Technomancer

Strelnikov's page

No posts. Alias of Bill Lumberg.


Race

Human

Classes/Levels

Templar 1 HP 11/11 | AC 14 FF 13 Touch 11 | Saves +4/+1/+3 | Init + 2 | Percep +1

Gender

Male

Alignment

LE

Deity

Hamanu

Location

Urik

Strength 12
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 12
Charisma 16

About Strelnikov

Male Human Templar 1
LN Medium
Init +2; Perception +1
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DEFENSE
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AC , Flat-footed , Touch
hp 11
Fort +4, Ref +1, Will +4
Concentration +1+3(Cha)+3(feat)=7 (+8 Casting Defensively)
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OFFENSE
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BAB +0; CMB +1; CMD +1
Speed 30 ft.

Melee
Morningstar Atk+2 1d8+2/x2
Cestus Atk +2 1d4+2/19-20 x2

Ranged
Light Crossbow Atk +2 1d6/19-20 x2

Domains: (1 extra spell per day)Strength, War(Tactics)

Spells Known (CL 1):
0-{Save DC 13}
1-(3+1+1/day){Save DC 14}
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Statistics
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Abilities: 14, 13, 13, 10, 16, 12

Spell-like Abilities

Spoiler:

Sigil (Sp): Every templar receives a sigil that is the sign of their rank and station as a templar within their city’s templarate. The form of the sigil is unique to each city‐state, but is always unmistakable for what it is. The sigil serves as your divine focus, and also allows you to use the spell‐like powers arcane mark, purify food and drink,
and slave scent a combined total of times equal to 3 + your Cha modifier. These spell‐like powers do not count against your total spells of the day.

Traits
Battlefield Caster: You receive a +1 trait bonus on concentration checks to cast defensively and a +1 trait bonus to AC against attacks provoked by or readied against spellcasting.

Veteran of Battle: You gain a +1 trait bonus on initiative checks, and if you are able to act during a surprise round, you may draw a weapon (but not a potion or magic item) as a free action during that round.

Feats:
1)Secular Authority(class bonus)
1)Disciplined: You get a +1 bonus to Will saves and a +3 bonus to Concentration checks. (?)

Skills:
CLASS SKILLS
Appraise +3+1(Int)=4
Bluff 1+3+3(Cha)=7
Craft +3+1(Wis)=4
Diplomacy 1+3+3(Cha)=7
Heal +3+1(Wis)=4
Intimidate 1+3+3(Cha)=7
Knowledge(Arcana) +3+1(Int)=4
Knowledge(Nature) +3+1(Int)=4
Knowledge(Religion) +3+1(Int)=4
Literacy +3+1(Int)=4
Perception +3+1(Wis)=4
Profession +3+1(Wis)
Psicraft +3+1(int)=4
Sense Motive 1+3+3(Wis)+1(class)=8
Spellcraft 1+3+1(Int)=5

Non-class

SQ Domain:
Equipment:

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Special Abilities
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