Male Goliath Warden 7
Evil Incarnate wrote: "I have never seen outsiders this deep into our realm...what brings you here? You say you are the enemies of Karuu?" "We are on a quest to put an end to her existence. Could you point us to her white tower?" Rin Lyulfsson wrote: "Yes. Speaking of which, it isn't a good idea to say that name out loud." Hopefully this isn't like a "Beetlejuice" thing
Male Goliath Warden 7
"Deimos, we encountered an armored warrior who had "passed" some time ago leaning against the Tree of Life..." Sturdy continues to describe the skeleton figure, "Do you know who this may have been or anything about this apparently magical sword he(she) was carrying?" Sturdy points to the bastard sword in Rin's possession.
Male Goliath Warden 7
Shift to M5
Sturdy's maul sprouts a thorny whip which reaches out towards the Floating Abomination wrapping around it and pulling into the spikes.
Male Goliath Warden 7
Font of Life - Save vs Stun, 1d20=15
Sturdy slams his maul into the water calling forth the roots of the tree to strike back against these foes.
Male Goliath Warden 7
Ottarr Boddason wrote: I have one hit point. Next round, I will begin dying again unless someone else here can heal me. I think there's a mechanic to grant a saving throw with a heal check by an ally, not sure what type of action that is or the range, touch? Also, looks like we need to knock these things prone into the water, so if you've got a power that can do so, use it now.Evil - What is the trip mechanic in 4e, no books on me?
Male Goliath Warden 7
Minor Action - Triumphant Vigor, 1d6+5=8HP regained when sturdy reduces an enemy to 0HP
Male Goliath Warden 7
Mountain's Stature(2 enemies, Reach 2), 1d20+13=32 vs F1 AC, 2d6+9=20 cold damage and knocked prone, 1d20+13=28 vs M1 AC, 2d6+9=20 cold damage and pull to O3. It's about freaking time.
Sturdy's maul transforms into a whip of thorns. First he strikes out at one of the annoying parasites pulling it under the water, then he extends the whip farther, lassoing the ooze and pulling it closer. HP = 54 + 4 temp/82
Male Goliath Warden 7
Font of Life, Save vs slow and -2 to attack, 1d20=14
Sturdy, again defends himself against an onslaught preparing to return the favors shortly. HP = 54 + 4 temp/82
Question for Evil:Was the attack power "Frenzy of Daggers" by F1 a ranged power? If so, then Ordagg should get an OA. Sorry to question but I'm just looking to reduce that vicious damage. Ordagg: Do you want Sturdy to move anywhere to help you get out of flankage but keep your flankage on enemies?
Male Goliath Warden 7
Font of Life, Save vs Stun, 1d20+0=17
Sturdy quickly recovers from being tossed like a piece of popcorn by the brute, then chrages into the muck hopefully freeing Ordagg, but quickly realizes he may still be feeling the effects of being slammed.
Male Goliath Warden 7
Evil Keep Out!: I have an Athletics +14, so I know I could double move and get there. I have a feeling those two things by the walls are ranged dudes, I don't want to see your familiar get shot out of the air. If all these things converge on us, we will most likely have to kill them before getting to the heart because they'll keep us pinned down.
Male Goliath Warden 7
Initiative Check, 1d20+3=14
Party members only: I don't think we should fight these things on their turf. Getting into the muck puts them at the advantage. I say we make a stand on the ground near the cave entrance. I can lock most of them down from the front and you all can blast away from behind me. Or my other idea is, if we can find the vial, we can make a break for the heart and hope healing the tree kills all these beasts. What do you think? |