| Swiftlaw |
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Nice one Here4daFreeSwag. You can be the demonbrand manager.
I've twiddled and tweaked a bit with the class to make the progression feel right, but there's still much to do. With playtesting I'm pretty happy with the first couple levels of the class. It's definitely not as a reliable as a barbarian, but still strong enough to compete, with occasional moments of high power. Obviously, still open to suggestions with that stage of the game, especially with multiclassing.
The mid-to-late game is something I don't have enough experience with and don't feel comfortable with in terms of balancing this class.
Here's the incomplete beta version of the Demonbrand
Need help with
1) demon powers - some are undoubtedly not OK, which ones are too good, too bad, or just too uninteresting? Are any of them cool/fun/right?
2) demon lord abilities - for these guys my vision was a cool little ability at 2nd level, then spell-like abilities that you can cast once a day upon entering possession at 8, 14, and 20 that last the duration of possession. I'd like them to be pretty powerful spells, maybe around the time sorcerers of an equivalent level would get them. I don't know all the spells, so it would be awesome if anyone can help with suggestions for ones that are fairly strong and are related to what the demon lord is like, without being broken. Also, since it's basically the demon casting the spell, evil ones are in (unless you think that wouldn't work).