Duke Arvanoff

Street Jimmy's page

1 post. Alias of Qyntessential.


Full Name

Street Jimmy

About Street Jimmy

Jaime "Street Jimmy" Monterio
Male | Human | Striker 4/Stancemaster Armiger 1
Chaotic Good | Medium Humanoid (Human)
Init +2 | Perception +10
Languages: Common | FCB: +1 HP

STR: 22 | DEX: 8 | CON: 18 | INT: 8 | WIS: 14 | CHA: 8

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DEFENSE
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HP: 58 = 5d10 (Hit Die) + 20 (Con bonus) + 4 (FCB)
- Current HP: 52/58 | Temp HP: 8
AC: 25 | Touch: 25 | Flat-Footed: 20
- +4 Armor (Unarmored Training Talent), +6 STR (Force Redirection Technique Talent), +4 CON (AC Bonus class feature)
Fort: +9 | Reflex: +5 | Will: +5 (+2 vs effects that hinder movement)
CMD: 20 (+2 vs effects that hinder movement)

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OFFENSE
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Speed: 30 ft.
CMB: +11
Attacks:
- Unarmed Strike: +12 to-hit / Melee range / 1d8+9 (B, S, P)
- Sling: +10 to-hit / 50ft range / 1d4+5 (P)

1 Tension
2 Combo Links

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FEATURES
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Human Racial Features:

Ability Score Modifiers: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
- Chosen Ability: Strength
Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Bonus Feat: Humans select one extra feat at 1st level.
- Chosen Feat: Extra Combat Talent
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Striker Features:

Combat Training: Expert practicioner progression, use Constitution as practicioner modifier.
Bare Knuckles: Gain Open Hand, Brute or Boxing sphere, or a talent from one of them.
- Chosen Talent: Open Hand, Axe Kick
AC Bonus: Gain a bonus to AC equal to Con modifier. This bonus applies to Touch and Flat-Footed AC.
Tension: Gain a Tension pool (max. tension equal to Con mod + 1). Tension is gained through performing actions while combat, and fades away after combat is over.
Tension Techniques: Use Tension to fuel special techniques.
Striker Art: Gain special Striker talents.
- 2nd level: Adrenaline Surge
Tension Boost: At the start of the first turn in combat, gain 1 Tension automatically.
Drill Knuckle: Unarmed strikes ignore 2 points of damage reduction/hardness.
Uncanny Dodge: Cannot be caught Flat-Footed, and AC is applied normally versus invisible enemies.
Desperate Tension: If there's no Tension in the pool at the start of a turn, gain 1 Tension. This applies before Tension Boost.

Stancemaster Armiger Features:

Combat Training: Adept practicioner progression.
Stances: Gain 3 different customizable stances, that apply different combat talents to a weapon when in them.
- Stumbling Fool Stance: Open Hand, Capoeira Spin
- Clear Head Stance: Barroom, Focusing Buzz
- Mad Dog Stance: Open Hand, Vibrating Impact
Sequence: Manage combos through certain actions in combat, gaining boosts to attacks and access to finishers.

Feats:

Unorthodox Unarmed Technique: Choose 2 combat spheres. They count towards Unarmed damage progression
- Chosen Spheres: Barroom and Equipment
Extra Combat Talent: Says it on the tin
- Equipment, Force Redirection Technique
Extra Combat Talent:
- Berserker Sphere (Adrenaline Junkie Drawback), Marauder
Extra Combat Talent:
- Equipment, Versatile Fighter

Combat Spheres & Talents:

Boxing Sphere (Defensive Pugilist Drawback)
- Tight Guard
Open Hand (Savage Combatant Drawback)
- Tear Flesh
- Axe Kick
- Rippling Blow
- Thunderous Punishment
Berserker (Adrenaline Junkie Drawback)
- Dreadnought (adrenaline)
Barroom (Perpetual Drunk Drawback)
- High on Fumes
- Drunken Boxer
Equipment
- Versatile Fighter
- Critical Genius, Unarmed
- Unarmored Training
- Force Redirection Technique

Traits:

Carefully Hidden
Reactionary

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SKILLS
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4 ranks * 5 levels = 20 regular ranks + 10 background ranks
Skill (Stat) = ranks + favored skill bonus + stat bonus + misc bonuses

Adventuring Skills:

