Ratfolk Troubleshooter

Farden's page

22 posts (133 including aliases). No reviews. No lists. No wishlists. 1 alias.


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As to the keeping the body fresh (Unguent of timelessness) would be my idea.

We found out about the key by interrogating the ogre with all the kobolds.
Before Brugard was abandoned and taken prisoner.


Haha yeah he is on a cruise right now. Shortly after he gets back someone (me) is going to nag him to death till he updates. A lot has happened. I wish I could tell you a summary of what has happened while hes away ...But he hits me if I do that.


Abandoned arts abandons NOTHING!.....shut up.

But seriously we have had some RL delays. We look forward to resuming shortly.

(I am in no way speaking officially for Abandoned Arts, They could very well abandon puppys at airports all the time for all I know)


Not worth it, to me at least. Though it was talked about briefly. We decided it was best to sell it and buy things we wanted/needed. That pesky chance to lose the bottle and get no money for it was just to risky. Not to mention the Paladin ....just imagine "No hes evil we have to destroy the bottle and not use it" better to just sell it without him knowing.


Abandoned Arts wrote:
carmachu wrote:
I have to say, that is one well planned and impressive rescue.
Because god forbid that I should get to have any recurring villains. -_-

He was! We encountered him on 2 separate occasions days apart. It (barely) meets the definition. Also it was an expensive rescue...almost didn't make it into the budget.


1 new grave has been filled outside Rappan Athuk. Epitaph reads:

Here lies Farden,

He is Alive and Well

Updates to come soon!


New faces! Did someone die? Is Farden secretly stealing a % of the loot. Find out during the session 9 & 10 updates.


Yes! Soon indeed I'm told


carmachu wrote:
Thank you for the updates, its interesting reading. But how on earth does a 7th level monk have a 25 wisdom?

Rappan Athuk in known for crazy amounts of treasure. We recently went shopping/Crafting.

I think its something like (17 base +1 from HD 4 + 1 Middle aged + 2 Aasimar and a + 4 headband)


hogarth wrote:
Farden wrote:
The feat escape route will also help me stay out of trouble.
Who else in the party has Escape Route? Or do you have some way of using teamwork feats by yourself?

Brugard has taken it as well as my new cohort(Noble Scion's Greater Leadership) . So that is an awesome amount of battlefield mobility and security for me....Brugard would be fine without it. Oh and I forgot to mention in my earlier post about staying alive, Brugard has bodyguard/ In harms way to keep suckers like myself with low ac alive. And (haha there are just so many things to help) Sansara can grant certain class features to other people with Ki so there is an option for +4 ac in there somewhere as well.


sunbeam wrote:

If your physical stats are all 10's, what do you do in combat? I know you are fused with the eidolon, but you can't use armor when you are fused.

Seems like you will have more and more problems with that as you level up. To me it seems like maybe you should have dipped 1 level of Rogue, and done the rest synthesist.

Or do you have some kind of angle on the whole thing? I see you have taken Noble Scion.

This is indeed a big problem in combat. Always planning ahead with items and gear is my solution to this problem. Partially anyways. "AHHH OMG help me wizard HELP ME!!!" is another possible solution. The feat escape route will also help me stay out of trouble. But yes I agree AC is a big problem for me. A wand of mage armor and the spell shield (one of my two known spells) keep me at a very respectable AC....for a level 3 character. Combat was never going to be my specialty. I leave that to Sansara and Brugard.

PS I set off my second trap ever this most recent session.....Was not happy about this.

PPS Over 2 Million copper was spent on a recent mission. Update to come soon.


* Knowledge Nobility is in there as well.
* The Rogue archetype I took is Burglar.


Ok so I am going to be posting my feats and such. I apologize if there is a format i am not adhering to but the big guy can change it of he wants to. I didn't put HP and such in there as it is easy to determine. Just the choices. If I left anything out that people want to know about let me know.

