Radi Hamdi

Syrus Umarek's page

1 post. Alias of T-Ron.


Full Name

Syrus Zaahir Umarek

Race

Human/Aasimar

Classes/Levels

Cleric 3

Gender

Male

Size

Medium, 6'00"

Age

27

Special Abilities

Darkvision, Daylight 1/day, Acid, Cold, Electricity resistance 5 pts

Alignment

NG

Deity

Sarenrae

Languages

Common, Celestial

Strength 12
Dexterity 14
Constitution 11
Intelligence 12
Wisdom 16
Charisma 16

About Syrus Umarek

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Syrus Zaahir Umarek
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Syrus is a devout worshiper of Sarenrae; the Dawnflower, the Healing Flame, the Everlight.
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Offense:
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+2 Initiative +0 BAB
+0 CMB (+0 BAB, +0 Str)
+15 CMD (+0 BAB, +0 Str, +5 Dex, +10)
+0 Melee Weapons
+5 Ranged Weapons

Masterwork Scimitar damage:(1d10+1)(Crit. 18-20x2)

Kukiri damage:(1d4+1)(Crit. 18-20x3)(10')

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Defense:
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Current hp: 13
Max hp: 13 (+8, +1 Con, +1 Fav(1), +3 Toughness)
AC 13 (+1 Dex,+2 Armor, +10 )
Energy Resistance 5: Acid, Cold, Electricity

+3 Fort (+2 base, +1 Con)
+1 Ref (+0 base, +1 Dex)
+7 Will (+2 base, +5 Wis)

Skills:

Armor Check Penalties: Armor, Shield (ac)

+1 Acrobatics (+1 Dex) ac
+0 Appraise (+0 Int, Class)
+2 Bluff (+2 Cha)
+0 Climb (Str +0) ac
+0 Craft, (Int +0, Class)
+4 Diplomacy (+2 Cha, +2 Racial, class)
+1 Disable Device (+1 Dex) ac
+2 Disguise (+2 Cha)
+1 Escape Artist (+1 Dex) ac
+1 Fly (+1 Dex) ac
+2 Handle Animal (+2 Cha)
+9 Heal (Wis +5, +1 Rank, +3 Class)
+2 Intimidate (+2 Cha)
+1 Knowledge Arcana (+1 Int, Class)
+1 Knowledge History (+1 Int, Class)
+1 Knowledge Nobility (+1 Int, Class)
+1 Knowledge Planes (+1 Int, Class)
+5 Knowledge Religion (+1 Int, +1 Rank, +3 Class)
+1 Linguistics (+1 Int, Class)
+7 Perception (+5 Wis, +2 Racial)
+2 Perform, (+2 Cha)
+5 Profession, Teacher (+5 Wis, Class)
+1 Ride (+1 Dex) ac
+5 Sense Motive (+5 Wis, Class)
+1 Sleight of Hand (+1 Dex) ac
+1 Spellcraft (+1 Int, Class)
+1 Stealth (+1 Dex) ac
+5 Survival (+5 Wis)
+0 Swim (+0 Str) ac
+2 Use Magic Device (+2 Cha)

Languages: Common, Celestial

Aasimar:

Darkvision: 60 ft
Skilled: Aasimars have a +2 racial bonus on Diplomacy and Perception checks
Spell-Like Ability: Aasimars can use daylight once per day as a spell-like ability (CL=level)
Celestial Resistance: Acid, cold, electricity resistance 5

Traits:

Flame of the Dawnflower +2 fire damage on criticals with scimitars
Deft Dodger: +1 on reflex saves

Feats:
Toughness: +3 hp

Cleric:

Spells:

Lvl 1:

Equipment:
Arms, Armor, and Clothing
Masterwork Curved Drow Blade 7lbs
Dagger 1lb
Shortbow 2lbs
Arrows 20 3lbs

Leather armor 15 lbs

Backpack 2lbs
Silk Rope (50ft) 5lbs
Waterskin 4lb
Masterwork Thieves tools 1lb

Belt Pouch
26 gp

=> 17lbs

Carrying Capacity

Current Weight: 28 + 12 = 40 lbs

Light Load: x < 26 lbs
Medium Load: 26 < x < 50 lbs
Heavy Load: 50 < x < 75 lbs

Background: