Stubby Muntt's page

No posts. Organized Play character for JezzaL.



4/5 ***

So last week I ran one of the recent One-Shot adventures at my local lodge in Adventure Mode. It ended in a TPK. Does that mean that the character the players assigned the scenario to died?

4/5 ***

If you're a Field Commissioned agent and you pick Underworld as your bonus Lore, and you have a background that gives you Underworld Lore, can you then pick another skill instead? Or do you have to pick one of the other options (Engineering, Legal, Mercantile) as your bonus Lore?

4/5 ***

Any word on whether this is going to happen?


This order is asking me for credit card details to complete, but I was just wanting to use store credit.


Hi there, I put this order through on 19 November, it was supposed to ship in 1 to 7 business days but it still pending?


Please cancel order #2885606. Thanks.


So the players in my campaign have purchased a galley to sail round in, which is not normally used on the open sea...
What would be the consequences of trying?


By RAW Bless weapon makes the affected weapon good-aligned, which overrides and suppresses any alignment the weapon might have.
My group has obtained an intelligent LE sword and the paladin is thinking of applying bless weapon to use it.
This sword is a minor artifact. By RAW it is automatically affected, but I'm thinking that bless weapon only changes the alignment for combat purposes. The sword will still be LE and want to carry out its purposes of slay all, leading to a personality conflict at the end of the fight.
And should the sword be allowed a will save, even though the spell doesn't normally allow it?
Any thoughts appreciated.


For example, if you cast a Fireball and an ally with SR is within the blast radius, can you voluntarily fail the caster level check to overcome their Spell Resistance?


If an intelligent weapon bestows a negative level on any wielder with an alignment different from its own (say LG for the sake of argument), will a ring of mind shielding protect a non-LG wielder from this?
I'm thinking it wouldn't, as the weapon not being able to know someone's alignment, is not the same as them having the same alignment as the weapon. But would like to know what others think.


I placed this order yesterday using my Visa debit card. The order was split into 2 - order numbers 1600397 and 1600150. Yet my account shows a total of 6 authorisations (for decreasing amounts) from paizo.com. What's going on?


One of the PCs in my game was killed by a vampire's energy drain (as many negative levels as HD). The PC is due to rise as a vampire 2 days after death. (1 day has already passed in game time).

The other players (oblivious to the possibility of their fallen comrade turning into a vampire) were thinking of casting speak with dead to find out if he wants to return to this mortal coil, and if so whether it should be done by reincarnation or raise dead.

All 3 spells are listed as not working on corpses that have been turned into undead. The question is, will they still work if cast before the 2 days are up? Or is the PC considered to be undead from the moment of his death?

4/5 ***

According to the scenario, the PCs are supposed to infiltrate the encampment wearing official Hellknight attire. That would be full plate armour, presumably? Isn't it going to be a bit of a giveaway to see the members of the party who aren't proficient with heavy armour stumbling around?


So, I had an interesting session tonight where the group pretty much Leeroy Jenkinsed their way to the Morrowfall.
I had Vahnwynne ambush them in area B20 as someone else had suggested in the What Lies in Dust thread. After quite a fight they reduced her to gaseous form and she fled under the iron doors and down to the Amber Arca. The heroes all drank potions of gaseous form and followed her, at which point they were attacked by the vampire spawn which tried to dominate them and force them to solidify. The barbarian / fighter ended up fleeing down the hallway and grabbing the Morrowfall. Just after this the ranger / sorceror used her scroll of sunburst which destroyed all the vampire spawn (but blinded the other 3 players). This is where we ended the session.
So I'm presuming that Jair and the Mazeflesh Man aren't going to just wait in their rooms for the PCs to destroy them. I'm thinking that the Mazeflesh Man will come out and attack the party pretty much straight away, while Jair will be sneaky and try to ambush the PCs before they leave Delvehaven (possibly at the staircase that leads up to the groundfloor).
Does this sound like it makes sense?


