Villedt

Suldehash's page

8 posts. Alias of Fallen_Mage.


Race

Arborix

About Suldehash

Arborix:

The Arborix of the far off world of Kyzon, evolved from a form of life that most sentient beings do not, plant life. Their origin can be traced back to a unique swamp flower that absorbed a special radiation from a passing meteorite, causing a mutation that eventually led to intelligence. While not predatory by nature, the Arborix do hunt and eat meat. However, not being the biggest lifeform on their world, they have developed several defense mechanisms to ward off creatures that would eat them. While still a tribal society, these beings have developed some technologies that border on the mystical. This is primarily seen in their crystalline technology, which has allowed them some limited access to their three moons as well as the nearby planets of their system. Although they do not travel beyond the comforts of their own system, the Arborix are familiar with other beings that have had the misfortune to crash on Kyzon. Being naturally gifted healers, they have saved several such beings from meeting an abrupt end. As such, they have open trade with several species that stop by for various supplies and respite on Kyzon.

Type: Plant (10 RP)
Size: Medium (0)

Speed: Slow (-1 RP) (Speed not modified by armor or encumbrance.)

Ability Score Mod: Standard (0 RP) +2 Dex, +2 Wis, -2 Con

Language: Standard (0 RP) Common, Arborix Bonus Languages - Aquan, Auran, Sylvan and Terran

Racial Traits:

Low-Light Vision (Free with Type)

Immune to Mind-affecting (Free with Type)

Immune to Paralysis, Poison, Polymorph, Sleep Effects, and Stunning (Free with Type)

Breathe and eat, but do not require sleep unless benefit is gained. (I.e. regain spells) (Free with Type)

Hydrated Vitality: Gains fast healing 2 for 1 round anytime they submerge completely within a body of natural salt water, fresh water, or brackish water. Can heal up to 2 HP/level/day. (3 RP)

Natural Armor: +2 Natural Armor Bonus to AC (3 RP)

Camouflage (Swamp): Gain a +4 Stealth in Swamps.

Gifted Healer: Arborix gain a +2 to Heal checks and Heal is always a Class skill. (3 RP)

Natural Intuition: Arborix gain a +2 to Knowledge (Nature) checks and always have Knowledge (Nature) as a Class skill. (3 RP)

Concealing Spores: Once a day, an Arborix can produce a cloud of spores to allow it to escape from predators. This functions like Obscuring Mist with a Caster Level equal to Character Level. (1 RP)

Blinding Ichor: In extreme circumstances, the Arborix can produce a sticky ichor that can blind an enemy temporarily, allowing them to escape. This substance is produced in gland on the neck just behind the jaw and holds enough for one blast. Once expended, it takes a day to refill. This functions like Mudball with a Caster Level equal to Character Level. (1 RP)

Curative Spores: In addition to the concealing spores, Arborix produce another kind. These spores sooth and treat almost any wound they come in contact with. Unlike the Arborix other abilities, these spores are not limited in use. This functions like Cure Light Wounds with a Caster Level equal to Character Level. (2 RP)

Poisonous: Another defense mechanism the Arborix have evolved is a blood consistency that is toxic to most living beings. If a creature that can be affected by poisons is exposed to Arborix blood, it must make a Fortitude Save to a DC equal to 10 + ½ HD + Arborix Con Modifier or take 1d2 Dex damage. An Arborix can use this offensively, but is tiring to do so. As such, they can only use this ability offensively a number of times per day equal to their Con Modifier (Minimun 1/day) (1 RP)

Equipment:

backpack
- mapmaker's kit
- mess kit

belt pouch
- flint and steel
- Compass

belt pouch
- utility knife
- trail rations (15)

waterproof bag
- bedroll

waterproof bag
- wooden cutting board
- knife, cutting
- ladle
- pot
- seasonings
- skewer
- skillet
- tinder packet
- tripod, iron

waterskins (2)