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Nice one Here4daFreeSwag. You can be the demonbrand manager.

I've twiddled and tweaked a bit with the class to make the progression feel right, but there's still much to do. With playtesting I'm pretty happy with the first couple levels of the class. It's definitely not as a reliable as a barbarian, but still strong enough to compete, with occasional moments of high power. Obviously, still open to suggestions with that stage of the game, especially with multiclassing.

The mid-to-late game is something I don't have enough experience with and don't feel comfortable with in terms of balancing this class.

Here's the incomplete beta version of the Demonbrand

Need help with

1) demon powers - some are undoubtedly not OK, which ones are too good, too bad, or just too uninteresting? Are any of them cool/fun/right?

2) demon lord abilities - for these guys my vision was a cool little ability at 2nd level, then spell-like abilities that you can cast once a day upon entering possession at 8, 14, and 20 that last the duration of possession. I'd like them to be pretty powerful spells, maybe around the time sorcerers of an equivalent level would get them. I don't know all the spells, so it would be awesome if anyone can help with suggestions for ones that are fairly strong and are related to what the demon lord is like, without being broken. Also, since it's basically the demon casting the spell, evil ones are in (unless you think that wouldn't work).


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TL;DR Like demons? Critique my class idea

My goal with this class was to make a relatively high risk/high reward martial class that was flavorful and allowed for great roleplay. I've never made anything like this before and I felt that a martial class was the best starting point because at the end of the day they can never truly compete in power with full spellcasters. This is a element of the game that irritates me slightly and I'd like a martial to be a bit beefed up in flexibility.

The essence of the class is based loosely on a barbarian, but also has similarities with the warpriest, paladin and perhaps even monk and bloodrager. I wanted to get away from the huge amount of rage rounds and flexibility of rage that basically allows people to rage nearly all the time and do cheesy things like rage cycle. Instead, the "rage" equivalent of the demonbrand is harder to use and much sparser, but is more powerful and has a more epic feel when being used.

I have had the amazing fortune to be allowed to playtest my character (Baphomet reach demonbrand) by my latest GM in the first book of the Serpent's Skull adventure path. Up until 3rd level, it has played like a slightly underpowered, but very entertaining barbarian (the cleric is none-too-pleased about being associated with a demon-affiliated hombre, but begrudgingly appreciates his strength). Obviously, most of the potentially wonkey abilities come later and I've had no experience playtesting them, and this is where I would love some guidance from the community. What's too good, too bad, or too weird? What excites you, if anything? What are some glaring errors (or unclear parts) of my nomenclature?

You can find the link here:
Demonbrand First Draft

I've only been playing Pathfinder for a few months now, so try to go easy on me! I obviously haven't finished making the Demon Powers and fleshing out all of the possible Demon Lord choices, but I wanted to see some basic feedback about what I have written before I potentially waste any time going forward on something that wont work. Final note: I've never really posted anything here before, so please let me know if the link works.