| Syruess |
Hello, I'm wanting to discuss with my gm on ways to buff life shot for our campaign. We are currently in Alkenstar and dont have any official healers. I've olunteered for the role but as an alchemist healer life shot feels like both a lot of fun and potentially very useful, except....it's so horrible like just really really aweful (I apologize for this rant).
1 action load> 1 action activate round> 1 action fire assuming you don't already have it loaded or have different ammo loade. That's an action economy of 2-4 that requires you an alchemist whos primary ability is int not dex to hit the ac of your temates just flat footed? That's insane at lvl 2 the ac of our front liner who's not even focusing ac is 19. I have a +8 due to gradual ability boost or +9 with quicksilver so in the best circumstances: flat footed ac 17 against my +9 I need an 8 on the dice or above aka a 60% success rate to hit my own ally with a heal. That's assuming Im not suffer MAP all so I can heal a measly 1d4 or roll twice and take the better on a crit+ a slight bonus to poison/disease? That's disgustingly bad for a 2-4 action economy.
A heal spell at lvl 2 for 2 actions is 1d8+8 with no extra checks, soothes 1d10+4, hell I could walk up to somebody and hand them an elixir of life for the same action economy and at least guarantee I'll hit+ it'll be a 1d6. I want life shot to work so much it's so cool but it's terrible. If anyone has any suggestions on what I could suggest to my gm to buff it I would appreciate it.