Cleric

Sylphiette's page

51 posts. Organized Play character for TFidelFHell.


Full Name

Sylphiette

Race

Half-elf (spireborn) cleric of Yuelral 1

Classes/Levels

Init +4 | Per+6 | AC15 T12 FF 13 |F+3 R+2 W+5 | Channel 2/5 (DC 12, 1d6) | club +0 (1d6)

Gender

Female

Size

M

Age

15

Alignment

CG

Deity

Yuelral

Location

Sand point

Languages

Azlanti, Elven

Occupation

None

Strength 11
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 17
Charisma 14

About Sylphiette

Sylphiette
Half-elf (spireborn) cleric of Yuelral 1
CG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +6
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee club +0 (1d6)
Ranged light crossbow +0 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Cleric Spells Prepared (CL 1st; concentration +4)
. . 1st—cure light wounds, expeditious retreat{super}D{/super}, shield of faith
. . 0 (at will)—bleed (DC 13), create water, enhanced diplomacy
. . D Domain spell; Domains Azata (Chaos) Good (Azata (good) subdomain), Conversion inquisition
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Statistics
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Str 11, Dex 14, Con 12, Int 10, Wis 17, Cha 14
Base Atk +0; CMB +0; CMD 12
Feats Selective Channeling, Skill Focus (Knowledge [religion])
Traits observant, warrior of old
Skills Diplomacy +7, Heal +7, Knowledge (religion) +7, Perception +6; Racial Modifiers +2 Perception
Languages Azlanti, Elven
SQ elf blood, elysium's call
Combat Gear potion of cure light wounds, alchemist's fire; Other Gear studded leather, club, crossbow bolts (10), light crossbow, belt pouch, iron holy symbol of Yuelral, spell component pouch, 8 gp
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Special Abilities
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Azata
Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Conversion Inquisition) Deities: Any deity.

Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elysium's Call (1 rounds, 6/day) (Su) 15' Aura allows allies a choice of +1 CL or +1 DC for spells they cast.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Potion of cure light wounds Add this item to create a potion of a chosen spell.
Selective Channeling Exclude targets from the area of your Channel Energy.

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