| Stormchild |
Hello all, I've been playing pathfinder for years, and 3.5 before that. We are starting a new campaign, with a player as GM so that our regular GM can play for a change. The group is full of power gamers, and I have read Trentmonk's guide along with several others to see what I could get out of the druid class. Looking at the feat selection and abilities, makes it look so boring that for the first time I am not excited to play him. I know there is potential, but I don't know how to make it shine. Can anyone help?
Build- I have a very generous 30 point buy. Str(17+2), DEX(14), CON(14), INT(12), WIS (14), CHA(10) was my starting point. We are starting at 2nd level and ending 10~ish. I have a saurian shaman, with a Deinonychus companion ,both focused on melee. I have access to all official material, and splat books pending review, but no third party and no 3.5.
My first build involving style feats got scrapped because if the Natural attack/ unarmed attack discrepancy in the rules. My current build looks like this:
1-dodge
1(human)-Improved iniative
3-Power attack
5- (Gm decided natural spell was just a feat tax for druids, so I get natural spell for free)
7- Improved natural attack (Bite)
9- Powerful shape
9(druid bonus)- Vital strike
The setting is similar to Kingmaker, with a switch hitter ranger and a 'dirty trick' fighter as the other PCs. I want to be melee focused, so I am trying to avoid the Augment summoning feats. Any suggestions will be appreciated.