Sstavix's page

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It's been mentioned or touched on previously, but listening to your players is what really worked for me. Pay attention to how they're playing their characters, and the influence they're making on your game world. If the players feel that their decisions really are shaping the world, they'll get much more attached, and emotionally involved, in your game setting. Even better - they'll keep coming back to your table, excited and eager to keep going.

However, don't let the players run roughshod over you, and you give in to your demands. Otherwise, you may find it hard to reign them in and focus on the adventures in front of them. (For example, what would be the incentive of a 1,000 gold piece award to slay the dragon when the fighter's sword alone is worth 10 times that amount?) Be a considerate and thoughtful GM, but not necessarily a generous one.


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First of all, I'd like to apologize for contributing to the insanity. As soon as I found out about the bundle (on the first day, no less) I proceeded to tell all my gaming friends, my various forums, and even those reading my blog about the fantastic deal. So I may be partly responsible for encouraging more people to purchase the bundle. I'm sorry to give you guys extra work!

But you all are doing a fantastic job so far. Keep up the great work!

And for those who are complaining about the site... are you planning on reading all the material, getting all your friends together, and having an adventure put together tonight? No? Then just be patient. You'll have a chance eventually. It's not like your products are going away any time soon. I first came here in 2009, and the site still remembers the free stuff I requested all the way back then! So relax, get to know some of your fellow gamers better, and have fun!

After all, it is just a game. No reason to blow a gasket about it.

Game on!