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Stork-That-Towers's page
37 posts. Organized Play character for Will Huston.
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Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
Stork thinks that Gilgamesh raises a valid point. Caltrops are no use against a dragon! She stops and thinks of better ways to try to defend the contraption.
Crafting: 1d20 + 9 ⇒ (1) + 9 = 10 Ugh, Hero Point
Crafting: 1d20 + 9 ⇒ (11) + 9 = 20
She also suggests that the scamps and the Iruxi sit down and try to hammer out a written agreement, and she offers to write the agreement for them.
Scribing Lore: 1d20 + 9 ⇒ (1) + 9 = 10
Welp, I probably negate my own success
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
"Where did you go?" The Kholo sneers as the swarm withers away and towards Ramona. She bounds forward,and swings her guisarme with fiery intensity.
Spellstrike, Produce Flame, vs Red Swarm's AC, Anthem: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
Slashing Damage, Anthem, Fire Damage: 2d10 + 4 + 1 + 3d4 ⇒ (1, 10) + 4 + 1 + (1, 1, 4) = 22
◆ Stride ◆◆Spellstrike

Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
I think I'm immune to guidance for a minute? Maybe 10 minutes? I suppose I could look it up
Reflex Save: 1d20 + 7 ⇒ (12) + 7 = 19
Will Save: 1d20 + 7 ⇒ (13) + 7 = 20
Being overly energized by the scamp's energetic energy, Stork feels a slight ache in her jaws.She steps back and let's loose a thunderous strike. Her guisarme comes crashing down, with a thundercrack behind it!
+1 Guisarme Melee Strike, Anthem: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Slashing Damage, Anthem: 2d10 + 4 + 1 ⇒ (2, 7) + 4 + 1 = 14 Plus I need a basic reflex save for 3 points of damage! I think I get it even if the melee strike is unsucessful! And I recharge my Spellstrike for next turn!
She follows it up with another swipe of her Guisarme!
Guisarme, MAP, Anthem: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Slashing Damage, Anthem: 2d10 + 4 + 1 ⇒ (5, 7) + 4 + 1 = 17
%Stride %Thunderous Strike % Strike
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
Alright, i have guidance, I'm going to use guidance on the Will Save.
Will Save DC 17, Guidance: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Stork, not getting distracted by the scamps with the help of Kargoth's spell, gets her guisarme out, and tries to rip apart the swarm. Her guisarme magically sprouts several wolf and bear claws on its blade.
Spellstrike, vs Swarm, Courageous Anthem: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
Slashing Damage, plus gouging Claw (slashing), Courageous Anthem: 2d10 + 4 + 3d6 + 1 ⇒ (3, 3) + 4 + (3, 6, 2) + 1 = 22
◆Draw weapon ◆◆Spellstrike
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
First Reflex Save vs NE: 1d20 + 7 ⇒ (4) + 7 = 11
Second Reflex Save vs SW: 1d20 + 7 ⇒ (19) + 7 = 26
Third Reflex save vs 6 Damage: 1d20 + 7 ⇒ (13) + 7 = 20
4th Reflex save vs 10 damage: 1d20 + 7 ⇒ (3) + 7 = 10
Stork-That-Towers gets battered around by the winds I think the square I would end up in is currently occupied by Isurus, so I placed myself next to him
She stands up, and start to analyze the situation, throwing around bits of arcane magic as she does so.
Arcana: 1d20 + 9 ⇒ (10) + 9 = 19
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
"Stop, stop, you fools!" Stork shouts, using her glaive as a bar to separate the scamps.
Athletics: 1d20 + 12 ⇒ (12) + 12 = 24
Athletics: 1d20 + 12 ⇒ (2) + 12 = 14
Hero point the second one
Athletics: 1d20 + 12 ⇒ (2) + 12 = 14
it was fated
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
"Hmmph, a lot of wasted energy, these pranks. Not a good idea, no, no. But you stand a slighter greater chance against a dragon with allies. They might use their breath weapon on your allies and not you, so..." Kholos, especially Katapeshi Kholos, didn't like mischief.
Athletics: 1d20 + 12 ⇒ (20) + 12 = 32
Athletics: 1d20 + 12 ⇒ (2) + 12 = 14
Her first attempt at pranking, her first attempt ever, seems to go well. Tripping someone was a practical use, as far as pranks went. She didn't quite master the table top prank, it was just her shoving someone without having someone kneel behind the target so they fall down.
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
"This area is rife with planar incursions, which of course, raises the possibility of planar dragons... Be on the lookout. Havoc Dragons, Rift Dragons, Crypt dragons..."

Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
The Tskikha enclave is in a swamp, right?
