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Looking for clarification, searched "stacking bonuses" and got lots of info but still confused by one bit.

If I have an Amulet of +4 Natural armour, and am wearing +2 Leather armour what stacks? Natural armour stacks with armour, but the +4 and the +2 are enhancement bonuses so is it +4 only? Or is it '+4 enhancement to natural armour' different source to '+2 enhancement to armour'?

While I'm here I might as well ask this one too -
I assume as they are from different sources the Rogue ability Bleed, a weapon that causes bleed damage and the bleeding critical all stack?

Cheers,
Steve


Dastardly Finish sounds like a good Feat but how can a rogue get a cowering or stunned opponent? I don't want to stand around waiting for the Monk to get a succesful Stunning Fist!


My gaming group has just transferred over to Pathfinder, well almost all. We have one last player who's reluctant, maybe as it is an Eberron campaign and he is/was an Artificer.
The closest match and attractive class (for the bomb throwing) is the Alchemist.
Can anyone offer advice as to the builds for an Alchemist?
What works best for a bomb thrower?
Are bomb throwing and mutagen imbibing a good combination?


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I'm converting a 10th lvl Rogue to Pathfinder and applying the extra feat. Looking at Two weapon fighting it seems that if I flank an opponent then on a full attack I get three attacks, all with bonus sneak damage. If I also take the rogue ability of Opportunist then I have the potential of four attacks per round all with sneak attack, that's a potential of +20D6 per round!
Have I got that right? It seems excessive when the rogue is averaging 70pts damage before applying any weapon or strength bonuses. I realise all the attacks have to hit for this to happen, but low AC are toast.
Cheers,
Steve


I'm looking at converting a Rogue over to Pathfinder and have some Q's about Bleeding effects.
The main rulebook states, "Bleed effects do not stack with each other unless they deal different kinds of damage."
But "Multiple hits from a wounding weapon increase the bleed damage."
For Bleeding Critical Feat, "The effects of this feat stack"
Yet
The Rogue ability - Bleeding attack - states, "Bleeding damage from this ability does not stack with itself."

The wounding weapon and the Bleeding critical seem contradictions of the main rule, the Rogue ability is not.

So am I correct in that a sneak attack, critical with a wounding weapon would get +Xpts for the rogue ability + 2D6 for the critical feat + 1 for the wounding weapon in bleed damage?
And a subsequent sneak/crit/wounding weap hit would deal an extra 2D6 +1 bleed damage? i.e. all but the bleeding attack rogue ability.
Cheers,
Steve


I'm sure whilst browsing on of the web resource Feat lists from all manufacturer's (for V3.5) there was a feat that added DEX bonus instead of STR bonus to damage, weapon finesse may have been a prerequisite. But do you think I can find it again! I think it was a swashbuckling thingy, maybe a Seven Seas supplement.
Anyone know of this feat, does it really exist?
Cheers and thanks in advance,
Steve


Hi, just downloaded the rules, so a complete newb to Pathfinder, but played V2 and V3 for ages, not V3.5 though. Considering converting so the question comes up of new feats for converting characters.
In some random discussion I heard that 3.5 limited the maximum threat range to 17-20, so as an example you could not get to 15-20 threat for improved crit with rapier. Has this been translated into Pathfinder? Or have I been bamboozled and this doesn't even exist in 3.5?
Cheers,
Steve