Farden LN Human

Synthesist 1 Rogue 4 Noble scion 2

STR 10 (16)
DEX 10 (12)
CON 10 (13)
INT 14
WIS 14
CHA 21

Alternate racial traits:
Focused study- Replaces feat trait
Silver tongued- Replaces skilled trait

Favored class is Rogue. (HP)

Traits:
Merchant Family- From campaign traits adapted for Rappan Athuk
Natural Born leader

Feats:
Human Skill Focus (Use Magic Device)
1 Noble Scion (Scion of war)
3 Skill Focus (Disable device)
5 Extra Evolution (Skilled-Diplomacy)
7 Escape Route

Rogue Talents:
Black Market Connections
Trap Spotter

Evolutions:
Biped Base Form
Skilled-Use Magic Device
Skilled- Disable Device
Skilled- Perception
Skilled- Diplomacy

Skills (Not all are maxed and I don't have my sheet with me to confirm ranks)

Appraise
Bluff
Diplomacy
Disable Device
Escape Artist
Knowledge Nature
Perception
Stealth
Use Magic Device


Thanael wrote:
I see. That PC is rather fiddly, I'm looking forward to the statblock.

You have no idea, my sheet is filled with parenthesis and asterisks just so I know when to apply various buffs and abilities that i have one minute but not the next. Stat block is about to be upgraded/dead in next session so its coming soon.


Well my personal idea is that it (he?) is a slightly translucent "spawn suit" that reflects the evolutions I have taken. Mostly skilled and since it doesn't have its own mental stats anymore they appear as physical changes. disable device turns the claws into more slender dextrous digits. Perception is, as the big man thought and I agree, is a large eye in the middle of the chest. Diplomacy is something along the lines of resplendent golden trim along the neckline and features. UMD is....Hmmm....I guess i would describe it as less of a physical change and more of a mutable magic aura that assists me in simulating prerequisite abilities, race, etc.

As for the claws I imagine they are there all the time. Coupled with the disable device skilled evolution they are probably pretty gnarly looking things.

As with all Eidolons it is entirely up to the person that "made" him. This is just how I envision him. I'm sure the others think it looks much different in their minds.


Thanael wrote:

How do you even heal ability damage on an eidolon? Or a disease? Wouldn't the disease have affected both Farden and his Eidolon?

You have to pay for it sadly, no natural healing on him . I have to check the faqs section regularly regularly about the synthesist eidolon as I am often confused with little questions like this. As I understand it, as long as i am "wearing" it, any ability damage to my physical stats (STR, CON, DEX) apply to him and any mental go to me. For most purposes he IS my body until dismissed or killed.

FAQS Section


Abandoned Arts wrote:
I'm sure they will. Farden's having fun, for example. Aren't you, buddy?

I have 5 CON, 9 DEX, I am afflicted with a disease, have a crispy arm with dead worms inside me, and several days before I can do anything about it......having a ball....You monster.


Who has 5 con, 9 dex, a lung filled with blood, A heart filled with hate (for bees...just because) and a mortal fear of every inanimate object? Find out after next update.


Oh and please ask more questions. I'll leave spoilers for the big guy but answer anything I can about our play style, characters stats, and rationalization behind why we(I make the bad decisions) have done things. Motives and whatnot(some may be withheld because the paladin can't know shhhh)


Thanael wrote:
Great stuff guys! Which advancement track do you use? Did you plan the characters in a group session? It seems they complement each other really well and work especially well for dungeon crawling. Can't wait to read more...

Normal advancement, and no we were asked by one of the players several times what we were all going to play and we ignored him mostly. One of us, the monk, decided right away what she wanted to play. Shortly after that , the ignored guy, decided he was going to be a paladin. That left traps guy, wizard, and healer and only 2 players. Wizard was taken by the other player so I was left to build a trap/skill monkey/healer. We were told several times to not take this dungeon lightly (for very good reason) and optimization was not a bad thing. Gonna post my stats soon...if not tonight.


Abandoned Arts wrote:
To be fair, the party hasn't happened across anything truly awful yet

This has been corrected......"Victory" has never smelled so sweet. (Or, Gods help me, tasted it)

Readers should look forward to the next update! The players have entered Rappan Athuk proper!!!!


Yeah the monk is getting pretty powerful, as is the Wizard (duh...can they do anything else?....die maybe)The Paladin is getting less and less likely to succumb to anything. To date I think hes taken like 14 HP in damage. (Soon to change thanks to me) You'll see why soon enough. While Farden, the glue that holds the team together, expert in the fields of using magic items and disarming traps, and known far and wide to all worg kind as freaking delicious....has just about topped off his personal in combat usefulness.