| SurvivalScripted |
Yeah, I need some advice. I made a Magus character for a game I am in, but as it turns out, I picked a class I don't like. At least not how it works. I love the idea of a sword wielding smartass that knows magic, but I feel weak. I feel extremely f$!!ing weak. We have the gunslinger dealing 1d10 damage per turn, the barbarian dealt flat out 24 damage, while I am out here getting 3 damage per spell and at most 5 damage wtih my longsword. I was hoping that the Magus would be a big damage dealer guy, and not this thing. I wanted to deal lots of damage and be able to take down enemies from close up, and my ac is lower than at least half of the 6 people party. My character got insanely good stats doing the 4d6d1 system, so they came up as a 12 strenght, 19 dexterity, 14 constitution, 20 intelligence, 16 wisdom and 8 charisma. We had some homebrew stuff and that is how I got it, but I wasn't the only one with insanely good stats. And I still feel weak. I wanted to be a great dpr in combat, and a supporter from the sidelines outside of it. For now I just feel weak. Last session I rolled really badly, two rolls were above a 9, and I just felt weak. For the whole 4 sessions we had. I hope it isn't too late to change, and then another player left and a new one came who is playing the new soulknife (?) class and I now feel even weaker and GOD PLEASE HELP ME i wanted to play a good dpr class and I chose magus because that one looked cool (found group over roll20, skimmed through magus class, didn't see any other classes and now I think that wasn't the best idea) and now I feel weak. Please help me and thank you.