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I wanted to rebuild the Samurai alternate class. It wasn't to my liking. Mainly the samurai alternate class doesn't take into account that samurai were well educated, rather than just great warriors. Anything from performing tea ceremonies, to teaching others to read was normal. So with that in mind here is my rebuild. I'm hoping this is the right area to post this. Samurai Alternate Class rebuild using the Class Construction engine, and CP of 250.
Core Class
Special abilities/powers
Grand Total 249 CP Samurai Few warriors are more dedicated to Bushido than the samurai. Trained from birth by their a samurai in the art of war and sworn to the service of a lord, the samurai holds a position of power and respect in many lands, often serving as the voice and justice of the local noble. The samurai takes on his training with zeal, learning the art of war in all forms. The samurai is often the most trusted soldier in his lord’s employ. In him, the common folk see honor and sacrifice. He is an honorable warrior, dedicated to the realm and the leaders that guide it.
Table: Samurai
Class Features
Bushido (Ex)
Iaijutsu Strike (Ex)
If the samurai chose the tetsubo they gain heavy hitter. Heavy hitter (Ex)
If the samurai chose the wakizashi they gain equal opportunity. Equal balance (Ex)
If the samurai chose the Naginata they gain Naginata Fighting.
Weapon master (Ex) At 20th level the samurai automatically confirms all critical hits with his selected weapon.
Is grappling someone a melee attack? Is grappling someone not an attack at all but rather a combat maneuver that only requires a attack roll for the purpose of determining success? Since CMB excludes any miscellaneous bonuses. Combat Maneuver Bonus Each character and creature has a Combat Maneuver Bonus (or CMB) that represents its skill at performing combat maneuvers. A creature's CMB is determined using the following formula: CMB = Base attack bonus + Strength modifier + special size modifier Special Size Modifier Creatures that are size Tiny or smaller use their Dexterity modifier in place of their Strength modifier to determine their CMB. The special size modifier for a creature's Combat Maneuver Bonus is as follows: Fine –8, Diminutive –4, Tiny –2, Small –1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8. Some feats and abilities grant a bonus to your CMB when performing specific maneuvers. While CMD allows for miscellaneous bonuses. Combat Maneuver Defense Each character and creature has a Combat Maneuver Defense (or CMD) that represents its ability to resist combat maneuvers. A creature's CMD is determined using the following formula: CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier + miscellaneous modifiers Special Size Modifier The special size modifier for a creature's Combat Maneuver Defense is as follows: Fine –8, Diminutive –4, Tiny –2, Small –1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8. Some feats and abilities grant a bonus to your CMD when resisting specific maneuvers. Miscellaneous Modifiers A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD. Does that mean spells that add bonuses to attack rolls don't affect CMB (specifically for grapple). I ask this as Sean Reynolds specifically clarified this only for disarm, trip, and sunder. http://paizo.com/paizo/blog/v5748dyo5lcom&page=2?Combat-Maneuvers-and-W eapon-Special-Features#discuss I have a brawler at level 5 with a CMB of 19, this could get up to 24 if spells are allowed into CMB as well. Pretty out there I think as the highest CMD is 26 for CR5 monsters.
Do you have to be the minimum caster level to use the self only list for permanency or can you use a scroll to meet the qualification? In the permanency spell it states "Depending on the spell, you must be of a minimum caster level". So how can you use a scroll to meet this requirement? The scroll doesn't make you a caster level of the scroll itself. The scroll caster level is only used to determine the quality and bonuses to the spell in the scroll. The wording disqualifies anyone that isn't the actual caster level from using the self only list in my opinion and by RAW.
