Kaigon the Miscreant

Stel Wardstone's page

No posts. Alias of TheWaskally.


Full Name

Stel Wardstone

Race

Dwarf

Classes/Levels

Barbarian (Drunken Brute)

Gender

Male

Size

Medium

Age

43

Special Abilities

Drunken Rage (Ex), Rage (Ex)

Alignment

Chaotic Good

Deity

Cayden Cailean

Location

Westcrown

Languages

Dwarven, Common (Taldane), Infernal, Orc, Giant

Strength 16
Dexterity 14
Constitution 16
Intelligence 14
Wisdom 12
Charisma 8

About Stel Wardstone

Initiative: +2
Senses: Darkvision 60ft., Perception +5
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AC 16 (12 Touch, 14 FF)(+3 Armor, +2 Dex, +1 Shield)
Hp 15/15 (1d12 + 3 Con at 1st level)
Fort +5, Ref +2, Will +1
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Speed 20 ft
Melee +4 Dwarven Waraxe (1d10 + 3, x3), +4 Dwarven Ram Hammer (1d8 + 3, x3)
Ranged +4 Dwarven Ram Hammer (1d8 + 3, x3, 10ft.)
Special Attacks
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BAB +1, CMB +4, CMD 6
Feats Intimidating Prowess (Combat)
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Skills 6/Level +2/Background
Acrobatics +4* (1 Rank, 3 Class, 2 Dex, -2 Armor)
Climb +5* (1 Rank, 3 Class, 3 Str, -2 Armor)
Craft +6 (1 Rank, 3 Class, 2 Int)
Handle Animal +3 (1 Rank, 3 Class, -1 Cha)
Intimidate +9 (1 Rank, 3 Class, 2 Int, 3 Str)
Knowledge (local) +3 (0 Rank, 0 Class, 2 Int, 1 Trait)
Knowledge (nature) +6 (1 Rank, 3 Class, 2 Int)
Linguistics +3 (1 Rank, 2 Int)
Perception +5 (1 Rank, 3 Class, 1 Wis)
Ride +0 (0 Rank, 0 Class, 2 Dex, -2 Armor)
Survival +5 (1 Rank, 3 Class, 1 Wis)
Swim +1 (0 Rank, 0 Class, 3 Str, -2 Armor)

Class Features:
Weapon and Armor Proficiency
A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Raging Drunk (Ex)
While raging, the drunken brute can drink a potion, or a tankard of ale or similar quantity of alcohol, as a move action that does not provoke attacks of opportunity. A potion has its normal effect, while an alcoholic drink allows the barbarian to maintain her rage that round without expending a round of rage for the day (instead of the alcohol’s normal effects). For each alcoholic drink consumed while raging, the barbarian is nauseated for 1 round when her rage expires, in addition the normal fatigue that follows a rage. Tireless rage does not negate this nauseated condition but the internal fortitude rage power does.

This ability replaces fast movement.

Rage Powers: The following rage powers complement the drunken brute archetype: boasting taunt, good for what ails you, internal fortitude*, liquid courage, moment of clarity*, roaring drunk, and staggering drunk.
Rage (Ex)
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.

While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).

A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can’t enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.

Traits (Campaign) Conspiracy Hunter, Knowledge (local), (Social) Bruising Intellect
Items A fighter kit (includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.)
Combat items Studded Leather armor, a small steel shield, a dwarven waraxe, and a dwarven ram hammer.

Wealth 7gp
Carrying Capacity
Light (77 lbs or less); Medium (78-153 lbs.); Heavy (154-230 lbs.)
Current Load: 68.1
Height 4'4", Weight 199 lbs, Eyes Blue, Hair Red

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