Female Elf Druid (2)
DM: Upon coming to the growth Sylvanis makes her way around the very outskirts of the vegetation. If she comes to the other side of it near the clearing and figures that the rocks came from inside it she will yell those findings to the others and move in. In case the effected area isn't that big and I come to the other side this turn...
Reflex 1d20 + 3 ⇒ (17) + 3 = 20
Female Elf Druid (2)
Winter grows tense and leaps toward K1 ending in F4 and attacks.
Female Elf Druid (2)
"Winter sic," as Sylvanis points to the N/NW square of Winter and takes cover herself in the thick of the woods.
Female Elf Druid (2)
Perception 1d20 + 8 ⇒ (18) + 8 = 26
If SM check is too low: continue as the rest of the group sees fit. If SM check is high enough: "Its ok you little teddy bear, you need not be afraid of the big bad witch," as a motherly smile radiates off of Sylvanis's face. "We can go else where. Besides between me and your axe what is to keep you from nothing will stay around long enough to hinder our plans." Once we setup camp for the night Sylvanis will use her last 2 (?) Cure Light Wounds on anyone with injury.
Female Elf Druid (2)
Winter
DM: Looking around the hut for any clue on what it may have on it (magic) or anyway cuz for its existence (like protecting something specific) or if there is an "off switch". Depending on how much you allow me to look at in 6secs I'll start from the NE quarter and work my way around clockwise. As for my earlier question with a few good hits would this shack fall down.
1d20 + 8 ⇒ (11) + 8 = 19 Perception for any check I need
Female Elf Druid (2)
Not trying to be stealthy, simply trying to get a good vantage point just inside the door this round. If the cauldron comes after me I'll attempt to make the 2-3ft step from inside to outside.
dm: With a few good hits does it look like the shack would be collapsible? If you need a perception for that please roll one for me with a t +8
Female Elf Druid (2)
I cast Guidance on Winter. And then make my way to the hut to look around inside. Don't know where everyone is and what not if I can't get into the hut without an AoO on myself I won't go.
Female Elf Druid (2)
Sylvanis casts Guidance on Winter.
Female Elf Druid (2)
Sylvanis takes a 5foot step SW to end up one square to the left of Winter and casts Guidance on Winter.
Female Elf Druid (2)
"I am generally not one for conflict of this nature. I would prefer to show strength in numbers if wolves have been your biggest trouble so far. That way only a very large party would dare try and start something. Besides for the first time in ages I have run short on healing for the day."
Female Elf Druid (2)
Long enough to have doubts that he is still around, but not long enough to just give up. Do you have any ideas on where your will will take you in the next few days? And if Winter *points to cat* and Sylvanis *points to self* can join you? Atleast until it appears that this area is free of too many of those short tempered things *points to closest orc*?
Female Elf Druid (2)
In an odd language Sylvanis speaks to Winter and he lies down at her side. Addressing the Dwarf, "The trees along the river and surroundings are under my charge until one of the Druids La'Athvanna come to take up permanent residence. What brings you to the river alone, but well armed?"
Female Elf Druid (2)
After Action: Sylvanis carefully approaches the body of O1 and check for a pulse. Afterwards, she looks Winter in the eyes and eskimo kisses him. If Gilgar is visible, they both approach him. Even a slower approach if the blood on his weapon is visible. I'm not sure how much of that can be accomplished if we remain in init I'm guessing one round per sentence.
Female Elf Druid (2)
If I misunderstood...Click Here: Maybe I misunderstood, by chunks do you mean O1 is dead on the map, thus the red lettering for does the red lettering just for him having attacked, being in threatened squares, the one that ripped me a new one or somethingelse. If he is dead, Sylvanis steps down(behind Winter into P20)and begins to cast another spell(cure light wounds on herself) 1d8 + 2 ⇒ (8) + 2 = 10 all the while keeping a very calm and cool expression on her face and gently pats Winter.
Female Elf Druid (2)
Some Stuff: Concentration check-1d20 + 5 ⇒ (2) + 5 = 7
I'm fine if you wanna roll for Winter, the (if limited to Tiger/Lion)excessively over protective (for a belly rub) Tiger. Is there anyway to go back and edit post after you find out a roll check? Or does the dice roll not change? Anyway spell failed since I can't roll and got SmasHED. Raising quarterstaff and swinging (walking stick) 1d20 + 1 ⇒ (19) + 1 = 20 1d20 + 1 ⇒ (17) + 1 = 18 1d6 ⇒ 1 1d6 ⇒ 4 If either hits. Remind me to ask on Friday if we meet on how combat gets resolved.
Female Elf Druid (2)
No peeking: If you still need it Winter's Perception 1d20 + 2 ⇒ (11) + 2 = 13
Sylvanis Init 1d20 + 3 ⇒ (1) + 3 = 4 Winter's Init if they are seperate 1d20 + 7 ⇒ (2) + 7 = 9 Up to you when or if I cast Summon Nature's Ally I referring to post Me wrote: and if I understand the Orc's actions as being more than just a mild threat will be ready to cast Summon Nature's Ally I I'm not sure how combat works on this so in case you need it right away I'm casting Summon Nature's Ally if I haven't already. Let me know how combat works rotation in post wise.
Female Elf Druid (2)
She doesn't have much based on level and profession, but it should all be in the C Sheet now.
Pixie Rogue wrote: You find yourself facing two orcs on the trail, as surprised as you are. Answer 1:
Walk around at a decent distance with both myself and companion keeping an eye on them. Pixie Rogue wrote: You are ambushed by a pair of orcs. Answer 2:
Companion draws attention with growls while I Summon Nature's Ally. Hopefully we dispatch them without actual conflict once they are outnumbered. If we must we defend and try to flank. Pixie Rogue wrote: You hear shouts in orc and when you investigate, you find orcs attacking a lone dwarf. Answer 3: Summon Nature's Ally from one side, companion comes in from side two, I perform heal checks on all three members of the brawl and come in from side three. Try to break up conflict with out any infliction of pain on my part. Gather information on the reason for the brawl as much as possible. Talk first if at all possible, attack second. |