About Spur Harrison
Spur Harrison CR 1
Male Human Expert 3
NG Medium Humanoid Human
Init +0; Senses Perception +8
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DEFENSE
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AC 12, touch 10, flat-footed 12 (+0 Dex, +2 Armour)
hp 27 (+2 CON, Favored class)
Fort +3, Ref +1, Will +4
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OFFENSE
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Spd 30 ft.
Melee Dagger +4 (1d4+2/x2) P or S or
.. Hammer +5 (1d4+2/x3) B or
.. Miner's Pick +5 (1d6+3/x4) P or
.. Shovel +5 (1d6+2/x3) B or
.. Sledge +5 (2d6+3/x3) B
Ranged Dagger +2 (1d4/19-20 x2) 10'
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STATISTICS
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Str 14, Dex 10, Con 14, Int 14, Wis 13, Cha 10
BAB +2, CMB +4, CMD +14
Feats Fast Learner, Improved Improvisation, Improvisation, Light Armour Proficiencies, Simple Weapon Proficiencies
Traits Frontier-Forged, Rough and Ready
Skills Acrobatics +4, Appraise +8, Bluff +4, Climb +6, Craft (carpentry) +8, Diplomacy +4, Disable Device +4, Disguise +4, Escape Artisit +4, Fly +4, Handle Animal +4, Heal +5, Intimidate +4, Knowledge (arcana) +6, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +6, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +6, Perception +8, Perform +4, Profession (Miner) +7, Ride +4, Sense Motive +5, Sleight of Hand +4, Spellcraft +4, Stealth +4, Survival +8, Swim +6, Use Magic Device +4
Languages Common
SQ
Combat Gear Dagger, Leather Armour
Other Gear Backpack, Bag, bear (mule), Bedroll (mule), Bit and bridle (mule), Blanket, winter (mule), Candle x10 (pouch), Case, map or scroll, Chalk x10 (pouch), Explorer's Outfit, Fishhook (pouch), Flask, Flint and Steel (pouch), Hammer, Ink (case), Inkpen (case), Lantern, hooded, Mule, Oil x10 (x9 mule), Parchment x10 (case), Pick, miner's, Piton x5 (backpack), Pot, iron (mule), Pouch, belt x2, Rations, trail x5 (x4 on mule), Rope, hemp (50') (mule), Sack x2 (backpack), Saddle, pack (mule), Saw (mule), Sewing needle (pouch), Shovel or spade (mule), Signal whistle (neck), Sledge, Soap x2 (mule), Tent (mule), Torch x5 (backpack), Vial x4 (pouch), Waterskin x2 (mule), Whetstone (pouch)
Currency 2 gp, 0 sp, 8 cp (85 gp,9 sp, 2 cp in gear)
Encumbrance 51 lbs. (97.5 lbs on mule) 58/116/175
Frontier-Forged - A hard life on the edge of civilization has made you resourceful but has also given you a streak of self-preservation bordering on paranoia. You receive a +1 trait bonus on Perception checks and a +1 bonus on Survival checks made to get along in the wild.
Rough and Ready - Your intense familiarity with the tools of your trade allows you to use them in combat as if they were actual weapons and makes them more effective for that purpose than they would normally be. When you use a tool of your trade (requiring at least 1 rank in the appropriate Craft or Profession skill) as a weapon, you do not take the improvised weapon penalty and instead receive a +1 trait bonus on your attack. This trait is commonly used with shovels, picks, blacksmith hammers, and other sturdy tools—lutes and brooms make terribly fragile weapons.