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Posting some of the alternate rules we used here:

Rebuilding Drezen

There are 6 Drezen priorities that you can choose to invest in. All will have a game impact, and the precise nature of these investments (what they are in terms of story and, to a lesser extent, game impact, is largely up to you)

1. Economic growth. This includes agriculture/farming sustainability, and is a precondition for unlocking later military and defense options

2. Magical development. Attracts scholars and casters, and is a precondition for unlocking certain types of military units and speeding up crafting

3. Scouting and outposts. The forward defenses and early warning systems you support outside of Drezen. This decreases the likelihood of random encounters, (will not impact treasure or experience), unlock adventure hooks for you (so you can stay in Drezen and focus on development) reduce the probability that Drezen can be ambushed, and that convoys to Drezen can be attacked

4. Military buildup. This will increase the size of your army, and the types of troops you have

5. Drezen defenses. This will increase the types of bonuses your troops will have while defending Drezen, as well as potential troop upgrades

6. Morale. How motivated are your soldiers and civilians. This will increase the recovery of troops/improve their morale, and ultimately unlock faster development elsewhere.

Every three weeks you can advance a phase in one priority (there are 18 total options so uninterrupted with no further support would take a little over a year). PCs dedicating themselves to a specific priority for 8 hours a day can advance it half a phase (so 1 phase over 6 weeks or two PCs in a three week period). This is RP, so you'll need to explain how and what you are doing, which will impact the flavor, and in some cases outcomes. You can push for 12 hours a day to make up for time spent adventuring - basically you need to invest 168 hours of leadership, and 168 hours is an individual PC cap per 3 week period

No priority can advance more than one phase in a 3 week period

You are building a fortified town in the middle of the worldwound. You will be dependent on support and resupply from Mendev, and the demons won't make that easy. There will be attacks on supply lines, and likely the city. These attacks can delay priority development unless addressed.

Time spent crafting comes at the exclusion of development if you craft for more than 4 hours.

Horgus's management also grants a bonus half phase investment every 3 weeks. Other surviving NPCs provide different bonuses you'll learn about later

Priority phase investment:

Note that phase 1 in any area provides no bonuses. You are phase zero in all areas at start

1. Economic growth
Phase 1: Rebuilding surrounding town, establish trade routes, etc -> faster population Growth
Phase 2: Ease of buying and selling – increasing gold limit of items that can be purchased in town
Phase 3: Required for phase 3 Magic development and Morale, or to choose Phase 3 military/defense multiple times

2. Magical development
Phase 1: Research labs/libraries
Phase 2: attract scholars -bonuses to long term research checks
Phase 3: Increase speed of item crafting , unlocks spellcasting military and defense options
3. Scouting and outposts
Phase 1: Increase scouting/establish forward outposts
Phase 2: Decrease likelihood of random encounters events that can delay phase progression (attacked convoys, etc), identify hexes
Phase 3: Drezen cannot be ambushed, provides some bonuses to defense, faster hex exploration
4. Military Buildup
Phase 1: Rebuilding army infrastructure
Phase 2: Army build up-increase of troops
Phase 3: Increase troops-quality or quantity (can be selected multiple times)
5. Drezen defenses
Phase 1: Repair defenses (+4 DV, +2 OV)
Phase 2: Stat bonuses related to defense (+2 Offense/Defense in surrounding area)
Phase 3: Improved Stat bonuses (can be selected multiple times) when defending the city. Unit upgrades falls under defense (improving the units you have, rather than newer, better units)
6. Morale
Phase 1: Quality of life improvements , ½ recovery of health
Phase 2: Increase recovery of troops/morale bonuses, full health recovery
Phase 3: Can make two phase selections going forward (selected once - ongoing bonus)


Now that we've completed my Wrath of the Righteous campaign I can say this is by far my favorite campaign I've ever run or been a part of, but it took some work. I'll post the campaign summary in this thread, along with some observations:

I would:

1. Make Vorlesh the key antagonist of the campaign. More relatable than a demon lord, and you can weave her in and out of the plot. I don't like what they did with her in the WOTR video game, but they did a good job making her an important part of the story.

