| Superpossu |
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I agree that a more versatile companion and a second MAP track should require a larger investment. However, I don't think that the current format is good for the following reasons:
- 1. The druid needs to spend three feats to fully upgrade their companion. The mechanic needs four, even if we ignore Ultimate Drone. Druid also gets specialized companions four levels earlier, and can get multiple specializations. Thus, the drone is already more expensive than an animal companion.
- 2. A druid's power comes mainly from their spells, while a mechanic's power comes from their class feats. Therefore, if the drone and the animal companion require the same amount of feats for the same results, the drone is more expensive, since class feats are more valuable to the mechanic than to the druid.
- 3. The druid is a nature magician with an animal companion, while the mechanic is, well, a mechanic who has made a unique technological marvel. The companion doesn't feel as critical for druid as it does for a (drone) mechanic IMO. The druid still has their magic, but the mechanic doesn't really show off their unique capabilities.
- 4. This is not just about drone as a whole compared to animal companion as a whole, but about Customization feats compared to other mechanic feats that affect the drone. For example: is there any commercial customization that's better than Coordinated Fire? Integrated Weapon Mount and Upgrade Slot could be, since those scale with equipment - and you can have both for free. Customizations like Aquatic Adaptation or Nightvision Sensors are situational, so their usefulness depends on the scenario. But Light Mounts, Olfactory Receptors or Speakers? I can't ever see myself choosing one of those over Coordinated Fire. What about Auto-Target and tactical customizations? A specific combination of feats and customizations might be better than the sum of their parts, but even this means that the majority of customizations are never worth taking.
- 5. Like I posted above, to me, the appeal of Drone Exocortex is making a unique drone. With so many customizations in the playtest alone, it's easy to think that you can pick up all kinds of customizations to personalize your drone. But looking at the feats you pick, the Maturity feats alone take 5/11 of your class feats, and if you take each Customization feat once, your drone has taken 9/11 of your feats. This results in a drone with just six customizations - one of which is always Integrated Weapon Mount, and some chassis (like Imitator) also effectively take up more of them. You can push this to eight customizations if you spend all of your class feats on the drone. That might sound a lot, but most of the customizations feel pretty weak, and the mechanic themself would have few abilities outside the drone.
As I wrote earlier, it feels that the drone works as a "killbot", but not as anything else. The Imitator Chassis implies that it's possible to build a drone that trades some of its combat prowess for skill proficiencies or other non-combat capabilities, but currently, it feels like the mechanic must sacrifice most of their class feats and much of the drone's fighting skills to get situational at best abilities.
Even for the other chassis, it feels like you should be able to pick different customizations to alter the drone's performance, but it seems that the best results come from taking the Maturity feats and other feats that improve the drone - not from picking Customization feats.
Also, while a mechanic isn't forced to pick feats to improve their exocortex, a drone mechanic kind of has to to keep the drone's numbers up. The other exocortexes keep their numbers up via other means, so other mechanics are more free to pick feats for extra mods or other things. Is the drone really so much stronger that the Maturity feats are needed to keep it balanced with the other exocortexes?
A second MAP track is great, but bypassing MAP entirely is even better. Mines don't care about MAP at all, and while the turret does, the mechanic themself can use an automatic or area fire weapon to ignore MAP, can't they? So, the drone doesn't seem uniquely good in this regard.
Maybe it'd be better if the drone had more customization slots, and different customizations would take a different amount of slots? This way, one could either have one powerful customization or a few weaker ones. Many drone feats could then give one extra slot, while the Customization feats could give lots of slots and also allow one to choose from higher grade customizations.