
Uncertainty Lich |

Hi. Working on a Dwarven Zen Archer and could use some feedback.
"Urist" is intended for PFS.
STR: 14 DEX: 14 CON: 14 INT: 12 WIS: 18 CHA: 5
I think that's pretty well rounded for a ZA. Decent enough STR for extra composite bow damage. Decent enough CON; with the d8 HD & no other great favored class options, HP shouldn't be bad. Did not dump INT, so that's 5 Skill Ranks per level. Felt I couldn't afford a higher WIS, but that should be solid for saves, perception, and attack rolls once Urist reaches 3rd level. CHA had to be dumped, placing Urist squarely between a boar & dire boar in so far as personal magnetism goes.
Main concern with that is slugging it out for three levels with only a +2 attack. Urist will probably need to forget about Flurry of Blows until 3rd level. I expect to take Precise Shot at 1st, so that'll at least make firing into melee an option, provided there's no additional +4 to their AC for cover. I've played with reworking the stats, but I'm not sold yet on dumping INT. It's close though. DEX will still be useful for AC & Reflex, so I'm not too sure.
I expect to get Glory of Old as a dwarf from the Five Kings Mountains for the boost to magic saves because it goes great with Steel Soul.
The second trait ties back into the DEX dilemma and depends on if it's worth dumping INT for more DEX.
Defensive Strategist (LG - Torag): Keeps Urist from losing DEX bonus to AC.
UPSIDE: If INT is dumped this means a more reliable +3 to AC.(Flatfooted AC = 17 vs 14)
DOWNSIDE: Urist has a solid perception, +8, and shouldn't be getting caught unaware too much. From a RP perspective, what's a mind-over-matter monk archer doing worshiping heavy metal hammer god? Also I get the impression being LG in PFS puts Urist at a disadvantage in faction selection. I'm leaning towards either Qadira for the trade stuff or Taldor for the Noble Title.
Wisdom of Flesh (LN - Irori): Gets Urist Disable Device in class and allows him to use WIS in place of DEX.
UPSIDE: If Urist doesn't dump DEX, he'll have the INT to keep this maxed. Synergizes well with the added Dwarf Racial trait of Stonecutting for trap finding. Since I can't count on a rogue being around, this may be important.
DOWNSIDE: PFS doesn't play too hardball with traps anyway, right? Since Urist is a monk and not a rogue it's pretty clear that trapfinding is low on the overall goal of the character.
The combat feats mostly take care of themselves.
1 - Steel Soul, (B)Precise Shot, [ZA]Way of the Bow: Weapon Focus
2 - (B)Point Blank Shot, [ZA]Point Blank Master
3 - Deadly Aim, [ZA]Way of the Bow: Weapon Specialization
5 - ?
6 – (B)Improved Precise Shot
I could probably put off taking Steel Soul, but I still have an open slot at 5th I'm not too sure what to do with yet. Something defensive maybe? I don't think Urist qualifies for much in the way of archery after that. I've only planned up to 6th. I've heard ZA sort of peak at around there and don't pick back up until midteens. I'm not oppose to mutli-classing around there if there's something another class can offer. Rogue/Ranger/Fighter/Cleric? Maybe?
Without dumping INT I'm looking at maxing Perception, Acrobatics, Sense Motive, & Stealth. I'll probably put a point in Profession: Weapon Smith for the Day Job Roll, but mostly for flavor. If Urist snags Wisdom of Flesh for Disable Device, then that too.
So yeah... That's where I am now. It breaks Urist's dwarven heart that all the crossbows suck for a dedicated ranged PC. Fighter & Ranger aren't bad, but it'll irk me to be told how much better it would have been to play human instead for that extra feat in those archery feat intensive builds. I think this is what I'm shooting for. Any thoughts? ...apart from how tricky it's going to be to find an unarmored dwarven archer minature?