Bahor (Glorio Arkona)

Sulvar Skyseeker's page

22 posts. Alias of Mokshai.


Full Name

Sulvar Skyseeker

Race

Catharese

Classes/Levels

Scout 3

Gender

Male

Size

M

Age

22

Special Abilities

Reactive Claw (Swift Action for an additional attack on Full Attack) Claws give Extra Dice Step for Damage, Speed is 8 squares

Languages

Catharese, Basic, Binary

Strength 15
Dexterity 15
Constitution 13
Intelligence 13
Wisdom 13
Charisma 11

About Sulvar Skyseeker

Name: Sulvar Skyseeker
Cathar
Level 3 Scout

Stats:

Str:15 (+2)
Dex: 15(+2)
Con 13 (+1)
Wis 13 (+1)
Int 13 (+1)
Cha 11 (+0)

Defensive Stats:

HP:36

Threshold: 15

Reflex Save: 10+3+2+2+0+0+1=18

10 + Level/Armour + Dex Mod + Class Bonus + Natural Armour + Size Mod + Feat

Fort Save: 10+3+1+1+0=15

10 + Level + Con + Class + Equipment

Will Save: 10+3+1+0 =14

10 + Level + Wis + Class Bonus

Offensive Stats:

BAB 2

Force Points: 6

5 + Level/2

Speed 8

Melee Attack: +4

BAB + Str + Feat + Talent

Ranged Attack: +4

BAB + Dex + Feat + Talent

Skills:

Skills 5+Int:

d20 + 1/2 Level + Ability + Trained + Misc

Acrobatics (Dex-Not Class)
1.5+2+0+0

Climb (Str)
1.5+2+0+0

Deception(Cha-Not Class)
1.5+0+0+0

Endurance (Con)
1.5+1+5+0
Trained Level 1

Gather Information(Cha-Not Class)
1.5+0+0+0

Initiative (Dex)
1.5+2+8+0
Trained Level 1, 2, 3

Jump (Str)
1.5+2+0+0

Knowledge (Any-Int)
1.5+1+0+0 (Max 10)

Mechanics (Int)
1.5+1+8+0
Trained Level 1, 2, 3

Perception (Wis)
1.5+1+8+0
Trained Level 1, 2, 3

Persuasion (Cha-Not Class)
1.5+0+0+0

Pilot (Dex)
1.5+1+8+0
Trained Level 1, 2, 3

Ride (Dex)
1.5+2+0+0

Stealth (Dex)
1.5+2+5+0
Trained Level 3

Survival (Wis)
1.5+1+0+0

Swim (Str)
1.5+2+0+0

Treat Injury (Not Class-Wis)
1.5+1+5+0
Trained Level 2

Use Computer (Not Class-Int)
1.5+1+8+0
Trained Level 1, 2, 3

Languages:

Basic
Catharese
Binary

Feats:

Feats:
Weapons Prof – Simple
Effect: Choose one you are proficient with all weapons of the selected group. Simple Weapons (includes Simple Weapons (Melee), Simple Weapons (Ranged), and Grenades)

Weapons Prof – Pistols
Effect: You are proficient with all weapons of the selected group, Pistols

Weapons Prof – Rifles
Effect: You are proficient with all weapons of the selected group. Rifles

Shake it off You have learned to shake off debilitating conditions.
Prerequisites: Constitution 13, Trained in Endurance
Effect: You can spend two Swift Actions instead of three to move +1 step along the Condition Track.
Normal: It takes three Swift Actions to move +1 step up along the Condition Track.

Martial Arts I Effect: Damage dealt by your Unarmed Attacks increases by one die step. In addition, you gain a +1 dodge bonus to your Reflex Defense. Additionally, you do not provoke Attacks of Opportunity with Unarmed Attacks.
Normal: The amount of damage you deal with a successful Unarmed Attack is based on your size: Small, 1d3; Medium, 1d4; Large, 1d6. You provoke Attacks of Opportunity when making Unarmed Attacks.
Special: A situation that makes you lose your Dexterity bonus to Reflex Defense (if any) also makes you lose any dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.

Advanced Melee Weapons
Effect: You are proficient with all weapons of the selected group. Advanced Melee Weapons

Point Blank Shot You are skilled at making well-placed shots with ranged weapons at Point-Blank Range.
Effect: You get a +1 bonus on attack and damage rolls with ranged weapons against opponents within Point-Blank Range.
Special: This Feat works normally with Vehicle Weapons. However, if you are using a Missile or a Torpedo and you miss with your attack roll, the projectile does not gain the benefit of this Feat for the second attack roll.

Talents:

Fringer Talent Tree (Core)

Barter You may reroll any Persuasion check made to Haggle. You must, however, accept the results of the reroll, even if it is worse.

Fringe Savant Whenever you roll a Natural 20 on a Skill Check during an encounter, you gain one temporary Force Point. If the Force Point is not used before the end of the encounter, it is lost.

Money and Gear:

Money – 17 010 Cr

Gear:
Flight Suit
Bracer Computer
Earbud Commlink
Personal Multitool

Utility Belt containing
3 Ration Packs
2 Med Packs
small Tool Kit
Glow Rod
Comm Link
Aqua Breather
Breath Mask (Atmo Filter)
Filter for Mask
Liquid Cable Dispenser with Grapple Hook

Bandolier
2 Energy Cells
4 Power Packs
Mesh Tape
Holster with Ascension Gun

Field Kit
2 Condensing Canteens with Filters
Sunshield Roll
7 Ration Packs.
2 Breath Masks (1 in utility belt)
24 filters (1 in utility belt)
12 Atmosphere Canisters (1 in utility belt)
All Temperature Cloak
Food Processor
Personal Field Shelter
Fusion Lantern
Food Processor
Personal Field Shelter
Water Extractor

Spacers Chest
Spare Clothes
Credit Sticks
Data Discs
Small Tools
30 Ration Packs (10 Days)
Hold out Blaster in Concealable Holster
4 Energy Cells
Electronic Binoculars
Power Recharger
2 Med Pacs
8 Power Packs
Electronic Lock with Will of 30

Gun Case (Inside spacers chest)
Heavy Blaster Rifle with Targeting Scope
Vibro Sword
Vibro Blade

Worn
Flight Suit
Bracer Computer
Earbud Commlink
Utility Belt
Bandolier
Holstered Ascension Gun
Scabbarded Vibro Dagger(Bayonette)
Concealed Holster - with Hold out Blaster
Currently Pushing 4 Repulsor pads.

Firearms and Stats:

Heavy Blaster Rifle
Large 2000 3d10 YES S, A 6 kg Energy

Hold out Blaster Pistol (Inaccurate)
Tiny 300 3d4 NO S 0.5 kg Energy

Ascension Gun
Medium 1200 3d8 YES S 2 kg Energy

Vibro Sword
Large 450 2d8 NO 3 kg Slashing or Piercing

Vibro Blade
Small 250 2d6 NO 1.8 kg Slashing or Piercing

Vibrobayonet/Dagger when not mounted on firearm
Medium 350 2d6 NO 1 kg Piercing