Terek

"Sturdy" Shodden Mahoen's page

202 posts. Alias of bmars3.


RSS

1 to 50 of 202 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Male Goliath Warden 7

His PC's in other games are missing as well


Male Goliath Warden 7

So, do these tracks lead to the White Tower or in a different direction? Assuming the tracks lead to the Lizardfolk lair, which way do we want to go?


Male Goliath Warden 7

"Ouda, do these tracks lead to or from the White Tower? Or somewhere else? Could they be Lizardfolk prints?


Male Goliath Warden 7

Continue on to the ruins of the white tower keeping an eye out for Lizard-kin ambushes.
Perception Check, 1d20+9=29


Male Goliath Warden 7

Heal Check to aid another, 1d20+9=20


Male Goliath Warden 7

"Healing, he needs some healing. Ottarr can you help him?" Sturdy points to the centaur's wounds.


Male Goliath Warden 7
Evil Incarnate wrote:
"I have never seen outsiders this deep into our realm...what brings you here? You say you are the enemies of Karuu?"

"We are on a quest to put an end to her existence. Could you point us to her white tower?"

Rin Lyulfsson wrote:
"Yes. Speaking of which, it isn't a good idea to say that name out loud."

Hopefully this isn't like a "Beetlejuice" thing


Male Goliath Warden 7

Sturdy stows his maul and shows the centaur his empty hands, "we mean you no harm centaur, we are friends of this wood and enemies of Karuu the evil witch"
Diplomacy Check, 1d20+3=14
Perception Check, 1d20+9=18, to spot his injuries


Male Goliath Warden 7

"There, about 20 feet ahead in the wood" Sturdy points the centaur out to Rin.


Male Goliath Warden 7

Sturdy spots an injured centaur ahead in the wood.
"Ho there, friend of the wood, you look injured, do you need help?"


Male Goliath Warden 7

Perception Check, 1d20+9=27


Male Goliath Warden 7

Perception Check, 1d20+9=25
Nature Check, 1d20+11=22

Sturdy takes the lead and uses what Deimos told them about the way to the ruins of the white tower as well as his intimate relationship with trees to guide their path.


Male Goliath Warden 7

Ready, bring on Karuu


Male Goliath Warden 7

Ready, Sturdy will be updated by the time it is needed.


Male Goliath Warden 7

Sorry for the delay, Sturdy will be updated soon. The holiday seems to have taken the wind out of the sails of every PBP I'm in.


Male Goliath Warden 7

Visions of sugar plums and magic items dance in Sturdy's head
bump


Male Goliath Warden 7

Battering Maul +3, Lvl 11
Enduring Beast Armor +2, Lvl 10
Boots of Eagerness, Lvl 9
Bracers of Rejuvenation, Lvl 8


Male Goliath Warden 7

I can't make up my mind and I've been too busy to narrow it down, so Sturdy will take whatever you decide. I believe this is what Rin is doing as well. Sorry for the delay.


Male Goliath Warden 7

"Deimos, we encountered an armored warrior who had "passed" some time ago leaning against the Tree of Life..." Sturdy continues to describe the skeleton figure, "Do you know who this may have been or anything about this apparently magical sword he(she) was carrying?" Sturdy points to the bastard sword in Rin's possession.
"Also, I do not mean to press you in your current state but I believe you spoke in our first meeting of some items that would aid our quest to contain this witch once and for all."


Male Goliath Warden 7

marked

Sturdy shows the group the witch's brand upon him.


Male Goliath Warden 7
Evil Incarnate wrote:
Once you have purified the tree of life, you can return back to Deimos home. Let me know if you all want to do anything else here or just head back

Sturdy fills his waterskin with purified water from within the cave beneath the Tree of Life.


Male Goliath Warden 7

Got it, missed that part. So, I can't remember, were we supposed to return or continue on towards the witch?


Male Goliath Warden 7

Nature Check, 1d20+11=22

Sturdy investigates the area to determine the party's whereabouts.


Male Goliath Warden 7

Sturdy gives himself the once over to check for injuries. "Strangely, I feel fine. Where are we?"


Male Goliath Warden 7

If my PC dies and I'm still smiling then it can't be a bad thing.
If a goliath warden is going to die, then in the roots of the Tree of Life is the place to go.


Male Goliath Warden 7

Second Death Save, 1d20=1, FAIL!
Third Death Save, 1d20=6, FAIL!
Three strikes, Sturdy's out, wawa wawaaaaaa!


Male Goliath Warden 7
Evil Incarnate wrote:
Sturdy: I have to say, goliath wardens have an impressive capacity for taking damage...

EDIT: ...had an impressive capacity for taking damage...


Male Goliath Warden 7

Sturdy is down, -8HP and under water!
First Death Save, 1d20=5, Strike ONE!


Male Goliath Warden 7

Shift to M5
Thorn Strike(Reach 2), 1d20+13=22 vs HG1 AC, 2d6+9=19 cold damage and pull the target one square to L4, causing another 5 damage for entering the spike-filled zone.
Mark HG1

Sturdy's maul sprouts a thorny whip which reaches out towards the Floating Abomination wrapping around it and pulling into the spikes.


Male Goliath Warden 7

Font of Life - Save vs Stun, 1d20=15
Move Action - Stand(Any effects from me being submerged in this delicious water?)
Earth Spikes, 1d20+13=22 vs Brute1 AC, 2d6+9=16 cold damage and until EOMNT, the target's space and each square adjacent to it are filled with spikes. Any enemy that enters this spike-filled area or starts its turn there takes 5 damage.
If anyone has any forced movement powers, try to move HG1 into the spikes for 5 damage.

