Karzoug the Claimer

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My group's final session is tomorrow. I'll come back in to report how it went, but in the mean time, has anyone got any final battle stories? How did Karzoug and the PCs alike prepare for it, and what did they do once the battle took place? Was it a 2 round rocket tag, or a minute-long epic confrontation? I'd love to hear your stories, for entertainment and yes, maybe some last-minute prep ideas. (All I could find on the boards so far were recounts of the original edition.)


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Wall of Suppression states that it affects magic items and spell effects that move through the wall, and its clear use case is, well, making a wall between two parties for defense, or perhaps to trap someone. But the wall can be placed where creatures are standing currently, and the spell only talks about moving through the wall. That may be to lessen its power a bit, to make it more defensive than offensive, but it raises some questions:

1. What, exactly, does "passing through" mean? If I try to reason this out using English, it ends up being really complex. The phrase makes a lot of sense with respect to thin barriers, but you can make a strangely shaped Wall of Suppression. If you start out in it, and move around within it, and don't leave, are you passing through it? You're certainly passing through cubes it affects, but are you passing through it? The spell uses that phrasing every time. I could see that answer go either way. I've been thinking about this too long, and I think I've made it worse for myself. I want to make it simple, and say, "moving into an affected cube counts as 'passing through'." Valid interpretation? (Side note: other walls with passing-through effects are planes, not cubes, and other walls that are cubes do not have passing-through effects. So, I can't find precedent elsewhere.)

2. Does casting a spell to teleport out of the area count as moving through the wall? My guess would be no, but I'm not so sure on this one.

3. Can Dispel Magic dispel it when cast within the wall? What about from outside? I'd say "no" for inside, and "yes" for outside.

(There was already a thread asking this, but it is old, and if I attempted to revive it, for some reason, it would move from Rules Questions to Advice, so it seems better to just start this query anew.)


In the Scrying spell, there are various levels of knowledge, one of which is "None". The next level up is "secondhand", meaning you have heard of the target, so "None" would imply that you haven't even heard of your target. There is a footnote for "none" which states you must have some sort of connection to the target. So you must have a connection, but have never heard of the target.

This basically results in what looks like a riddle:
What kind of creature has a connection with one, but whom one has never heard of?

Edit: Ya might want to jump to the end... I'm gonna go off on a little adventure of my own, here, and speculate to oblivion. If that's fun to read for you, however, proceed!

Here is one possibility: A target who knows the caster, but the caster doesn't know the target. The "knows of" must be strong enough to qualify as a connection. One example would be the BBEG monitoring the heroes' progress. So suppose the party fights past the enemy encampment, and reaches the Dark Spire of Doom. The party has no idea who is in charge, but can try to assume that there is indeed a leader and try to scry on "the leader". Another example, let's say the caster had a twin at birth, and they were separated early enough such that neither knows of the other. For the spell, the potential target need not know about the other twin (the BBEG example needed it so that there'd be a connection; here, the connection is by family), but can, but let's go and assume not, anyway. The caster is bored one day, trying to master the Scrying spell, and casts the spell, targeting "oh, I dunno, my long lost twin!" Boom.

Another is: "heard of" actually means that more than just the name is known. A few facts about the creature are also known, enough to ID the creature. So maybe if the name is unique, that'll work, but if it's not a unique name, some other details, like gender, profession, etc. help the arcane forces of the universe figure out to whom the caster is referring. Not a lot of detail is needed. My reasoning here is, suppose one overhears a discussion of "Frank". That may not count as having heard of them -- say, there are 2 Franks, and both speakers know both, and who is being discussed is obvious to them. But if you listen into the conversation more, and learn it's "Frank from accounting", then that might be enough? Ugh, I dunno.

Now -- in most situations, Seconhand is likely to be the minimum relevant level, but None can't possibly be an empty set, can it?

Anyone else have ideas?


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I have created a random item generator for GMs to use to determine what items are available at a given settlement. It's pretty basic right now, and quite plain-looking, but I thought I'd ask the boards here for some feedback. (I hope this is the right forum!)

It's available at my website: Pathfinder Settlement Item Generator

Current Features/Notes:

  • Generates items for the standard settlement sizes
  • Uses tables in the Core Rulebook (and/or Gamemastery Guide) for settlements and item types
  • Includes all items in Ultimate Equipment (all 71 tables!)
  • Uses a 50/50 ratio for determining lesser/greater when transitioning from the CRB to UE, since UE added the lesser/greater levels.
  • Ensures that weapon and armor special properties are compatible with the item, e.g. it won't make keen warhammers.
  • Handily provides the item price.

Planned Features:

  • Automatically reroll items that fall under a settlement's base value
  • Add means to reroll single items generated for a settlement
  • Roll individual items
  • Roll treasure hoards
  • Pretty up the page a little
  • Random size, material, and magical nature (glow, runes, etc).

Known Issues:

  • Fails to provide a price for "other" items (e.g. "other weapon", where a GM would be expected to choose something -- the page cannot, of course, predict what it would be, but a GM should be able to select something and add the prices together)
  • Does not check to make sure weapons and armor do not have redundant properties, e.g. Resist Fire 10 and Resist Fire 5
  • Possibly some other things; it was a command line tool before I switched it to a web thing.
  • I'm not sure if I made the adjustments to the price of the Amulet of Mighty Fists mentioned in the recent Paizo Blog post. I think I did.
  • Update: sometimes generates "Wondrous Item: (Wrists);" This is high on my priority list.

Looking forward to criticism and feature requests! Though please not too critical... I'm not a web programmer, just dabbling. This page may also change dramatically as I work on it, and uptime is not guaranteed if I'm making major changes.

(And Paizo people, please let me know if I am adequately attributing the OGL, and Paizo trademarks. I read up on the policies, but I could easily have made a mistake.)