Few things I need you guys to consider before we start the game.
Human racial traits: You get all the bonus from humans, except for the extra ability score. Which means:
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
The ability score should be decided by your culture.
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The money is the average gold as defined by class, however, I urge you to expend everything you can. You'll start the game with little more than a few silvers. All the remaining gold you don't use, we'll just assume was lost at some point.
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@Daniel
I assume you're using the conventional version of monk, right?
Welcome to a world where men are mighty, women are voluptuous, kings are cruel, and hidden terror lurks in every brooding ruin! It is an age of splendorous but decadent kingdoms, where armies clash at the whims of depraved nobles, and the bloody sword of an adventurer can topple empires.
Hello, I'll be recruiting five or six players to join me on sword and sorcery adventures set on the world of Xoth (The Spider-God's Bride and other tales of Sword & Sorcery). The game will be focused on low magic side of things, so take that into consideration when submitting your concept.
You're strongly encouraged to read the players guide linked below, since it contains the basics of the world, location, cults, gods, races, equipment, magic and what to expect of this game.
Rulebooks
Pathfinder Core Rulebook: By default, everything from the Core Rulebook is allowed, with specific exceptions listed below.
Advanced Player’s Guide (APG): Players must get explicit permission to use any material from the APG (but permission is very likely to be given, unless it “breaks the spirit” of the house rules below).
Level
1st Level characters.
Ability Scores
20 point buy
Races
Human only
You must select a cultural archetype (Check the players guide)
Special variant “races” (such as pygmies and others) allowed on a case-by-case basis. Note that as a general rule, the party can only include a single non-human (or special variant race) character
Classes
The following classes are allowed:
Alchemist (APG)
Aristocrat
Barbarian
Bard (Check the players guide for changes)
Cavalier (APG)
Commoner
Cultist (a variant of Oracle [APG]) (check the players guide)
Druid* (Check the players guide for changes)
Expert
Fighter
Monk
Ranger
Rogue
Warrior
Witch** (Check the players guide for changes)
Most of the alternative class features from the APG are also available, but ask for permission.
Traits
No traits or drawbacks.
Recruitment ends on 23/06/2019 at 9pm GTM -3
If you have any doubt, drop me a line. If you have a concept, but isn’t sure if it would be appropriate for the game, feel free to contact me.
About the DM:
I’m over 30 and been gamin’ for almost two decades now. It started as teen hobby and lasted well into adulthood (fortunately). Recently, I’ve been reading sword and sorcery books and I think a low magic game would be a good change of pace.