Imron Gauthfallow

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Hey, thanks! I do a little bit of Rolling on the side too. ;)

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Yasha0006 wrote:

This is a very nice looking adventure Steve, thanks for writing it. Its nice to see someone trying to fleshes out the Acererak story a bit.

Quick question though. Did you name the module or did Wizards? Its just that the first thing that went through my mind was that "Castle Perilous" is the name of the Witch-King Zhengyi's castle in RA Salvatores Sellswords and Bloodstone books and modules in Forgotten Realms.

Just curious.

Cool. Happy to hear you liked it.

The name is mine, or as much as the term "castle perilous" can be called mine. Its actually a generic term referring to the numerous prisons adrift throughout the Negative Energy Plane. You can read a bit more about them in Manual of the Planes pg. 82. The term was first used in John DeChancie's Siege Perilous, fables of King Arthur. Google "castle perilous" some time and you'll find a whole lot of references to tales of King Arthur.
So, there you go.

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I believe the special abilities and qualities listed are in addition to normal qualites of an iron golem, so yes, you could use a rusting grasp spell. Note, used in this way would deal the damage listed for a ferrous creature, since the Terrible Iron Golem is not an inanimate non-magical ferrous object. Dealing 3d6+X damage per casting of the spell while the golem wails on the spellcaster is obviously not worth it when you take its hp in to account.

This is, of course, my opinion. The Dungeon staff may have a different answer for you.

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Your contending that dwarves and elves are more powerful than humans? And half-orcs?

I would have to agree with the earlier post that humans are the most powerful race. Think about it. 4 extra skill points at level 1 and 1 extra thereafter every level. Any class is considered it's favored class. An extra Feat at 1st level. That's the gift that keeps on giving, man!

Each of the other races has their cool perks, yes. IMO, though, none of those cool perks overbalances those that humans get. It's pretty darned balanced. And makes it more a matter of role playing opportunities and customizing a character concept.

"Weak" is a very objective term for any of the races. It's based entirely on your perception and personal experiences with them. I've seen players with halfling characters that outshone every other character and race around a gaming table because the player knew exactly how to get the most out of that halfling. The same has applied with half-elves, half-orcs, humans, and all of the rest. It all depends on what you're trying to get out of it.