------] 3C Two-Weapon Fighting <---[ LOCKED ]---o Feature
3BCF Spear Dancing Style[Dex 13, Two-Weapon Fighting, Weapon Focus with the chosen weapon]* (Tiger Fork) -Level-5-> (Longspear)
5 Martial Versatility(Weapon Focus(Tiger Fork))[Fighter level 4th, Human]* --> Weapon Focus(Monk, Polearms, Spears)
6BCF Spear Dancing Spiral[Dex 15, Spear Dancing Style, Two-Weapon Fighting, Weapon Finesse, Weapon Focus(Longspear)]*
NOTE: At Brawler Level 5, Change the Brawler Level 2 Bonus Combat Feat from Spear Dancing Style(Tiger Fork) to Spear Dancing Style(Longspear)
[-----------] 7C Martial Flex 2(Swift) <---[ LOCKED ]---o Feature
7 Planar Focus[Knowledge (planes) 5 ranks, animal focus class feature]
9
[-----------] 9C Improved Two-Weapon Fighting <---[ LOCKED ]---o Feature
9BCF
11 Martial Flex 3(Free)
11
12BCF

-
NOTE: The Martial Versatility(Weapon Focus(Tiger Fork)) feat grants the Weapon Focus feat with all weapons within the Tiger Fork's weapon groups. Tiger Fork Weapon Groups[ Monk, Polearms, Spears ]
-
o Monk: bo staff, brass knuckles, butterfly sword, cestus, dan bong, deer horn knife, double chained kama, double chicken saber, emei piercer, fighting fan, hanbo, jutte, kama, kusarigama, kyoketsu shoge, lungshuan tamo, monk's spade, nine-ring broadsword, nine-section whip, nunchaku, quarterstaff, rope dart, sai, sanpkhang, sansetsukon, seven-branched sword, shang gou, shuriken, siangham, temple sword, tiger fork, tonfa, traveling kettle, tri-point double-edged sword, unarmed strike, urumi, wushu dart
-
o Polearms: bardiche, bec de corbin, bill, boarding gaff, crook, fauchard, giant-sticker, dwarven, glaive, glaive-guisarme, gnome ripsaw glaive, guisarme, halberd, hooked lance, horsechopper, lucerne hammer, mancatcher, monk's spade, naginata, nodachi, ogre hook, ranseur, tiger fork
-
o Spears: amentum, boar spear, chain spear, double spear, elven branched spear, harpoon, javelin, lance, longspear, orc skull ram, pilum, planson, shortspear, sibat, spear, stormshaft javelin, tiger fork, trident, weighted spear
---------------------------------- *Combat Feat
Quick Draw*
Blazing Aura*
Wyvern Fury Style*[Exotic Weapon Proficiency (whip)*]
Snake Style*
Monkey style*
Monkey Moves*
Monkey Shine*[Wis 13, Improved Unarmed Strike, Monkey Moves, Monkey Style, Stunning Fist, Acrobatics 11 ranks, Climb 11 ranks]
Improved Grapple*
Deflect Arrows*
Power Attack*
Furious Focus[Power Attack]*
Shield of Swings[Power Attack]*
Combat Expertise*
Improved Trip[Combat Expertise]*
Improved Disarm[Combat Expertise]*
Point Blank Shot*
Precise Shot[Point-Blank Shot]*
Dedicated Adversary*
Ghostslayer*
Aquatic Combatant*
Weapon Focus*
Weapon Specialization[Weapon Focus]*
Quarterstaff Master*
Exotic Weapon Proficiency*
Dodge*
Mobility[Dodge]*
Spring Attack[Dodge, Mobility]*
Shield Focus*
Armor Focus*
Improved Shield Bash*
Shield Slam[Improved Shield Bash]*
Shield Snag[Improved Shield Bash]*
Shield Focus*
Stumbling Bash[Improved Shield Bash, Shield Focus]*
Shielded Stand[Shield Focus]*
Weapon Trick*
Armor Trick*
Combat Reflexes*

Equipment:


---=] Equipment [=--- Fame[ 30 ] | Prestige[ 28 ] | Limit[ 11,750 gp ] | Gold[ 420 ]
[> WEAPON(S) <]>--------------------------------------------------------->
o Longspear 5gp
~ Adamantine +3000
~ +1 Enhancement +2000
~ Shrinking +1000

