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Stanis Korasanty's page

1 post. Alias of Set.


Full Name

Stanis Korasanty

Race

Human

Classes/Levels

Cleric 3

Gender

M

Size

M

Age

23

Special Abilities

channel energy

Alignment

LG

Deity

Erastil

Location

west of Restov

Languages

Common, Sylvan

Occupation

chaplain

Strength 14
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 16
Charisma 14

About Stanis Korasanty

Stanis Korasanty
Male human Cleric (of Erastil) 1

LG Medium humanoid
Init +2; Senses Perception +7

DEFENSE
AC 20, touch 12, flat-footed 16 (+6 armor, +2 shield, +2 Dex)
hp 23 (3d8+3 +3)
Saves Fort +4, Ref +3, Will +6

OFFENSE
Spd 20 ft.
Melee morningstar +4 (1d8+2bp/x2)
Ranged mw longbow +5 (1d8+2p/19-20)
Special Attacks channel energy 2d6 (Will DC 13 for half) 5/day
Spells CL 3rd (4/3+1/2+1)
Spells Prepared
2nd- shield other, spiritual weapon, hold animal D (Will DC 15)
1st- bless, cause fear (DC 14), magic weapon, enlarge person D
0- detect magic, guidance, purify food & drink, stabilize
Domains: Animal (fur), Plant (growth)
Domain Powers - Predator's Grace - 6/day as a swift action can grant self +10 ft. movement rate and low-light vision for one round. Enlarge - 6/day as a swift action can enlarge self as the spell.
[Domain spells
Fur (1st – magic fang, 2nd – hold animal, 3rd – beast shape I *, 4th – summon nature’s ally IV *, 5th – beast shape III *, 6th – antilife shell, 7th – animal shapes, 8th – summon nature’s ally VIII *, 9th – shapechange) * animals only
Growth (1st – enlarge person, 2nd – barkskin, 3rd – plant growth, 4th – command plants, 5th – righteous might, 6th – repel wood, 7th – animate plants, 8th – control plants, 9th – shambler)]

STATISTICS
Str 14, Dex 14, Con 13, Int 10, Wis 16, Cha 14
[5 + 5 + 3 + 0 + 5 + 5 = 23, +2 Wis]

Base Atk +2; CMB +4; CMD 16

Feats Selective Channeling (B), Toughness, Endurance
[later; Point-Blank Shot, Rapid Shot, Diehard, Natural Bond]

Traits Devotee of the Green (knowledge geography a class skill, and +1 to knowledge geography and knowledge nature checks), Patient Optimist (+2 to Diplomacy checks to influence hostile or unfriendly creatures, and on a failed check can retry once, APG 333)

Skills (2 +1 (human), +1 (favored class) x3 = 12)
Appraise (Int) 0 (+0), Craft (alchemy) 0 (-), Diplomacy 3 (+7), Heal 1 (+7), Knowledge (arcana) 1 (+4), Knowledge (geography) 1 (+4), Knowledge (history) 0 (-), Knowledge (nature) 1 (+4), Knowledge (nobility) 1 (+4), Knowledge (planes) 0 (-), Knowledge (religion) 1 (+4), Linguistics (Int) 1 (+4, Sylvan), Perception 1 (CC, +7), Profession (-) 0 (-), Sense Motive (Wis) 1 (+7), Spellcraft 0 (-); armor check penalty -3

Advancement:
Languages Common (Taldan, with Brevic accent), Sylvan

SQ aura of law, aura of good, spontaneous curing, channel energy, orisons

Load 79 lbs; Lt 0-58 lbs., Med 59-116 lbs, Hvy 117-175 lbs.