Acrobatics (Dex)* = 3 + 3 + 0
Climb (Str)* = 2 + 3 + 5
Escape Artist (Dex)* = 3 + 3 + 0
Perception (Wis)* = 5 + 3 + 2
Survival (Wis)* = 5 + 3 + 2
Swim (Str)* = 2 + 3 + 5

Background Skills:

Knowledge (geography) (Int) = 2 + 0 + 2
Knowledge (history) (Int) = 2 + 0 + 2
Profession: Vagrant (Wis)* = 3 + 3 + 2
Sleight of Hand (Dex)* = 3 + 3 + 0

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EQUIPMENT
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+1 Handwraps | 2k gp
+1 Cloak of Resistance | 4k gp
+2 Belt of Giant Strength | 4k gp
Sling | No cost
20 Sling Bullets | 2 gp
Gallon Jug of Mead | 2 gp
Bottle of Fine Wine | 10 gp
Outfit, Cold Weather | 8 gp
Snowshoes | 2 gp
Skeleton Key | 85 gp
Ioun Torch | 75 gp
4 Potions of Cure Light Wounds | 200 gp
1 Potion of Endure Elements | 50 gp
1 Potion of Jump | 50 gp

Background:

Though most adventurers are fated for greatness, either through divine birthright, a legacy passed down to them, or sheer force of destiny-shifting will... Jaime had no such thing to aid him through his life. Merely a man blessed with a sixth-sense for getting into scraps and a pair of vicious knuckles to get him out of them, Jaime was roped into the life of adventuring for the simple reason of boredom and a need for money in order to... well, live. And for all his flaws, for all the headaches he went through, and for all the remedied lack of outside help, he did manage to get pretty good at beating down the evils that ail the world, so much so that he earned a name for himself in Taldor during the prime of his life.

But, this life of chasing the next big bad evil of the land, of knocking down great beasts and such, it was all quite jarring for Jaime. Taken from the simple life at a farm by his rise to adventure, Jaime was never the sort to wish for glory and recognition and the status that came with the profession. Always the ascetic that relied on his power and will alone, Jaime felt taht the more he sought this life of adventure, the more he longed for the simple, pleasant existence of a peasant. And thus, eventually, when the time to take down the next would-be ascendant god of the land... Jaime refused, and retired from the adventuring life altogether.

Accruing enough wealth to last him a lifetime of simple living, Jaime decided to instead dedicate himself to travelling the world, seeing what Golarion had to offer all throughout its extensive landscape. Years went by, his fighting skills atrophying and the magic of his once powerful items fading, as he first spent his gold on simple pleasures, but slowly, ever so slowly, bled the riches he'd gathered until they were no more. Travels through the world had become trips throughout his homeland, which in turn became a senseless wander through towns... until finally, he could afford to leave his home village of Hame no more.

Yet, he wasn't unhappy. In fact, the ascetic, mundane life of living as a vagrant, after all the bombastic rush of adventuring, felt more like home than anything else. Dirty and muddied as he was, Jaime became unrecognizable from the paragon of might he once was, and instead spent his days drinking amongst the farmers and shopkeepers and everyone who would partake in a cheer with him. Even adopting himself a new name, "Mad Dog" as a callback to his previous lifetime as a bruiser, Jaime seemed happy to spend the remainder of his days in squalor...

...That is, until he'd heard screams in the night near the cot he'd been using to sleep in during the last few months. Second nature to him despite all the years, Jaime raced to the scene and found the creatures already attacking an innocent family. And, though his instincts were there, his bones, his senses, and his muscles weren't used to fighting after all the years he'd spent away from the sweet science, earning him a beating that only ceased when more militia was rallied to repel the creatures. By then, the family was already dead, with nothing to be done by Jaime or the town's healer.

Angry, but more so than that, disappointed in himself for allowing such a thing to happen, Jaime's wish of living away from combat eroded. He felt it was his duty, as an adventurer of yesteryear, to defend the village he'd call home. Resolve renewed despite a failing body, Jaime put himself to training and fighting as soon as he was healed from the encounter with the white creatures, trying to force the strength of the past to resurface enough to face this threat and put an end to it once and for all. It was time for him to defend what was precious to him, and thus, Jaime joined the force sent to investigate and deal with the threat, despite the doubts of the vilagers and Jaime himself about his capability to fight.