| SuperCracker |
For a character that wields a weapon (a la Eldritch Knight), which one of these spells do you think is better?
Monstrous Physique III (which seems to be the sweet spot of this spell) grants the user
Huge: +6 strength, -4 dexterity, +6 natural armor bonus
Large: +4 Strength, -2 dexterity, +4 natural armor bonus
As well as a slew of special abilities, depending on the form, and more importantly, a lot of natural attacks (with a -5 to them because you are wielding a weapon and using them as secondary natural weapons). Monstrous Physique IV adds some abilities, but nothing that wows me over III. The forms I like the most are the Four-Armed Gargoyle, the Calikang, and the
Thriae Queen.
Then there's Giant Form I and II. Both at higher spell levels than Monstrous Physique.
Giant Form I grants Large size +:
+6 strength, -2 dexterity, +4 constitution, +4 natural armor, low-light vision
And a small array of abilities depending on the form, which include darkvision, rend (which won't be useful for a weapon wielder), rock throwing/catching (again, not useful generally), regeneration 5, and resist 20 element damage.
Giant Form II allows you to go Huge and gives:
+8 strength, -2 dexterity, +6 constitution, +6 natural armor, low-light vision, +10 enhancement bonus to speed, and a similar array of abilities, except this time you can get a swim speed and elemental immunity.
Giant Form is an 8th level spell, but at first glance it underwhelms me compared to Monstrous Physique III/IV, which are 5th and 6th level spells, respectively.
Does anyone else have thoughts/insight about how these stack up against each other during play? I'd love to see what people think.