2. Make the Herald a major character early on so his rescue in book V is purposeful

3. Have the crusade lose heroically so that the closing of the WW is more of a last stand. Adds poignancy

4. Make galfrey, Irabeth, and even Iomeade major characters to give the crusade character

5.Kill off extra NPCs in book II. There are more than you need. Either collapse Waxberry and Sosiel into one character or kill Sosiel and elevate waxberry (again, makes book V better)\

6. Use the enhanced statblocks found elsewhere in this forum. This is essential! Even with reduced mythic rules (see below) I regularly had to maximize and sometimes double or triple hit points (though I had a very talented and experienced group of PCs)

7. Save the mythic rules for the enemies. It makes them terrifying and the campaign feel truly epic. I only gave the players the base mythic rules, one mythic spell per level, and reduced mythic power (1 per level and 3 at level one). No feats, no paths. I did let them use most of the expanded 1.0 ruleset, which has some system bloat

8. Don't allow particulate form. It makes the enemies far less scary

9. Use mass combat in book 3 a few times to let the players defend drezen. I found 3-4 was enough. After that there was no need. I had some slightly modified rules

10. I created some alternate rules for building up Drezen I'll post in this thread 9 and 10 gave the first part of Book III more focus

11. I really played up the battlebliss. I turned it into a 30 man royal rumble event for the right for the top 3 survivors to fight champion Gelderfang (who I made a son of Baphomet and reused in Book V - he wanted revenge). This took us two days to complete and was amazing. I had separate rules for this I'll post.

12. At the start of book VI I made the battle for Drezen a narrative event. But to challenge the PCs there were ten separate encounters/waves (some of which themselves had as many as ten parts) that lasted the course of several in world hours (so buff management became a challenge) culminating in aponovicus. I set up the aponovicus fight for them to lose (narrative reasons) but you don't need to do this. It took us 4 12 hour play sessions to complete from start to finish, and was an incredible send off to the crusade (see the narrative cut scene thread) a unique endurance challenge, and maybe the most memorable sequence we've had as players playing together for twenty years. It certainly was for me as a DM

13. Make Staunton Vhane a recurring villain. The PCs fought him 4 times - in Drezen, as a grave knight in the Ivory Sanctum, during the Battlebliss, and leading the assault on Drezen in Book VI - this was the real final encounter in the design since Apon was a story encounter.

I had a lot of lore variations that the players loved and helped us tell a really tight and compelling story together, but mileage may vary and I have all that laid out in the narrative thread on this forum.

thread with some alternate rules I used
thread with extensive cutscenes, prologues, and other extended box text


I use a lot of music as a DM, and often script cutscenes to particular songs and musical cues (language flourishes matching musical moments, etc). I wanted to go with music that felt a little more percussive and alien than the typical brassy music used for epic moments. These have worked really well thus far. All these songs are available on Spotify

Many characters have musical themes

1. Main Title - The Terminator (Terminator Soundtrack): Theme for Book 1
2. Wise Blood (Soulsavers): Ruins of Kenebras
3. The Terminator Theme - Extended (Terminator Soundtrack): Gray Garrison and Drezen Keep
4. A Day in the Life (Terminator 3): Music played for extended box text during mythic ascension at end of book 1
5. The Terminator (Terminator 3): Party theme, Book 2 theme
6. It's Over (Terminator 2): Theme for Mendev/Galfrey/The Crusades
7. Logan Through Time (X-Men Origins): Mass Combat music on march to Drezen
8. Judgement Day (Terminator Genysis): Battle music for mythic foes
9. The Thing (The Thing): Basement of Drezen
10. Desert Suite (Terminator 2): Arueshalae's Drezen prison
11. Fate and Hope (Terminator Genysis): Used for unveiling Sword of Valor at end of Book 2, and general Iomedae/Herald related music
12. Dark Fate (Terminator Dark Fate): Theme for book 3 (standard combat music)
13. Into the Sky (His Dark Materials): Music for mass combat defending Drezen
14. Leaving Jordan (His Dark Materials): Music for Arueshalae redemption scene
15. Terminated (Terminator Genesis): Theme for book IV
16. Midngiht Isles (Wrath of the Righteous video game): Wild parts of Midnight Isles
17. Porphyr City (Wrath...): Alyshinyria
18. Where the Faithful Lose their Way: Yearning House (which I moved to book IV)
19. The Ultimate - Ken SHamrock (WWE Anthology) - Battlebliss
20. We Made This War (immediate) - Nocticula Theme
21. Satellite Debris (Immediate) - Fight with Hepzimiriah
22. A Long Way Back (Life Soundtrack) - Baphomet Theme
23. April, 1945 (Fury): Battle of Raliscard
24. Orion (2WEI) - Meeting Iomedae
25. Yet We Still Stand (Immediate) - Iomedae discussing her past
26. Newton's Law (Immediate) - PC becoming the new Herald
27. Flight to Compound (Zero Dark Thirty) - Exploring the Ineluctable Prison
28. The Burden of War (Immediate): Herald of the Ivory Labyrinth
29. Ninurta (Audiomachine): Battle with Baphomet
30. Main Title (Terminator 2): Theme for book VI
31. Final Test (Ender's Game): Battle for Drezen in Book VI
32. Sharks Don't Sleep (Dean Valentine): Final Confrontation with Aponovicus
33. Marathon (300 -Rise of an Empire): Storm King theme
34. Where there is Darkness (Warhammer 40,0000): Exploring Threshold
35. From Man to God King (300 Rise of an Empire): Areelu Vorlesh Theme
36. Apocalypse (Immediate): Battle at the Worldwound
37. Death Valley (Immediate): Closing the Worldwound
38. Greeks are Winning (300 Rise of an Empire): Closing the WorldWound Part II
39. End Credits (300 Rise of an Empire): Deskari Battle
40. History of the Greeks (300 Rise of an Empire): Campaign Epilogue

