Stitches!
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FEY FOUNDLING
(Must be taken at first level - adds 2 healing per die of healing received)
This makes a 5d6 channel (which normally averages 17.5 HP) instead averages 27.5 HP. It really adds up. If you have an Aasimar Life Oracle using their Favored class bonus for improving their Channel revelation you can get consistently healed more than a Fireball can inflict - even if you fail the save vs Fireball.
IMPROVED/GREATER DRAG
As for maneuvers if you want something interesting look at Improved Drag. Instead of pushing enemies back you grab them by the scruff of the neck and bring them over to your rogue-friend. The enemy then have to break through your lines to be reunited.
Its good for getting an enemy away from a healer or for dragging enemies into the middle of the party so an enemy Fireball will endanger an enemy.
RIPTIDE ATTACK
As a Swift Action after tripping an opponent you can then Drag them. Since Greater Trip gives you a free attack you can Trip, then Disarm (at +4 since they are Prone) then drag them away from where their weapon is laying. With Greater versions of the maneuvers allies get up to 2 AOO's for your investment of one attack.