I wrote something similar about the Greater Spell Combat that seemed to be broken. I have a similar feeling about this capstone feat. After looking through all the capstones it would seem the Magus gets the stinker one. DR 10/evil for a paladin? Versus a +2 on of the following... Normal feats do +2. Capstone feats don't do +2 to an option of things. Some capstones are stop aging. Yet Magus gets a +2. Hmmm lets get this addressed by Paizo shall we? The wording used in the capstone feat isn't backed up by the bonus provided. At 20th level, the magus becomes a master of spells and combat. I'm still taking a -2 to any melee attack while using spell combat (doesn't sound like a master of combat to me taking that penalty). Whenever he uses his spell combat ability, he does not need to make a concentration check to cast the spell defensively. I already can't fail my concentration checks with my +30 (+32 during spell combat) at level 20 with a DC 27 for my highest level spell. I'm actually over by 3, or 5. Looks like I wasted a feat early on due to bad scaling of concentration. Whenever the magus uses spell combat and his spell targets the same creature as his melee attacks, he can choose to either increase the DC to resist the spell by +2, Magus aren't a DC focused class since the idea was spell combat which means focusing on strength, or dexterity to hit rather than maximizing your intelligence for spells, with no possibility to hit with a weapon. So the DC +2 is useless on all the spells that don't have DC's on them. Useless for my spell list. As I don't have many combat spells with DC on them. The magus list only has a few as is. grant himself a +2 circumstance bonus on any checks made to overcome spell resistance, +2 spell pen is nice but underwhelming at level 20. 24 spell penetration at level 20 if you take both feats for more spell pen. Also both the spell pen feats are +2 capstone shouldn't be the same as a regular feat. or grant himself a +2 circumstance bonus on all attack rolls made against the target during his turn. This +2 bonus on all attacks should have been addressed during Greater Spell Combat per my other post about how useless Greater Spell Combat feat is. Also a +2 to attack on all rolls is underwhelming by itself as a capstone feat since you can only choose one of the options. The following should be the Magus Capstone feat. Something that backs up the wording used in the first sentence. At 20th level, the magus becomes a master of spells and combat. Whenever he uses his spell combat ability he gains a +2 circumstance bonus to all attack rolls, a +2 to spell penetration, and +2 DC to any spell cast. This would reflect true master of spells and combat. If the magus can only choose one option he is either master of spells, or combat not both. Not to mention the first item is completely useless. Fixing this as well as greater spell combat would free up 2 feats wasted on combat casting, and improved spell combat to not lose your spell for the round. Thank you for your time.
I haven't seen any official response from Paizo on this and would like this topic addressed. I have been playing a Magus for a long game over a year and just got to level 14 (slow progression). After reading the Greater Spell Combat feat I feel it does nothing for the Magus. In fact I didn't even right it down on my character sheet and even asked the GM for a free feat in it's place. My main issues is that I have a +24 concentration check at level 14, and +26 while using spell combat. Using concentration feats. I simply cannot fail any concentration check, and never will for even my 6th level spells once I get them. I have a 18 intelligence. Even if someone has a feat to make that concentration check harder the likely hood of my failing the spell completely is less than 1%. So taking a negative to attack for more concentration is literally useless. Even for a magus that didn't take any concentration feats by level 14 this feat is very unlikely to be used. Also there is the wording "At 14th level, the magus gains the ability to seamlessly cast spells and make melee attacks." Yet there is no bonus to back this statement up. It's simply a false statement. There is nothing in this feat that makes the magus gain the ability to seamlessly cast spells and make melee attacks. If nothing it makes your attacks worse, and in my case I get no bonus from doing so as I can't fail a check normally. So either Paizo forgot to add the you don't take a -2 penalty to attack during spell combat, or they just didn't understand the word seamlessly. Seamlessly: moving from one thing to another easily and without any interruptions or problems A -2 to attack is a problem, also taking a penalty to attack so you can concentrate on a spell to cast during combat is a problem. This feat doesn't make it easy to make melee attacks and cast spells seamlessly if nothing else the feat is making matters worse. I formally request this feat be updated to it's proper usefulness, and changed to reflect the wording used in the feat. The feat should state the following: At 14th level, the magus gains the ability to seamlessly cast spells and make melee attacks. The magus no longer takes a penalty to attack during spell combat, and gains an additional +2 on concentration checks during spell combat. This would allow anyone playing a Magus to not have to waste 2 feats for concentration just to be able to do what the class was designed for spell combat. It would also allow them to do what the feat says seamlessly cast spells and make melee attacks. Thank you for your time.
I couldn't find an answer to these questions after a GM hit us with a Incorporeal Spell Caster we faced. First does a incorporeal monster cast corporeal spells, or incorporeal spells? Also how would these incorporeal monster cast spells on himself like a force spell such as shield, or stone skin? Can they even cast spells with class levels? |