https://open.spotify.com/playlist/2eJz2N1e18gcM7uQ1GXayk?si=9183115855714df 2

34.


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I wanted to add in at least one scene with Vorlesh so the PCs could start to build a relationship with her. so their first night out in the worldwound I had her kidnap them and take them to Undarian so they could have dinner together. It was an incredible scene - the highlight of book 3 for the PCs thus far. I've made some fairly substantial changes to the larger metaplot (I've discussed some of them in the threads with the prologues and cut scenes). Of note for this scene is that the PCs connection to the wardstone directly connects them to Iomedae (given the intervention of the Herald - stuff that will become plot essential in books 5 and 6 that I want to foreshadow now. She wants to see if the PCs can kill some of her rivals in the Worldwound as she makes her own bid for divinity at the end (but doesn't want to directly anger deskari until she is strong enough to defeat him or move past him), and the PCs are now wondering if she is responsible for their mythic status.

The intro text is below, as well as some responses to likely questions I had pre-scripted, though it was a wide ranging conversation, and she was a lot of fun to RP (note that this Vorlesh is much more restrained and in control - taking inspiration from the Vorlesh artwork for the WOTR video game, which I have sadly not had time to play yet - though this entire sequence is inspired in part by the great work Owlcat did making Nyrissa a character in Kingmaker)

My Dinner With Areelu Vorlesh

22 Lamashan, 4723 Undarian

You break for the evening, preparing to make camp, keeping a watchful eye on your surroundings. It is your first time spending an evening alone in the Worldwound without being surrounding by an army of paladins, and your senses are hyper vigilant. You had forgotten the vile toxicity of the Worldwound, after spending weeks under the protection of the Sword of Valor. The dusk is cold, and the sunset has a putrid yellow and orange glow. The air smells of rot and corruption, and in the distance the silence is broken by intermittent howls and screams. You do not know what’s out there, and after some discussion, you decline to make a fire, opting for cold rations and cold bodies rather than draw unnecessary attention to yourselves.

You all feel a distant tugging, and then an implacable force seizes hold of you. You try to resist it, but you are hopelessly overmastered, and your bodies begin to grow translucent. There is a flash of purple, a surprisingly sweet scent—distantly familiar notes of ginger, cinnamon, and vanilla, and you vanish.

An instant later you stand at the entrance of a huge, ornate dining room. An immaculate red and purple carpet lies beneath your feet, and behind and in front of you are beautifully carved sets of wooden doors. Two human sized figured dressed in chitinous green plate, holding scythes, stand at either side.

Enormous stained-glass windows depict exquisitely crafted scenes of Deskari triumphing over his enemies. The dead god Aroden, his ancient foe, seems to be a common subject, though all the Gods supporting the crusades are present. Various statues and vases of Sarkorian design are arranged on plinths between the windows, and a massive chandelier hangs from the vaulted 50 foot ceilings. You take a moment to clear your head. This doesn’t appear to be a dream. Several lifesized and impressively realistic statues of finely dressed human servants stand at attention along the wall. You blink, and realize that these aren’t statues at all – just people standing perfectly still. As you look closer, you can see that while their faces are composed, their eyes look absolutely terrified, and their foreheads are beaded in sweat. Two cavernous fireplaces are centered along the eastern and western wall, their flames well fed, giving the space a cozy feel that belies the petrifying dread in the air. In the center of the room is a massive table with six table settings.