Just seeking clarification. Undead are immune to ability damage to physical scores. However ray of enfeeblement causes the target to take a penalty to strength for 1 round per caster level. Is that the same thing as strength damage?

4/5 *** Venture-Agent, New Zealand—Auckland

Hi there, not sure if this is the right folder for this.
My Sunday group just finished running through Masks of the Living God yesterday and City of Golden Death is on its way but may not arrive in time for the next session. So I'm looking for suggestions for a PFS module in case I have to run a fill-in next week.

Anything that's suitable for 5 4th level characters, and easily adapted to being set in or around Tamran would be good. If it was already a PFRPG module rather than one of the 3.5 ones that would be a bonus.

Suggestions?


Two of the characters in my campaign have been turned to stone and the group only has 1 lot of stone salve.
Will Break Enchantment reverse this, or only Stone to Flesh?


1 person marked this as FAQ candidate.

Hi there, I'm going to be running a fight with some harpies in the next session and having not used them before I had a couple of questions about the Captivating Song ability.
According to the Bestiary, the ability lasts while the harpy sings plus one round.
So does that mean:

Round 1 - Harpy (init 15) starts singing (standard action)
Pc (init 10) fails save, starts walking to harpy

Round 2 - Harpy keeps singing (standard action)
PC keeps walking to harpy

Round 3 - Harpy does something else (so it was singing up until the start of it's Round 3 turn)
PC keeps walking to harpy

Round 4 - Harpy does something else
PC is free to act.

Is that how it would work?
Also, attacks from the harpy's allies don't break the effect, is that right?

Thanks for any advice.


In my campaign there's an evil 8th level bard, normally CR8.
He's responsible for destroying an entire hamlet. When the players encountered him they captured him and cut off his right hand so he could never play the fiddle again (he does also have max ranks in Perform (Sing) though). They then handed him over to the authorities.
However he's going to get busted out of jail by the BBEG. The characters might fight him on the same day, in which case he will only have mundane equipment taken fronm dead townsfolk. With only one hand he'll have difficulty changing between spells and a weapon if attacked, but he's going to be mainly casting spells anway.
I'm thinking that should bump him down to CR6. Does that sound right?


The Acrobatics skills states that a creature gets a +4 bonus on acrobatics checks to jump for every 10 feet their base land speed is faster than 30.
As a monk's extra speed is an enhancement bonus, does that mean they are considered to have a base land speed of 30ft for this purpose?
A barbarian's land speed is 10 feet faster than the norm for their race. It's not mentioned as being an enhancement bonus, so a human barbarian would get the Acrobatics bonus, right?
Any insight gratefully appreciated.


The duration of this spell is 1 round.
Does that mean that someone who is on open ground and falls into a fissure has one round to escape? Or is the idea that anyone who fails both saves just dies? Reading the spell it says that people on the ground can't move or attack, but that spells can be cast with a successful concentration check. Does that mean that you can't climb out of a fissure, but if you can cast teleport or something you might get away?


What energy is Tornulis' Tongue of Rebuke guardian supposed to be imbued with?

Full Name

Kaussek

Race

Per-Day Abilities:
1st level spells 3/4 | 2nd level spells 2/2 | Eldritch Pool 5/5

Classes/Levels

Current Effects:

Gender

Male Lizardfolk Magus (Eldritch Scion) 4 | HP 47/48 | AC:17 T:8 Fl:17 | CMB: +7 CMD: 15 | F +9 R +0 W +5 | Init -2 | Perc: +0 | Fire Res 5

Size

M (6'9" tall)

