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Liberty's Edge

I figured I'd start a thread for particularly clever play.

The award for clever play last session goes to one of my players who is playing a druid of Gozreh.

Spoiler:

The group was in pretty dire straights, strung out along the cliff face leading down past the Red Mountain Devil's lair when it attacked. It was knocking them off the ledges with with relative impunity using its flyby attack. They really didn't have any decent ranged attacks to take it down.

Enter the druid who notices that after its buzzing run it swoops up and over the opposing cliff face. So he delays his action and timing it, he casts obscuring mist as the devil was heading up and over. I roll the fly check and it failed, slamming into the cliff face at full speed.

Then as the creature spreads its wings to recover and glide down, he cast an upside down wind wall on it. Because it was a clever idea I ruled that he didn't have to have it shoot up from solid ground. So with no lift, the downdraft forced another fly check, which again the creature failed, plummeting to its death.

So in two rounds the druid takes out one of the big baddies of the game with clever use of basic spells.

Liberty's Edge

I plan to start running this on Saturday and wanted to pull together all the various bits of information on hazards into one reference page. So here is my attempt at it. Hopefully I'm not violating any rules by posting it for others to use, but if so, let me know and I'll take it down.


Some of the information comes from the core rules and AP, other stuff I added in.

I hope someone else finds this useful!