The Kholo look around, not quite trusting her surroundings. On the way out from Cassomir, she blanched at thought of trudging through the swamp. "Its not that I'm afraid of getting dirty, but those waters can hide creatures. Swamps are the favorite stamping grounds of black dragons, cruel vicious beasts. Not that the deserts of of my native Katapesh are much better - blue dragons. You think you might be safe in the city, but no, the most powerful dragons can pose as a humanoid; I heard of a greengrocer in Nidal who turned out to be a golden dragon. Think of it, anyone we meet-- anyone of us-- could be an apex predator in disguise."
"What? My name? Stork-That-Towers is what they call me. Anyways, they're the most dangerous creatures on the planet. Only by mixing mystical might with physical prowess do you even have a chance." She continues to talk about dragons, and the dangers thereof, as they walk.
I don't really have a special voice for Stork, like some of my other characters, but their schtick is that they are very afraid of and paranoid about dragons. If the GM pauses while saying "You hear a noise--" I'll interject, "Ah! A dragon!" Obviously, her first skill feat was Additional Lore for Dragon lore.
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
decided to replace my summoner with my magus, who's higher level and hopefully won't die.
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
( I like to have a record of my downtime somewhere, don't mind me)
Dragon Lore: 1d20 + 7 ⇒ (6) + 7 = 13
infuriating.
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
Yes, I want to say, your set up and maps were amazing.
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
Stork-That-Towers looks to the sky and hopes to avoid seeing any giant leathery wings. An undead dragon wouldn't be out of place in the Gravelands. She strides forward, guisarme and hand and tries to cut down one of the invading undead.
+1 guisarme vs D1: 1d20 + 9 ⇒ (6) + 9 = 15
Slashing Damage: 1d10 + 4 ⇒ (5) + 4 = 9
►Stride ►Stride ►Strike
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
Stork, not being particularly good at talking, lets Bruce and the other take the lead.
want to remind us that we have +1 bonus on charisma-based checks on this.
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
While she's getting her wounds treated, Stork will refocus to regain the focus point she spent two combat ago.
Society: 1d20 + 7 ⇒ (6) + 7 = 13
"Are we even sure that tower's got defenders?"
Stealth: 1d20 + 5 ⇒ (1) + 5 = 6
Gonna use my hero point.
Stealth: 1d20 + 5 ⇒ (20) + 5 = 25
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
PFS Lore: 1d20 + 7 ⇒ (5) + 7 = 12
Oh come on. I'm hero pointing since I've got 2.
PFS Lore, try 2: 1d20 + 7 ⇒ (17) + 7 = 24
"Oh, I found a map. Good thing we got this and not the undead. Some of these towns may still be holding out."
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
Stork wants to back off the creature, and strikes out with her guisarme, and then recharges her arcane innerwell.
+1 Guisarme vs K1: 1d20 + 9 ⇒ (11) + 9 = 20
Slashing Damage, +1 bludgeoning from Arcane Cascade: 1d10 + 4 + 1 ⇒ (8) + 4 + 1 = 13
◈Stride ◈Strike ◈Recharge Spellstrike, and being in Arcane Cascade, I get 1 temporary HP
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
Stork howls in pain and attempts to punish her attack.
Spellstrike, hydraulic push vs K2: 1d20 + 9 ⇒ (13) + 9 = 22
Slashing Damage, plus bludgeoning damage: 1d10 + 4 + 3d6 ⇒ (3) + 4 + (1, 1, 3) = 12
She'll follow it up by entering arcane cascade.
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
"Quickly, quickly, through the forest," Stork says as she tumbles through the underbrush. She attempt to take out the legs beneath one of the undead humanoids with her guisarme.
Athletics to Trip vs K1's Reflex DC: 1d20 + 9 ⇒ (15) + 9 = 24
◆ Stride ◆Stride ◆Trip
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
Having listened to Luz and Hancock-through-Bruce's explanation, Stork attempts a cleansing ritual
Occultism: 1d20 + 7 ⇒ (18) + 7 = 25
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
Stork feels slightly ashamed. She was not particularly religious. She had liked what she heard of Smiad, a minor Empyreal Lord, but she never went to any services. It felt wrong, to see a religious icon like this degraded.
"We should go. This is wrong."
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
Stork-That-Towers decides to help Luz and Hancock
Athletics: 1d20 + 8 ⇒ (20) + 8 = 28 +1 if this counts as a Shove
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
"Oy, yeah, pass me the maps as you're done, Luz."
