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Steve Kilings's page
Organized Play Member. 16 posts. No reviews. No lists. No wishlists. 1 Organized Play character.
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VoodistMonk wrote: There's a huge X to Y conversion guide I'm sure someone can link in here for you.
There's the Conversion Inquisition for Inquisitors that puts some Charisma skills to Wisdom.
Wisdom of the Flesh trait for a Str or Dex skill to Wisdom.
But this is all covered in that X to Y conversion guide.
That was a great guide but, maybe due to me skimming a good amount of it, felt more like a starting place than a complete guide. Might be wrong though, I did only skim it, thanks none the less

Gray Warden wrote: All? No. Many? Yes.
I have started a thread a few weeks ago about a Int-focused character. I continued to work on that and, although the build is far from finished, the skills aspect seems to be quite straightforward. The most minimal build I can think of is Half-elf 3 Empiricist Investigator with Balanced Education, Clever Wordplay[Handle Animal/Disguise or Perform] and Precise Treatment traits, Skill Focus[Linguistics] and Orator feats, and Perceptive Tracking Investigator Talent.
Empiricist enables to use Int on Perception, UMD, Diplomacy to gather info, Disable Device and Sense Motive.
Orator makes you use Linguistic (which is Int based) in place of Diplomacy, Bluff and Intimidate to influence people (so feinting and demoralizing are still Cha-based). Bruising Intellect lets you use Int for all Intimidate checks (including to demoralize), but it's incompatible with Clever Wordplay. The most effective way to get Int to both demoralize and feint is to get the Cunning Liar trait together with the Taunt feat (you need to be small sized). At this point you might not even need Orator, as all social skills are covered except for Diplomacy to befriend people, which is unarguably the most important social skill, so I guess picking Orator still makes sense. As a nice plus, with Orator you can add Inspiration for free to social skills made to influence people, with +3 from Skill Focus. Unfortunately Cunning Liar is incompatible with Balanced Education (more later).
Clever Wordplay lets you use Int on one Cha-based skill, and at this point there are only three left: Disguise, Handle Animal and Perform. A Hat of Disguise (or a Disguise Self extract) adds +10 to the Disguise check, so I might say that it isn't a priority. The greater version makes you actually polymorph into a humanoid at will. I would pick Handle Animal.
Precise Treatment lets you use Int on Heal checks.
Balanced Education lets you use Int in place of Str once per day, so it would be Climb or Swim. If you have a decent Dex bonus, consider the...
This is precisely the kind if stuff I was looking for, thank you so much. This'll help me immensely
The universal ability score is something that has been bouncing around my head lately. I doubt that it is possible to get all skills to use one ability, but it is an interesting idea none the less. So could anyone help in making a build that uses as little variation in ability scores, for skills, as possible? (Or any aspect of a character, but mostly skills)
Examples being "Brusing Intellect"
I'm playing a merchant character in a stealth/heist/social game. I'm using the rouge archetypes fence and guild agent. So I'm curious what magic items I should invest into, or any other recommended things. We're starting at level 5 and I plan on taking the leadership feat. All Paizo content is allowed, and third party stuff can be used, though it's up to a vote.
JohnHawkins wrote: no Any particular reasons or rules quotes or is it just a common sense thing?
So an occultist learns one spell per implement of a spell level he can cast (must have a high enough intelligence and has be able to cast it, aka spells per day). So following those rules (which have been super paraphrased) would a 1St level character with an intelligence score of say 14 be able to cast 2nd level spells from first level? I haven't played many spell casters (and most have started at higher levels) so idk if all spellcasters run into this "problem" or if you can only cast spells of a level that your class let's you cast (at least once a day). So yeah, what am I supposed to do? As much as I'd like to be able to cast 2nd-5th level spells from level one it feels like it could be a bit broken
So I've had this idea floating around my head for ages. An emotional wyrwood who admires those with souls and is disappointed in those who would sell them, they have a love for all living/animate things but have a strange connection to the inanimate, this connection goes as far as them giving friendly respect to random things they pass by (like waving at clothes hung up to dry and apologizing to things they walk into). So I've always found this idea fascinating but could never find quite the right way to implement them into a character. So what class should I pick? Or maybe not one class but a build? Any build is appreciated thanks ^-^
With a quick Google search I found that there may not be any diminutive monstrous humanoids, this is a real bother as a build I had in mind was highly reliant in this. So I'm wondering, are there any monstrous humanoids of this size, if so which ones would you recommend? Alternate question:what are some tiny monstrous humanoids/animals that you'd recommend?
My gm has allowed for a home-brewed healing item for Wyrwoods and I've come up with the following concept "This patch of wooden fiber can be applied to a single wound, healing up to 1d8 + 4 hp. Using an altered version of their creation ritual Wyrwoods have made a "living" patch of fiber that when attached to a damaged Wyrwood will fill in the cracks and reassemble pieces as need be. Sadly the patch is limited in how many wounds it can heal and therefore can only heal one wound at a time, contrarily though it is rather easy to produce landing it's price at a solid 30gp" I'm wondering what others may think and how to improve it and specify how its made so a character could make it.
I'm wondering if a wyrwood could become a shifter, more specifically an oozemorph? I don't have full knowledge of either this class or construct rules so I'm wondering if this is possible and how to resolve them being a construct and ooze at the same time.
So as far as I can find a Tiefling can come from any humanoid race and the only rules that can change from this is said Tieflings size (and all the things directly affected by it such as ac bonuses). With that said, I am sure someone has asked this question before but, if you say have a Tiefling Strix would they have flight? Although the rules clearly imply that they do not this feels very broken and I'd like to know how people work around this or if I'm missing something.
So I'm designing a back up character for a level 5 campaign, I may be a higher level when I need it but eh. So the concept is a fighter, or some other nonmagic type of character, that is so lacking in magic knowledge that he is barely effected by it. Does anyone have an idea on how to build such a character, or at least one with a similar effect?
Val'bryn2 wrote: If it doesn't count as either positive or negative (it doesn't, it would say), it counts as regular healing, basically the equivalent of natural healing. Thanks
So we have a character who heals by negative energy and is hurt by positive, some of us think kinetic healer counts as positive while I suggest that it would count ass neither as it is elemental based and does not say. So what does everyone on the forums think?
The Sideromancer wrote: Grey paladins can be LN. Oh thanks, I'm dumb.
So I've been attempting to create a character with as many classes as possible (including core, occult, alternate, prestige, and hybrid). So far I've found that a LN character is the best for having as many classes as possible and that with the Master Chymist (with the additional alignment being CE) I can have every class except Paladin. So I am wondering does anyone know of a way to get a third alignment or a way to obtain the Paladin class? Also id like to know the everyone's opinion on this character, naturally he isn't all that achievable but still.
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