Male PsiforgedVigilante(Psychometrist) 1 (favored class skill point +1)
NG Medium living construct
Init 34; Senses Perception +5
Action Points 5
DEFENSE:
Reactions 3/3 (Tier 1, +2 Ref)
DEF +3 (+3 Dex), CE&FD +9 (+3 Dex, +1 CE, +5 FD), flat-footed +0
DR 5/- (armor 5)
hp 28/28 (10+10+1d8); rhp 28/28; wp 18/18 (10+1d8);
pp 2/2
Fort +2, Ref +5, Will +3
Defensive Abilities Immune poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, energy drain; Resist --; SR --
OFFENSE:
Base Initiative 34 (40 Base, -1 Tier, -2 Ref, -3 Dex)
Spd 30 ft.
Melee unarmed strike +3, 1d3+2 (Init +1)
defensive unarmed strike -2, 1d3+2 (Init +1)
improvised weapon +5, 1d4+2 (Init +1)
defensive improvised weapon +0, 1d4+2 (Init +1)
Ranged type +X (XdX+X)
Space 5 ft.; Reach 5 ft.
Special Attacks Hidden strike 1d8/1d4
STATISTICS:
Str 14, Dex 17, Con 10, Int 14, Wis 12, Cha 8
Base Atk +0
CMB +2, CMD FeatsWild Talent(Psi), Endurance(War), Improved Unarmed Strike(War), Cautious Fighter(Fl), Catch Off-Guard(Fl), Mithral Body(1), Enforcer(B0), Psychic Sensitivity(V1);
Flaws City Slicker: -4 to Handle Animal and Ride; Shaky: -2 to all ranged attacks.
TraitsBruising Intellect: Use Intelligence on Intimidate checks;
Cautious Warrior: +1 to Defense when fighting defensively;
Student of Philosophy: Use Intelligence on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true;
Surprise Weapon: +2 trait bonus to attack rolls with improvised weapons;
DrawbacksCondescending: -5 on Diplomacy and Intimidate checks to improve attitudes;
Family Ties: When a family member makes a request of you, you must fulfill that request or take a –2 penalty on all Wisdom– and Charisma-based ability checks and skill checks until you either do what was requested or succeed at a DC 20 Will saving throw;
Skills(C)Acrobatics +7, (C)Bluff +6, (C)Diplomacy +6, Handle Animal -1, (C)Intimidate +6, (C)Perception +5, (C)Ride -1, (C)Sense Motive +5, (C)Stealth +7 (Handle Animal and Ride have no ranks, but are included to show Flaw penalties) Background Skills(C)Appraise +6, (C)Kn(Local) +6
Languages Common
Combat GearOther Gear
SPECIAL ABILITIES:
Dual Identity Seamless Guise Vigilante Specialization: Stalker Occult Awareness: Gain Psychic Sensitivity as a bonus feat
Composite Body: Warforged bodies are composed of stone, metal and wood, and thus are vulnerable to effects which target creatures composed of these substances, like heat metal, repel wood, and the rust monster's rusting touch. Spells which target objects only (such as stone shape) have no effect on a warforged.
Light Fortification: Whenever a sneak attack or critical hit is scored against a warforged, there is a 25% chance that the extra damage is negated and damage is rolled normally.
Hidden Strike: Deal an extra 1d8 points of precision damage on melee attacks (or ranged attacks from within 30 feet) against foes who are unaware of his presence, who consider him an ally, or who are made flat-footed by startling appearance. This extra damage increases by 1d8 at 3rd level and every 2 vigilante levels thereafter. A stalker vigilante can also deal hidden strike damage to a target that he is flanking or that is denied its Dexterity bonus to AC, but in these cases, the damage dice are reduced to d4s. A stalker can deal hidden strike damage against targets with concealment (but not total concealment).