| Stormjack |
I need help understanding druid armor options and costs. My 8th level druid is loosely modeled after Treantmonk's "Spirit of the Beast" template. Our party has one tank, several strikers, and a couple of glass cannons. Consequently my PC acts as a secondary tank (along with his animal companion and summoned animals) to protect the softer targets. We only use the Core Rulebook (no expansions).
How can I best beef up my druid's AC? His 18 Dex with +1 Hide armor and a +1 Amulet of Natural Armor grants a total AC of 20, with a -3 armor check penalty. This AC is starting to feel weaker than it did a few levels ago.
I've been reviewing Dragonhide, Darkwood, Ironwood, Wild Armor, and Wood Shape. Dragonhide armor with the Wild enchantment appears to be a straightforward choice. Another combination that came to mind was full plate armor constructed of Darkwood with both Wild and Ironwood enchantments. At first reading, it seems that would grant the plate armor bonus of +9, an armor check penalty of -4, and a max Dex bonus of +1. Getting that +9 armor bonus in WildShape form would be a huge improvement.
By comparison, his current armor (sans enchantments) nets +8 AC (+4 for hide and +4 for Dex). While the darkwood/ironwood idea nets +10 AC (+9 for plate and +1 for Dex). But he doesn't get to use that AC bonus when Wildshaped. Ironwood applies an extra +1 magic bonus to AC. Initially I thought Darkwood removed the Maxiumum Dex Bonus restriction, but on a second reading it appears that first impression was wrong.
What would you recommend, and how would I cost these out? Thanks.