Copper Dragon

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My issue is: Wall of Fire doesn't say it CAN be shaped, but it doesn't say it can't. My other question is this: if I filled a 5ft wide hallway with a wall of fire from end to end, would running from one end to the other incur ONe application of 2d6+lvl fire dog, or as many squares as I ran through?

My opinion on the first is that it can be laid down in 20 ft segments, and each segment could have a 90 degree turn (if you wanted to make a cube for instance)

And on the second: it says that running from one side of the wall to the other incurs 2d6+lvl. Which means dashing through it and spending a mere second in it does that much. It follows (to me) that dashing through 6 such squares would incur damage 6 times, like running through 6 walls of fire?

I'll post the spell for clarity:

Sunos wrote:

Wall of Fire

School evocation [fire]; Level druid 5, magus 4, sorcerer/wizard 4, summoner 3; Domain fire 4

CASTING
Casting Time 1 standard action
Components V, S, M/DF (a piece of phosphor)

EFFECT
Range medium (100 ft. + 10 ft./level)
Effect opaque sheet of flame up to 20 ft. long/level or a ring of fire with a radius of up to 5 ft./two levels; either form 20 ft. high
Duration concentration + 1 round/level
Saving Throw none; Spell Resistance yes

DESCRIPTION
An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the wall, selected by you, sends forth waves of heat, dealing 2d4 points of fire damage to creatures within 10 feet and 1d4 points of fire damage to those past 10 feet but within 20 feet. The wall deals this damage when it appears, and to all creatures in the area on your turn each round. In addition, the wall deals 2d6 points of fire damage + 1 point of fire damage per caster level (maximum +20) to any creature passing through it. The wall deals double damage to undead creatures.

If you evoke the wall so that it appears where creatures are, each creature takes damage as if passing through the wall. If any 5-foot length of wall takes 20 points or more of cold damage in 1 round, that length goes away. (Do not divide cold damage by 2, as normal for objects.)

Wall of fire can be made permanent with a permanency spell. A permanent wall of fire that is extinguished by cold damage becomes inactive for 10 minutes, then reforms at normal strength.