Duergar Hammer

Sung Wo's page

60 posts. Alias of JoeLudwick.


Full Name

Sung Wo

Race

Human

Classes/Levels

Shaman 7 (life spirit) HP70/70, Ac21, initiative+2, sense motive+21, perception+20, channel 3/3

Gender

male

Size

medium

Age

47

Alignment

Lawful/Good

Location

Wild, Wild East

Languages

Common

Occupation

Servant of Order

Strength 10
Dexterity 14
Constitution 17
Intelligence 16
Wisdom 18
Charisma 14

About Sung Wo

About Sung Wo:

Sung is a normaly quiet man. Raised in the house of Jira Adommo, he was a servant and tutor to the family for over 30 years until he was abruptly let go. Months later, the family fell to ruin as scandel and corruption boiled to the surface.

Looking back, Sung sees that the firing spared him this shame, but the move still changed him.

Since that time, he has sought employment as a 'facilitater'. Taking odd jobs that require both muscle and equinimity, but eschewing offers of permenent employment.

Sung is a caring man with honest eyes that make him seem older than his years. Patient and thoughtful when speaking with others and using gentle humor to soften hearts, though he seldom laughs himself.

Sung loves law and rules and respects those who share this tenet. He is as patient as he can be with those who do not, but there are time when that patience wears thin. He has a long memory, and no love for men who break their word.

Sung walks with a slight limp and uses his hanbo to steady himself. his winged helmet is the most ornate piece of his armor, and he is seldom seen without it.

vitals:

armor class:21 (8 armor, 2 dex, 1 dodge)
hp:70 ab:+6 Dmg:1d6
initiative:2
perception:18
sense motive:10
saves
fort:7
ref:6
will:11

Spells:

0-th (4)
arcane mark
create water-1
dancing lights
daze
detect magic-1
detect poison
guidence
know direction
light-1
purify food and drink-1
read magic
resistance
touch of fatigue
virtue

1-st (5)
bane
bless
burning hands
cause fear
charm person
cheetahs sprint
comp lang
cure light wounds
doom
endure elements
hightened awareness
magic weapon
shield of faith

2-nd (4)

admonishing ray-1
aid-1
augury
barkskin
bears endurance
bulls strength
calm emotions
cure moderate wounds-1
delay poison
eagles splendor
false life
hold person-1
resist energy
lesser resto

3-rd (3)

bestow curse
blindness/deafness
create food and water
cure serious wounds-1
daylight
deep slumber
dispel magic
dominate animal
fly-1
pro from energy
speak with dead
wind wall
communal resist energy-1

4-th (2)

cure critical wounds-1
divine power
greater false life
fear
ice storm
greater magic weapon
neutralize poison
restoration
scrying-1
tongues

Skills:

acrobatics-0 ranks=2
diplomacy-7 ranks=12
heal-1 ranks=8
arcana-1 ranks=4
dungeon-3 rank=9
engineering-1 rank=4
geography-1 rank=4
history-7 rank=10
local-7 ranks=10
nature-6 rank=12
nobility-7 rank=10
planes-4 rank=10
religion-1 rank=7
linguistics-3 ranks=6
perception-7 ranks=20
sense motive-7 ranks=21
spellcraft-7 ranks=13
use magic device-0 ranks=0

Shaman abilities:

spirit ability- channel energy 3/day (4d6)

life link hex:
Life Link (Su): The shaman creates a bond between herself and another creature within 30 feet. Each round at the start of the shaman's turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points
it heals 5 hit points and the shaman takes 5 points of damage. The shaman can have one bond active per shaman level. The bond continues until the bonded creature dies, the shaman dies, the distance between her and the bonded creature exceeds 100 feet, or the shaman ends it as an immediate action. If the shaman has multiple bonds active, she can end as many as she wants with the same immediate action.

fury hex:
Fury (Su): A shaman incites a creature within 30 feet into a primal fury. The target receives a +2 morale bonus on attack rolls and a +2 resistance bonus on saving throws against fear for a number of rounds equal to the shaman's Wisdom modifier. At 8th and 16th levels, these bonuses increase by 1. Once a creature has benefited from the fury hex, it cannot benefit from it again for 24 hours.

Familiar:

Cassisian angel
hp:35
AC:18 FF:18 To:11
Init:+0 percept:16
move: 60' (fly) Dr 5/cold iron or evil
immune to cold, acid, petrification
10 resist fire and shock
aid 1/day
daylight 1/day
commune 1/week
AB:+5 DMG:1
improved evasion, deliver touch spells, alertness

Feats:

dodge
toughness
skill focus-perception
improved familiar
skill focus-sense motive
alertness

traits:

seeker-+1 percept and class skill
inspired-once per day roll twice on a skill check or ability check and take the better result
defender of the society-+1 ac when in medium or heavy armor

Equipment:

quick runners shirt-1000gp
belt of mighty constitution-4000gp
headband of inspired wisdom-4000gp
cloak of resistance-4000gp
mithril lamellar steel armor+1-5150gp
wand(cure light wounds)(50)-750gp
ring+5 sense motive 2500gp
wand(shield)(50) 750gp
masterwork hanbo (151gp)
1199gp remains