The Witchdaughter's Nightmare

Stormer Esperanza Cruz's page

No posts. Organized Play character for Zero the Nothing.


Full Name

Stormer Esperanza Cruz

Classes/Levels

Witchwarper 1

Gender

Female (She/Her)

About Stormer Esperanza Cruz

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Stormer is incredibly pale from years spent inside and away from the sun. She sometimes curses in languages not known to anyone on Verises. She smokes brands of cigarettes no one has ever heard of before and she couldn’t tell you where she got them. She has numerous tattoos of varying styles. She has bioluminescent tattoos across her fingers & thumbs that read “B-I-T-C-H” and “M-A-G-I-C”.

The first thing noticeable about her is her large pair of round-frame eyeglasses. Then the next thing is what's behind the glasses, her heterochromic eyes. Her style is a hodge-podge mix of bohemian, gothic, and punk. She has jewelry of all types. Some tribal, some ancient, some new and quite cheap. Pierced septum. She has symbols of nearly every major religion and many lesser known ones. She usually wears Doc Martens shoes. She has a jet-black staff called “Nix”, crafted mostly from the charred wood from the burning of a “witch” from the early colonial times of the United Territories. It has “Rhiannon, ~FM” carved into it.

Character:
ANCESTRY: Human, Versatile Human: ??
Humans are known for their ability to adapt and thrive in the most challenging situations, including the mysterious loss of their home world, Golarion. Ambitious, creative, and endlessly curious, humans maintain a robust presence in the galaxy, often taking on positions of leadership or acting at the forefront of exploration. Humans can be found almost anywhere, doing almost anything.

Human ambition has created empires throughout the stars. The Pact Worlds have many human residents, while the expansion of the Azlanti Star Empire presents a more sinister expression of humanity's growth. Though the Azlanti Star Empire is considered a bastion of oppression, there are countless diverse and inclusive societies established by humanity across the galaxy. Humans played a role in founding the most famous port in the known cosmos: Absalom Station. Regardless of their motives, humans thrive in both urban sprawls and in the most remote galactic frontiers.
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BACKGROUND: Timelost
You're not from this timeline. Somehow you became unstuck in time, or perhaps you attempted temporal travel and ended up getting trapped somewhen you don't belong.
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You gain two free attribute boosts.
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You're trained in the Society skill and the History Lore skill. You gain the Dubious Knowledge skill feat.
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CLASS: Witchwarper
Paradox: Gap Influenced
• Tradition: Occult
• Paradox Skill: Society
• Paradox Spells - Cantrip: daze; 1st: delete; 2nd: instant virus; 3rd: entropy strike; 4th: confusion; 5th: synaptic pulse; 6th: repulsion; 7th: warp mind; 8th: disappearance; 9th: phantasmagoria
• Warp Spells - Initial: warp presence; Advanced: forget; greater: reality wipe;
• Quantum Field: Supernatural static obscures you from sight. You're concealed to creatures within your quantum field. When a creature within your quantum field hits you with an attack, you lose this benefit against that creature until the start of your next turn.
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Anchor: Tangible Object
A small object, usually something you wear or can hold with one appendage, gives you comfort. It might be a trinket or article of clothing with sentimental value, a gadget to fidget with, or perhaps it just has a texture you find pleasing.
• Anchor Benefit: The presence or weight of your chosen object helps ground you in this reality. You gain a +1 circumstance bonus to both Perception checks and Will saves against illusions and holograms.
• Anchoring Effect: Reduce your frightened condition by 1. If you aren't frightened, you instead gain a +1 circumstance bonus to Will saves against fear effects and a +2 circumstance bonus to your Will DC against attempts to Demoralize you until the start of your next turn. You can only benefit from this once per round.
Witchwarper Spellcasting: Charisma
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GENERAL
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SKILL
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Gear:
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