Sturdy slams his maul into the water calling forth the roots of the tree to strike back against these foes.


Male Goliath Warden 7

What are the effects of stunned? in case Sturdy misses his Font of Life save?


Male Goliath Warden 7
Ottarr Boddason wrote:
I have one hit point. Next round, I will begin dying again unless someone else here can heal me.

I think there's a mechanic to grant a saving throw with a heal check by an ally, not sure what type of action that is or the range, touch?

Also, looks like we need to knock these things prone into the water, so if you've got a power that can do so, use it now.
Evil - What is the trip mechanic in 4e, no books on me?


Male Goliath Warden 7

Mark HG1, F1, Brute1, brute2
Earthgrasp Strike, 1d20+13=17 vs Brute2 AC, 2d6+9=18 cold damage and the target can't stand up until EOMNT, and the first time it stands up before the end of the encounter, it takes 1d10+5=13 damage.
Shift to P4


Male Goliath Warden 7

...turns out your friend here is only mostly dead...it would take a miracle


Male Goliath Warden 7

Minor Action - Triumphant Vigor, 1d6+5=8HP regained when sturdy reduces an enemy to 0HP


Male Goliath Warden 7

Mountain's Stature(2 enemies, Reach 2), 1d20+13=32 vs F1 AC, 2d6+9=20 cold damage and knocked prone, 1d20+13=28 vs M1 AC, 2d6+9=20 cold damage and pull to O3. It's about freaking time.
Mark F1, M1, HG1, Brute1, Brute2
If Sturdy reduces an enemy to 0HP, Sturdy will use Triumphant Vigor, I'll wait to see the results first though.

Sturdy's maul transforms into a whip of thorns. First he strikes out at one of the annoying parasites pulling it under the water, then he extends the whip farther, lassoing the ooze and pulling it closer.

HP = 54 + 4 temp/82
AC = 22
Fortitude = 21
Reflex = 15
Will = 18


Male Goliath Warden 7

Font of Life, Save vs slow and -2 to attack, 1d20=14
Free Action - Mark Brute1, Brute 2, F1, HG1
Standard Action - Second Wind
Resist 5 all ends.

Sturdy, again defends himself against an onslaught preparing to return the favors shortly.

HP = 54 + 4 temp/82
AC = 30
Fortitude = 23
Reflex = 17
Will = 20

Question for Evil:Was the attack power "Frenzy of Daggers" by F1 a ranged power? If so, then Ordagg should get an OA. Sorry to question but I'm just looking to reduce that vicious damage.

Ordagg: Do you want Sturdy to move anywhere to help you get out of flankage but keep your flankage on enemies?


Male Goliath Warden 7

Or did you just switch the attack rolls between Rin and Sturdy, I don't want to cheat. If the goliath gets smashed like a bug, I want him to go down in glory.


Male Goliath Warden 7

The Slam and Toss by Brute1 was 10 vs Ref, which should be a miss, as much as Sturdy likes to be ping-ponged about.


Male Goliath Warden 7

I'm not convinced we're going to make it out of here but I'll put a wishlist together.


Male Goliath Warden 7

Font of Life, Save vs Stun, 1d20+0=17
Minor Action - Stone's Endurance, Resist 5 all until EOMNT
Move Action - Stand
Standard Action - Charge to O3, Melee Basic Attack vs Floating Abomination, 1d20+13-1+1=17 vs FA AC, 2d6+9=14 damage
Free Action - Mark FA and Brute2

Sturdy quickly recovers from being tossed like a piece of popcorn by the brute, then chrages into the muck hopefully freeing Ordagg, but quickly realizes he may still be feeling the effects of being slammed.


Male Goliath Warden 7

Full Defense, that's +2 to all defenses, correct?
AC: 23 = 22-1+2
Fort: 22 = 21-1+2
Ref: 16 = 15-1+2
Will: 19 = 18-1+2

"Let these vile creatures come to me!"


Male Goliath Warden 7

Evil Keep Out!:
I have an Athletics +14, so I know I could double move and get there. I have a feeling those two things by the walls are ranged dudes, I don't want to see your familiar get shot out of the air. If all these things converge on us, we will most likely have to kill them before getting to the heart because they'll keep us pinned down.


Male Goliath Warden 7

Initiative Check, 1d20+3=14
Evil Incarnate - Did we find the vial on Ouda or does Rin have any idea?

Party members only:
I don't think we should fight these things on their turf. Getting into the muck puts them at the advantage. I say we make a stand on the ground near the cave entrance. I can lock most of them down from the front and you all can blast away from behind me. Or my other idea is, if we can find the vial, we can make a break for the heart and hope healing the tree kills all these beasts. What do you think?


Male Goliath Warden 7

Is Ouda's body back on shore? If so can we search it for the vial otherwise, Rin can you use Arcana to find the vial, I'm sure it has a magical aura.


Male Goliath Warden 7

Sturdy will slowly wade out into the muck, testing its depth as he goes. He will grab Ouda's body and attempt to drag it back out.


Male Goliath Warden 7

Before Entering, Perception Check, 1d20+9=21
After Entering, Perception Check, 1d20+9=16
Anyone have any ideas to test the depth of the ooze


Male Goliath Warden 7

Stealth Check, 1d20+2=7
Shocking, I know, the goliath is not stealthy.


Male Goliath Warden 7

"Follow me then"
Sturdy will start to descend into the tree.


Male Goliath Warden 7

"There's a suit of armor and a bastard sword if anyone's interested. I don't hear any sounds from down inside the tree. Is everyone ready to enter or do we need more time to recover?"