| Race |
Elf Fighter 6/Rogue 3|HP 79/79|AC 25 T 17 FF 18|CMD 26|F+10 R+13 W+9|Init +6|Perc +21| +2 vs. fear and enchantments |
| Homepage URL |
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About Sylvana Alustriel
Sylvana Alustriel
Elf fighter 6/unchained rogue 3 (Pathfinder Unchained 20)
CG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +21
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Defense
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AC 25, touch 17, flat-footed 18 (+8 armor, +6 Dex, +1 dodge)
hp 79 (9 HD; 3d8+6d10+24)
Fort +10, Ref +13, Will +9 (+2 vs. fear); +2 vs. enchantments
Defensive Abilities danger sense +1, evasion; Immune sleep
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Offense
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Speed 40 ft.
Melee +1 undead-bane cold iron elven branched spear +14/+9 (1d8+22/19-20/×3 plus 2d6 vs. Undead)
Ranged composite longbow +14/+9 (1d8+1/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 undead-bane cold iron elven branched spear)
Special Attacks sneak attack (unchained) +2d6, weapon training (spears +1)
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Statistics
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Str 13, Dex 22, Con 14, Int 14, Wis 14, Cha 10
Base Atk +8; CMB +6; CMD 26
Feats Combat Reflexes, Dodge, Improved Critical (elven branched spear), Iron Will, Lunge, Mobility, Power Attack, Spring Attack, Weapon Finesse, Weapon Focus (elven branched spear), Weapon Specialization (elven branched spear)
Skills Acrobatics +18 (+22 to jump), Disable Device +21, Knowledge (local) +10, Perception +21, Perform (dance) +5, Stealth +18, Survival +7, Use Magic Device +12; Racial Modifiers +2 Perception, silent hunter
Languages Common, Draconic, Elven, Sylvan
SQ armor training 1, rogue talent (combat trick), trapfinding +1
Combat Gear
+1 undead-bane cold iron elven branched spear (10,340 gp)
wand of blend (50 charges) (750 gp)
wand of shield (50 charges) (750 gp)
+2 mithral breastplate (8,200 gp)
composite longbow (+1 Str) (200 gp)
belt of physical might +2 (Dex, Con) (10,000 gp)
boots of striding and springing (5,500 gp)
cloak of resistance +2 (4,000 gp)
eyes of the eagle (2,500 gp)
ring of sustenance (2,500 gp)
masterwork thieves' tools (100 gp)
Remaining gold: 1,160 gp
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Special Abilities
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Silent Hunter Reduce Stealth penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty).
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Weapon Training (Spears) +1 (Ex) +1 Attack, Damage, CMB, CMD with Spears
Background: She grew up in the Celadon forest and as a teenager (in elven years), she lost her beloved sister Aurora, who died under mysterious circumstances. It turns out she was betrayed and she turned into a banshee and Sylvana has dedicated her life to becoming powerful enough to face her sister and end her cursed existence. She wants to set her soul free. However, banshees are CR 13 creatures so Sylvana adventures for gold and experience. She is joining the Champion's Games to win the grand prize and buy herself better equipment. Since this is an undead-based AP, when Sylvana will face her sister is left in the GM's hands.