Age

47

Alignment

TN

Deity

Ancestors

Strength 18
Dexterity 6
Constitution 18
Intelligence 14
Wisdom 10
Charisma 16

About Kaussek

Kaussek
Lizardfolk magus (eldritch scion) 4 (Pathfinder RPG Advanced Class Guide 104, Pathfinder RPG Ultimate Magic 9)
N Medium humanoid (reptilian)
Init -2; Senses Perception +0
--------------------
Defense
--------------------
AC 17, touch 8, flat-footed 17 (+5 armor, -2 Dex, +4 natural)
hp 48 (4d8+16)
Fort +9, Ref +0, Will +5
Fire Resistance 5
--------------------
Offense
--------------------
Speed 30 ft., swim 30 ft.
Melee +1 warhammer +8 (1d8+5/×3) or
. . mwk scimitar +8 (1d6+4/18-20) or
. . mwk trident +8 (1d8+4) or
. . bite +7 (1d3+4), 2 claws +7 (1d6+4)
Special Attacks bite, eldritch pool (+1, 5 points), magus arcana (arcane accuracy[UM]), spell combat, spellstrike
Magus (Eldritch Scion) Spells Known (CL 4th; concentration +7)
. . 2nd (2/day)—mirror image, web (DC 15)
. . 1st (4/day)—magic missile, shield, shocking grasp, vanish[APG] (DC 14)
. . 0 (at will)—dancing lights, detect magic, light, mage hand, ray of frost, read magic
. . Bloodline Draconic
--------------------
Statistics
--------------------
Str 18, Dex 6, Con 18, Int 14, Wis 10, Cha 16
Base Atk +3; CMB +7; CMD 15
Feats Improved Natural Armor, Improved Natural Armor
Traits Savage, Student of History
Skills Intimidate [4]+10, Knowledge (arcana) [4]+9, Knowledge (Society) [3]+9, Knowledge (nature) [2]+8, Perform (oratory) [4]+7, Profession (porter) [1]+4, Spellcraft [4]+9, Survival [4]+4 (+1 to get along in the wild), Athletics [2]+9 (+17 to swim)
Languages Common, Draconic, Sylvan
SQ bloodrager bloodline (draconic[ACG])
Combat Gear oil of magic weapon, potion of cure light wounds (3), potion of invisibility, potion of magic fang, potion of resist cold 10, potion of shield of faith +3, alchemist's fire (3); Other Gear mwk darkleaf cloth lamellar (leather) armor[UC], mwk warhammer, mwk scimitar, mwk trident, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, explorer's outfit, 16 gp
--------------------
Special Abilities
--------------------
Arcane Accuracy +3 (Su) 1 Arcane Pool: +3 to attack rolls until the end of your turn.
Bite (Ex) Prerequisites: Small or larger size.

Benefit: Members of this race gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (Bestiary 302; 1d2 for Small races, 1
Eldritch Pool +1 (5/day) (Su) As a swift action, gain access to bloodline powers for 2 rds.
Bloodline Red Dragon
Spell Combat (Ex)(only in mystic focus) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Swim (30 feet) You have a Swim speed.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Backstory:
“I am Kaussek of the Riverstalkers. This is my tale.”
“I was raised in the ways of my people, a warrior and hunter both. In my youth I was known for both my strength and my curiosity. My strength was a boon to my tribe, my curiosity more often a trouble. By the time I came of age I was already seen as a great warrior, needing only experience to match the tales of old.”

“The expectations of my tribe grew yet greater when I discovered I had the Fire-Blood. In the Time Before, the Ancestors sought through their magic to overcome our race’s weakness to cold by infusing within them the power of the red-scaled dragons. Even in our times, the power of this act sometimes shows itself in the Fire-Blood, giving gifts of magic and strength to my people.”

“So it was with me, though later in life than the old tales say. Perhaps in time I would have learned to wield it well, but the sickness came before I had mastered more than the simplest of spells.”

“We had no name for the disease that swept through our village. It took old and young, strong and infirm. Those in its grip slowly withered away, spasming and coughing, until death took them. While at first spared, soon enough I began to feel the spasms taking me. It was a desperate time. It seemed the end of our tribe.”

“With each that fell sick, the healthy had more to care for, and fewer to do it with. And so I and three of my companions decided we must go for help. We had already proven the sickness beyond our shaman’s power to heal, and so we decided there was only one place we could go for aid--to the warm-bloods, to your people.”

