Neghemelu

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So regarding the Drow issue, would it be safe to use the origin of the word, 'trow', which had a much broader meaning of trolls and evil sprite creatures? Maybe lean into them having fey and trollish/giantish aspects to them?

This would require a bigger rewrite of course, but I think you could use this as a starting point to build back to an evil elf-like creature that has the same place in the story and the same vibe. A revised drow if you will. :D


The Better Human
Remove +1 skill point per level (-4 RP), add +2 INT (+4 RP)
==================================================================

Light-Maker Family

This little family of humans are almost always magewrights or artificers, though not always. They have picked up a distinct knack however, one that has turned them a pretty profit. This insular family feels no need to learn the languages of anyone else.

Light-Makers are mostly like normal humans, but do not learn languages from a high intelligence, and do not gain the bonus skill point per level due to their focus on their light making craft.

Light-Makers can use Continual Flame 2/day as a spell like ability as a cast of one level higher than their level. If they have an INT of 10 or higher, they can also use Light at-will.

They are also immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spell or effects they cast (including spell-like and supernatural abilities).

They also gain a bonus feat at 1st level like any other human

Humanoid (Human), Human Heritage Modifier, Medium, Normal Speed (0 RP)
Xenophobic (Common only, need to take Linguistics to learn more languages.) (0RP)
Light Bringer: (2 RP)
Spell Like Ability (Continual Flame, 2nd level, sorc/wizard version) 2/day (4 RP)
Bonus Feat (4 RP)

10 RP
Note: Spell Like abilities do not have a material Component, thus making Continual Flame free to cast. Sell for large profit.


Darkholme wrote:
I'm not sure I've ever seen a Paladin who wasn't a bloodthirsty racist any time they encounter nonhumans. Maybe once, where they don't attack the "Monsters" whether hostile or not. Or you know, Detect Evil on a regular basis and smite anything that doesn't show up as white and pretty. Anyone without nondetection gets butchered. They'll attack town guard, and merchants who are on the shady side, etc. They're rarely non-disruptive.

Seriously? You need to have some words with yoru players. And start dropping loss-of-status on their asses fast.

A) being evil does not mean having actually committed evil acts, it's a mindset. Murdering someone just because he, say, enjoys violent fantasies with out actually indulging himself (even if the only reason he uses restraint is practical in nature) would itself be evil.

B) Even evil acts are not necessarily execution worthy. Have a well respected if deviant shopkeeper sometime, greedy and selfish enough to be evil, but never have actually harmed any way outside fo manipulating the rules (Lawful Evil). Then have paladin loose status and be convicted in a court of murder after that encounter goes down... "Did he draw a weapon on you?" "No...." "Did he even have a weapon?" "No..." "So you killed him because?" "He detected evil!" "So where is your proof he actually DID anything evil?"


Time traveler.

The Doctor specifically, but really, does any game system handle time travel well?


I have to admit, I'm still not sure why they didn't just change the Monk's BaB to +1, as for anything important the monk does, it effectively is +1 instead of +3/4.

Full attacking? Use Flurry, more attacks with a better chance to hit!

As of 3rd level, your CMB treats your monk levels your BaB

Let's see, your CMD and when doing a move & attack are the only times your Monk BaB is actually used.

Wait.. monks are better at tripping each other than they are at tripping fighters and barbarians? O.o


Talek & Luna wrote:


I have to disagree with you there. A highly trained archer is much more likely to make a precise shot than a rogue. You have to hit a bullseye after all. Rogues are more about pouncing on an opportunity and making it count. For there to be an opportunity, a weakness has to exist. I just don't believe that stabbing a golem in the back is going to cause the same amount of injury as stabbing me in the back. If you look at the list of rogue weapons only a rapier is really a precision weapon. Crossbows are much easier to use than longbows. Clubs, maces, daggers are all pretty simple too. The only weapons that I feel would require a a great deal of practice to master would be the rapier or the whip.

And I'm going to have to disagree with you. I may not have archery practice, but I do have military training with both the 9mm Beretta and the M-16.

Center Of Mass.

You always aim for center of mass when firing in combat. And this is with weapons that are inherently more accurate than any bow, at least at any distance, as bows you have to aim up after a certain distance, to compensate for how arrows drop in flight.

Bullets drop too, but they are moving so much faster that at pretty much any distance you can hit a target, the drop is negligible. And that speed means that there is less time for any movement of the target person to move the target body part to move out of the line of fire. (and I mean happenstance, not aiming).

You can actually deliberately defend against an arrow shot from a decent distance. Bullets, you have to dodge *before* they are shot. And yet with this increased accuracy and speed, one is still trained to shoot center of mass. So I doubt very much that most professional archers shoot for targets like eyes.

Now a sniper, that's another story... but that's what prestige classes are for.