Steve Witham
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Wow, I came back to a ton of good advice!
I'm surprised this thread stayed on topic as well as it did, thank you all.
I agree I'll be doing some in combat healing and some in combat buffing, but my goal was to find an all-powerful divine wrath dealing place to start and then backing off slowly until I find a comfortable middle ground.
That works well with the fact that in this campaign I'll be joining a pre-existing group of players and I'm not sure how each of them play so I want to be able to shine on my own while settling into how to best buff the group while maintaining my own enjoyment of combat magic.
While I don't know how they play I do know the group has the following characters.
Paladin
Fighter
Melee Cleric
Archer Ranger
Summoner
Wizard
I was pretty sure the physical damage side of the party was covered and as the other cleric doesn't always make the game, the group needed a solid cleric who could keep the group up.
As a side note, were playing in Greyhawk and using Greyhawk dieties but only domains and subdomains PF has stated so I do have quite a bit of flexibility in what I pick domain wise but I still don't get to port over any 3.5 stuff like Celerity Domain.
There's a ton of good info on spells and feats here. We only pick one trait so I was thinking of Focused Casting or due to what was mentioned above perhaps birthmark to save a hand for holding a rod.
Is it worth it to take reach spell for spontaneous cures even if they are a full round action or would a lesser rod of reach be more than sufficient? Preferred spell on a domain spell, that's brilliant! Are there any FAQ's as to if you can only sacrifice Domain slots for such a thing?
If I can get away without the human need of the extra feat I was hoping to go halfling and dump Str taking a high dex and a mithril breastplate and try to create the toughest nut to crack I could defensively in base saves and AC while using my spells for offensive actions unless buffing or healing was needed. This might still fit the Evangelist theme if I can squeeze in enough feats to quicken alternate channel. Are there any other alternate channeling abilities worth looking at or just disease if I'm going to quicken to have the ability to buff?
I do plan on using some summons but I'm not sure yet if it's worth a two feat investment just yet.
Thanks to Zark for going over good stats, feats, items and domains. And Calagnar for pointing out the spell highlights and a Huge thanks to Fionnabhair as that proved to be just what I needed to start having faith in my spell list, the bread and butter I need to love in order to enjoy playing this class.
On a side note, I've read the malconvokers handbook and it's the first time I really looked at the planer binding spells. As a cleric I'll have access to the planer ally spells. What kind of things do you offer in trade, that's not really ever specified and I feel like I'm loosing out on a great aspect of the game by ignoring these since I've never summoned one to make a bargain.