“We knew we had little chance of success. Already we were weakening, and we knew nothing of the world beyond our homeland, save for rumors. But even if we failed, we would at least relieve the village of the burden of caring for us as we died. We departed our home and went west, beyond our territory, into the unknown.”

“My companions fell--to the dangers of the land, to beasts, to the sickness. I alone stumbled, feverish and weak, out of the ‘wilderness’ and onto a road, where I collapsed. I know this from those who found me, for I have no memories of this time, only scattered, fragmented images. I was fortunate in that they who found me were not those of you who think my kind monsters, and so they went to great efforts to take me to a healer.”

“I awoke in an unfamiliar place, with walls of fitted stones. A man in the room told me it was a shrine to Sarenrae, and he the priest who had healed me. He told me of those who had found me, and I told him of my village. He asked where my village was… and I could not tell him. What memories I had of the journey were too confused for me to even be certain which direction I had traveled to reach the road, and when he showed me a map it was simply a confusing jumble of lines and strange names with none of the landmarks I recognized.”

“More, I found I was not completely healed. While the fever was gone, my hands and legs trembled with every movement, making even the simplest of tasks nearly impossible for me. The priest was sympathetic to my plight, but there was little more he could do for me, and without a way to find my village, nothing he could do for my people.”

“I was despondent for a time. I had survived, even found one who might have been capable of helping… but I had no way to return with him. I wrestled with this for days, but there was nothing to be done. I would have to learn to live among the warm-bloods.”

“It was hard, for your ways are strange. I learned quickly that so much of your lives involve money, and so had to learn how to get coin. There was much more for me to learn, as well--I spoke only a little of your Common, I had no understanding of how your towns differed from my tribe’s village… in some ways, it would be easier to name the things that were not different.”

“I did learn that there were three ways your people saw me: as a monster, as a pitiable, backwards being, and as a potential for profit. It was to one of these last that I hired on, a dwarven merchant who needed large and heavy items loaded and unloaded without a need for great manual dexterity. While the coin I gained from this was small, it gave me a place to live, a purpose, and time to learn to deal with my damaged body and with warm-blood society.”

“In time I became more confident in my ability to move my body as I wished, even if the trembling never went away. Perhaps seeing this, my employer began to use me as a guard as well as a laborer. From this time I began to learn to use your sorts of weapons, and to wear armor. During this time I also learned of reading, and through effort became able to read, though writing remains difficult with my damaged body.”

“Time passed, and I left his employment to become a mercenary. I found I still had much to learn from your kind about battle--particularly in using the power of my Fire-Blood in combination with my strength. I slowly grew in proficiency, until I developed something of a reputation among mercenaries for my abilities.”

“This leads me to today. While traveling and fighting, I heard of the efforts to begin colonizing the ‘Stolen Lands’, within which likely lie my home village and those of the other tribes I knew in my youth. I know they could offer little opposition were the forces of your Civilization to truly focus upon them, and so I go in hopes of finding another way--a way of peace between our peoples, where my people may partake somewhat in what you have learned, perhaps be a part of this nation to be… without losing their pasts.”

Appearance
Kaussek is a large, imposing figure, standing over six and a half feet tall and powerfully muscled, with thick scales of mottled greens and browns. He dresses for pure practicality, typically in his armor, and when out of his armor in simple, hard-wearing clothing. His expression can be hard for a mammalian person to read, usually looking neutral even when agitated. He carries himself with the calm, self-assured air of one who has suffered but survived.

Personality
Kaussek usually embodies his race's "cold-blooded" reputation--calm and relentlessly practical. On the rare occasions he is truly angered, however, his wrath burns hot. He also shows a degree of carefully-managed curiosity, particularly about history.

He cares little for warm-blooded ways but sees them as a necessary evil for his people to survive. Now that his own survival and place is assured, it is the survival of his people that most occupies his mind, and towards which his efforts are increasingly dedicated. In spite of his time among other races, his values still remain the simple virtues of lizardfolk society: contributing to the well-being of his community is paramount.

He is quiet on the subject of religion, knowing that the ancestor-worship and animism his people still follow is viewed as backwards by those around him.