But your eyes are drawn in horror to the head of the table, where, sitting comfortably in an elegant high-backed throne, is Areelu Vorlesh.

Even from the other side of the massive, opulent chamber, and without magical senses, you can feel arcane might emanating from her in overwhelming waves. You sense, instinctively, that her power dwarfs that of Iomadae’s Herald, Terendelev, even the Storm King. You feel frozen in place, not due to any magical commandment, simply locked down by your own fear.

She stands, gracefully unfolding her wings as she does, moving with a sinister, controlled ease that is exhilarating and terrifying to observe. She wears a beautifully tailored burgundy dress, masterfully cut to show off her perfect figure without revealing it. Her horns are encircled with intricately engraved silver bands, her arms covered in tattoos of Sarkorian design, and she wears a platinum crown and diadem, each bearing a giant ruby. Her lustrous auburn hair cascades down her back, and the rune of Deskari upon her chest glows a fierce purple. She shows no signs of the terrible wounds inflicted upon her by the wardstone. Her scent is exotic, exciting, and you find yourself compelled to please her despite your revulsion. She places the book she was reading carefully, delicately, upon the table. You do not recognize the language in which it is written. She favors you with a resplendent smile, warm and inviting, but it does not reach her piercing red eyes - which take you in with a calculating, deconstructing gaze that evaluates your worth at an elemental level and find you utterly wanting.

Vorlesh speaks, her voice warm and full of honeyed menace, every word simultaneously an invitation, promise, and threat.

“So we finally meet in the flesh, Order of the Silver Scale. Welcome to Undarian, and my home. Please, join me for dinner.”

With her invitation, a dark purple imp appears from the shadows, perched on top of Vorlesh’s throne. It is clad in leather armor, its face obscured by a mask. Glowing dull green lines form highlights on its wings. It clutches a gleaming war razor with a carved bone handle, as it tracks every one of your moments.

You glance at the long mahogany table, also of Sarkorian design. The outer doors open, and servants rush in, laying out a sumptuous feat with masterful precision. You note, with some alarm, that the banquet consists entirely of your favorite foods, details Vorlesh should not know. Lobster, lamb stew, shepard’s pie, ramen noodles, eel pie, steaming potato bread with chunks of Manchego cheese. Other servants’ wheel in carts laden with an impressive selection of wines, meads, and ales, as well as a collection of finely crafted pipes and pouches of expensive weeds and herbs. The servants lay the table and depart with clockwork efficiency. Vorlesh looks at you expectantly.

“I assure you, you may relax. If I wanted you dead, it would be over before you could even blink an eye. I find you intriguing, and would know more of the brave Crusaders so intent on resisting the inevitable. Tonight you are my guests. Surely we can be civilized together.” And with that, the hold she had over you lifts, and she sits back down upon her chair.

Vorlesh gestures to one of the servants standing along the wall, who hurries over to fill her bowl with delicious smelling ramen. The servant waits for a moment to see what else her mistress may require before retreating back to her position. Other servants’ approach each of you, waiting to learn what you desire. Behind their composed features is absolute panic. Vorlesh looks at you, expectantly.

“It would be terribly impolite for the hostess to start before her guests, but I do not wish for the food to get cold”

(PC’s refuse to eat)
Vorlesh nods her head, and a different set of doors open. Several more guards, decked out in the same chitinous plate, escort in 6 more servants, dressed in finally made servants clothes and well crafted aprons. Queso, you stare in horror as you realize one of them is your mother. “I went to great expense to bring these fine chefs here to create your favorite delicacies. If you refuse to eat you insult them, you insult me, and there will be consequences.” The cooks stand at loose attention, shaking with fear and low, quiet moans of terror. “Alternately, we can enjoy our meal together, and they will be returned to their homes, unharmed. I give you my word.”

(PCs place their order)
Vorlesh picks up a spoon, and with remarkably fluid poise, begins to eat. She swallows, and looks at Kiryn appreciatively. This is really quite lovely. I can see why it is a favorite of yours. Now, what to talk about. I propose a question for a question.

Some Q+A

What does Vorlesh want/Why does She serve Deskari/Will She Betray Him?

I was wronged by the small minded bigots of Sarkoris. They sought to imprison me within that accursed tower. The planer boundaries are thin here, between Golarion and the Rasping Rifts in particular. And in exchange for opening a door for him, Lord Deskari gave me the means for my revenge.

