A suggestion on how to reword the Essex Avix ability share fate. "If the creature fails a Will save, every time you suffer hit point damage, the creature also receives damage equal to half of the total damage done to you, as long as they remain within 1 mile of you." Just an idea, no pressure to change it if you like it as it is. Also, was doing a bit of theory work on high-powered Soul Weaver builds. A minion-master style necromancy focused soul weaver benefits an extreme amount from binding Musha'Vadu. The Soul Weaver replaces Shadow walk with Undead Anatomy II as a minor ability, and takes the shadow vestigial companion for more minion support. You can use Musha'Vadu's major ability to heal your undead minions as you hurt your foes, and by using Undead Anatomy II, you can be healed by it as well. If you get his Capstone, then you can use it as both healing and cover for escape if necessary. Also, minion master necromancers tend to have mainly physical damage minions. Your shadow handing out ageing touch makes the enemies more susceptible to the attacks made by your minions.
Ok, second shot at this. On Page 27 under Favored Ally and Enemy, it doesn't specify that being the spirit's favored ally is what increases the totem bonus The Capstone enhancement to Sevnoir's baying howl makes a reference to a successful save giving immunity to the howl. The normal ability has no note of this. Urbo's Major ability says the maximum healing is 6x their binder level. Presumably this means your binder level, as otherwise it becomes near useless if someone doesn't posses pact magic Muse Istago's Perfect Attributes doesn't specify whether or not you can target yourself with this ability. If so, it becomes very strong on high level Occultists, who can use the +6 to Charisma to heighten the power of all other spirits bound to them. Invaluable perhaps, but in testing I didn't find it to be overpowered, simply strong. Vandre's Sneak Attack says it stacks with any monk levels you posses. Does this mean rogue levels? Fey Barruda's Barruda's Fangs ability's last sentence is cut of. I think it should read that the bonus increases by 1. Loh'Moi's Geometric Agility says that after teleporting as a move action you may still take a standard action. Since you already have a move and standard action, I think it means after teleporting as a full round action. The last sentence of Vodavox's Insectoid Companion reads "This is companion is." Slight typo, easy fix. For Serapith's Major ability, it doesn't specify what type of damage the ability does. Is it untyped? Under Serapith's personality, the first sentence is cut off. You become very arrogant towards? Musha'Vadu's Aging Touch mentions a save towards the end of the ability, but never says of what kind. Portenta's Fuse Flesh doesn't say the range or type of attack, if any, associated with the ability. Portenta's vestigial companion doesn't say that it replaces an ability. The wording for Essex Avix's Share Fate is a little odd. The damage done to you isn't reduced, correct? Young Kiros's title is Author of Sedation. From his lore, I assume this is meant to be Author of Sedition? For Young Kiros's Shrink Head ability, does missing the touch attack still expend the ability? Is there a range for the Maleboge Moors' Word of Torment? The ability descriptor doesn't say. That's all for now, and I must say, there wasn't a single spirit that I didn't love the lore for. I especially liked the shout outs to King Arthur and H.P. Lovecraft. Keep up the great work, I'll be sure to grab your book once it comes out! One last note, I know that the deadline for the actual book is Saturday, but if I continue to test things, would you like me to post them here for later errata or similar?
Ok, first thoughts and fixes/edits. Apologies if I repeat something someone already discovered. As for the stylistics of it, I love it. This really captures the feel of pact magic that got me into the first time, and I can't wait to see what you do with all 117 spirits. Ok, fixes. First off, the burst of fire Fiend Constellation Aspect doesn't specify what action it uses (presumably standard) For the Binder Secret Create Pact Poltergeist, the feat doesn't specify whether or not the Poltergeist counts against the Binder's maximum number of bound spirits. If it doesn't, this provides an avenue for abuse by binding a multitude of spirits with the pact extended via the Flexible Pactmaking feat and having a small army of animated objects following you around for a few days with no real penalties. The Soulsong of the Occult Muse Masterpiece has the action as 1 round. is this meant to be 1 full round? Seal of darkness has a typo where it explains how it acts as a major granted ability Upon playtesting the Foe Reaper Ranger Archetype (love the theme), I found their favored spirit enemy ridiculously powerful. Many of the spirits grant the Foe reaper the equivalent of 12+ favored enemies, all at the highest possible bonus. This also synchronized extremely well with later Ranger abilities, such as Quarry. Not sure how I would fix this, but as it stands it is dangerously powerful in many cases. The last sentence in the Bind Spirits section of the Rogue archetype is cut off, presumably referring to the highest level of spirit the Untouchable can bind? The Reweave Spellcasting feature of the Spell Weaver archetype is incredibly powerful. The main worry I have is that at level 7, 4th level spirits, and as such, can use Fox's Cunning as a minor granted ability. No matter what spirit the Soul Weaver binds from then on, they can replace a minor ability for a functional +2 to all DC's (assuming no other enhancement bonus). In a low-magic-item campaign, this became extremely powerful, as it mimics a Headband of Intellect +4 for most purposes. I suppose that what it really is is the fact that the Spell Weaver stands to gain much more then they give up for the archetype. Woo, wall o' text. More to come, I'll start delving into the Spirits soon.
Hope I'm not too late to get in on this, just found it today. I would like to get in on the play test, I've been trying to create a binder character in a pathfinder game for ages and just got the opportunity. Its unfortunate that I just discovered your work and the pact magic site, from what I have read you guys have a brilliant take on pact magic, and I love the fact that you didn't cut the lore that really is the meat and potatoes of the system. In any case, if it's not too late, I would love to get in on this. |