Society: 1d20 + 7 ⇒ (11) + 7 = 18
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
"I've never heard of mindless undead being able to rise again after being vanquished, as long as we've truly defeated them," Stork-That-Towers says, "I'm mean, not for nothing, but several of these creatures were cut completely apart, through the bone."
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
Stork-That-Towers laughs and peels back, "Swords, my friends, slice them up! They'll fall apart." With her guisarme, she lets loose a Thunderous Strike!
+1 Guisarme Strike vs L2: 1d20 + 9 ⇒ (5) + 9 = 14
Slashing Damage: 1d10 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Both Zombies need to make basic Fortitude saves or take 2 sonic damage. Critical fail, they fall prone. Since it is a conflux spell, I recharge spellstrike.
She follows it up with another slash at L3.
Guisarme Strike, vs L3, MAP: 1d20 + 4 ⇒ (18) + 4 = 22
Slashing Damage: 1d10 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Stork-That-Towers whoops in triumph.
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
Stork picked up and away from these humanoids just a bit.
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
forgot to add that arcane cascade gives me 1 temporary hit point, and it refreshes at the start of my turn until I exit Arane Cascade
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
Stork spins her guisarme and attempts to spellstrike the strange humanoids bearing down on her with the fury of claw.
SpellStrike, Guisarme vs L2, Gouging Claw, Frightened 1: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14
If that's a miss, I'd like to hero point
Slashing Damage: 1d10 + 4 ⇒ (2) + 4 = 6
Piercing Damage: 1d6 + 3 ⇒ (2) + 3 = 5
She'll then draw the power of her spell inwards and enter an arcade cascade.
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
Will Save: 1d20 + 5 ⇒ (5) + 5 = 10
Stork whimpers and moves toward the big rock for some cover. She throws up her shield spell, and tries to figure what the heck they're fighting.
Arcana +7, Society +7, Occultism +7. If its religion or nature, retcon it to me getting my guisarme out.
◆ Stride ◆ Shield Spell ◆ Recall Knowledge on J1
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
Stork will attempt to throw in what she knows in aid.
Arcana, Aid: 1d20 + 7 ⇒ (7) + 7 = 14
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
Stork yelps and whines after getting two massive hits against her. She draws her guisarme and transfers the arcane might of her gouging claw through it.
Spellstrike, Gouging Claw, guisarme: 1d20 + 9 ⇒ (1) + 9 = 10
Slashing Damage, Piercing Damage: 1d10 + 4 + 1d6 + 3 ⇒ (5) + 4 + (1) + 3 = 13
◆ Draw Guisarme ◆◆ Spellstrike
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
The winds pick up Stork and move her closer to her prey.
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
Stork looks back at her party and then back at the thugs. She theatrically counts on her hands up to six and then to three.
Stork isn't particularly charismatic so I won't take my chance to influence them.
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
I'll give out my 3 glyph hero points to the level 1 characters.
I'll be taking a scroll of magic weapon from my school.

Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
I do have that Chronicle on one of my characters.
"We, the Society, have done missions in the Gravelands in the past," Stork says, "Previous reports have a tower of obsidian near our destination, manned by undead knights. If we hear hoofbeats, we need to run or hide, far too dangerous for us." Or great big leathery wings, Stork thinks but that much is obvious.
"I've read the field notes of a Shoanti agent, Unaku Does-Not-Laugh, who was part of a expedition to the town of Goldenflame in the Gravelands. Terrible, terrible man, he is, a follower of a dragon, but he is well experienced, and I have a transcribed copy of his work in the Gravelands."
Stork will share all she knows in the above spoiler addressed for me. Unaku Does-Not-Laugh is my character with that chronicle, and is a Draconic Barbarian who reveres dragons while Stork is deathly afraid of them.
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
Stork-That-Towers is a large Gnoll, standing at an inch above seven feet, and carry some large and heavy weapons. She seems to have a nervous disposition. Caliphas, while on the water, wasn't on the ocean, so theoretically, it should be safe from, say, Brine Dragons. She hadn't been here before, so she wasn't sure entirely of the city's surrounding areas. Possibly black dragons, if the land were more swampy, or green, if it were more forested. And of course, as an apex predator among apex predators, you never were totally safe from a dragon attack even if you were a hundred miles from their lair.
There was an injured Pathfinder with the Venture Captain. Stork gives a quick nod and scratch behind the ear to Mao and the others, before asking "What happened to her? Was she attacked?"
Female Kholo Magus 4 HP 50/50 Hero Points 1/1 AC 21 (22 Shield) Saves F+10 R+7 W+7 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: n/a Focus Pool 1/1 Speed 30 feet
Hey, I just signed up. I have 3 glyphs to hand out. I'll need to make a token. Should be able to do that later today
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