Combat Gear wand of cure light wounds (CL 1, 50 charges, 750 gp), 2 flasks alchemists fire (40 gp, 2 lbs), mw breastplate (+6 AB, 350 gp, 30 lbs, +3 MDB, -3 ACP), quickdraw darkwood shield (+2 SB, 307 gp, 5 lbs, 0 ACP), morningstar (1d8b/p, 8 gp, 6 lbs), mw comp (+2 Str) longbow (1d8p/x3, 600 gp, 110 ft., 3 lbs), 40 cold iron arrows (4 gp, 6 lbs), weapon blanche – silver (5 gp, ½ lb, 10 arrows worth), 2 daggers (1d4p or s/19-20, 4 gp, 2 lbs)
2221.7
3.7
Other Gear travelers vestments (0 gp, 5 lbs), spell component pouch (5 gp, 2 lbs), backpack (2 gp, 2 lbs), belt pouch (1 gp, ½ lb), locket w/ continual torch (115 gp), silver holy symbol of Erastil (25 gp, 1 lb), 2 wooden holy symbols of Erastil (2 gp), waterskin (1 gp, 4 lbs), 5 days rations (2.5 gp, 5 lbs), bedroll (1 sp, 5 lbs), weapon cord (attached to longbow, 1 sp)

Spent 2221.7 gp out of 3000 gp
777 gp, 12 sp and 10 cp remaining

Racial +2 Wisdom, +1 Feat, +1 skill point / level, Favored Class: Cleric (bonus taken for skill points)

Appearance / Backstory With broad shoulders atop an otherwise lean build, and a thick mane of unruly black hair, Stanis is a Rostlander through and through, born to a proud family that hunted the woods west of Restov. Already accustomed to life on the border, the notion that Brevoy was gearing up to take the Stolen Lands back, and beat back the everpresent bandit threat in those lawless lands fills him with excitement. He was away, on a month-long expedition with his sister, a competent, if somewhat headstrong, hunter and trapper, and only became aware of the new opportunity when they returned, and he fears that he may have ‘missed his chance.’

Stanis has become, by necessity, due to his family’s trade in furs and lumber, passingly familiar with the so-called nobles and their schemes, and while he finds the Lebeda unobjectionable, the Surtova make his skin crawl, with their opportunism. As an inhabitant of the lands once securely held by House Rorgavia, who he begrudgingly admits were hardly saints themselves, even if they were the ‘devil they knew,’ to his family, he knows little about the northern houses of Lodovka and Orlovsky, although the few Garess he’s met have seemed like decent folk. He’s never met one of the Medvyed, but from all accounts, they seem the house he’d find most compatible. Still, having never met one, he’s unsure as to whether or not the rumors of their respect for the natural world are ‘too good to be true.’

Raised by parents that passed down honor and obligation to one’s community with mother’s milk, and steeped in the faith of Erastil, he still managed to surprise his family by entering the priesthood, as they had always been devout, but not *that* devout. Some awkwardness resulted the first time he broke bread with his father after returning from apprenticeship to the old priestess who served the community and corrected the head of the household during mealtime prayers, but this has passed, and he is once again on speaking terms with his overproud sire. Granted, it helps matters considerably that he spends so much time out of doors, and away from the man, practicing his faith, instead of preaching it…

He’s been on a few ‘adventures’ with diverse sorts, dealing with bandit attacks in outlying farming and lumbering communities, and a particularly entrenched pack of howling goblins (who dressed in wolf pelts and fancied themselves werewolves…), and has noted that his own upbringing has ill-suited him to the sometimes tragic circumstances and complicated motivations that lead others into a life of adventure. So many seem to have no home to return to, which seems a travesty to him, and makes him question his own tendency to spend so much time away from his own family and community. Is it hypocritical, he wonders, to encourage others to make ties to the land, and form bonds of love and fellowship with those around them, to fill their own empty lives, when he’s on a journey that’s taking him directly away from his own roots?

Still, he reassures himself, there is a season to plant, and a season to reap. Perhaps it is simply not his time to settle down and establish himself in a single place, when he can accomplish more good bringing the ways of law and community to the currently lawless and wild reaches of the Stolen Lands.