I do not serve him because I care about chasms, or swarms. He is a source of power, a means to my own ends. He is a demon lord, not a God. He cares not for the faith or belief of those who serve him. Merely their obedience, and their value. And I am my Lord’s most valuable of servants

And I respect the Abyss. At its heart, it is raw chaos, and chaos is nothing but potential waiting for the application of will. And my will is very, very strong.

I have had my revenge. Sarkoris is no more. Your paltry crusade means nothing to me. One does not swear revenge against ants at a picnic. One simply eliminates the nuisance if they misbehave. No, I am after so much more, and Deskari will help me achieve it, whether he realizes it or not.

On Morality?

Good and evil are fairy tales for children. These are just the words we apply to rationalize our action, legitimate our privilege, or excuse our weakness. I am not evil. What I am, my friends, is ambitious.

Let us imagine a time 10,000 years from now – a year for every person I would kill to achieve my ends, without a moments hesitation. 10,000 years from now no one will recall a single one of their names, or the tiniest detail of their lives. It is like they would have never lived at all. But 10,000 years from now they will know me, what I have done, what I will do. And so what price is actually paid, when the currency I spend is worthless.

Why do you resist (to the PCs)?

Do you know where demons come from? They come from sin. They are our darkest desire made flesh. Unless you can eliminate want and need from the mortal experience across all of the planes demons will remain. We are just the honest truth of mortality reflected without lies or veil.

On the PCs New Powers?
I find your ignorance slightly offensive. You have no idea of the sacrifices that were made to grant you your power. To not comprehend the grand design or to be unaware of its purpose can be forgiven. But to not even be curious? If I had created you, I would be terribly disappointed.

Here – I will gift you some knowledge. True Gods, and to a lesser extent demon lords, are conduits of raw power. Whereas an arcane practitioner rips their magic from the fabric of the universe, the God shares theirs out, in infinitesimally small portions, a bribe to their followers in exchange for their devotion. It is an honest trade. I do not begrudge the deity the exchange, though I have little patience for the sanctimony of the recipient. (She looks at Rischa and Kiryn) – would you bow if not for the gifts you receive?

The more power the god grants, the stronger the connection. A god’s most powerful servitors are drawing upon their energy constantly in a perpetual flow. And the wardstones were an immensely powerful conduit to Iomedae. Their destruction destroyed that connection, but a considerable portion lies within you.

Why are you telling us this?

Because I want you to be successful. I have amassed all the power I need to achieve my own designs. The game the Herald played with the wardstones may have disrupted my initial plans, but this new timeline is a blessing in disguise.

Every ally is also a potential rival, a future threat. So I invite you to try and stop Deskari. By all means, get as far as you can. Xanthir Vang, Minhago, Hepzimirah, Aponavicius, Anemora, the Storm King, Baphomet. Every one of them you manage to eliminate is one less awkward conversation between myself and my Lord. By all means, get as far as you can. I applaud the effort

Will you help us?

I am standing aside. The rest is up to you.

We will stop you
Vorlesh laughs. That’s adorable. The full force of the wardstone’s power caught me unawares and couldn’t destroy me. What makes you think you can possibly do the same with the diminished fragment you carried with you. There is only one way this ends, and the only question of relevance is how useful you wish to make yourself to me before it is over.

If at any point you pose even the tiniest threat to my plans I will end this game, and you, in an instant.

Farewell

Thank you for the evening’s conversation. I shall watch your efforts with great interest, and I wish you all the best in all (she stops and smiles), well most of your endeavours. Before we depart, let me offer you a final motivation, to ensure you do your best”
Vorlesh nods her head, and the doors open once again. Several more guards, decked out in the same chitinous plate, escort Queso’s mother back into the room.

With that, Vorlesh reaches into her pocket, and takes out a beautiful black gem. She pauses for a moment, gazing upon it appreciatively, taking the time to savour a beautiful thing. Then she looks up and speaks an arcane word. With a surprised squeak, queso’s mother collapses, and a thin silvery strand is pulled from her body and sucked into the black gem.
She stares at you with a flat intensity. “Come and claim her, if you can”. And faster than you can track, she casts a spell – there is another purple flash, a hint of cinnamon, ginger, and vanilla, and you are back at your camp.


I'm posting these separately from the campaign prologue/cut scene thread since these might be easily adaptable resources for other GMS. The first are excepts from the journal of Staunton Vhane the PCs recover in book 2 - taking the essential bullets from the adventure and expanding them. Some of these dates might need to be revised, as an FYI, just because my campaign timeline is a few years later than the official campaign timeline (to tie these events into some prior campaigns).

