Naazza

Stewart Towslee's page

Organized Play Member. 34 posts. No reviews. 1 list. 1 wishlist.



Grand Lodge

This feats description states that the clerics level for channeling the opposing energy type is 2 cleric levels lower when choosing to channel evil instead of positive energy for example.

What does this mean for Clerics of level 1 & 2. I would assume the opposing energy would stay equivalent to level 1 until 4th level. Or are the rules intending for this not to be taken until 3rd level?

Grand Lodge

Hopefully I can get some insight from other DM's on how to deal with this particular player.

I have a member of our group who has optimized his fighter far above and beyond any of the other 3 players, all of which were built around a more thematic and role play design. At level 12 the power disparity is more then a little significent. During battles he almost always kills anything before the other players get a chance to act, and most of the time the other players just have sit and watch him during combat. I could certainly up the stakes when it comes to encounters but in order to effectively challenge him, I would be required to put the rest of the group in a situation where they are very likely to be killed by whatever it is they are fighting.

When talking to him about his character he simply states that "its not his fault the other players chose not to be the battle god his character is to become." And when I introduce scenerios that involve non-combat situations I am told that I am being unfair to his character and not allowing him to do what he is there to do.... Walk through enemy lines and destroy all evil. Which almost always ends up in an argument as to why social skills even exist in the game at all, and how we're wasting time finding our way around a situation that he could easily cut his way through. Adding to this his constant intentional manipulation and arguing of rules (of which he does not actually own a copy of) and general disregard for some of the newer players as "wasting time with looking things up" I'm quite honestly at the point of booting him from the group all together.

All being said, I want to be sure that I'm not just frustrated as a GM at not being able to give a game that is fun and challenging for all involved. So any suggestions on how I might be able to build scenarios that can satisfy his lust for blood, and the others desire to play a game less focused on combat?

Grand Lodge

I had a player in our last game insist that after declaring he would be making a full attack with his fighter, he could take a 5 foot step between each attack to move to the next opponent should the previous one be killed. I could certainly be wrong here, but wouldn't that move action (even a 5ft. Step) interrupt his attack?

Grand Lodge

I am just curious as to what people think about player vs. player conflict within a game when both players are acting in character.

On the same note, what is the general consensus on one player using an ability to impose their will on another character and force them to take actions they would not otherwise take? Even if this is something that would be "in character."

I allow characters to fight in game as long as it is without question something that is viable for their characters (as they have played them) to do. Outside of this scenario, I do not allow direct use of abilities that would intentionally harm another character (AoE attacks hitting another player or other actions similar in effect during combat are allowable, etc...) or cause them to lose control of their character for any period of time.

Grand Lodge

I am looking to start running some PFS games and have a couple questions on getting started.

1: Is the GM required to have a character in order to apply the GM rewards to at the end of a session? At this time it is doubtful that I will actually be running a PC for a good while as no member of my group will even consider being a GM (PFS or otherwise).

2: Do the seasons / scenarios have to be played in any particular order? Such as Season 0 start to finish? Or am I right in assuming that as long as the group meets the requirements for a particular module, that module can be played at any time within the campaign?