Dr. Olmehya Solstarni Wehir of House Raimar

Stenorus's page

No posts. Organized Play character for graywulfe.


Full Name

Stenorus

Race

| SP:6/6 HP:9/9 RP:3/3 | EAC:12 KAC:13 | CMD:21 | F:+1 R:+1 W:+1 | Init:+1 | Perc:-1 SM:-1 |

Classes/Levels

| Speed: 30 | 1st Lvl Spell Slot: 3/3 | Active Conditions: None

Gender

Male LN Kasatha Corporate Agent Technomancer

Size

Medium

Alignment

LN

Deity

Abadar

Languages

Common, Kasatha (Race), Drow, Shobhad, Akitonian, Triaxian

Occupation

Corporate Professional

Strength 10
Dexterity 12
Constitution 12
Intelligence 16
Wisdom 8
Charisma 15

About Stenorus

SFS Info:

SFS #: 1721-702
Experience: 0
Slotted Faction: Acquisitives
Wealth: 60 Credits
Reputation: 0 Fame, 0 Global Reputation

Reputation with Dataphiles: 0

Description:

Dressed in an impeccably tailored business suit, his face mask bearing the holy symbol of Abadar on one side, Stenorus appears quite charming. His eyes are jet black, and the creases of his bluish-gray scalp are highlighted with gold.

Background:

At the end of the Gap, Stenorus's paternal ancestors were part of a community of Kasathans already in residence on Absalom station. In the year 240AG when the Idari arrived and eventually took up its current orbit, most of that community emigrated to the Idari to try to reclaim their lost heritage. Stenorus's paternal grandparents decided to stay on Absalom Station to continue the life that they had made for themselves working for AbadarCorp.

His maternal grandparents came to the PactWorlds aboard the Idari and emigrated to Absalom Station upon arrival. Sometime after he was born, his mother began making an effort to ensure Stenorus would learn more of Kasathan traditions, making many trips to the Idari where he would spend time with his family there learning the family trade aboard the Idari.

While Stenorus took to the family trade, showing great talent with computers from a young age, when he came of age he chose to pursue a career at AbadarCorp. While doing an onsite consultation for Radaszam, Stenorus's insight caused the leader of the Acquisitives to take an interest and he requested Stenorus be assigned to the Starfinder Society in a more permanent consultation position. Initially put out by the abrupt change to his situation, Stenorus has come to enjoy the more adventurous aspects of his now job.

Character Sheet:

Stenorus
Kasatha Corporate Agent Technomancer 1
LN Medium Humanoid (kasatha)

Init: +1; Senses: Perception: -1, Sense Motive -1, Darkvision (60 ft)
Defense
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EAC: 12 KAC: 13 CMD: 21
Fort: +1, Ref: +1, Will: +1

Offense
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Speed: 30ft
Base Attack Bonus: +0

Ranged: +1 Tactical Semi-Auto Pistol (1d6 P; Range 30 ft; Ammo/Usage 9/1; analog)
Ranged: +1 Energy Ray (1d
Melee: +1 Survival Knife (1d4 S; analog, operative)
Space 5ft; Reach 5 ft

Technomancer Spells Known (CL 1st; ranged +1)
1st(#/day)—magic missile,unseen servant
0(at will)—detect magic, energy ray, mending (DC13), token spell

Statistics
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Str: 10 (+0), Dex: 12 (+1), Con: 12 (+1), Int: 16 (+3), Wis: 08 (-1), Cha: 15 (+2)

Skills and Languages:

Armor Penalty -0
Trained Skills
Bluff: +6
Computers: +9
Culture: +7
Diplomacy: +7
Engineering: +7
Mysticism: +3
Profession (corporate professional): +11

Untrained Skills
Acrobatics: +3
Athletics: +2
Disguise: +2
Intimidate: +2
Perception: -1
Piloting: +1
Sense Motive: -1
Stealth: +1
Survival: -1

Skill Modifiers
+1 bonus to Profession checks to earn a living (Clothing)

Starship-Combat Skills
Computers: +9
Diplomacy: +7
Engineering: +7
Intimidate: +2
Piloting: +1
BAB: +0
Dex: +1

Languages: Common, Kasatha (Race), Drow, Shobhad, Akitonian, Triaxian

Equipment:

Weapons and Armor
Tactical Semi-Auto Pistol, Survival Knife

Consumables
Spare Small Arms Rounds (30)

Other Gear
Industrial Backpack, Travel Clothing, Professional Clothing (corporate professional), Personal Comm Unit, Engineering Kit, 2x Hacking Kit, Hygiene Kit, Professional's Tools(corporate professional),
Money
50 credits

Encumberance
Fully Loaded: 3
Encumbered/Overburdened: 6/12 (5/10 without wearing backpack)

Computers:

Wrist Computer
Tier: 1
Size: N
Basic Functions:
Spell Cache
Secure Access:
Password Protected
Features:
Secure Data Module (avg size, behind firewall), Artificial Personality, Hardened, Miniaturized (2), Range II, Self-Charging, Firewall
Hacking Difficulty: DC 17

Class Abilities:

Spell Cache (Su) : As the culmination of your early study of the fundamental forces of the galaxy, you have created a spell cache that allows you to store and access spells. Your spell cache could be a device such as a handheld computer or technological implant; an item such as a ring or staff; or a symbol such as a brand, tattoo, or other permanent modification to your body. While you don’t need your spell cache to cast your spells, once per day, you can activate your spell cache to cast any one spell you know and are capable of casting, even if you’ve expended all your spell slots for that spell’s level.

Racial Abilities:

Crew Member(Computers): Some kasatha families have a long tradition of training kin to serve on the Idari’s crew. These kasathas have a +2 racial bonus to one skill among Computers, Engineering, or Piloting.

This replaces historian.

Desert Stride: Kasathas can move through nonmagical difficult terrain in deserts, hills, and mountains at their normal speed.

Four-Armed: Kasathas have four arms, which allows them to wield and hold up to four hands’ worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn’t increase the number of attacks they can make during combat.

Natural Grace: Kasathas receive a +2 racial bonus to Acrobatics and Athletics checks.

Theme Knowledge:

Theme Knowledge (1st Level): You are deeply connected to the world of corporate culture, and know all the movers and shakers. When attempting a Profession or Culture check to recall knowledge about corporations and their executives, reduce the DC by 5. Diplomacy is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Diplomacy checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation.

Feats:

Skill Synergy: Choose two skills [Bluff/Culture]. These skills become class skills for you. If one or both were already class skills, you gain a +2 insight bonus to those skill checks instead.

Proficiencies:

Light armor proficiency. Basic melee weapons and small arms.

Boons Slotted this Scenario:

Ally:
Faction: Acquisitives Champion
Personal:
Promotional:
Social:
Starship:
Slotless:

Bot Me:

stays out of Melee if possible.
Ranged combat:
[dice=Tactical Semi-Auto Pistol]1d20+1[/dice]
[dice=Damage]1d6[/dice] P

Melee combat:
[dice=Survival Knife]1d20+1[/dice]
[dice=Damage]1d4[/dice] S

In starship combat, will take Roles with the following preference;

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Boons Earned/Purchased

Acquisitives Champion (Faction Boon)

reserve:

reserve:

reserve:

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Equipment Descriptions

reserve:

reserve:

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Earn a Living:

[dice=profession(corporate professional)]1d20+11+1[/dice]