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I love Dark Sun
I don't usually DM, but when I do It's Dark Sun.
I haven't met anyone who can better set up the gritty, brutal, survivalistic aspect of it than I can. The last game of Dark Sun that I played as a PC ended up having death gods and literal piles of enchanted steel swords lying about. Literally.
Unfortunately, since moving to Pathfinder from 4e, I haven't had the chance to DM any. Pathfinder also seems fairly incomparable with pathfinder. So I bought Dreamscarred's well-written Psionic Expansion (beautiful artwork I tell you) and found it very good and fitting.
Unfortunately there is no thri-kreen. (4-armed bug people for those who don't know)
So I'm trying to use the Race builder as a foundation for creating this race on a balanced level. But I'm getting stuck.
The Thri-kreen as I imagine are supposed to have Two Primary arms (Ambidextrous, can use two one-handed weapons) With two "half-arms" Being much shorter, can only wield light weapons and when both are unarmed they get the abilities of "Grabbing appendages"
Naturally I'd like for them to be able to one a turn, be able to retrieve or stow an item as a free action, and/or gain feats that allow them to not suffer as many penalties from wielding 2 to 4 weapons.
Yet they also have 60ft darkvision that I'm considering removing in favor for something more scent based to justify pheremones... say carrion sense.
This further justifying their hunter-gatherer lifestyle.
This is ALOT to all cram into one race.
What should I leave out?
What penalties should I put in?
And What would be the proper syntaxing of the conditions based on the "half-arm" and two primary arms?
I would REALLY like your help, as of right now, I'm playing an alchemist with only three-arms, and me and the DM are still having to guess at what becomes justified.