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Alright, so I have a player that needs a fine sized weapon. The listing on the chart for most of them says -, which clearly indicated no damage. But does that mean no damage at all, or no damage from the weapon? In other words, if you have a positive strength modifier, would you still add that to the weapons damage?
What happens if you move into the ground as far as attacking you from above ground goes? If you're just 5 feet in, do you get concealment or total concealment? A player brought this up as he thought of something super broken. If it does give you total concealment, which there is a very strong argument for, if you have burrow speed you can take a5-foot step into the ground after attacking to avoid retaliation. Now you can only do this every other round. But that still takes you out of harms way for half the fight. Now if it were hard to get a burrow speed this wouldn't be hard. But you can get it for a +3 enchantment. Sure it's on 10 feet. But that's enough for a 5-foot step.
Essentially if monsters gain PC levels their CR "goes down" as they gain class levels. I know that's not exactly how it works, but that is what the overall equation comes out to. The rules say you treat the race as a separate class for purposes of class level. The minimum a CR can be reduces by is half rounded down. But what if you have templates? Are each instance treated as is own class and reduced to half, or do you add the CR's together and to to half of that? For instance if you have an advanced Atomie. Atomiare CR 1 and advanced is a CR +1. If you add together that can be lowered to a 1, but if you don't it stays at a two. One one hand for balance it seems kinda nuts to get one of those for free. But a CR 2 is a CR two and as such it seems fair for all of them to be reduced to the same CR over time. I can see argument for it going either way and I just want to get some second opinions.
Can you have the same magical property multiple times on a single weapon? I'm pretty sure you're not supposed to be able to, but I can't find where it says that anywhere. Also, if you aren't able to stack them on the same item, what happens if you have them on a weapon and it's ammunition? Say if you had a flaming arrow and a flaming bow.
Alright, so I"m GMing a campaign and a player wanted t apply a template that change him to undead with the augmented subtype. This brought up a couple of interesting debates and we couldn't come to a complete conclusion on any of them, as we good points for the arguments we had. First, does the creature still count as it's old type for spells, since it still has it's old type as part of the augmented subtype. The subtype is augmented such and such, so it's technically not the same, but it is partially the same. Secondly, what happens to subtypes? The applied template specifically says the type becomes undead with the augmented subtype. Now to me this suggests the old subtypes are lost, as it doesn't mention keeping them at all. But the players argument is that they are attached to the old type, so therefor are kept because of the augmented subtype. Now I know I am GM so I can make a decision one way or the other on both and it goes. But I like to be fair to my players, so I want to try and make sure I'm running this right. |