Syl Solenthir's page

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Not new to tabletop roleplaying in general, but still working on wrapping my head around this system.

I have read a couple guides, and they do seem useful for telling you what is good and useful, they don't tell you when you should be squeezing them in. Like, I know quick repair is important, but do I take it at level one? Do I use a general feat for it, or a skill feat?

I'm going with human as my race. Int and Dex. Shortbow for my weapon, as while having a ranged weapon that is mechanical would be neat, reload seems to be problematic.

With the construct eating three feat slots that makes things a bit tight. Mega/Gigavolt seem kind of important, to give it some range, but gadget specialist seems really neat...

Its a free archetype game, and I was considering wizard with the intent to lean more towards buffs and support for the team. Would spells like enlarge and runic body work on my construct?

I don't have to be the best ever with this, just effective. I hate feeling useless in games.

I appreciate your time and any advice.