The second is a revised version of Arueshalae's prayer to Desna. I have spent a lot of time developing Arueshalae's backstory so that her introduction and redemption is a central arc of the campaign, and I wanted to expand the prayer a little bit.

If this is useful to anyone please use/steal/adapt liberally! This campaign has been amazing thus far and I am happy to give back given how much I have taken from these forums!


I am running a WOTR campaign for 6 PCs, all experienced players (three great, two good, one not so great). I am using a modified set of mythic rules for the players - mostly ability score bonuses, surges, and some of the base abilities. No feats, and no mythic paths. I gave them an elite point buy, and everyone is getting a very powerful legacy item (that mostly gives them access to more options, rather than things that are potentially imbalancing like the mythic abilities).

the enemies will utilize the normal mythic rules, and if needed, the enhanced monster blocs that scorpion created. I generally boost monster hit points to max, and add a few more enemies to encounter. So far the difficulty level has been great - most fights are very challenging, and one or two pcs go down, but no deaths. But I'm worried about how this will scale.

My big concern is that the PCs did not make a cleric, or a primary healer. They do have a load of secondary healers. The party is

1. A Ranger/Paladin (principle melee. She will end up being Ranger 16 or 17, and Paladin 3-4). Shield bash build, demonslayer Has been very effective. I am boosting Radiance to eventually allow her to count character levels as paladin levels for the purposes of using the abilities she already has access to (so lay on hands would scale, for instance, but she wouldn't get the mercies unless she made it to that level)

2. An Inquisitor of Iomadae

3. A druid (more focused on wildshaping)

4. An arcanist

5. A transmuter who will be dipping into two prestiege classes. He is focused on shapechanging for melee combat

6. An unchained rogue.

I begged someone to make a cleric, but no dice. The transmuter will eventually be able to cast heal as a 7th level spell due to his prestige class.

I added in some alternate mythic abilities to help boost their survivability, and I will rebuild Arushalae as an oracle to help (though her casting will be several levels behind the PCs).

My worry is that when they start to get deeper into the mythic their combat healing will simply not be able to keep up with the burst damage they will take. Out of combat recovery should be fine.

Thoughts from the GMs who have run this?


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I am about to start GMing a Wrath of the Righteous Campaign (first time GMing in about a decade). I've been playing with the same core group of people for almost twenty years, so we have a nice comfortable dynamic. I really love the WotR story, but one thing that has always bothered me a little about about adventure paths is that there is so much excellent backstory that PCs never fully experience, and so characters and encounters typically mean much more to the GM than the player. To rectify that, I plan to write either a prologue or a cut scene before each session that narratives the notes and foundations we have in the adventure path. Sometimes these will be directly related to the upcoming session and sometimes it will be something that may not pay off for months. But if I do this right it should greatly enhance the meaning and significance of encounters and events. On the off chance people find these interesting or helpful I'll post them here. Feedback and other ideas are welcome.

The first story (in all probability the longest) was the first thing I gave them to read, even before the players guide). I set it two years after the campaign will begin, and it is the alternate reality where the PCs fail and the demons win. I loved the what if scenario at the end of book VI, and I wanted to make the epic stakes of the campaign really clear from jump. I am using a watered down (at best) version of the mythic rules, but am really planning to have the PCs be outgunned and undermanned throughout the campaign. We kind of steamrolled our last campaign a bit (though it was a great time) and I am looking to give people a challenge. The tone will be more Terminator than triumphant. There are a few references to our prior Pathfinder campaigns (Kingmaker, Shattered Star, Hells Rebels, and Mummy's mask) and the deaths of their PCs, so some specific names/events are there for their benefit.

I also saw this as a chance to address a few of the issues I have in the (otherwise truly excellent) campaign narrative. In this particular case, book V never really sat right with me. I'm not sure why the PCs, in the process of trying to save Golarion, would take a detour to rescue Iomadae's herald. This story (and the cosmology I am inventing to go along with it) makes the herald the campaign catalyst and hopefully makes Iomadae a sympathetic character beyond being a God. So when the time comes the players will be invested in his fate above and beyond the PCs.

Anyway, if anyone happens to read I hope you enjoy it. I'll keep posting them in this thread. And thank you to everyone over the years who has filled this forum with great ideas I plan to steal from liberally and shamelessly