o Shortspear(3) 1gp(3gp)
o Spiked Gauntlet(2) 5gp(10gp)
o Dagger(3) 2gp(6gp)
[> ARMOR <] Mithral Shirt
[> SHIELD <]
[> HEAD <]
[> HEADBAND <]
[> BODY <]
[> BELT <] Belt of Giant Strength +2
[> CHEST <]
[> SHOULDERS <] Cloak of Resistance +2
[> NECK <]
[> EYES <]
[> FEET <]
[> WRISTS <]
[> HANDS <]
[> RING 1 <] Ring of Protection +1
[> RING 2 <] Ring of Force Shield[/s]
[> MISC. <]>--------------------------------------------------------->
o Wand of Cure Light Wounds[50] 2PP
o Trail rations(10) 5sp(5gp)
o Waterskin 1gp
o Rope(Silk) 10gp
o Grappling Hook 1gp
o Acid Flask(2) 10gp(20gp)
o Spring-loaded Sheath(2) 5gp(10gp)
o Cold-weather outfit 8gp
o Scrollcase 1gp
o Scroll of Endure Elements 25gp
o Scroll of Lesser Restoration(3) 150gp(140gp)
o Scroll of Monkey Fish(3) 25gp(75gp)
o Caltrop Bead(2) 80gp(160gp)
o Spell component pouch 5gp
o Antiplague(2) 50gp(100gp)
o Antitoxin(2) 50gp(100gp)
o Tanglefoot Bag(2) 50gp(100gp)
o Mwk Tool(Acrobatics) 50gp
o Climbing Kit 80gp
o Potion of Remove Blindness 750gp
o Bladeguard(3) 40gp(120gp)
o Elixir of Tumbling 250gp
o------------------------------------------------------------------------
Antitoxin 50
Antiplague 50
Caltrop Bead 80
Elixir of Tumbling 250
Elixir of Hiding 250
Pathfinder Pouch 1,000
>> Cloak of Resistance +2 4,000/9,000/16,000/25,000
Elixir of Spirit Sight 1,000
Quickmetal Bracers 1,000/2,000/5,000
>> Mithral Shirt 1,100
Ioun Gauntlet 1,600
Necklace of Fireballs I 1,650/2,700/4350/5400/5850/8100/8700
Hat of Disguise 1,800
Amulet of Natural Armor +1 2,000/8,000/18,000/32,000/50,000
>> Ring of Protection +1 2,000/8,000/18,000/32,000/50,000
Eyes of the Eagle 2,500
Pirate's Eye Patch 2,600
Swarmbane Clasp 3,000
Amulet of Mighty Fists +1 4,000/16,000/36,000/64,000
>> Belt of Giant Strength +2 4,000/16,000/36,000/64,000
o---> Belt of Physical Might +2 10,000
>> Headband of Inspired Wisdom +2 4,000/16,000/36,000/64,000
Slippers of Spider Climbing 4,800
Quarterstaff of Entwined Serpents 5,050
Ring of Sundering Metals 6,000
Aspect Mask 6,500
Deliquescent Gloves 8,000
Fog-Cutting Lenses 8,000
Ring of Force Shield 8,500
Bane Baldric 10,000
Unfettered Shirt 10,000
Boots of Speed 12,000
Shozoku of the Night Wind 12,000
Monk's Robe 13,000

Tales of the Black Panther:

- Dead Man's Debt -
Every Pathfinder’s adventures come to an end eventually. When the Society an esteemed venture-captain laid to rest, it was unaware of his outstanding debt to the Ekujae elves of the Mwangi Expanse. The elves have not forgotten, and they expect the Society to make good on the late venture-captain’s promises.Its up to the PCs to brave the Mwangi jungle and the dangers within to salvage the Society’s reputation in the region.

- Birthright Betrayed -
For all its rich history and heritage, Taldor has not always welcomed the Pathfinder Society's inquiring minds. This is especially true of a small museum in Ridonport, birthplace of the legendary General Arnisant, who confronted the dreaded Whispering Tyrant during the Shining Crusade. However, the Society's ally Lady Gloriana Morilla has secured a small group of Pathfinders a unique opportunity to study the museum's relics. All she needs in return is the Pathfinders'investigative skills to uncover the local earl's indiscretions—an earl who proudly identifies as Arnisant's direct descendant.

- Gallows of Madness -
Something wicked—and monstrous—stirs around the rugged Isgeri town of Saringallow, where the hated legacy of noble Chelish diabolists runs deep. With the recent disappearance of several apprentices, the nearby menace of particularly grotesque goblins, and the unsettling rumors about the old Sarini Estate, Mayor Sandra Trinelli knows that she needs help, and she needs it fast! The heroes must confront one of these crises, or all three, if they hope to stem the tide of darkness that looms. Before too long, the heroes discover that villains with ties to the Abyss have set their sights on Saringallow, and won't rest until the settlement and all its innocent inhabitants fall victim to their madness-inducing predations!
o A Foul Breed Earned: 1,436gp
o What Lurks In The Woods Earned: 1,536gp
o The Festering Blot Earned: 1,536gp
o Bonus: Savior of Saringallow Earned: 3,711gp
- Gallows of Madness Boon(s) -
o Dependable Drummady’s: Get really fancy shoes. Later if you want a Feet slot item, pay the difference between it and the shoes. These shoes count as jewelry for the purposes of accessorizing a courtier’s or noble’s outfit.
o Gunty’s Hearty Breads: At the beginning of every adventure, receive 4 loaves of hearty bread that count as trail rations. They are only good during the adventure.
o Petrello’s Haberdashery: You get a courtier's outfit and a noble's outfit.
o [1] Pricknettle’s Potions and Poultices: Purchase a potion at 30% discount.
o Temple of Erastil: Wand of Cure Light Wounds with 12 charges. Wand is made of elk antler.
o Witch’s End Tavern: Reduce the price of lodging by 50%.

- Emerald Spire -
For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.
o The Clockwork Maze Earned: 6,756 gp

- From the Tome of Righteous Repose - Earned: 3230gp
When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.

- Beneath Unbroken Waves - Earned:
Fishers have dredged up a strange, glowing artifact from the sea off the coast of Jalmeray, and the Pathfinder Society believes this is a key—likely to something hidden beneath the waves. With the key in hand, the PCs sail out to the underwater ruins of a people erased from history. Can the PCs’ discoveries shed new light on who these people were and the true reason for their downfall?

- Captive in Crystal - Earned: 3971gp
Recent events have left the Master of Spells Aram Zey unable to fulfill his duties, and without his expertise, the Pathfinder Society struggles to resolve pressing arcane matters. The Decemvirate has reopened the decade-old case of the most qualified replacement: Aram Zey's predecessor and former Master of Spells Sorrina Westyr, who disappeared while handling a powerful wayfinder that the Society has since kept closely guarded. It is up to the PCs to track down Sorrina Westyr—and bring back whatever remains.
Boon(s):
Expert Negotiator: Cross this boon off to gain +4 bonus to a Bluff, Diplomacy, or Intimidate. If used against a genie or any creature with the air, fire, earth, or water subtype, you may also roll twice and take the better of the two.